"Phrases"
{
	//==============================================================================================
	//ConVar
	"sd_SlayLoser"
	{
		"en"		"Enable/Disable Slay Loser"
		"zho"		"開啟/關閉任務失敗懲罰"
		"chi"		"开启/关闭任务失败惩罚"
	}
	"sd_SlayLoserKill"
	{
		"en"		"When client type kill will die with effect"
		"zho"		"Kill指令使用懲罰殺死"
		"chi"		"Kill指令使用惩罚杀死"
	}
	"sd_SlayLoserKillBot"
	{
		"en"		"Bot Suicide with effect"
		"zho"		"BOT自殺使用特效"
		"chi"		"BOT自杀使用特效"
	}
	"sd_SlayLoser_RoundDraw"
	{
		"en"		"punish all player when round draw"
		"zho"		"平局全部人懲罰"
		"chi"		"平局全部人惩罚"
	}
	"sd_SlayLoser_Immunity"
	{
		"en"		"Admin has slay loser immunity"
		"zho"		"任務懲罰管理員免疫"
		"chi"		"任务惩罚管理员免疫"
	}
	"sd_SlayLoser_StopWalk"
	{
		"en"		"player can't move when slay is on"
		"zho"		"任務懲罰時無法行動"
		"chi"		"任务惩罚时无法行动"
	}
	"sd_SlayLoser_SoundOne"
	{
		"en"		"Only slay loser target can hear the effect sound"
		"zho"		"懲罰音效被懲罰者限定"
		"chi"		"惩罚音效被惩罚者限定"
	}
	"sd_SlayLoser_EffectOne"
	{
		"en"		"Only slay loser target can see the effect"
		"zho"		"懲罰特效被懲罰者限定"
		"chi"		"惩罚特效被惩罚者限定"
	}
	"sd_SlayLoser_DeathLight"
	{
		"en"		"When player dead, show light above"
		"zho"		"玩家死掉時現出光芒"
		"chi"		"玩家死掉时现出光芒"
	}
	"sd_SlayLoser_StripWeapon"
	{
		"en"		"Strip player's weapon"
		"zho"		"任務懲罰先去除武器"
		"chi"		"任务惩罚先去除武器"
	}
	"SlayLoserCustom"
	{
		"en"		"let player custom the die effect"
		"zho"		"自訂逞罰效果"
		"chi"		"自定义逞罚效果"
	}
	"sd_SlayLoser_MagicProp"
	{
		"en"		"Magic Circle Size"
		"zho"		"人體練成陣的大小"
		"chi"		"人体练成阵的大小"
	}
	
	"sd_SlayLoser_Invincible"
	{
		"en"		"All player will Invincible but loser still get slay"
		"zho"		"是否所有人無敵"
		"chi"		"是否所有人无敌"
	}
	
	"sd_SlayLoser_MagicProp1"
	{
		"en"		"MagicProps Random model #1"
		"zho"		"人體練成陣的隨機外觀#1"
		"chi"		"人体练成阵的随机外观#1"
	}
	"sd_SlayLoser_MagicProp2"
	{
		"en"		"MagicProps Random model #2"
		"zho"		"人體練成陣的隨機外觀#2"
		"chi"		"人体练成阵的随机外观#2"
	}
	
	//==============================================================================================
	//Command description
	
	"cmdSlayLoser"
	{
		"en"		"aim a target or punish yourself"
		"zho"		"對象或自己指定懲罰模式"
		"chi"		"对象或自己指定惩罚模式"
	}
	"cmdSlayLoserAll"
	{
		"en"		"all player get random punishment"
		"zho"		"全部人直接執行隨機處罰"
		"chi"		"全部人直接执行随机处罚"
	}
	"cmdSuicide"
	{
		"en"		"emit a Suicide effect"
		"zho"		"壽星吃了砒霜"
		"chi"		"寿星吃了砒霜"
	}
	
	//==============================================================================================
	//Command
	
