Помощь по настройке gamemodes_server.txt

N

nightcore

Как вообще его настроить? Я как бы по примеру не настраивал, ничего не хочет работать. Из gamemodes.txt запастить в gamemodes_server.txt нельзя?
 

NIKOLYA-PRODIGY

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по структуре они одинаковые, можешь гейммодс полностью скопировать в гейммод_сервер и подправить под себя ...
даже не знаю, как вариант попробуй это
--- Добавлено позже ---
вот мой

C-подобный:
"GameModes_Server.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "gameModes"
            {
                "competitive"
                {
                    "maxplayers"        "10"
                    "mapgroupsMP"
                    {
                        "all_maps"        ""
                    }
                }
            }
        }
    }

    "mapgroups"
    {
        "all_maps"
        {
            "imagename"        "mapgroup-custom1"
            "nameID"        "#SFUI_Mapgroup_all_maps"
            "name"            "all_maps"
            "maps"
            {
                "de_dust2"        "1"
                "de_nuke"        "2"
                "de_inferno"    "3"
                "de_cache"        "4"
                "de_overpass"    "5"
                "de_mirage"        "6"
                "de_cbble"        "7"
                "de_train"        "8"
                "de_canals"        "9"
        "workshop/312199550/de_tuscan"    "10"
            }
        }
    }
}
 

Мистер

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Сервер не принимает gamemodes_server.txt. Он его вообще не видит. Видимо valve отключили его. Я что только не пробовал с ним, но сервер ничего не принимает из него, а вот gamemodes.txt пожалуйста. Его изменил и сразу же на сервере изменились конфиги, которые правил
 
N

nightcore

по структуре они одинаковые, можешь гейммодс полностью скопировать в гейммод_сервер и подправить под себя ...
даже не знаю, как вариант попробуй это
--- Добавлено позже ---
вот мой

C-подобный:
"GameModes_Server.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "gameModes"
            {
                "competitive"
                {
                    "maxplayers"        "10"
                    "mapgroupsMP"
                    {
                        "all_maps"        ""
                    }
                }
            }
        }
    }

    "mapgroups"
    {
        "all_maps"
        {
            "imagename"        "mapgroup-custom1"
            "nameID"        "#SFUI_Mapgroup_all_maps"
            "name"            "all_maps"
            "maps"
            {
                "de_dust2"        "1"
                "de_nuke"        "2"
                "de_inferno"    "3"
                "de_cache"        "4"
                "de_overpass"    "5"
                "de_mirage"        "6"
                "de_cbble"        "7"
                "de_train"        "8"
                "de_canals"        "9"
        "workshop/312199550/de_tuscan"    "10"
            }
        }
    }
}
А если мне, к примеру вот этот блок надо изменить в gamemodes_server.cfg, куда его добавить?
3dSTeyv5oN8.jpg
 

CAH4E3

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Сервер не принимает gamemodes_server.txt. Он его вообще не видит. Видимо valve отключили его. Я что только не пробовал с ним, но сервер ничего не принимает из него, а вот gamemodes.txt пожалуйста. Его изменил и сразу же на сервере изменились конфиги, которые правил
Ничего валв не отключили, все работает.
 

Мистер

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Ничего валв не отключили, все работает.
А ты уверен? Я как только не менял gamemodes_server.txt, серверу было плевать на эти настройки, все равно брал только те, что были в gamemodes.txt.
--- Добавлено позже ---
И кстати, вот эта команда в строке запуска больше не работает. Совпадение?
C-подобный:
-gamemodes_serverfile
 
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MFS

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Мне кажется, у кого то руки растут из задницы, не?
 

SlavON

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Мне кажется, у кого то руки растут из задницы, не?
Видимо у меня тоже из задницы, сколько не пробовал - не принимает настройки из gamemodes_server.txt, что под себя переделывал, что брал готовый и использовал ту группу что уже прописана, ни в какую, то ли под виндой не работает то ли реально где-то туплю. Так и юзаю 2 года gamemodes.txt
 

CAH4E3

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Видимо у меня тоже из задницы, сколько не пробовал - не принимает настройки из gamemodes_server.txt, что под себя переделывал, что брал готовый и использовал ту группу что уже прописана, ни в какую, то ли под виндой не работает то ли реально где-то туплю. Так и юзаю 2 года gamemodes.txt
Серьёзно??
Юзаю его, все работает.
Знаю, что карты из воркшопа не надо прописывать, но прописал по привычке.
Юзал месяц назад где-то группу mg_bomb_se, карты в голосовании появлялись.
 

Вложения

  • tmp_22737-gamemodes_server-1227487328.txt
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MFS

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Давайте для начала разберемся, чего именно вы хотите от gamemodes_server.txt.
 
N

nightcore

Мне кажется, у кого то руки растут из задницы, не?
Я тут создавал темку, мне никто не ответил. Настройка скинов в gamemodes.txt Ладно, фиг с ним, со многим я уже и сам разобрался. Осталось эти скины для всех карт впихнуть в _server.cfg, а у меня руки-крюки именно в этом файле :D

Тот самый блок, который нужно перенести в gamemodes_server.cfg
C-подобный:
 "de_dust2"
       {
           "nameID"            "#SFUI_Map_de_dust2"
           "name"                "de_dust2"
           "imagename"            "map-dust2-overall"
           "default_game_type"        "0" // classic
           "default_game_mode"        "0" // casual
           "t_arms"            "models/weapons/t_arms.mdl"
           "t_models"
           {
               "tm_leet_variantC"        ""
               "tm_leet_variantD"        ""
               "tm_leet_variantE"        ""
           }
           "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
           "ct_models"
           {
               "ctm_fbi_variantB"    ""
               "ctm_fbi_variantC"    ""
               "ctm_fbi_variantD"    ""
           }
       }
--- Добавлено позже ---
Видимо у меня тоже из задницы, сколько не пробовал - не принимает настройки из gamemodes_server.txt, что под себя переделывал, что брал готовый и использовал ту группу что уже прописана, ни в какую, то ли под виндой не работает то ли реально где-то туплю. Так и юзаю 2 года gamemodes.txt
Оффтоп
 

SlavON

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У тебя тоже 1 слот всего, если накосячишь в этом конфиге? :D
Что там косячить если всё стандартное, просто свой список карт, со слотами всё в порядке, просто не берутся карты из него для голосования.
 

e_zhuravlev

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если карты из шопа то серверу плевать на группы карт из этого файла. так как при запуске если стоит шоп он пишет например стандартную фразу что используется mapgroup mg_active и карты в списке будут только из шопа и не более. если вы используете магазин то забудьте про этот файл и настраивайте все в мастерской. а если стоит еще соурс мод то просто в админке пропишите эти карты в меню. админ_мапс точка ини (файл если нет то создайте его сами)
 

e_zhuravlev

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это уже такое дело! просто тут был пример что в это файл прописали карты из шопа! но этоне будет работать так как это файл работает в случае локальных карт и не более.
 

