void TF2_SetPlayerModel(int iClient, const char[] szModel) {
if (!iClient || iClient < 1 || iClient > MaxClients || !IsClientInGame(iClient))
return;
SetVariantString(szModel);
AcceptEntityInput(iClient, "SetCustomModel");
SetEntProp(iClient, Prop_Send, "m_bUseClassAnimations", 1);
SetEntProp(iClient, Prop_Send, "m_nBody", 0);
}