	"cmdSlayLoserTo"
	{
		"en"		"You Punished"
		"zho"		"你處罰了"
		"chi"		"你处罚了"
	}
	"cmdSlayLoserCustomChoose"
	{
		"en"		"You Choose The:"
		"zho"		"你選擇了："
		"chi"		"你选择了："
	}
	"cmdSlayLoserCustomTitle"
	{
		"en"		"Custom Punish"
		"zho"		"自訂逞罰"
		"chi"		"自定义逞罚"
	}
	"PlayerNotExist"
	{
		"en"		"Player is Not Exist"
		"zho"		"玩家不存在"
		"chi"		"玩家不存在"
	}
	"PlayerDead"
	{
		"en"		"Player is Dead"
		"zho"		"玩家已死亡"
		"chi"		"玩家已死亡"
	}
	"g_bRoundStarted"
	{
		"en"		"Round has Started , wait a moment to launch."
		"zho"		"回合已開始，請稍待片刻即可使用"
		"chi"		"回合已开始，请稍待片刻即可使用"
	}
	
	//==============================================================================================
	//Effect Name
	
	"PunishNameError"
	{
		"en"		"Punish Name Error!"
		"zho"		"出現錯誤"
		"chi"		"出现错误"
	}
	"PunishName0"
	{
		"en"		"All Random"
		"zho"		"全部隨機"
		"chi"		"全部随机"
	}
	"PunishName1"
	{
		"en"		"Pimp Slap"
		"zho"		"巴掌到死"
		"chi"		"巴掌到死"
	}
	"PunishName2"
	{
		"en"		"Rocket"
		"zho"		"火箭升空"
		"chi"		"火箭升空"
	}
	"PunishName3"
	{
		"en"		"Falling"
		"zho"		"摔來摔去"
		"chi"		"摔来摔去"
	}
	"PunishName4"
	{
		"en"		"Time Bomb"
		"zho"		"定時炸彈"
		"chi"		"定时炸弹"
	}
	"PunishName5"
	{
		"en"		"Fire"
		"zho"		"慾火焚身"
		"chi"		"欲火焚身"
	}
	"PunishName6"
	{
		"en"		"Quake"
		"zho"		"雷神之鎚"
		"chi"		"雷神之锤"
	}
	"PunishName7"
	{
		"en"		"Sword"
		"zho"		"萬劍歸宗"
		"chi"		"万剑归宗"
	}
	"PunishName8"
	{
		"en"		"Dead Fly"
		"zho"		"我愛阿飛"
		"chi"		"我爱阿飞"
	}
	"PunishName9"
	{
		"en"		"Super Tesla"
		"zho"		"核磁電爆"
		"chi"		"核磁电爆"
	}
	"PunishName10"
	{
		"en"		"Double Thunder"
		"zho"		"雙極閃電"
		"chi"		"双极闪电"
	}
	"PunishName11"
	{
		"en"		"Eat My Big Chicken"
		"zho"		"小雞逼逼"
		"chi"		"小鸡逼逼"
	}
	"PunishName12"
	{
		"en"		"Missing Bird"
		"zho"		"失落小鳥"
		"chi"		"失落小鸟"
	}
	"PunishName12_Help"
	{
		"en"		"W:Forward | Space:Fly | Shift:SpeedUP"
		"zho"		"W:前進 | 空白鍵:飛翔 | Shift:加速"
		"chi"		"W:前进 | 空格键:飞翔 | Shift:加速"
	}
	"PunishName13"
	{
		"en"		"SnowIce"
		"zho"		"冰封絕地"
		"chi"		"冰封绝地"
	}
	"PunishName14"
	{
		"en"		"MagicProps"
		"zho"		"人體鍊成"
		"chi"		"人体炼成"
	}
	"PunishName15"
	{
		"en"		"BomberMan"
		"zho"		"炸彈超人"
		"chi"		"炸弹超人"
	}
	"PunishName16"
	{
		"en"		"Evangelion"
		"zho"		"使徒來襲"
		"chi"		"使徒來襲"
	}
	
