// This file was auto-generated by SourceMod (v1.3.7-dev)
// ConVars for plugin "autoswapteam.smx"
 
// Warning message before the swap? [0 = NO 1 = YES] 
// - 
// Default: "1" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_advert_alert "1" 

// Warning message in round? [0 = NO 1 = YES] 
// - 
// Default: "1" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_advert_round "1" 
 
// Warning message after the swap? [0 = NAO, 1 = SIM]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoswapteam_advert_swap "1"

// On / Off Auto Swap Team. [0 = OFF, 1 = On] 
// - 
// Default: "1" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_enable "1" 
 
// Reset the money of admins after swap? [0 = NO 1 = YES] 
// - 
// Default: "0" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_immune_cash "0" 
 
// Reset the Deaths of admins after the swap? [0 = NO 1 = YES] 
// - 
// Default: "0" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_immune_dead "0" 
 
// Reset the score of admins after the swap? [0 = NO 1 = YES] 
// - 
// Default: "0" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_immune_frag "0" 
 
// Admins are immune to Auto Swap? [0 = NO 1 = YES] 
// - 
// Default: "0" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_immune_swap "0" 
 
// Reset the Weapons of admins after the swap? [0 = NO 1 = YES] 
// - 
// Default: "0" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_immune_weapon "0"
 
// When sm_autoswapteam_type = 5. 
// Maximum number of rounds before the switch?
// -
// Default: "10"
// Minimum: "1.000000"
sm_autoswapteam_maxround "10"
 
// Play sound alert? [0 = NO 1 = YES] 
// - 
// Default: "1" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_playsound "1"
 
// Reset the money after swap? [0 = NO 1 = YES] 
// - 
// Default: "1" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_resetcash "0" 
 
// Reset the Deaths after swap? [0 = NO 1 = YES] 
// - 
// Default: "1" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_resetdead "0" 
 
// Reset Frag after swap? [0 = NO 1 = YES] 
// - 
// Default: "1" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_resetfrag "0" 
 
// Reset Weapons after swap? [0 = NO 1 = YES] 
// - 
// Default: "1" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_resetweapon "0" 

// Play sound alert before the swap? [0 = NAO, 1 = SIM]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoswapteam_salert "1"
 
// Define action for the score. [0 = KEEP, 1 = RESET, 2 = SWAP] 
// - 
// Default: "2" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
sm_autoswapteam_scoretype "2" 
 
// Address of the sound file - Alert
// -
// Default: "buttons/bell1.wav"
sm_autoswapteam_sfile_alert "buttons/bell1.wav"
 
// Address of the sound file - Round
// -
// Default: "hostage/huse/okletsgo.wav"
sm_autoswapteam_sfile_round "hostage/huse/okletsgo.wav"

// Address of the sound file - Swap
// -
// Default: "ambient/misc/brass_bell_C.wav"
sm_autoswapteam_sfile_swap "ambient/misc/brass_bell_C.wav"

// Play sound round? [0 = NAO, 1 = SIM]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoswapteam_sround "1"

// Play sound after swap? [0 = NAO, 1 = SIM]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoswapteam_sswap "1"

// Sets the type of Auto Swap. [1 = TIME, 2 = NUMBER OF ROUNDS, 3 = NUMBER OF WINS, 4 = NUMBER OF FRAG, 5 = NO LIMITS] 
// - 
// Default: "1" 
// Minimum: "1.000000" 
// Maximum: "5.000000" 
sm_autoswapteam_type "1"


