Настройка сервера

mihalbl4

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Ну ни как не могу поянть.
Старт:
C-подобный:
srcds -game csgo -console -port 27016 -maxplayers_override 64 -usercon +game_type 1 +game_mode 0 +mapgroup mg_armsrace +map ar_shoots -tickrate 128 +fps_max 0 +servercfgfile serverGG.cfg -gamemodes_serverfile gamemodes_serverGG.txt +mapcyclefile mapcycleGG.txt
gamemodes_serverGG.txt:
C-подобный:
"GameModes.txt"
{
	"gameTypes"
	{
		"gungame"
		{
			"gameModes"
			{
				"gungameprogressive"
				{
					"maxplayers"			"64"

					{
						"exec" "gamemode_armsrace.cfg"
						"exec" "gamemode_armsrace_server.cfg"
					}
					
					"mapgroupsSP"
					{
						"random_ar"		"0"
						"mg_ar_baggage"		"1"
						"mg_ar_monastery"	"2"
						"mg_ar_shoots"		"3"
						"mg_ar_lake"		"4"
						"mg_ar_stmarc"		"5"
						"mg_ar_safehouse"	"6"
					}
					"mapgroupsMP"
					{
						"mg_armsrace"	"0"
					}

					"weaponprogression_ct"
					{
						"p228"			{ "kills"	"2" }
						"fiveseven"			{ "kills"	"3" }
						"deagle"			{ "kills"	"3" }
						"mag7"			{ "kills"	"2" }
						"m249"			{ "kills"	"3" }
						"xm1014"			{ "kills"	"3" }
						"negev"		{ "kills"	"2" }
						"ump45"		{ "kills"	"3" }
						"bizon"		{ "kills"	"3" }
						"mp9"		{ "kills"	"3" }
						"p90"			{ "kills"	"4" }
						"galilar"			{ "kills"	"3" }
						"famas"			{ "kills"	"3" }
						"m4a1"			{ "kills"	"3" }
						"ak47"			{ "kills"	"2" }
						"sg550"			{ "kills"	"4" }
						"aug"		{ "kills"	"4" }
						"scar20"			{ "kills"	"3" }
						"ssg08"			{ "kills"	"2" }
						"awp"			{ "kills"	"3" }
						"glock"		{ "kills"	"3" }
						"hegrenade"		{ "kills"	"1" }
						"knifegg"			{ "kills"	"1" }
					}
					
					"weaponprogression_t"
					{
						"p228"			{ "kills"	"2" }
						"fiveseven"			{ "kills"	"3" }
						"deagle"			{ "kills"	"3" }
						"mag7"			{ "kills"	"2" }
						"m249"			{ "kills"	"3" }
						"xm1014"			{ "kills"	"3" }
						"negev"		{ "kills"	"2" }
						"ump45"		{ "kills"	"3" }
						"bizon"		{ "kills"	"3" }
						"mp9"		{ "kills"	"3" }
						"p90"			{ "kills"	"4" }
						"galilar"			{ "kills"	"3" }
						"famas"			{ "kills"	"3" }
						"m4a1"			{ "kills"	"3" }
						"ak47"			{ "kills"	"2" }
						"sg550"			{ "kills"	"4" }
						"aug"		{ "kills"	"4" }
						"scar20"			{ "kills"	"3" }
						"ssg08"			{ "kills"	"2" }
						"awp"			{ "kills"	"3" }
						"glock"		{ "kills"	"3" }
						"hegrenade"		{ "kills"	"1" }
						"knifegg"			{ "kills"	"1" }
					}
				}
			}
		}
        
	}

	"mapgroups"
	{
		"mg_armsrace"
		{
			"tooltipMaps"	"ar_monastery,ar_shoots,ar_baggage,de_lake,de_stmarc,de_bank,de_safehouse"
			"name"			"mg_armsrace"
			"maps"
			{
				"ar_monastery"	""
				"ar_shoots"		""
				"ar_baggage"		""
				"de_lake"		""
				"de_stmarc"		""
				"de_safehouse"		""
			}
		}