CAH4E3

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это уже такое дело! просто тут был пример что в это файл прописали карты из шопа! но этоне будет работать так как это файл работает в случае локальных карт и не более.
я как бы написал, что их туда прописал по привычке.
 

galantsevsasha

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У меня раньше на LGSM такой проблемы не было , gamemodes_server.txt работал без проблем ! Сейчас поставил панель управления серверами и все накрылось медным тазом весь конфиг пришлось менять . Сейчас бюсь с gamemodes_server.txt не видит его не в какую !) Решу вопрос отпишусь , хотя насчет 'решу' появились сомнения ))) после прочтения этой темы , тут некоторые смотрю годами маются ))))
Сообщения автоматически склеены:

У меня раньше на LGSM такой проблемы не было , gamemodes_server.txt работал без проблем ! Сейчас поставил панель управления серверами и все накрылось медным тазом весь конфиг пришлось менять . Сейчас бюсь с gamemodes_server.txt не видит его не в какую !) Решу вопрос отпишусь , хотя насчет 'решу' появились сомнения ))) после прочтения этой темы , тут некоторые смотрю годами маются ))))
Вопрос решился :
Раньше у меня gamemodes_server.txt взятый от куда то с интернета на lgsm он норм работал и подхватывался при запуске сервера после установки панели управления он перестал работать как будто пустой вовсе был без записи , вот его содержимое
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt

"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"exec"
{
"exec" "csgoserver.cfg"
}

"mapgroupsMP"
{
// Группа карт "mg_bomb" находится в самом низу конфига.
"mg_bomb" "0"
}
}

"competitive"
{
"exec"
{
"exec" "gamemode_competitive_server.cfg"
}

"mapgroupsMP"
{
// Группа карт "mg_bomb_se" находится в самом низу конфига.
"mg_bomb_se" "0"
}
}

}
}

"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"exec"
{
"exec" "my_server_override_gungameprogressive.cfg"
}

"mapgroupsMP"
{
// Группа карт "mg_armsrace" находится в конфиге gamemodes.txt
"mg_armsrace" "0"
}
}

"gungametrbomb"
{
"exec"
{
"exec" "my_server_override_gungametrbomb.cfg"
}

"mapgroupsMP"
{
// Группа карт "mg_demolition" находится в конфиге gamemodes.txt
"mg_demolition" "0"
}
}

"deathmatch"
{
"exec"
{
"exec" "my_server_override_deathmatch.cfg"
}

"mapgroupsMP"
{
// Группы карт находятся в конфиге gamemodes.txt
}
}
}
}

"training"
{
"gameModes"
{
"training"
{
"exec"
{
"exec" "my_server_override_training.cfg"
}
"mapgroupsMP"
{
// Группа карт "mg_training" находится в самом низу конфига.
"mg_training" "0"
}
}
}
}

"custom"
{
"gameModes"
{
"custom"
{
"exec"
{
"exec" "gamemode_custom_server.cfg"
}
"mapgroupsMP"
{
// Группа карт "mg_custom" находится в самом низу конфига.
"mg_custom" "0"
}
}
}
}
}

"mapgroups"
{
// Группа карт "mg_bomb" режима игры: Classic Casual (Обычный)
"mg_bomb"
{
"imagename" "mapgroup-bomb"
"nameID" "#SFUI_Mapgroup_bomb"
"name" "mg_bomb"
"maps"
{
"de_dust2" ""
"de_mirage" ""
"de_overpass" ""
"de_seaside" ""
"de_austria" ""
}
}

// Группа карт "mg_bomb_se" режима игры: Classic Competitive (Соревновательный)
"mg_bomb_se"
{
"name" "mg_bomb_se"
"maps"
{
"de_dust2" ""
"de_mirage" ""
"de_overpass" ""
"de_seaside" ""
"de_austria" ""
}
}

// Группа карт "mg_armsrace" режима игры: Arms Race (Гонка вооружений) находится в конфиге gamemodes.txt
"mg_armsrace"
{
"name" "mg_armsrace"
}

// Группа карт "mg_demolition" режима игры: Demolition (Уничтожение объекта) находится в конфиге gamemodes.txt
"mg_demolition"
{
"name" "mg_demolition"
}

// Группа карт "mg_deathmatch" режима игры: Deathmatch (Бой насмерть) находится в конфиге gamemodes.txt
"mg_deathmatch"
{
"name" "mg_deathmatch"
}

// Группа карт "mg_training" режима игры: Training (Тренировка)
"mg_training"
{
"imagename" "map-alleyway-overall"
"nameID" "#SFUI_Map_training1"
"name" "mg_training"
"maps"
{
"training1" ""
}
}

// Группа карт "mg_custom" режима игры: Сustom (Свой режим)
"mg_custom"
{
"name" "mg_custom"
"maps"
{
"de_dust2" ""
"de_train" ""
"de_inferno" ""
"de_mirage" ""
"de_cbble" ""
"de_overpass" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
"de_vertigo" ""
"de_cache" ""
}
}
}
}
А решилась данная проблема путем возврощения на стандартые записи в gamemodes_server.txt которые идут по умолчанию при установки сервера.
Просто отредактировал группу карт и голосования стало работать как надо и карты добавились без проблем .

// DO NOT MODIFY THIS FILE
//
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
"gameTypes"
{
"classic"
{
"value" "0"
"nameID" "#SFUI_GameTypeClassic"

"gameModes"
{
"casual"
{
"value" "0"
"nameID" "#SFUI_GameModeCasual"
"descID" "#SFUI_GameModeCasualDesc"
"descID_List" "#SFUI_GameModeCasualDescSPList"
"uid" "1"
"maxplayers\" "40"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$400" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_casual_server.cfg"
}

// Map groups for offline modes
"mapgroupsSP"
{
"random_classic" "0"

// Dust II 24/7
"mg_de_dust2" "1"

// Group Delta
"mg_de_mirage" "2"
"mg_de_inferno" "3"
"mg_de_vertigo" "4"
"mg_de_cbble" "5"

// Group Sigma
"mg_de_cache" "6"
"mg_de_zoo" "7"
"mg_de_ruby" "8"
"mg_de_breach" "9"
"mg_de_seaside" "10"
"mg_de_train" "11"
"mg_de_overpass" "12"
"mg_de_nuke" "13"
"mg_de_canals" "14"

// Hostage Group
"mg_cs_agency" "15"
"mg_cs_militia" "16"
"mg_cs_office" "17"
"mg_cs_italy" "18"
"mg_cs_assault" "19"
}

// Map groups for online modesw
"mapgroupsMP"
{
//Other Maps Groups
"mg_casualsigma" "0"
"mg_casualdelta" "1"
"mg_dust247" "2"
"mg_hostage" "3"
}
}

