Ну ни как не могу поянть.
Старт:
gamemodes_serverGG.txt:
gamemode_armsrace_server:
и всё равно список оружие совсем не мой :sad:, куда копать, ни как не могу с этим разобаться
Добавлено через 40 минут
+ для каждого сервера в server.cfg
и при этом ботов всё равно всего 10
+ голосование странно работает, он предлагает проголосовать, (играет например два человека) голосую за карту, а включается всё равно следующая из этого списка:
"ar_monastery" ""
"ar_shoots" ""
"ar_baggage" ""
"de_lake" ""
"de_stmarc" ""
"de_safehouse" ""
Добавлено через 5 часов 56 минут
С картами и ботами порешал.
Остаётся решить вопрос с оружием =(
Старт:
C-подобный:
srcds -game csgo -console -port 27016 -maxplayers_override 64 -usercon +game_type 1 +game_mode 0 +mapgroup mg_armsrace +map ar_shoots -tickrate 128 +fps_max 0 +servercfgfile serverGG.cfg -gamemodes_serverfile gamemodes_serverGG.txt +mapcyclefile mapcycleGG.txt
C-подобный:
"GameModes.txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"maxplayers" "64"
{
"exec" "gamemode_armsrace.cfg"
"exec" "gamemode_armsrace_server.cfg"
}
"mapgroupsSP"
{
"random_ar" "0"
"mg_ar_baggage" "1"
"mg_ar_monastery" "2"
"mg_ar_shoots" "3"
"mg_ar_lake" "4"
"mg_ar_stmarc" "5"
"mg_ar_safehouse" "6"
}
"mapgroupsMP"
{
"mg_armsrace" "0"
}
"weaponprogression_ct"
{
"p228" { "kills" "2" }
"fiveseven" { "kills" "3" }
"deagle" { "kills" "3" }
"mag7" { "kills" "2" }
"m249" { "kills" "3" }
"xm1014" { "kills" "3" }
"negev" { "kills" "2" }
"ump45" { "kills" "3" }
"bizon" { "kills" "3" }
"mp9" { "kills" "3" }
"p90" { "kills" "4" }
"galilar" { "kills" "3" }
"famas" { "kills" "3" }
"m4a1" { "kills" "3" }
"ak47" { "kills" "2" }
"sg550" { "kills" "4" }
"aug" { "kills" "4" }
"scar20" { "kills" "3" }
"ssg08" { "kills" "2" }
"awp" { "kills" "3" }
"glock" { "kills" "3" }
"hegrenade" { "kills" "1" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"p228" { "kills" "2" }
"fiveseven" { "kills" "3" }
"deagle" { "kills" "3" }
"mag7" { "kills" "2" }
"m249" { "kills" "3" }
"xm1014" { "kills" "3" }
"negev" { "kills" "2" }
"ump45" { "kills" "3" }
"bizon" { "kills" "3" }
"mp9" { "kills" "3" }
"p90" { "kills" "4" }
"galilar" { "kills" "3" }
"famas" { "kills" "3" }
"m4a1" { "kills" "3" }
"ak47" { "kills" "2" }
"sg550" { "kills" "4" }
"aug" { "kills" "4" }
"scar20" { "kills" "3" }
"ssg08" { "kills" "2" }
"awp" { "kills" "3" }
"glock" { "kills" "3" }
"hegrenade" { "kills" "1" }
"knifegg" { "kills" "1" }
}
}
}
}
}
"mapgroups"
{
"mg_armsrace"
{
"tooltipMaps" "ar_monastery,ar_shoots,ar_baggage,de_lake,de_stmarc,de_bank,de_safehouse"
"name" "mg_armsrace"
"maps"
{
"ar_monastery" ""
"ar_shoots" ""
"ar_baggage" ""
"de_lake" ""
"de_stmarc" ""
"de_safehouse" ""
}
}
}
}
C-подобный:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 1
mp_freezetime 6
mp_friendlyfire 1
mp_win_panel_display_time 6
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 4
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 10
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 30
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 30
mp_warmuptime 30
mp_weapons_allow_zeus 0
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
Добавлено через 40 минут
+ для каждого сервера в server.cfg
C-подобный:
bot_quota_mode "normal"
bot_quota "20"
bot_defer_to_human_items "1"
bot_defer_to_human_goals "0"
bot_difficulty "1"
bot_dont_shoot "0"
bot_chatter "normal"
bot_autodifficulty_threshold_low "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_autodifficulty_threshold_high "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
+ голосование странно работает, он предлагает проголосовать, (играет например два человека) голосую за карту, а включается всё равно следующая из этого списка:
"ar_monastery" ""
"ar_shoots" ""
"ar_baggage" ""
"de_lake" ""
"de_stmarc" ""
"de_safehouse" ""
Добавлено через 5 часов 56 минут
С картами и ботами порешал.
Остаётся решить вопрос с оружием =(
Последнее редактирование: