materials/models/weapons/v_models/ks_Browning_hp/texture_D.vmt
materials/models/weapons/v_models/ks_Browning_hp/texture_D.vtf
materials/models/weapons/v_models/ks_Browning_hp/texture_N.VTF
materials/models/weapons/v_models/ks_Browning_hp/texture_S.vtf
materials/models/weapons/w_models/ks_Browning_hp/Frame.vmt
materials/models/weapons/w_models/ks_Browning_hp/Frame1.vmt
materials/models/weapons/w_models/ks_Browning_hp/Front.vmt
materials/models/weapons/w_models/ks_Browning_hp/Front1.vmt
materials/models/weapons/w_models/ks_Browning_hp/Grip.vmt
models/weapons/ks_Browning_hp/v_pist_p228.dx80.vtx
models/weapons/ks_Browning_hp/v_pist_p228.dx90.vtx
models/weapons/ks_Browning_hp/v_pist_p228.mdl
models/weapons/ks_Browning_hp/v_pist_p228.sw.vtx
models/weapons/ks_Browning_hp/v_pist_p228.vvd
models/weapons/ks_Browning_hp/w_pist_p228.dx80.vtx
models/weapons/ks_Browning_hp/w_pist_p228.dx90.vtx
models/weapons/ks_Browning_hp/w_pist_p228.mdl
models/weapons/ks_Browning_hp/w_pist_p228.phy
models/weapons/ks_Browning_hp/w_pist_p228.sw.vtx
models/weapons/ks_Browning_hp/w_pist_p228.vvd

sound/weapons/ks_Browning_hp_p228/P228_ClipIn.wav
sound/weapons/ks_Browning_hp_p228/P228_Clipout.wav
sound/weapons/ks_Browning_hp_p228/P228_Slidepull.wav
sound/weapons/ks_Browning_hp_p228/P228_Sliderelease.wav
sound/weapons/ks_Browning_hp_p228/p228-1.wav



		"Browning_hp_p228"		// Под-выбор модели для оружия
		{
			"flags"		""			// Флаги доступа. Можно указывать несколько флагов или оставьте пустым, чтобы сделать доступным для всех
			
			// Отображение названия на разных языках, если не найдено отображение, будет использован название секции
			"ru"	"Browning_hp_p228"
			"en"	"Browning_hp_p228"
			
			"view_model"	"models/weapons/ks_Browning_hp/v_pist_p228.mdl"		// Путь до модели от первого лица
			"flip_view_model"	"1"  // Если вдруг модель леворукая (Не на той стороне) выставляем этот параметр на 1
			"world_model"	"models/weapons/ks_Browning_hp/w_pist_p228.mdl"		// Путь до модели от третьего лица
			
			"muzzle_flash"	"1"
			"muzzle_scale"	"2.0"
			"muzzle_move"	"40.0 10.0 10.0"
			
			"Sounds"
			{
				"stop_all_sounds"	"1" 		// Останавливаем или нет все звуки на всех анимациях
				"weapons/ks_Browning_hp_p228/p228-1.wav"
				{
					"sequence"		"1"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/ks_Browning_hp_p228/p228-1.wav"
				{
					"sequence"		"2"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/ks_Browning_hp_p228/p228-1.wav"
				{
					"sequence"		"3"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/ks_Browning_hp_p228/P228_Slidepull.wav"
				{
					"sequence"		"6"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/ks_Browning_hp_p228/P228_Clipout.wav"
				{
					"sequence"		"5"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/ks_Browning_hp_p228/P228_ClipIn.wav"
				{
					"sequence"		"5"
					"cycle"			"14"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/ks_Browning_hp_p228/P228_Sliderelease.wav"
				{
					"sequence"		"5"
					"cycle"			"28"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
			}
		}

