//	Instructions Day Configuration Difficult 1
//  "display" - This is what the day will be referred to
//	"count" - How many zombies that need to be killed before moving onto the next day
//	"healthboost" - The amount of extra HP each zombie will get in addition to that zombie's initial health
//	"respawn" - If enabled, all zombies will be immediately respawn after death, when the day kill limit is
//	          - reached, the remaining zombies dig into the ground and the next day will begin
//                - Respawn is typically 0 for bosses
//	"deaths_before_zombie" - How many deaths as human before being switched to the Zombie force (0: Disable)
//	"fademin" - Distance, in game units, at which zombies start fading away ("" to disable)
//	"fademax" - Distance, in game units, at which the zombie is fully invisible ("" to disable)
//	"zombieoverride" - OPTIONAL: If specified only listed zombies will be spawned during this day, separate with "," (look in zombies.txt)
//	"storyline" - OPTIONAL: If specified, the text will be printed on round_start for the day, used to illustrate some kind of story line


"days"
{
	"What are these creatures"
	{
		"count"			"75"
		"maxspawn"		"15"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride" 	"Small_Headcrab"
	}

	"Zombies are coming"
	{
		"count"			"80"
		"maxspawn"		"13"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	"5"
		"fademin"		""
		"fademax"		""
	}

	"Oh no our dogs"
	{
		"count"			"150"
		"maxspawn"		"15"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Zombie_Dog"
	}

	"More zombies"
	{
		"count"			"100"
		"maxspawn"		"13"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	"5"
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Csgo_Zombie"
	}

	"Burned zombies"
	{
		"count"			"75"
		"maxspawn"		"13"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	"5"
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Cruncy"
	}

	"Dolls become zombies"
	{
		"count"			"150"
		"maxspawn"		"13"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Chucky"
	}

	"What did he eat"
	{
		"count"			"1"
		"maxspawn"		"1"
		"healthboost"		""
		"respawn"		""
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Big_Headcrab"
	}

	"Who are you"
	{
		"count"			"75"
		"maxspawn"		"13"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Chainsaw"
	}

	"Are they mutated"
	{
		"count"			"100"
		"maxspawn"		"13"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Brute"
	}

	"Broken gas mask"
	{
		"count"			"100"
		"maxspawn"		"13"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Snork"
	}

	"More mutants"
	{
		"count"			"75"
		"maxspawn"		"13"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Servant_Grunt"
	}

	"They are grouping up"
	{
		"count"			"100"
		"maxspawn"		"16"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Servant_Grunt, Snork, Brute, Chainsaw"
	}

	"Did you hear something"
	{
		"count"			"50"
		"maxspawn"		"5"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		"200.0"
		"fademax"		"350.0"
		"zombieoverride"	"Predator"
	}

	"Whoa he's huge!"
	{
		"count"			"1"
		"maxspawn"		"1"
		"healthboost"		""
		"respawn"		""
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"HugeMonster"
	}

	"The undead have risen"
	{
		"count"			"100"
		"maxspawn"		"15"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Skeleton"
	}

	"More skeletons!"
	{
		"count"			"80"
		"maxspawn"		"13"
		"healthboost"		"25"
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Skeleton"
	}

	"Evil scientist"
	{
		"count"			"5"
		"maxspawn"		"3"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	"1"
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"MadScientist"
	}

	"Wraiths have appeared"
	{
		"count"			"125"
		"maxspawn"		"13"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Wraith"
	}

	"The undead are grouping"
	{
		"count"			"100"
		"maxspawn"		"12"
		"healthboost"		"1"
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Wraith, skeleton"
	}

	"Where did they go"
	{
		"count"			"75"
		"maxspawn"		"7"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		"200.0"
		"fademax"		"350.0"
		"zombieoverride"	"Wraith"
	}

	"Death have appeared"
	{
		"count"			"1"
		"maxspawn"		"1"
		"healthboost"		""
		"respawn"		""
		"deaths_before_zombie"	""
		"fademin"		"200.0"
		"fademax"		"350.0"
		"zombieoverride"	"Grim_Reaper"
	}

	"Spiders!?"
	{
		"count"			"100"
		"maxspawn"		"15"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Baby_Spider"
	}

	"How many are there"
	{
		"count"			"125"
		"maxspawn"		"13"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Spider1, Baby_Spider"
	}

	"Flying octopus"
	{
		"count"			"4"
		"maxspawn"		"2"
		"healthboost"		""
		"respawn"		"1"
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Octaking, Octabrain"
	}

	"Ghosts exist!"
	{
		"count"			"1"
		"maxspawn"		"1"
		"healthboost"		""
		"respawn"		""
		"deaths_before_zombie"	""
		"fademin"		""
		"fademax"		""
		"zombieoverride"	"Slimer"
	}
}