"competitive"
{
"value" "1"
"nameID" "#SFUI_GameModeCompetitive"
"descID" "#SFUI_GameModeCompetitiveDesc"
"descID_List" "#SFUI_GameModeCompetitiveDescList"
"uid" "2"
"maxplayers" "10"

"show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$800" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_competitive.cfg"
"exec" "gamemode_competitive_server.cfg"
}

// Map groups for offline modes
"mapgroupsSP"
{
"random_classic" "0"

// Active Duty maps
"mg_de_mirage" "1"
"mg_de_inferno" "2"
"mg_de_overpass" "3"
"mg_de_vertigo" "4"
"mg_de_nuke" "5"
"mg_de_train" "6"
"mg_de_dust2" "7"

// reserves maps
"mg_de_zoo" "8"
"mg_de_ruby" "9"
"mg_de_breach" "10"
"mg_de_seaside" "11"
"mg_de_cache" "12"
"mg_cs_agency" "13"
"mg_cs_office" "14"
}

// Map groups for online modes
"mapgroupsMP"
{
// Active Duty maps
"mg_de_mirage" "0"
"mg_de_inferno" "1"
"mg_de_overpass" "2"
"mg_de_vertigo" "3"
"mg_de_nuke" "4"
"mg_de_train" "5"
"mg_de_dust2" "6"

// reserves maps
"mg_de_cache" "7"
//"mg_de_zoo" "8"
"mg_de_ruby" "8"
"mg_de_breach" "9"
"mg_de_seaside" "10"
"mg_cs_agency" "11"
"mg_cs_office" "12"
}
}

"scrimcomp2v2"
{
"value" "2"
"nameID" "#SFUI_GameModeScrimComp2v2"
"descID" "#SFUI_GameModeScrimComp2v2Desc"
"descID_List" "#SFUI_GameModeScrimComp2v2DescList"
"uid" "2"
"maxplayers" "4"

"show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$800" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_competitive2v2.cfg"
"exec" "gamemode_competitive2v2_server.cfg"
}

// Map groups for offline modes
"mapgroupsSP"
{
"mg_de_vertigo" "0"
"mg_de_inferno" "1"
"mg_de_overpass" "2"
"mg_de_cbble" "3"
"mg_de_train" "4"
"mg_de_shortnuke" "5"
"mg_de_shortdust" "6"
"mg_gd_rialto" "7"
"mg_de_lake" "8"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_de_vertigo" "0"
"mg_de_inferno" "1"
"mg_de_overpass" "2"
"mg_de_cbble" "3"
"mg_de_train" "4"
"mg_de_shortnuke" "5"
"mg_de_shortdust" "6"
"mg_gd_rialto" "7"
"mg_de_lake" "8"
}
}

"scrimcomp5v5"
{
"value" "3"
"nameID" "#SFUI_GameModeScrimComp5v5"
"descID" "#SFUI_GameModeScrimComp5v5Desc"
"descID_List" "#SFUI_GameModeScrimComp5v5DescList"
"uid" "2"
"maxplayers" "10"

"show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$800" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_competitive.cfg"
"exec" "op08_weapons_expert.cfg"
"exec" "gamemode_competitive_server.cfg"
}

// Map groups for offline modes
"mapgroupsSP"
{
"random_classic" "0"

// Active Duty maps
"mg_de_mirage" "1"
"mg_de_vertigo" "2"
"mg_de_inferno" "3"
"mg_de_overpass" "4"
"mg_de_train" "5"
"mg_de_nuke" "6"
"mg_de_dust2" "7"

// reserves maps
"mg_de_cache" "8"
"mg_cs_office" "9"
"mg_cs_agency" "10"
}

// Map groups for online modes
"mapgroupsMP"
{
// Active Duty maps
"mg_de_mirage" "0"
"mg_de_vertigo" "1"
"mg_de_inferno" "2"
"mg_de_overpass" "3"
"mg_de_train" "4"
"mg_de_nuke" "5"
"mg_de_dust2" "6"

// reserves maps
"mg_de_cache" "7"
"mg_cs_office" "8"
"mg_cs_agency" "9"
}
}

}
}

"gungame"
{
"value" "1"
"nameID" "#SFUI_GameTypeGungame"

// This is the list of game modes supported by this game type.
"gameModes"
{
"gungameprogressive"
{
"value" "0"
"nameID" "#SFUI_GameModeGGProgressive"
"descID" "#SFUI_GameModeGGProgressiveDesc"
"descID_List" "#SFUI_GameModeGGProgressiveDescList"
"uid" "11"
"maxplayers" "10"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_armsrace.cfg"
"exec" "gamemode_armsrace_server.cfg"
}

// Map groups for offline modes
"mapgroupsSP"
{
"random_ar" "0"
"mg_ar_baggage" "1"
"mg_ar_shoots" "2"
"mg_ar_lake" "3"
"mg_ar_stmarc" "4"
"mg_ar_safehouse" "5"
"mg_ar_monastery" "6"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" "0"
}

"weaponprogression_ct"
{
"bizon" { "kills" "2" }
"ump45" { "kills" "2" }
"p90" { "kills" "2" }
"nova" { "kills" "2" }
"mag7" { "kills" "2" }
"xm1014" { "kills" "2" }
"sawedoff" { "kills" "2" }
"galilar" { "kills" "2" }
"ak47" { "kills" "2" }
"m4a1" { "kills" "2" }
"sg556" { "kills" "2" }
"aug" { "kills" "2" }
"awp" { "kills" "2" }
"scar20" { "kills" "2" }
"negev" { "kills" "2" }
"tec9" { "kills" "2" }
"p250" { "kills" "2" }
"deagle" { "kills" "2" }
"fiveseven" { "kills" "2" }
"elite" { "kills" "2" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"bizon" { "kills" "2" }
"ump45" { "kills" "2" }
"p90" { "kills" "2" }
"nova" { "kills" "2" }
"mag7" { "kills" "2" }
"xm1014" { "kills" "2" }
"sawedoff" { "kills" "2" }
"galilar" { "kills" "2" }
"ak47" { "kills" "2" }
"m4a1" { "kills" "2" }
"sg556" { "kills" "2" }
"aug" { "kills" "2" }
"awp" { "kills" "2" }
"scar20" { "kills" "2" }
"negev" { "kills" "2" }
"tec9" { "kills" "2" }
"p250" { "kills" "2" }
"deagle" { "kills" "2" }
"fiveseven" { "kills" "2" }
"elite" { "kills" "2" }
"knifegg" { "kills" "1" }
}
}

"gungametrbomb"
{
"value" "1"
"nameID" "#SFUI_GameModeGGBomb"
"descID" "#SFUI_GameModeGGBombDesc"
"descID_List" "#SFUI_GameModeGGBombDescList"
"uid" "12"
"maxplayers" "10"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
"1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
"2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_demolition.cfg"
"exec" "gamemode_demolition_server.cfg"
}

// Map groups for offline modes
"mapgroupsSP"
{
"random_demo" "0"
"mg_de_bank" "1"
"mg_de_lake" "2"
"mg_de_safehouse" "3"
"mg_de_sugarcane" "4"
"mg_de_stmarc" "5"
"mg_de_shortdust" "6"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_demolition" "0"
}

"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"p90" { "kills" "1" }
"ump45" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"fiveseven" { "kills" "1" }
"usp_silencer" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"scar20" { "kills" "1" }
}

"weaponprogression_t"
{
"ak47" { "kills" "1" }
"p90" { "kills" "1" }
"mp5sd" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"p250" { "kills" "1" }
"glock" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}

"deathmatch"
{
"value" "2"
"nameID" "#SFUI_Deathmatch"
"descID" "#SFUI_DeathmatchDesc"
"descID_List" "#SFUI_GameModeDeathmatchDescList"
"uid" "13"
"maxplayers" "16"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{

"0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
"1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
"2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_deathmatch.cfg"
"exec" "gamemode_deathmatch_server.cfg"
}

// Map groups for offline modes
"mapgroupsSP"
{
"random_classic" "0"

// Dust II 24/7
"mg_de_dust2" "1"

// Group Delta
"mg_de_mirage" "2"
"mg_de_inferno" "3"
"mg_de_vertigo" "4"
"mg_de_cbble" "5"

// Group Sigma
"mg_de_cache" "6"
"mg_de_zoo" "7"
"mg_de_ruby" "8"
"mg_de_breach" "9"
"mg_de_seaside" "10"
"mg_de_train" "11"
"mg_de_overpass" "12"
"mg_de_nuke" "13"
"mg_de_canals" "14"

// Hostage Group
"mg_cs_agency" "15"
"mg_cs_militia" "16"
"mg_cs_office" "17"
"mg_cs_italy" "18"
"mg_cs_assault" "19"
}

// Map groups for online modes
"mapgroupsMP"
{
//Other Maps Groups
"mg_casualsigma" "0"
"mg_casualdelta" "1"
"mg_dust247" "2"
"mg_hostage" "3"
}
}
}
}

"training"
{
"value" "2"
"nameID" "#SFUI_GameTypeFreestyle"
"singleplayeronly" "1"

"gameModes"
{
"training"
{
"value" "0"
"nameID" "#SFUI_GameTypeTraining"
"descID" "#SFUI_GameModeTrainingDesc"
"descID_List" "#SFUI_GameModeTrainingDescList"
"showdisclaimer" "1"
"uid" "21"
"maxplayers" "1"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$16,000" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
// Bot data is determined by user selection.
}

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_training.cfg"
"exec" "gamemode_training_server.cfg"
}

// Map groups for offline modes
"mapgroupsSP"
{
"mg_training1" "0"
}
}
}
}

"custom"
{
"value" "3"
"nameID" "#SFUI_GameTypeCustom"

"gameModes"
{
"custom"
{
"value" "0"
"nameID" "#SFUI_GameModeCustom"
"descID" "#SFUI_GameModeCustomDesc"
"descID_List" "#SFUI_GameModeCustomDescList"
"showdisclaimer" "1"
"uid" "30"
"maxplayers" "100"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$16,000" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
// Bot data is determined by user selection.
}

// These are the configs that get executed when a game mode of this type is created
"exec"
{
//"exec" "gamemode_custom.cfg"
}
}
}
}
"cooperative"
{
"value" "4"
"nameID" "#SFUI_GameTypeCooperative"

"gameModes"
{
"cooperative"
{
"value" "0"
"nameID" "#SFUI_GameModeCooperative"
"descID" "#SFUI_GameModeCooperativeDesc"
"maxplayers" "10"

"show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_competitive.cfg"
"exec" "gamemode_cooperative.cfg"
"exec" "gamemode_cooperative_server.cfg"
}
}
"coopmission"
{
"value" "1"
"nameID" "#SFUI_GameModeCoopMission"
"descID" "#SFUI_GameModeCooperativeDesc"
"maxplayers" "10"

"show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_competitive.cfg"
"exec" "gamemode_coopmission.cfg"
"exec" "gamemode_coopmission_server.cfg"
}
}
}
}
"skirmish"
{
"value" "5"
"nameID" "#SFUI_GameTypeSkirmish"

"gameModes"
{
"skirmish"
{
"value" "0"
"nameID" "#SFUI_GameModeSkirmish"
"descID" "#SFUI_GameModeSkirmishDesc"
"descID_List" "#SFUI_GameModeSkirmishDescList"
"maxplayers" "12"

// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$800" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}

// These are the configs that get executed when a game mode of this type is created
"exec"
{
// None, configs specific to each skirmish game mode are executed
}

// Map groups for offline modes
"mapgroupsSP"
{
"mg_skirmish_armsrace" "0"
"mg_skirmish_demolition" "1"
"mg_skirmish_flyingscoutsman" "2"

//"mg_skirmish_stabstabzap" ""
//"mg_skirmish_triggerdiscipline" ""
//"mg_skirmish_headshots" ""
//"mg_skirmish_huntergatherers" ""
//"mg_skirmish_heavyassaultsuit" ""
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_skirmish_armsrace" "0"
"mg_skirmish_demolition" "1"
"mg_skirmish_flyingscoutsman" "2"

//"mg_skirmish_stabstabzap" ""
//"mg_skirmish_triggerdiscipline" ""
//"mg_skirmish_headshots" ""
//"mg_skirmish_huntergatherers" ""
//"mg_skirmish_heavyassaultsuit" ""
}
}
}
}

"freeforall"
{
"value" "6"
"nameID" "#SFUI_GameTypeFreeForAll"
"gameModes"
{
"survival"
{
"value" "0"
"nameID" "#SFUI_GameModeSurvival"
"descID" "#SFUI_GameModeSurvivalDesc"
"maxplayers" "16"

"show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

"exec"
{
"exec" "gamemode_survival.cfg"
"exec" "gamemode_survival_server.cfg"
}

// Map groups for offline modes
"mapgroupsSP"
{
//"mg_dz_blacksite" "0"
"mg_dz_sirocco" "0"
}

// Map groups for online modes
"mapgroupsMP"
{
//"mg_dz_blacksite" "0"
"mg_dz_sirocco" "0"
}
}
}
}
}

"mapgroups"
{
//
// Map cycle groups
// add operation group here is active
// Operation 08

"mg_op_op08"
{
"imagename" "mapgroup-op08"
"nameID" "#SFUI_Mapgroup_op_op08"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Operation"
"tooltipMaps" "de_austria,de_shipped,de_lite,de_thrill,de_blackgold,cs_agency,cs_insertion"
"name" "mg_op_op08"
"show_medal_icon" "8Operation$OperationCoin"
"show_rich_presence" "_op08"
"grouptype" "op_op08"
"icon_image_path" "map_icons/op08/mapgroup_icon_op08"
"maps"
{
"de_austria" ""
"de_shipped" ""
"de_lite" ""
"de_thrill" ""
"de_blackgold" ""
"cs_agency" ""
"cs_insertion" ""
}
}

// Operation 07

"mg_op_op07"
{
"imagename" "mapgroup-op07"
"nameID" "#SFUI_Mapgroup_op_op07"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Operation"
"tooltipMaps" "cs_cruise,de_coast,de_empire,de_mikla,de_royal,de_santorini,de_tulip"
"name" "mg_op_op07"
"show_medal_icon" "7Operation$OperationCoin"
"show_rich_presence" "_op07"
"grouptype" "op_op07"
"icon_image_path" "map_icons/mapgroup_icon_op07"
"maps"
{
"cs_cruise" ""
"de_coast" ""
"de_empire" ""
"de_mikla" ""
"de_royal" ""
"de_santorini" ""
"de_tulip" ""
}
}

// Operation 06

"mg_op_op06"
{
"imagename" "mapgroup-op06"
"nameID" "#SFUI_Mapgroup_op_op06"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Operation"
"tooltipMaps" "de_rails,de_resort,de_zoo,de_log,de_season,cs_agency"
"name" "mg_op_op06"
"show_medal_icon" "6Operation$OperationCoin"
"show_rich_presence" "_op06"
"grouptype" "op_op06"
"icon_image_path" "map_icons/mapgroup_icon_op06"
"maps"
{
"de_rails" ""
"de_resort" ""
"de_zoo" ""
"de_log" ""
"de_season" ""
"cs_agency" ""
}
}

// Operation Vanguard
"mg_op_op05"
{
"imagename" "mapgroup-vanguard"
"nameID" "#SFUI_Mapgroup_op_op05"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active"
"tooltipMaps" "de_train,cs_workout,cs_backalley,de_marquis,de_facade,de_season,de_bazaar"
"name" "mg_op_op05"
"show_medal_icon" "5Operation$Community Season Five Summer 2014"
"show_rich_presence" "_vanguard"
"grouptype" "op_op05"
"icon_image_path" "map_icons/mapgroup_icon_op05"
"maps"
{
"de_train" ""
"cs_workout" ""
"cs_backalley" ""
"de_marquis" ""
"de_facade" ""
"de_season" ""
"de_bazaar" ""
}
}

// operation breakout
"mg_op_breakout"
{
"imagename" "mapgroup-breakout"
"nameID" "#SFUI_mapgroup_op_breakout"
"tooltipMaps" "de_castle,de_overgrown,de_blackgold,de_mist,cs_rush,cs_insertion"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Operation"
"name" "mg_op_breakout"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_rich_presence" "_breakout"
"grouptype" "op_breakout"
"icon_image_path" "map_icons/mapgroup_icon_op_breakout"
"maps"
{
"de_castle" ""
"de_overgrown" ""
"de_blackgold" ""
"de_mist" ""
"cs_rush" ""
"cs_insertion" ""
}
}

"mg_active"
{
"imagename" "mapgroup-active"
"nameID" "#SFUI_Mapgroup_active"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active"
"tooltipMaps" ""
"name" "mg_active"
"grouptype" "active"
"icon_image_path" "map_icons/mapgroup_icon_active"
"maps"
{
"de_inferno" ""
"de_train" ""
"de_mirage" ""
"de_nuke" ""
"de_dust2" ""
"de_overpass" ""
"de_vertigo" ""
}
}

"mg_casualdelta"
{
"imagename" "mapgroup-casualdelta"
"nameID" "#SFUI_Mapgroup_casualdelta"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_CasualDelta"
"tooltipMaps" "de_mirage,de_inferno,de_overpass,de_nuke,de_train,de_cache"
"name" "mg_casualdelta"
"grouptype" "reserves"
"icon_image_path" "map_icons/mapgroup_icon_reserves"
"maps"
{
"de_mirage" ""
"de_inferno" ""
"de_overpass" ""
"de_nuke" ""
"de_train" ""
"de_cache" ""
}
}

"mg_casualsigma"
{
"imagename" "mapgroup-casualsigma"
"nameID" "#SFUI_Mapgroup_casualsigma"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_CasualSigma"
"tooltipMaps" "de_ruby,de_zoo,de_breach,de_seaside,de_vertigo,de_cbble,de_canals"
"name" "mg_casualsigma"
"grouptype" "reserves"
"icon_image_path" "map_icons/mapgroup_icon_reserves"
"maps"
{
"de_breach" ""
"de_seaside" ""
"de_ruby" ""
"de_zoo" ""
"de_vertigo" ""
"de_cbble" ""
"de_canals" ""
}
}

"mg_reserves"
{
"imagename" "mapgroup-reserves"
"nameID" "#SFUI_Mapgroup_reserves"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Reserves"
"tooltipMaps" ""
"name" "mg_reserves"
"grouptype" "reserves"
"icon_image_path" "map_icons/mapgroup_icon_reserves"
"maps"
{
"de_canals" ""
"de_aztec" ""
"de_dust" ""
"de_cache" ""
}
}

"mg_hostage"
{
"imagename" "mapgroup-hostage"
"nameID" "#SFUI_Mapgroup_hostage"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Hostage"
"tooltipMaps" "cs_agency,cs_militia,cs_office,cs_italy,cs_assault"
"name" "mg_hostage"
"grouptype" "hostage"
"icon_image_path" "map_icons/mapgroup_icon_hostage"
"maps"
{
"cs_agency" ""
"cs_militia" ""
"cs_office" ""
"cs_italy" ""
"cs_assault" ""
}
}

"mg_deathmatch"
{
"imagename" "mapgroup-bomb"
"nameID" "#SFUI_Mapgroup_allclassic"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_DeathMatch"
"name" "mg_deathmatch"
"icon_image_path" "map_icons/mapgroup_icon_deathmatch"
"maps"
{
"de_dust2" ""
"de_inferno" ""
"de_mirage" ""
"de_cbble" ""
"de_overpass" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
"de_vertigo" ""
"cs_militia" ""
"cs_assault" ""
"cs_office" ""
"cs_italy" ""
"de_lake" ""
"de_stmarc" ""
"de_sugarcane" ""
"de_bank" ""
"de_safehouse" ""
"de_shortdust" ""
"ar_shoots" ""
"ar_baggage" ""
"ar_monastery" ""
}
}

