public Action:Event_WeaponFire(Handle:hEvent, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(hEvent, "userid"));
decl String:sWeapon[60];
GetEventString(hEvent, "weapon", sWeapon, sizeof(sWeapon));
if(StrEqual(sWeapon[7], "flashbang"))
{
SetEntityHealth(client, GetConVarInt(g_CvarHP));
}
}