"Weapons"
{
	"command"				"sm_nw"		// Команда для меню
	"bots_random"			"1"			// С заботой о ботах. Устанавливать ли ботам рандомное оружие из списка
	"display_no_access"		"1"			// Показывать ли в меню оружие, к которому нет доступа
	
	// Устанавливаем меню
	"classnames"
	{
		"mp5navy"
		{
			"define"		"mp5navy_csgo"		
		}
		// И так далее для других оружий в меню
	}
	
	// Установки оружий
	"defines"
	{
		// Названия оружий
		"mp5navy_csgo"
		{
			"name"				"MP5-SD"
			"based_on"			"mp5navy"
			"kill_icon"			"1"
			"can_buy"			"0"
			"can_regive"		"0"
			"slot"				"0"
			"flip_model"		"1"			// Теперь праворукая
			"view_model"		"models/weapons/energizer_tmn/mp5_sd/v_smg_mp5.mdl"
			"world_model"		"models/weapons/energizer_tmn/mp5_sd/w_smg_mp5.mdl"
			"Sounds"
            {
                "stop_all_sounds"    "1"
                "acegamer/weapons/mp5sd/mp5_01.wav"
                {
                    "sequence"        "3"
                    "cycle"            "0"
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "acegamer/weapons/mp5sd/mp5_01.wav"
                {
                    "sequence"        "4"
                    "cycle"            "0"
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "acegamer/weapons/mp5sd/mp5_01.wav"
                {
                    "sequence"        "5"
                    "cycle"            "0"
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "acegamer/weapons/mp5sd/mp5_draw.wav"
                {
                    "sequence"        "2"
                    "cycle"            "0"
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
				"acegamer/weapons/mp5sd/mp5_slideback.wav"
                {
                    "sequence"        "1"
                    "cycle"            "0"
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
				"acegamer/weapons/mp5sd/mp5_clipout.wav"
                {
                    "sequence"        "1"
                    "cycle"            "8"
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
				"acegamer/weapons/mp5sd/mp5_clipin.wav"
                {
                    "sequence"        "1"
                    "cycle"            "30"
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
				"acegamer/weapons/mp5sd/mp5_slideforward.wav"
                {
                    "sequence"        "1"
                    "cycle"            "33"
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
            }
        } 
	}
}