    }
}
gamemode_armsrace_server:
C-подобный:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											off
bot_defer_to_human_goals							0
bot_defer_to_human_items							1
bot_difficulty										1
bot_quota											10
bot_quota_mode										fill
cash_player_bomb_defused							0
cash_player_bomb_planted							0
cash_player_damage_hostage							0
cash_player_interact_with_hostage					0
cash_player_killed_enemy_default					0
cash_player_killed_enemy_factor						0
cash_player_killed_hostage							0
cash_player_killed_teammate							0
cash_player_rescued_hostage							0
cash_team_elimination_bomb_map						0
cash_team_elimination_hostage_map_t					0
cash_team_elimination_hostage_map_ct				0
cash_team_hostage_alive								0
cash_team_hostage_interaction						0
cash_team_loser_bonus								0
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					0
cash_team_rescued_hostage							0
cash_team_terrorist_win_bomb						0
cash_team_win_by_defusing_bomb						0
cash_team_win_by_hostage_rescue						0
cash_team_win_by_time_running_out_bomb				0
cash_team_win_by_time_running_out_hostage			0
ff_damage_reduction_bullets							0
ff_damage_reduction_grenade							0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0
mp_afterroundmoney									0
mp_buytime											0
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								0	
mp_death_drop_grenade								0			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									0			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								0			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_forcecamera										0			// Set to 1 for team only spectating
mp_free_armor										1			
mp_freezetime										6
mp_friendlyfire										1
mp_win_panel_display_time							6
mp_ggprogressive_round_restart_delay			 15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								4
mp_halftime											0
mp_match_can_clinch									0			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											0
mp_maxrounds										10
mp_molotovusedelay									0
mp_playercashawards									0
mp_roundtime										30
mp_roundtime_hostage								0
mp_roundtime_defuse									0
mp_solid_teammates									0
mp_startmoney										0
mp_teamcashawards									0
mp_timelimit										30
mp_warmuptime										30
mp_weapons_allow_zeus								0
spec_freeze_panel_extended_time						1
spec_freeze_time									2
sv_allow_votes										1		// Voting allowed in this mode
sv_alltalk											1
sv_arms_race_vote_to_restart_disallowed_after		26
sv_deadtalk											1
sv_ignoregrenaderadio								1
tv_delay											30
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						1
ammo_grenade_limit_total							3

//
mp_weapons_allow_map_placed							0
mp_weapons_glow_on_ground							0
mp_display_kill_assists								0
mp_respawn_on_death_t								1
mp_respawn_on_death_ct								1
mp_ct_default_melee	weapon_knife
mp_ct_default_secondary	weapon_hkp2000
mp_ct_default_primary	""
mp_t_default_melee	weapon_knife
mp_t_default_secondary	weapon_glock
mp_t_default_primary	""
и всё равно список оружие совсем не мой :sad:, куда копать, ни как не могу с этим разобаться

Добавлено через 40 минут
+ для каждого сервера в server.cfg
C-подобный:
bot_quota_mode     "normal"
bot_quota "20"
bot_defer_to_human_items  "1"
bot_defer_to_human_goals   "0"
bot_difficulty     "1"
bot_dont_shoot     "0"
bot_chatter       "normal"
bot_autodifficulty_threshold_low "-2.0"  // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_autodifficulty_threshold_high  "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
и при этом ботов всё равно всего 10
+ голосование странно работает, он предлагает проголосовать, (играет например два человека) голосую за карту, а включается всё равно следующая из этого списка:
"ar_monastery" ""
"ar_shoots" ""
"ar_baggage" ""
"de_lake" ""
"de_stmarc" ""
"de_safehouse" ""

Добавлено через 5 часов 56 минут
С картами и ботами порешал.
Остаётся решить вопрос с оружием =(
 
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