Equip(client)
{ // одеть на клиента шапку
........
int iEnt = CreateEntityByName("prop_dynamic_override");
DispatchSpawn(iEnt);
AcceptEntityInput(iEnt, "TurnOn", iEnt, iEnt, 0);
SetEntPropEnt(iEnt, Prop_Send, "m_hOwnerEntity", client);
SDKHook(iEnt, SDKHook_SetTransmit...