Что это как установить и куда и кидать

Stranger

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Here is the Medic script:

//garrett's simple medic....

//Includes:
#include <sourcemod>
#include <sdktools>

//well... semicolon is good
#pragma semicolon 1

#define PLUGIN_VERSION "1.0.1"

static bool:PrethinkBuffer[MAXPLAYERS + 1];
static Float:clientposition[MAXPLAYERS + 1][3];
static Float:targetposition[MAXPLAYERS + 1][3];
static targetent[MAXPLAYERS + 1];
static targethp[MAXPLAYERS + 1];
static bool:isinhealing[MAXPLAYERS + 1];

new MaxPlayers;

//Effects
new g_BeamSprite;
new g_HaloSprite;
new greenColor[4] = {0, 200, 0, 255};
new blueColor[4] = {0, 0, 255, 255};

public Plugin:myinfo =
{
name = "Garrett's medic plugin",
author = "javalia",
description = "Initiates healing when a player presses his use key on another",
version = PLUGIN_VERSION,
url = "http://forums.alliedmods.net/showthread.php?p=829970"
};

public OnPluginStart()
{
CreateConVar("sm_medic_version", PLUGIN_VERSION, "Version of the Medic plugin", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FC VAR_NOTIFY|FCVAR_DONTRECORD);
}

public OnMapStart()
{
MaxPlayers = GetMaxClients();

g_BeamSprite = PrecacheModel("materials/sprites/laser.vmt", true);
g_HaloSprite = PrecacheModel("materials/sprites/halo01.vmt", true);

for (new i = 1; i <= MaxPlayers; i++)
{
targetent = -1;
}
}

public OnGameFrame()
{
//Loop:
for (new Client = 1; Client <= MaxPlayers; Client++)
{
//Connected and alive:
if (IsClientInGame(Client) && IsPlayerAlive(Client))
{
//Use Key:
if (GetClientButtons(Client) & IN_USE)
{
//Overflow:
if (!PrethinkBuffer[Client])
{
//Action:
CommandUse(Client);

//UnHook:
PrethinkBuffer[Client] = true;
}
}
else
PrethinkBuffer[Client] = false;
}
}
}

CommandUse(Client)
{
//Initialize:
new target = GetClientAimTarget(Client);

if (target < 1)
return;

//Spamming the use key causes this to show up if the target is out of range =/
if (targetent[Client] > 0)
{
if (target != targetent[Client])
PrintToChat(Client, "[Garrett] You can only heal one person at a time.");
else
PrintToChat(Client, "[Garrett] You are already healing %N.", target);

return;
}

if (GetClientTeam(Client) == GetClientTeam(target))
{
targetent[Client] = target;
CreateTimer(0.5, Commandmedic, Client, TIMER_FLAG_NO_MAPCHANGE);
}
}

public Action:Commandmedic(Handle:Timer, any:Client)
{
if (!IsClientInGame(Client) || !IsClientInGame(targetent[Client]) || !IsPlayerAlive(Client) || !IsPlayerAlive(targetent[Client]))
{
isinhealing[Client] = false;
targetent[Client] = -1;
return Plugin_Handled;
}

GetClientAbsOrigin(Client, clientposition[Client]);
GetClientAbsOrigin(targetent[Client], targetposition[targetent[Client]]);
new Float:distance = GetVectorDistance(clientposition[Client], targetposition[targetent[Client]]);

//Initial
if (!isinhealing[Client])
{
if (distance < 200.0)
{
targethp[targetent[Client]] = GetClientHealth(targetent[Client]);

if (targethp[targetent[Client]] < 100)
{
PrintToChat(Client, "[Garrett] You are now healing %N. Healing will occur as long as %N is within range", targetent[Client], targetent[Client]);
SetEntityHealth(targetent[Client], targethp[targetent[Client]] + 2);
clientposition[Client][2] += 10.0;
TE_SetupBeamRingPoint(clientposition[Client], 10.0, 400.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greenColor, 10, 0);
TE_SendToAll();
targetposition[targetent[Client]][2] += 10.0;
TE_SetupBeamRingPoint(targetposition[targetent[Client]], 400.0, 10.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 10.0, 0.5, blueColor, 10, 0);
TE_SendToAll();
PrintToChat(Client, "[Garrett] %N's health: %d", targetent[Client], targethp[targetent[Client]]);
isinhealing[Client] = true;
CreateTimer(0.5, Commandmedic, Client, TIMER_FLAG_NO_MAPCHANGE);
}
else
{
if (targethp[targetent[Client]] > 100)
SetEntityHealth(targetent[Client], 100);

isinhealing[Client] = false;
PrintToChat(Client, "[Garrett] %N has full health.", targetent[Client]);
targetent[Client] = -1;
}
}
else
targetent[Client] = -1;
}
else //Subsequent
{
if (distance < 200.0)
{
targethp[targetent[Client]] = GetClientHealth(targetent[Client]);

if (targethp[targetent[Client]] < 100)
{
SetEntityHealth(targetent[Client], targethp[targetent[Client]] + 2);
clientposition[Client][2] += 10.0;
TE_SetupBeamRingPoint(clientposition[Client], 10.0, 400.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greenColor, 10, 0);
TE_SendToAll();
targetposition[targetent[Client]][2] += 10.0;
TE_SetupBeamRingPoint(targetposition[targetent[Client]], 400.0, 10.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 10.0, 0.5, blueColor, 10, 0);
TE_SendToAll();
PrintToChat(Client, "[Garrett] %N's health: %d", targetent[Client], targethp[targetent[Client]]);
CreateTimer(0.5, Commandmedic, Client, TIMER_FLAG_NO_MAPCHANGE);
}
else
{
if (targethp[targetent[Client]] > 100)
SetEntityHealth(targetent[Client], 100);

isinhealing[Client] = false;
PrintToChat(Client, "[Garrett] %N has full health.", targetent[Client]);
targetent[Client] = -1;
}
}
else
{
isinhealing[Client] = false;
PrintToChat(Client, "[Garrett] %N is out of range, healing stopped.", targetent[Client]);
targetent[Client] = -1;
}
}
return Plugin_Handled;
}
 

Sania

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Создаешь Файл Имя Файла.sp туда кидаешь все это потом сохраняешь
Компилируешь и будет два файла

Имя файла.sp Кидаешь в addons/sourcemod/scripting
Имя Файла.smx Кидаешь в addons/sourcemod/plugins

P.S. Если код Кривой то плагин не сработает:-D:no:
 
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