	"PunishName17"
	{
		"en"		"Explode Barrel"
		"zho"		"絕對炸桶"
		"chi"		"绝对炸桶"
	}
	
	//==============================================================================================
	//Punish Reasons NEW for SFUI
	//#1
	"#SFUI_Notice_Target_Bombed" 
	{
		"en"		"Your teammate is behind you,he is angry."
		"zho"		"警告!!這不是<炸菜>."
		"chi"		"警告!!这不是<炸菜>."
		"OLD"		"你敢叛國??幹嘛不拆炸彈!?"
	}
	//#7
	"#SFUI_Notice_Bomb_Defused" 
	{
		"en"		"The art is explosion,you failed."
		"zho"		"菊花還沒展開，你卻已經屎了，太大意惹吧"
		"chi"		"菊花还没展开，你却已经屎了，太大意惹吧"
		"OLD"		"沒保護好C4的後果，就是你死掉的隊友爬出墳墓來找你!"
	}
	//#8
	"#SFUI_Notice_CTs_Win" 
	{
		"en"		"Counter-Terrorists Win!"
		"zho"		"反恐小組獲勝！"
		"chi"		"菊反恐小组获胜！"
	}
	//#9
	"#SFUI_Notice_Terrorists_Win" 
	{
		"en"		"Counter-Terrorists Win!"
		"zho"		"恐怖份子獲勝！"
		"chi"		"恐怖份子获胜！"
	}
	//#10
	"#SFUI_Notice_Round_Draw" 
	{
		"en"		"Round Draw!? You really need some beer."
		"zho"		"平局耶!呵呵呵~~"
		"chi"		"平局耶!呵呵呵~~"
	}
	//#11
	"#SFUI_Notice_All_Hostages_Rescued"
	{
		"en"		"hostage has missing your ass."
		"zho"		"說好的人質呢??重點是燦爛綻放的菊花呢??"
		"chi"		"说好的人质呢??重点是灿烂绽放的菊花呢??"
	}
	//#12 	De沒放炸彈的後果
	"#SFUI_Notice_Target_Saved" 
	{
		"en"		"Today C4 does not blow up , tomorrow your gun will explode."
		"zho"		"今日菊花未開，明日槍枝炸堂，訂不了辜枝."
		"chi"		"今日菊花未开，明日枪枝炸堂，订不了辜枝."
		"OLD"		"對自己狠就是對敵人狠，這就是不鋪炸彈的結果!!"
	}
	//#13
	"#SFUI_Notice_Hostages_Not_Rescued"
	{
		"en"		"hostage die you die,hostage live you live."
		"zho"		"廢物!!你真該向海豹部隊看齊."
		"chi"		"废物!!你真该向海豹部队看齐."
		"OLD"		"人質死了，上軍事法庭吧你!"
	}
	//#16
	"#SFUI_Notice_Game_Commencing" 
	{
		"en"		"Game Commencing."
		"zho"		"遊戲連線中。"
		"chi"		"游戏联机中。"
	}
	
	//None Number
	"#SFUI_Notice_CTs_PreventEscape"
	{
		"en"		"The CTs have prevented most of the terrorists from escaping."
		"zho"		"反恐部隊要盡可能地阻止恐怖份子逃脫。"
		"chi"		"反恐部队要尽可能地阻止恐怖份子逃脱。"
	}
	
	"#SFUI_Notice_Escaping_Terrorists_Neutralized"
	{
		"en"		"Escaping terrorists have all been neutralized."
		"zho"		"所有逃脫的恐怖分子都已被殲滅。"
		"chi"		"所有逃脱的恐怖分子都已被歼灭。"
	}
	
	"#SFUI_Notice_Terrorists_Not_Escaped"
	{
		"en"		"Escaping terrorists have all been neutralized."
		"zho"		"恐怖份子並未逃脫。"
		"chi"		"恐怖份子并未逃脱。"
	}
	
