"Weapons"
{
	"command"				"sm_nw"		// Команда для меню
	"bots_random"			"1"			// С заботой о ботах. Устанавливать ли ботам рандомное оружие из списка
	"display_no_access"		"1"			// Показывать ли в меню оружие, к которому нет доступа
	
	// Устанавливаем меню
	"classnames"
	{
		"knife"		// НОЖ. Класснейм оружия без приставки weapon_
		{
			"define"		"fish"
		}
	}
	
	// Установки оружий
	"defines"
	{
		// Названия оружий
		"fish"
		{
			"name"				"Форель"
			"based_on"			"knife"		// Базируется на ноже. knife
			"kill_icon"			"1"
			"can_buy"			"0"
			"can_regive"		"1"
			"slot"				"2"
			"flip_model"		"0"
			"view_model"		"models/weapons/fish_tmn/v_knife_t.mdl"
			"world_model"		"models/weapons/fish_tmn/w_knife_t.mdl"
			"Sounds"
            {
                "stop_all_sounds"    "1"
                "weapons/fish_deploy1.wav"
                {
                    "sequence"        "1"
                    "cycle"            "0"
                  
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/fish_slash1.wav"
                {
                    "sequence"        "3"
                    "cycle"            "0"
                  
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/fish_slash2.wav"
                {
                    "sequence"        "3"
                    "cycle"            "0"
                  
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/fish_slash1.wav"
                {
                    "sequence"        "3"
                    "cycle"            "0"
                  
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/fish_slash2.wav"
                {
                    "sequence"        "3"
                    "cycle"            "0"
                  
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/fish_slash1.wav"
                {
                    "sequence"        "5"
                    "cycle"            "0"
                  
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/fish_slash2.wav"
                {
                    "sequence"        "4"
                    "cycle"            "0"
                  
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/fish_slash1.wav"
                {
                    "sequence"        "2"
                    "cycle"            "0"
                  
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
            }
		}
	}
}
