materials/models/weapons/v_models/Combat_Axe_Octane/AXE.vmt
materials/models/weapons/v_models/Combat_Axe_Octane/AXE.vtf
materials/models/weapons/v_models/Combat_Axe_Octane/axe_normal.vtf
materials/models/weapons/v_models/Combat_Axe_Octane/AXE_ref.vtf

models/weapons/Combat_Axe_Octane/v_knife_t.dx80.vtx
models/weapons/Combat_Axe_Octane/v_knife_t.dx90.vtx
models/weapons/Combat_Axe_Octane/v_knife_t.mdl
models/weapons/Combat_Axe_Octane/v_knife_t.sw.vtx
models/weapons/Combat_Axe_Octane/v_knife_t.vvd
models/weapons/Combat_Axe_Octane/w_knife_t.dx80.vtx
models/weapons/Combat_Axe_Octane/w_knife_t.dx90.vtx
models/weapons/Combat_Axe_Octane/w_knife_t.mdl
models/weapons/Combat_Axe_Octane/w_knife_t.phy
models/weapons/Combat_Axe_Octane/w_knife_t.sw.vtx
models/weapons/Combat_Axe_Octane/w_knife_t.vvd

sound/weapons/Combat_Axe_Octane/knife_deploy1.wav
sound/weapons/Combat_Axe_Octane/knife_hit1.wav
sound/weapons/Combat_Axe_Octane/knife_hit2.wav
sound/weapons/Combat_Axe_Octane/knife_hit3.wav
sound/weapons/Combat_Axe_Octane/knife_hit4.wav
sound/weapons/Combat_Axe_Octane/knife_hitwall1.wav



		"Axe_Octane"
        {
		    "flags"		""			// Флаги доступа. Можно указывать несколько флагов или оставьте пустым, чтобы сделать доступным для всех
			
			// Отображение названия на разных языках, если не найдено отображение, будет использован название секции
			"ru"	"Боевой_топор_Октан"
			"en"	"Combat_Axe_Octane"
		
            "flip_view_model"    "1"
            "view_model"    "models/weapons/Combat_Axe_Octane/v_knife_t.mdl"
            "world_model"    "models/weapons/Combat_Axe_Octane/w_knife_t.mdl"
			
			"Sounds"
			{
				"stop_all_sounds"	"1" 		// Останавливаем или нет все звуки на всех анимациях
				"weapons/Combat_Axe_Octane/knife_deploy1.wav"
				{
					"sequence"		"1"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/Combat_Axe_Octane/knife_hit1.wav"
				{
					"sequence"		"3"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/Combat_Axe_Octane/knife_hit2.wav"
				{
					"sequence"		"3"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/Combat_Axe_Octane/knife_hit3.wav"
				{
					"sequence"		"3"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/Combat_Axe_Octane/knife_hit4.wav"
				{
					"sequence"		"3"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/Combat_Axe_Octane/knife_hitwall1.wav"
				{
					"sequence"		"5"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/Combat_Axe_Octane/knife_hitwall1.wav"
				{
					"sequence"		"4"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
				"weapons/Combat_Axe_Octane/knife_hitwall1.wav"
				{
					"sequence"		"2"
					"cycle"			"0"
					
					"individual"	"0"
					"volume"		"1.0"
					"level"			"75"
					"pitch"			"100"
				}
			}
        }