AleksandrM3
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Помогите подправить плагин, у меня в чате вместо цветов пишутся символы, пробовал переделать но компилится с ошибками.
Исходника плагина нет, я его декомпил
У меня css34
Исходника плагина нет, я его декомпил
PHP:
public PlVers:__version =
{
version = 5,
filevers = "1.7.0",
date = "03/14/2015",
time = "23:26:06"
};
new Float:NULL_VECTOR[3];
new String:NULL_STRING[4];
public Extension:__ext_core =
{
name = "Core",
file = "core",
autoload = 0,
required = 0,
};
new MaxClients;
new bool:g_EnemyVoice[66];
public Plugin:myinfo =
{
name = "Toggle listen voice",
description = "Позволяет игроку заглушить всех сразу(игрок, прописавший !voice не будет слышать никого, пока снова не напишет эту команду)",
author = "ilga80|css-rus.ru",
version = "1.0.2b",
url = "http://css-rus.ru"
};
public __ext_core_SetNTVOptional()
{
MarkNativeAsOptional("GetFeatureStatus");
MarkNativeAsOptional("RequireFeature");
MarkNativeAsOptional("AddCommandListener");
MarkNativeAsOptional("RemoveCommandListener");
MarkNativeAsOptional("BfWriteBool");
MarkNativeAsOptional("BfWriteByte");
MarkNativeAsOptional("BfWriteChar");
MarkNativeAsOptional("BfWriteShort");
MarkNativeAsOptional("BfWriteWord");
MarkNativeAsOptional("BfWriteNum");
MarkNativeAsOptional("BfWriteFloat");
MarkNativeAsOptional("BfWriteString");
MarkNativeAsOptional("BfWriteEntity");
MarkNativeAsOptional("BfWriteAngle");
MarkNativeAsOptional("BfWriteCoord");
MarkNativeAsOptional("BfWriteVecCoord");
MarkNativeAsOptional("BfWriteVecNormal");
MarkNativeAsOptional("BfWriteAngles");
MarkNativeAsOptional("BfReadBool");
MarkNativeAsOptional("BfReadByte");
MarkNativeAsOptional("BfReadChar");
MarkNativeAsOptional("BfReadShort");
MarkNativeAsOptional("BfReadWord");
MarkNativeAsOptional("BfReadNum");
MarkNativeAsOptional("BfReadFloat");
MarkNativeAsOptional("BfReadString");
MarkNativeAsOptional("BfReadEntity");
MarkNativeAsOptional("BfReadAngle");
MarkNativeAsOptional("BfReadCoord");
MarkNativeAsOptional("BfReadVecCoord");
MarkNativeAsOptional("BfReadVecNormal");
MarkNativeAsOptional("BfReadAngles");
MarkNativeAsOptional("BfGetNumBytesLeft");
MarkNativeAsOptional("BfWrite.WriteBool");
MarkNativeAsOptional("BfWrite.WriteByte");
MarkNativeAsOptional("BfWrite.WriteChar");
MarkNativeAsOptional("BfWrite.WriteShort");
MarkNativeAsOptional("BfWrite.WriteWord");
MarkNativeAsOptional("BfWrite.WriteNum");
MarkNativeAsOptional("BfWrite.WriteFloat");
MarkNativeAsOptional("BfWrite.WriteString");
MarkNativeAsOptional("BfWrite.WriteEntity");
MarkNativeAsOptional("BfWrite.WriteAngle");
MarkNativeAsOptional("BfWrite.WriteCoord");
MarkNativeAsOptional("BfWrite.WriteVecCoord");
MarkNativeAsOptional("BfWrite.WriteVecNormal");
MarkNativeAsOptional("BfWrite.WriteAngles");
MarkNativeAsOptional("BfRead.ReadBool");
MarkNativeAsOptional("BfRead.ReadByte");
MarkNativeAsOptional("BfRead.ReadChar");
MarkNativeAsOptional("BfRead.ReadShort");
MarkNativeAsOptional("BfRead.ReadWord");
MarkNativeAsOptional("BfRead.ReadNum");
MarkNativeAsOptional("BfRead.ReadFloat");
MarkNativeAsOptional("BfRead.ReadString");
MarkNativeAsOptional("BfRead.ReadEntity");
MarkNativeAsOptional("BfRead.ReadAngle");
MarkNativeAsOptional("BfRead.ReadCoord");
MarkNativeAsOptional("BfRead.ReadVecCoord");
MarkNativeAsOptional("BfRead.ReadVecNormal");
MarkNativeAsOptional("BfRead.ReadAngles");
MarkNativeAsOptional("BfRead.GetNumBytesLeft");
MarkNativeAsOptional("PbReadInt");
MarkNativeAsOptional("PbReadFloat");
MarkNativeAsOptional("PbReadBool");
MarkNativeAsOptional("PbReadString");
MarkNativeAsOptional("PbReadColor");
MarkNativeAsOptional("PbReadAngle");
MarkNativeAsOptional("PbReadVector");
MarkNativeAsOptional("PbReadVector2D");
MarkNativeAsOptional("PbGetRepeatedFieldCount");
MarkNativeAsOptional("PbSetInt");
MarkNativeAsOptional("PbSetFloat");