"mg_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#SFUI_Mapgroup_armsrace"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Armsrace"
"tooltipMaps" "de_lake,de_stmarc,de_bank,de_safehouse,ar_shoots,ar_baggage,ar_monastery"
"name" "mg_armsrace"
"icon_image_path" "map_icons/mapgroup_icon_armsrace"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_safehouse" ""
"ar_shoots" ""
"ar_baggage" ""
"ar_monastery" ""
}
}

"mg_demolition"
{
"imagename" "mapgroup-demolition"
"nameID" "#SFUI_Mapgroup_demolition"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_demo"
"tooltipMaps" "de_lake,de_stmarc,de_sugarcane,de_bank,de_safehouse,de_shortdust"
"name" "mg_demolition"
"icon_image_path" "map_icons/mapgroup_icon_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_sugarcane" ""
"de_bank" ""
"de_safehouse" ""
"de_shortdust" ""
}
}

"mg_lowgravity"
{
"imagename" "mapgroup-demolition"
"nameID" "#SFUI_Mapgroup_lowgravity"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_lowgravity"
"tooltipMaps" "de_lake,de_safehouse,ar_shoots"
"name" "mg_lowgravity"
"icon_image_path" "map_icons/mapgroup_icon_demolition"
"maps"
{
"de_lake" ""
"de_safehouse" ""
"ar_shoots" ""
"ar_dizzy" ""
}
}

"mg_skirmish_stabstabzap"
{
"imagename" "mapgroup-stabstabzap"
"nameID" "#Skirmish_CC_SSZ_name"
"tooltipID" "#Skirmish_CC_SSZ_details"
"tooltipMaps" ""
"name" "mg_skirmish_stabstabzap"
"icon_image_path" "map_icons/mapgroup_icon_skirmish"
"maps"
{
"de_safehouse" "stabstabzap"
"de_lake" "stabstabzap"
"gd_rialto" "stabstabzap"
"de_austria" "stabstabzap"
}
}

"mg_skirmish_flyingscoutsman"
{
"imagename" "mapgroup-flyingscoutsman"
"nameID" "#Skirmish_CC_FS_name"
"tooltipID" "#Skirmish_CC_FS_details"
"tooltipMaps" ""
"name" "mg_skirmish_flyingscoutsman"
"icon_image_path" "map_icons/mapgroup_icon_skirmish"
"maps"
{
"ar_shoots" "flyingscoutsman"
"ar_dizzy" "flyingscoutsman"
"de_lake" "flyingscoutsman"
"de_safehouse" "flyingscoutsman"
}
}

"mg_skirmish_triggerdiscipline"
{
"imagename" "mapgroup-triggerdiscipline"
"nameID" "#Skirmish_CC_TD_name"
"tooltipID" "#Skirmish_CC_TD_details"
"tooltipMaps" ""
"name" "mg_skirmish_triggerdiscipline"
"icon_image_path" "map_icons/mapgroup_icon_skirmish"
"maps"
{
"de_austria" "triggerdiscipline"
"de_inferno" "triggerdiscipline"
"de_thrill" "triggerdiscipline"
"de_mirage" "triggerdiscipline"
"de_dust2" "triggerdiscipline"
"de_lite" "triggerdiscipline"
}
}

"mg_skirmish_headshots"
{
"imagename" "mapgroup-headshots"
"nameID" "#Skirmish_DM_HS_name"
"tooltipID" "#Skirmish_DM_HS_details"
"tooltipMaps" ""
"name" "mg_skirmish_headshots"
"icon_image_path" "map_icons/mapgroup_icon_skirmish"
"maps"
{
"cs_agency" "headshots"
"de_inferno" "headshots"
"de_blackgold" "headshots"
"de_cache" "headshots"
"de_cbble" "headshots"
"de_nuke" "headshots"
}
}

"mg_skirmish_huntergatherers"
{
"imagename" "mapgroup-huntergatherers"
"nameID" "#Skirmish_TDM_HG_name"
"tooltipID" "#Skirmish_TDM_HG_details"
"tooltipMaps" ""
"name" "mg_skirmish_huntergatherers"
"icon_image_path" "map_icons/mapgroup_icon_skirmish"
"maps"
{
"de_nuke" "huntergatherers"
"de_dust2" "huntergatherers"
"cs_insertion" "huntergatherers"
"de_thrill" "huntergatherers"
"de_canals" "huntergatherers"
"de_cbble" "huntergatherers"
"de_train" "huntergatherers"
}
}

"mg_skirmish_heavyassaultsuit"
{
"imagename" "mapgroup-heavyassaultsuit"
"nameID" "#Skirmish_CC_HAS_name"
"tooltipID" "#Skirmish_CC_HAS_details"
"tooltipMaps" ""
"name" "mg_skirmish_heavyassaultsuit"
"icon_image_path" "map_icons/mapgroup_icon_skirmish"
"maps"
{
"de_dust2" "heavyassaultsuit"
"de_mirage" "heavyassaultsuit"
"de_overpass" "heavyassaultsuit"
"de_shipped" "heavyassaultsuit"
"de_austria" "heavyassaultsuit"
}
}

"mg_skirmish_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#Skirmish_AR_name"
"tooltipID" "#Skirmish_AR_details"
"tooltipMaps" ""
"name" "mg_skirmish_armsrace"
"icon_image_path" "map_icons/mapgroup_icon_skirmish"
"maps"
{
"de_lake" "armsrace"
"de_stmarc" "armsrace"
"de_safehouse" "armsrace"
"ar_shoots" "armsrace"
"ar_baggage" "armsrace"
"ar_monastery" "armsrace"
}
}

"mg_skirmish_demolition"
{
"imagename" "mapgroup-demolition"
"nameID" "#Skirmish_DEM_name"
"tooltipID" "#Skirmish_DEM_details"
"tooltipMaps" ""
"name" "mg_skirmish_demolition"
"icon_image_path" "map_icons/mapgroup_icon_skirmish"
"maps"
{
"de_lake" "demolition"
"de_stmarc" "demolition"
"de_sugarcane" "demolition"
"de_bank" "demolition"
"de_safehouse" "demolition"
"de_shortdust" "demolition"
}
}

//
// Single map groups
//

"mg_de_dust"
{
"imagename" "map-dust-overall"
"nameID" "#SFUI_Map_de_dust"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_de_dust"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_dust"
"maps"
{
"de_dust" ""
}
}

"mg_dust247"
{
"imagename" "map-dust2-overall"
"nameID" "#SFUI_Map_de_dust2"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Dust247"
"name" "mg_dust247"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_dust2"
"maps"
{
"de_dust2" ""
}
}

"mg_de_dust2"
{
"maps"
{
"de_dust2" ""
"de_mirage" ""
"de_austria" ""
"de_overpass" ""
"de_nuke" ""
"de_inferno" ""
"cs_italy" ""
"cs_office" ""
}
}

"mg_de_aztec"
{
"imagename" "map-aztec-overall"
"nameID" "#SFUI_Map_de_aztec"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_de_aztec"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_aztec"
"maps"
{
"de_aztec" ""
}
}

"mg_de_inferno"
{
"imagename" "map-inferno-overall"
"nameID" "#SFUI_Map_de_inferno"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
"name" "mg_de_inferno"
"icontag" "bomb"
"grouptype" "active"
"icon_image_path" "map_icons/map_icon_de_inferno"
"maps"
{
"de_inferno" ""
}
}

"mg_de_mirage"
{
"imagename" "map-mirage-overall"
"nameID" "#SFUI_Map_de_mirage"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
"name" "mg_de_mirage"
"icontag" "bomb"
"grouptype" "active"
"icon_image_path" "map_icons/map_icon_de_mirage"
"maps"
{
"de_mirage" ""
}
}

"mg_de_vertigo"
{
"imagename" "map-vertigo-overall"
"nameID" "#SFUI_Map_de_vertigo"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
"name" "mg_de_vertigo"
"icontag" "bomb"
"grouptype" "active"
"icon_image_path" "map_icons/map_icon_de_vertigo"
"maps"
{
"de_vertigo" ""
}
}

"mg_cs_italy"
{
"imagename" "map-italy-overall"
"nameID" "#SFUI_Map_cs_italy"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Hostage"
"name" "mg_cs_italy"
"icontag" "hostage"
"grouptype" "hostage"
"icon_image_path" "map_icons/map_icon_cs_italy"
"maps"
{
"cs_italy" ""
}
}

"mg_cs_office"
{
"imagename" "map-office-overall"
"nameID" "#SFUI_Map_cs_office"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Hostage"
"name" "mg_cs_office"
"icontag" "hostage"
"grouptype" "hostage"
"icon_image_path" "map_icons/map_icon_cs_office"
"maps"
{
"cs_office" ""
}
}

"mg_cs_militia"
{
"imagename" "map-militia-overall"
"nameID" "#SFUI_Map_cs_militia"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Hostage"
"name" "mg_cs_militia"
"icontag" "hostage"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_cs_militia"
"maps"
{
"cs_militia" ""
}
}

"mg_cs_assault"
{
"imagename" "map-assault-overall"
"nameID" "#SFUI_Map_cs_assault"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Hostage"
"name" "mg_cs_assault"
"icontag" "hostage"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_cs_assault"
"maps"
{
"cs_assault" ""
}
}

"mg_de_overpass"
{
"imagename" "map-overpass-overall"
"nameID" "#SFUI_Map_de_overpass"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
"name" "mg_de_overpass"
"icontag" "bomb"
"grouptype" "active"
"icon_image_path" "map_icons/map_icon_de_overpass"
"maps"
{
"de_overpass" ""
}
}

"mg_de_cbble"
{
"imagename" "map-cbble-overall"
"nameID" "#SFUI_Map_de_cbble"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_de_cbble"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_cbble"
"maps"
{
"de_cbble" ""
}
}

"mg_de_train"
{
"imagename" "map-train-overall"
"nameID" "#SFUI_Map_de_train"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
"name" "mg_de_train"
"icontag" "bomb"
"grouptype" "active"
"icon_image_path" "map_icons/map_icon_de_train"
"maps"
{
"de_train" ""
}
}

"mg_de_nuke"
{
"imagename" "map-nuke-overall"
"nameID" "#SFUI_Map_de_nuke"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
"name" "mg_de_nuke"
"icontag" "bomb"
"grouptype" "active"
"icon_image_path" "map_icons/map_icon_de_nuke"
"maps"
{
"de_nuke" ""
}
}

"mg_gd_rialto"
{
"imagename" "map-rialto-overall"
"nameID" "#SFUI_Map_gd_rialto"
"name" "mg_gd_rialto"
"icontag" "bomb"
"icon_image_path" "map_icons/map_icon_gd_rialto"
"maps"
{
"gd_rialto" ""
}
}

"mg_gd_bank"
{
"imagename" "map-bank-overall"
"nameID" "#SFUI_Map_gd_bank"
"name" "mg_gd_bank"
"icontag" "bomb"
"icon_image_path" "map_icons/map_icon_gd_bank"
"maps"
{
"gd_bank" ""
}
}

"mg_gd_cbble"
{
"imagename" "map-cbble-overall"
"nameID" "#SFUI_Map_gd_cbble"
"name" "mg_gd_cbble"
"icontag" "bomb"
"icon_image_path" "map_icons/map_icon_gd_cbble"
"maps"
{
"gd_cbble" ""
}
}

"mg_gd_lake"
{
"imagename" "map-boathouse-overall"
"nameID" "#SFUI_Map_gd_lake"
"name" "mg_gd_lake"
"icon_image_path" "map_icons/map_icon_gd_lake"
"maps"
{
"gd_lake" ""
}
}

"mg_gd_sugarcane"
{
"imagename" "map-mill-overall"
"nameID" "#SFUI_Map_gd_sugarcane"
"name" "mg_gd_sugarcane"
"icon_image_path" "map_icons/map_icon_gd_sugarcane"
"maps"
{
"gd_sugarcane" ""
}
}

"mg_gd_crashsite"
{
"imagename" "map-crashsite-overall"
"nameID" "#SFUI_Map_gd_crashsite"
"name" "mg_gd_crashsite"
"icon_image_path" "map_icons/map_icon_gd_crashsite"
"maps"
{
"gd_crashsite" ""
}
}


"mg_coop_cementplant"
{
"imagename" "map-cementplant-overall"
"nameID" "#SFUI_Map_coop_cementplant"
"name" "mg_coop_cementplant"
"icon_image_path" "map_icons/map_icon_coop_cementplant"
"maps"
{
"coop_cementplant" ""
}
}

"mg_dz_sirocco"
{
"imagename" "map-blacksite-overall"
"nameID" "#SFUI_Map_dz_sirocco"
"name" "mg_dz_sirocco"
"icon_image_path" "map_icons/map_icon_dz_sirocco"
"maps"
{
"dz_sirocco" ""
}
}

"mg_dz_blacksite"
{
"imagename" "map-blacksite-overall"
"nameID" "#SFUI_Map_dz_blacksite"
"name" "mg_dz_blacksite"
"icon_image_path" "map_icons/map_icon_dz_blacksite"
"maps"
{
"dz_blacksite" ""
}
}

// Community maps

"mg_de_breach"
{
"imagename" "map-breach-overall"
"nameID" "#SFUI_Map_de_breach"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"descriptionID" "#SFUI_Map_Tooltip_Desc_breach"
"authorID" "Yanzl and Puddy"
"name" "mg_de_breach"
"icontag" "bomb"
"showtagui" "new"
"competitivemod" "unranked"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_breach"
"maps"
{
"de_breach" ""
}
}

