AddNormalSoundHook(BlockSound); или AddAmbientSoundHook(AmbientSHook:BlockSound);
public Action:BlockSound(clients[64], &numClients, String:sample[PLATFORM_MAX_PATH], &entity, &channel, &Float:volume, &level, &pitch, &flags)
{
if(StrContains(sample, "physics") != -1 ||...