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channelcobra

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Linux
Текст ошибки
AST 200 LINES FROM /game/screen.log--------------------------------------
Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
SV: Spawn Server: de_dust2
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
SteamNetworkingSockets lock held for 15.3ms. (Performance warning.) HTTPRequestCompleted_t
This is usually a symptom of a general performance problem such as thread starvation.
SV: Connection to Steam servers successful.
SV: ServerSteamID=[A:1:2389031958:28787] (90195634159991830).
[STARTUP] {5.843} logged on to Steam
Got SDR network config. Loaded revision 1711151208 OK
SDR RelayNetworkStatus: avail=Not Attempted config=OK anyrelay=Not Attempted (No need for SDR client network access)
Gameserver logged on to Steam, assigned identity steamid:90195634159991830
AuthStatus (steamid:90195634159991830): Attempting (Requesting cert)
Set SteamNetworkingSockets P2P_STUN_ServerList to '162.254.197.39:3478' as per SteamNetworkingSocketsSerialized
SV: VAC secure mode is activated.
CWorldRendererMgr::ServiceWorldRequests long frame: 68.697047ms
Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
AuthStatus (steamid:90195634159991830): OK (OK)
Certificate expires in 48h00m at 1711593637 (current time 1711420837), will renew in 46h00m
GC Connection established for server version 2000278, instance idx 1
[STARTUP] {6.232} activated session on GC
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
SV: IGameSystem::LoopActivateAllSystems {
HO: IGameSystem::LoopActivateAllSystems {
HO: } IGameSystem::LoopActivateAllSystems done
SV: } IGameSystem::LoopActivateAllSystems done
Created physics for de_dust2
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
SV: 20 player server started
CSource2Server::GameServerSteamAPIActivated()
Host activate: Loading (de_dust2)
[packet] Ignored bad 5.139.229.65:5961. Invalid lead byte 0x5c
Certificate expires in 47h50m at 1711593637 (current time 1711421437), will renew in 45h50m
changelevel de_mirage
Changelevel to de_mirage
changelevel "de_mirage"
CHostStateMgr::QueueNewRequest( Changelevel (de_mirage), 3 )
SV: CNetworkServerService::StartChangeLevel( (no landmark) )
HostStateRequest::Start(HSR_GAME): loop(levelload) id(3) addons() desc(Changelevel (de_mirage))
SwitchToLoop levelload requested: id [3] addons []
SV: IGameSystem::LoopDeactivateAllSystems {
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
HO: IGameSystem::LoopDeactivateAllSystems {
HO: } IGameSystem::LoopDeactivateAllSystems done
SV: } IGameSystem::LoopDeactivateAllSystems done
SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
SV: CGameRules::CGameRules destructed
SV: Level loading started for 'de_mirage'
CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
SwitchToLoop game requested: id [3] addons []
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
SV: maxplayers set to 20
Server is hibernating
ResetGameConVarsToDefaults
Network socket 'server' opened on port 27015
Initializing CSGO VScript Game System
SV: Executing server defaults
SV: Executing dedicated server config file
GameTypes: could not find matching game mode value of "" in any game type.
SV: CGameRulesGameSystem::GameInit installed game rules
[32m[07:53:54.284] CSSharp: CGameSystem::BuildGameSessionManifest[m
exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
execing server_default.cfg
execing server.cfg
execing gamemode_casual.cfg
execing gamemode_casual_server.cfg
Unknown command 'sv_gameinstructor_enable'!
Unknown command 'mp_molotovusedelay'!
Unknown command 'spec_freeze_panel_extended_time'!
Unknown command 'sv_occlude_players'!
Unknown command 'occlusion_test_async'!
Unknown command 'sv_gameinstructor_enable'!
Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_t.vmdl: unable to find bone reference "ball_l"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l"
Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l"
Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
SV: Spawn Server: de_mirage
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
CWorldRendererMgr::ServiceWorldRequests long frame: 64.149782ms
Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
SV: CNetworkServerService::FinishChangeLevel: reactivating previous clients
SV: IGameSystem::LoopActivateAllSystems {
HO: IGameSystem::LoopActivateAllSystems {
HO: } IGameSystem::LoopActivateAllSystems done
SV: } IGameSystem::LoopActivateAllSystems done
Created physics for de_mirage
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
SV: 20 player server started
Host activate: Changelevel (de_mirage)
SIGINT received
Shutdown request received while server is hibernating. Shutting down right now
CHostStateMgr::QueueNewRequest( Quitting, 4 )
HostStateRequest::Start(HSR_QUIT)
SV: Server shutting down: NETWORK_DISCONNECT_EXITING (59)
CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
CSteam3ServerS1::ShutdownGameServer
CNetworkSystem::ShutdownGameServer
Closing 'server' UDP listen socket
SteamNetworkingSockets lock held for 15.3ms. (Performance warning.) CloseListenSocket,IRawUDPSocket::Close
This is usually a symptom of a general performance problem such as thread starvation.
Closing 'server' poll group
CNetworkSystem::CleanupDebugOutputFunction()
CSource2Server::GameServerSteamAPIDeactivated()
SV: IGameSystem::LoopDeactivateAllSystems {
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
HO: IGameSystem::LoopDeactivateAllSystems {
HO: } IGameSystem::LoopDeactivateAllSystems done
SV: } IGameSystem::LoopDeactivateAllSystems done
SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
SV: CGameRules::CGameRules destructed
Host activate: Quitting
Dispatching EventAppShutdown_t {
Requested non-existent write path USRLOCAL!
Requested non-existent write path USRLOCAL!
Error writing user config file 'cfg/cs2_user_keys_0_slot0.vcfg'
Requested non-existent write path USRLOCAL!
Requested non-existent write path USRLOCAL!
Requested non-existent write path USRLOCAL!
Error writing user config file 'cfg/cs2_user_convars_0_slot0.vcfg'
} Dispatched EventAppShutdown_t
MainLoop returning
Source2Shutdown
ShutdownSource2Logging
Destroying MySQL connection
/run.sh: line 44: 15221 Segmentation fault $
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