#include <sdktools_stringtables>
#define SOUND "death/test.mp3" //Путь к звуку после папки sound
public OnPluginStart() HookEvent("player_death", Event_PlayerDeath);
public OnAutoConfigsBuffered()
{
decl String:buffer[PLATFORM_MAX_PATH];
FormatEx(buffer, PLATFORM_MAX_PATH, "sound/%s", SOUND);
AddFileToDownloadsTable(buffer);
}
public Event_PlayerDeath(Handle:event, String:name[], bool:dontBroadcast)
{
new client = GetEventInt(event, "userid");
if(GetEventInt(event, "attacker") != client && (client = GetClientOfUserId(client))) ClientCommand(client, "playgamesound *%s", SOUND);
}