"bountyhunt"
{
	"1"
	{
		"name"			"headshot challenge: name"
		"description"	"headshot challenge: description"
		"reward_text"	"headshot challenge: reward"
		
		"event"			"player_hurt"
		"performer"		"attacker"
		"condition"		"hitgroup = 1"
		"count"			"15"
		
		"reward_cmd"	"sm_givecredits #{uid} 5000" // ,   5000   
	}
	
	"2"
	{
		"name"			"heavy damage: name"
		"description"	"heavy damage: description"
		"reward_text"	"heavy damage: reward"
		
		"event"			"player_hurt"
		"performer"		"attacker"
		"condition"		"dmg_health > 99"
		"count"			"8"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"3"
	{
		"name"			"knife maniac: name"
		"description"	"knife maniac: description"
		"reward_text"	"knife maniac: reward"
		
		"event"			"player_hurt"
		"performer"		"attacker"
		"condition"		"weapon = knife"
		"count"			"25"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"4"
	{
		"name"			"suicide master: name"
		"description"	"suicide master: description"
		"reward_text"	"suicide master: reward"
		
		"event"			"player_death"
		"performer"		"userid"
		"condition"		""
		"count"			"40"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"5"
	{
		"name"			"eagle eye: name"
		"description"	"eagle eye: description"
		"reward_text"	"eagle eye: reward"
		
		"event"			"player_death"
		"performer"		"attacker"
		"condition"		"weapon = awp|scout"
		"count"			"10"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"6"
	{
		"name"			"Grenader: name"
		"description"	"Grenader: description"
		"reward_text"	"Grenader: reward"
		
		"event"			"player_death"
		"performer"		"attacker"
		"condition"		"weapon = hegrenade"
		"count"			"10"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"7"
	{
		"name"			"Blindman: name"
		"description"	"Blindman: description"
		"reward_text"	"Blindman: reward"
		
		"event"			"player_blind"
		"performer"		"userid"
		"condition"		""
		"count"			"8"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"8"
	{
		"name"			"Butcher: name"
		"description"	"Butcher: description"
		"reward_text"	"Butcher: reward"
		
		"event"			"player_death"
		"performer"		"attacker"
		"condition"		"weapon = knife"
		"count"			"12"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"9"
	{
		"name"			"Damage dealer: name"
		"description"	"Damage dealer: description"
		"reward_text"	"Damage dealer: reward"
		
		"event"			"player_hurt"
		"performer"		"attacker"
		"condition"		"dmg_health > 49"
		"count"			"50"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"10"
	{
		"name"			"Oneshot: name"
		"description"	"Oneshot: description"
		"reward_text"	"Oneshot: reward"
		
		"event"			"player_death"
		"performer"		"attacker"
		"condition"		"headshot"
		"count"			"12"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"11"
	{
		"name"			"Shooter: name"
		"description"	"Shooter: description"
		"reward_text"	"Shooter: reward"
		
		"event"			"weapon_fire"
		"performer"		"userid"
		"condition"		""
		"count"			"2000"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"12"
	{
		"name"			"Blindluck: name"
		"description"	"Blindluck: description"
		"reward_text"	"Blindluck: reward"
		
		"event"			"player_hurt"
		"performer"		"attacker"
		"condition"		"dmg_health = 100"
		"count"			"1"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"12"
	{
		"name"			"Killer: name"
		"description"	"Killer: description"
		"reward_text"	"Killer: reward"
		
		"event"			"player_death"
		"performer"		"attacker"
		"condition"		""
		"count"			"28"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"13"
	{
		"name"			"Buckshot: name"
		"description"	"Buckshot: description"
		"reward_text"	"Buckshot: reward"
		
		"event"			"player_death"
		"performer"		"attacker"
		"condition"		"weapon = xm1014|m3"
		"count"			"50"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"14"
	{
		"name"			"Bad luck: name"
		"description"	"Bad luck: description"
		"reward_text"	"Bad luck: reward"
		
		"event"			"player_hurt"
		"performer"		"attacker"
		"condition"		"dmg_health = 1"
		"count"			"1"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"15"
	{
		"name"			"Dominator: name"
		"description"	"Dominator: description"
		"reward_text"	"Dominator: reward"
		
		"event"			"player_death"
		"performer"		"attacker"
		"condition"		"dominated > 0"
		"count"			"5"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"16"
	{
		"name"			"Avenger: name"
		"description"	"Avenger: description"
		"reward_text"	"Avenger: reward"
		
		"event"			"player_death"
		"performer"		"attacker"
		"condition"		"revenge > 0"
		"count"			"5"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"17"
	{
		"name"			"Disarmor: name"
		"description"	"Disarmor: description"
		"reward_text"	"Disarmor: reward"
		
		"event"			"player_hurt"
		"performer"		"attacker"
		"condition"		"dmg_armor > 0"
		"count"			"7"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"18"
	{
		"name"			"Bomberman: name"
		"description"	"Bomberman: description"
		"reward_text"	"Bomberman: reward"
		
		"event"			"bomb_planted"
		"performer"		"userid"
		"condition"		""
		"count"			"7"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"19"
	{
		"name"			"Defuser: name"
		"description"	"Defuser: description"
		"reward_text"	"Defuser: reward"
		
		"event"			"bomb_defused"
		"performer"		"userid"
		"condition"		""
		"count"			"7"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"20"
	{
		"name"			"Big Boom: name"
		"description"	"Big Boom: description"
		"reward_text"	"Big Boom: reward"
		
		"event"			"bomb_exploded"
		"performer"		"userid"
		"condition"		""
		"count"			"3"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"21"
	{
		"name"			"Savior: name"
		"description"	"Savior: description"
		"reward_text"	"Savior: reward"
		
		"event"			"hostage_rescued"
		"performer"		"userid"
		"condition"		""
		"count"			"3"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"22"
	{
		"name"			"Spamer: name"
		"description"	"Spamer: description"
		"reward_text"	"Spamer: reward"
		
		"event"			"player_radio"
		"performer"		"userid"
		"condition"		""
		"count"			"22"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"23"
	{
		"name"			"Reloading!: name"
		"description"	"Reloading!: description"
		"reward_text"	"Reloading!: reward"
		
		"event"			"weapon_reload"
		"performer"		"userid"
		"condition"		""
		"count"			"50"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"24"
	{
		"name"			"Zoomer: name"
		"description"	"Zoomer: description"
		"reward_text"	"Zoomer: reward"
		
		"event"			"weapon_zoom"
		"performer"		"userid"
		"condition"		""
		"count"			"50"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"25"
	{
		"name"			"Bouncer: name"
		"description"	"Bouncer: description"
		"reward_text"	"Bouncer: reward"
		
		"event"			"grenade_bounce"
		"performer"		"userid"
		"condition"		""
		"count"			"30"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"26"
	{
		"name"			"Pyromaniac: name"
		"description"	"Pyromaniac: description"
		"reward_text"	"Pyromaniac: reward"
		
		"event"			"hegrenade_detonate"
		"performer"		"userid"
		"condition"		""
		"count"			"30"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"27"
	{
		"name"			"Flash man: name"
		"description"	"Flash man: description"
		"reward_text"	"Flash man: reward"
		
		"event"			"flashbang_detonate"
		"performer"		"userid"
		"condition"		""
		"count"			"30"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"28"
	{
		"name"			"Tactic: name"
		"description"	"Tactic: description"
		"reward_text"	"Tactic: reward"
		
		"event"			"smokegrenade_detonate"
		"performer"		"userid"
		"condition"		""
		"count"			"30"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"29"
	{
		"name"			"Jumper: name"
		"description"	"Jumper: description"
		"reward_text"	"Jumper: reward"
		
		"event"			"player_jump"
		"performer"		"userid"
		"condition"		""
		"count"			"70"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"30"
	{
		"name"			"Butler: name"
		"description"	"Butler: description"
		"reward_text"	"Butler: reward"
		
		"event"			"door_moving"
		"performer"		"userid"
		"condition"		""
		"count"			"30"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
	
	"31"
	{
		"name"			"Butler: name"
		"description"	"Butler: description"
		"reward_text"	"Butler: reward"
		
		"event"			"door_moving"
		"performer"		"userid"
		"condition"		""
		"count"			"30"
		
		"bounty"		"sm_givecredits #{uid} 5000"
	}
}