MarkNativeAsOptional("PbSetBool");
MarkNativeAsOptional("PbSetString");
MarkNativeAsOptional("PbSetColor");
MarkNativeAsOptional("PbSetAngle");
MarkNativeAsOptional("PbSetVector");
MarkNativeAsOptional("PbSetVector2D");
MarkNativeAsOptional("PbAddInt");
MarkNativeAsOptional("PbAddFloat");
MarkNativeAsOptional("PbAddBool");
MarkNativeAsOptional("PbAddString");
MarkNativeAsOptional("PbAddColor");
MarkNativeAsOptional("PbAddAngle");
MarkNativeAsOptional("PbAddVector");
MarkNativeAsOptional("PbAddVector2D");
MarkNativeAsOptional("PbRemoveRepeatedFieldValue");
MarkNativeAsOptional("PbReadMessage");
MarkNativeAsOptional("PbReadRepeatedMessage");
MarkNativeAsOptional("PbAddMessage");
MarkNativeAsOptional("Protobuf.ReadInt");
MarkNativeAsOptional("Protobuf.ReadFloat");
MarkNativeAsOptional("Protobuf.ReadBool");
MarkNativeAsOptional("Protobuf.ReadString");
MarkNativeAsOptional("Protobuf.ReadColor");
MarkNativeAsOptional("Protobuf.ReadAngle");
MarkNativeAsOptional("Protobuf.ReadVector");
MarkNativeAsOptional("Protobuf.ReadVector2D");
MarkNativeAsOptional("Protobuf.GetRepeatedFieldCount");
MarkNativeAsOptional("Protobuf.SetInt");
MarkNativeAsOptional("Protobuf.SetFloat");
MarkNativeAsOptional("Protobuf.SetBool");
MarkNativeAsOptional("Protobuf.SetString");
MarkNativeAsOptional("Protobuf.SetColor");
MarkNativeAsOptional("Protobuf.SetAngle");
MarkNativeAsOptional("Protobuf.SetVector");
MarkNativeAsOptional("Protobuf.SetVector2D");
MarkNativeAsOptional("Protobuf.AddInt");
MarkNativeAsOptional("Protobuf.AddFloat");
MarkNativeAsOptional("Protobuf.AddBool");
MarkNativeAsOptional("Protobuf.AddString");
MarkNativeAsOptional("Protobuf.AddColor");
MarkNativeAsOptional("Protobuf.AddAngle");
MarkNativeAsOptional("Protobuf.AddVector");
MarkNativeAsOptional("Protobuf.AddVector2D");
MarkNativeAsOptional("Protobuf.RemoveRepeatedFieldValue");
MarkNativeAsOptional("Protobuf.ReadMessage");
MarkNativeAsOptional("Protobuf.ReadRepeatedMessage");
MarkNativeAsOptional("Protobuf.AddMessage");
VerifyCoreVersion();
return 0;
}
PrintToChatAll(String:format[])
{
decl String:buffer[192];
new i = 1;
while (i <= MaxClients)
{
if (IsClientInGame(i))
{
SetGlobalTransTarget(i);
VFormat(buffer, 192, format, 2);
PrintToChat(i, "%s", buffer);
}
i++;
}
return 0;
}
public void:OnPluginStart()
{
RegConsoleCmd("voice", voice, "", 0);
return void:0;
}
public void:OnMapStart()
{
CreateTimer(60.0, voice_adc, any:0, 3);
return void:0;
}
public Action:voice_adc(Handle:timer)
{
PrintToChatAll("\x0733CCFF[Voice] \x07F8F8FFНапишите \x07FFFF47!voice\x07F8F8FF, чтобы заглушить/начать слышать всех");
return Action:0;
}
public void:OnClientPutInServer(client)
{
g_EnemyVoice[client] = 1;
return void:0;
}
public Action:voice(client, args)
{
if (0 < client)
{
if (g_EnemyVoice[client])
{
g_EnemyVoice[client] = 0;
PrintInfo(client);
}
g_EnemyVoice[client] = 1;
PrintInfo(client);
}
return Action:3;
}
public void:OnClientDisconnect(client)
{
g_EnemyVoice[client] = 1;
return void:0;
}
PrintInfo(client)
{
if (!g_EnemyVoice[client])
{
new i = 1;
while (i <= MaxClients)
{
new var1;
if (IsClientInGame(i) && !IsFakeClient(i) && client != i)
{
SetListenOverride(client, i, ListenOverride:1);
}
i++;
}
}
else
{
new i = 1;
while (i <= MaxClients)
{
new var2;
if (IsClientInGame(i) && !IsFakeClient(i) && client != i)
{
SetListenOverride(client, i, ListenOverride:0);
}
i++;
}
}
if (!g_EnemyVoice[client])
{
PrintToChat(client, "\x0733CCFF[Voice] \x07F8F8FFТеперь вы никого не будете слышать!");
}
else
{
PrintToChat(client, "\x0733CCFF[Voice] \x07F8F8FFТеперь вы будете слышать всех");
}
return 0;
}
public void:OnClientPostAdminCheck(client)
{
new i = 1;
while (i <= MaxClients)
{
new var1;
if (IsClientInGame(i) && !IsFakeClient(i) && client != i && !g_EnemyVoice[i])
{
SetListenOverride(i, client, ListenOverride:1);
}
i++;
}
return void:0;
}
У меня css34