#include sourcemod
public void OnPluginStart()
{
RegConsoleCmd("get_model", cmd_GetModel);
}
public Action cmd_GetModel(int iClient, int iArgs)
{
if(!iClient || !IsClientInGame(iClient) || !IsPlayerAlive(iClient))
return Plugin_Handled;
char szModelName[256];
GetClientModel(iClient, szModelName, sizeof szModelName);
PrintToChat(iClient, "ModelName: %s", szModelName);
return Plugin_Handled;
}