	"#SFUI_Notice_Terrorists_Surrender"
	{
		"en"		"Terrorists Surrender"
		"zho"		"恐怖份子投降"
		"chi"		"恐怖份子投降"
	}
	
	"#SFUI_Notice_CTs_Surrender"
	{
		"en"		"CTs Surrender"
		"zho"		"反恐部隊投降"
		"chi"		"反恐部队投降"
	}
	
	"#SFUI_Notice_Terrorists_Escaped"
	{
		"en"		"The terrorists have escaped!"
		"zho"		"恐怖份子逃脫了！"
		"chi"		"恐怖份子逃脱了！"
	}
	
	"#SFUI_Notice_VIP_Not_Escaped"
	{
		"en"		"VIP has not escaped."
		"zho"		"VIP 並未逃脫。"
		"chi"		"VIP 并未逃脱。"
	}
	
	"#SFUI_Notice_VIP_Escaped"
	{
		"en"		"The VIP has escaped!"
		"zho"		"VIP 成功的逃脫了！"
		"chi"		"VIP 成功的逃脱了！"
	}
	
	"#SFUI_Notice_VIP_Assassinated"
	{
		"en"		"VIP has been assassinated!"
		"zho"		"VIP 被刺殺了！"
		"chi"		"VIP 被刺杀了！"
	}
	
	//==============================================================================================
	//Punish Reasons OLD for Number
	
	"PunishReason_1" //#SFUI_Notice_Target_Bombed
	{
		"en"		"Your teammate is behind you,he is angry."
		"zho"		"警告!!這不是<炸菜>."
		"chi"		"警告!!这不是<炸菜>."
		"OLD"		"你敢叛國??幹嘛不拆炸彈!?"
	}
	"PunishReason_7" //#SFUI_Notice_Bomb_Defused
	{
		"en"		"The art is explosion,you failed."
		"zho"		"菊花還沒展開，你卻已經屎了，太大意惹吧"
		"chi"		"菊花还没展开，你却已经屎了，太大意惹吧"
		"OLD"		"沒保護好C4的後果，就是你死掉的隊友爬出墳墓來找你!"
	}
	//8:#SFUI_Notice_CTs_Win
	//9:#SFUI_Notice_Terrorists_Win
	"PunishReason_10" //#SFUI_Notice_Round_Draw
	{
		"en"		"Round Draw!? You really need some beer."
		"zho"		"平局耶!呵呵呵~~"
		"chi"		"平局耶!呵呵呵~~"
	}
	"PunishReason_11" //#SFUI_Notice_All_Hostages_Rescued
	{
		"en"		"hostage has missing your ass."
		"zho"		"說好的人質呢??重點是燦爛綻放的菊花呢??"
		"chi"		"说好的人质呢??重点是灿烂绽放的菊花呢??"
	}
	"PunishReason_12" //#SFUI_Notice_Target_Saved De沒放炸彈的後果
	{
		"en"		"Today C4 does not blow up , tomorrow your gun will explode."
		"zho"		"今日菊花未開，明日槍枝炸堂，訂不了辜枝."
		"chi"		"今日菊花未开，明日枪枝炸堂，订不了辜枝."
		"OLD"		"對自己狠就是對敵人狠，這就是不鋪炸彈的結果!!"
	}
	"PunishReason_13" //#SFUI_Notice_Hostages_Not_Rescued
	{
		"en"		"hostage die you die,hostage live you live."
		"zho"		"廢物!!你真該向海豹部隊看齊."
		"chi"		"废物!!你真该向海豹部队看齐."
		"OLD"		"人質死了，上軍事法庭吧你!"
	}
	
	//==============================================================================================
	//MENU
	
	"m_hObserverTarget"
	{
		"en"		"Targeting"
		"zho"		"現在目標"
		"chi"		"现在目标"
	}
}