"mg_de_seaside"
{
"imagename" "map-seaside-overall"
"nameID" "#SFUI_Map_de_seaside"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"descriptionID" "#SFUI_Map_Tooltip_Desc_seaside"
"authorID" "Tanuki"
"name" "mg_de_seaside"
"icontag" "bomb"
"showtagui" "new"
"competitivemod" "unranked"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_seaside"
"maps"
{
"de_seaside" ""
}
}

"mg_de_ruby"
{
"imagename" "map-ruby-overall"
"nameID" "#SFUI_Map_de_ruby"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"descriptionID" "#SFUI_Map_Tooltip_Desc_ruby"
"authorID" "catfood"
"name" "mg_de_ruby"
"icontag" "bomb"
"showtagui" "new"
"competitivemod" "unranked"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_ruby"
"maps"
{
"de_ruby" ""
}
}

"mg_de_biome"
{
"imagename" "map-biome-overall"
"nameID" "#SFUI_Map_de_biome"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"descriptionID" "#SFUI_Map_Tooltip_Desc_biome"
"authorID" "JD40"
"name" "mg_de_biome"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_biome"
"maps"
{
"de_biome" ""
}
}

"mg_de_subzero"
{
"imagename" "map-subzero-overall"
"nameID" "#SFUI_Map_de_subzero"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"descriptionID" "#SFUI_Map_Tooltip_Desc_subzero"
"authorID" "FMPONE, Tanuki, Connor"
"name" "mg_de_subzero"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_subzero"
"maps"
{
"de_subzero" ""
}
}

// JANUARY 2019

"mg_de_abbey"
{
"imagename" "map-abbey-overall"
"nameID" "#SFUI_Map_de_abbey"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"descriptionID" "#SFUI_Map_Tooltip_Desc_abbey"
"authorID" "Lizard and thewhaleman"
"name" "mg_de_abbey"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_abbey"
"maps"
{
"de_abbey" ""
}
}

//Operation 08
"mg_cs_agency"
{
"imagename" "map-agency-overall"
"nameID" "#SFUI_Map_cs_agency"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Hostage"
"descriptionID" "#SFUI_Map_Tooltip_Desc_agency"
"authorID" "Puddy and Rick"
"name" "mg_cs_agency"
"icontag" "hostage"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_cs_agency"
"maps"
{
"cs_agency" ""
}
}

"mg_cs_insertion"
{
"imagename" "map-insertion-overall"
"nameID" "#SFUI_Map_cs_insertion"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Hostage"
"descriptionID" "#SFUI_Map_Tooltip_Desc_insertion"
"authorID" "Oskmos"
"name" "mg_cs_insertion"
"icontag" "hostage"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_cs_insertion"
"maps"
{
"cs_insertion" ""
}
}

"mg_de_blackgold"
{
"imagename" "map-blackgold-overall"
"nameID" "#SFUI_Map_de_blackgold"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_blackgold"
"authorID" "The Horse Strangler, Az, HoliestCow"
"name" "mg_de_blackgold"
"icontag" "bomb"
"show_medal_icon" "8Operation$OperationCoin"
"show_season_icon" "season_7"
"show_rich_presence" "_op08"
"grouptype" "op_op08"
"icon_image_path" "map_icons/map_icon_de_blackgold"
"maps"
{
"de_blackgold" ""
}
}

"mg_de_austria"
{
"imagename" "map-austria-overall"
"nameID" "#SFUI_Map_de_austria"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"descriptionID" "#SFUI_Map_Tooltip_Desc_austria"
"authorID" "Radix"
"name" "mg_de_austria"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_austria"
"maps"
{
"de_austria" ""
}
}

"mg_de_lite"
{
"imagename" "map-lite-overall"
"nameID" "#SFUI_Map_de_lite"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_lite"
"authorID" "ted"
"name" "mg_de_lite"
"icontag" "bomb"
"show_medal_icon" "8Operation$OperationCoin"
"show_season_icon" "season_7"
"show_rich_presence" "_op08"
"grouptype" "op_op08"
"icon_image_path" "map_icons/map_icon_de_lite"
"maps"
{
"de_lite" ""
}
}

"mg_de_shipped"
{
"imagename" "map-shipped-overall"
"nameID" "#SFUI_Map_de_shipped"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"descriptionID" "#SFUI_Map_Tooltip_Desc_shipped"
"authorID" "catfood"
"name" "mg_de_shipped"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_shipped"
"maps"
{
"de_shipped" ""
}
}

"mg_de_thrill"
{
"imagename" "map-thrill-overall"
"nameID" "#SFUI_Map_de_thrill"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_thrill"
"authorID" "Yanzl, BubkeZ, Squad"
"name" "mg_de_thrill"
"icontag" "bomb"
"show_medal_icon" "8Operation$OperationCoin"
"show_season_icon" "season_7"
"show_rich_presence" "_op08"
"grouptype" "op_op08"
"icon_image_path" "map_icons/map_icon_de_thrill"
"maps"
{
"de_thrill" ""
}
}

"mg_de_canals"
{
"imagename" "map-canals-overall"
"nameID" "#SFUI_Map_de_canals"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"descriptionID" "#SFUI_Map_Tooltip_Desc_canals"
"name" "mg_de_canals"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_canals"
"maps"
{
"de_canals" ""
}
}

//Operation 07
"mg_cs_cruise"
{
"imagename" "map-cruise-overall"
"nameID" "#SFUI_Map_cs_cruise"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_cruise"
"authorID" "Skybex and Yanzl"
"name" "mg_cs_cruise"
"icontag" "hostage"
"show_medal_icon" "7Operation$OperationCoin"
"show_season_icon" "season_6"
"show_rich_presence" "_op07"
"grouptype" "op_op07"
"icon_image_path" "map_icons/map_icon_cs_cruise"
"maps"
{
"cs_cruise" ""
}
}

"mg_de_coast"
{
"imagename" "map-coast-overall"
"nameID" "#SFUI_Map_de_coast"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_coast"
"authorID" "OrnateBaboon"
"name" "mg_de_coast"
"icontag" "bomb"
"show_medal_icon" "7Operation$OperationCoin"
"show_season_icon" "season_6"
"show_rich_presence" "_op07"
"grouptype" "op_op07"
"icon_image_path" "map_icons/map_icon_de_coast"
"maps"
{
"de_coast" ""
}
}

"mg_de_empire"
{
"imagename" "map-empire-overall"
"nameID" "#SFUI_Map_de_empire"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_empire"
"authorID" "Andre Valera, Hordeau, waLtz and Lt.Dan"
"name" "mg_de_empire"
"icontag" "bomb"
"show_medal_icon" "7Operation$OperationCoin"
"show_season_icon" "season_6"
"show_rich_presence" "_op07"
"grouptype" "op_op07"
"icon_image_path" "map_icons/map_icon_de_empire"
"maps"
{
"de_empire" ""
}
}

"mg_de_mikla"
{
"imagename" "map-mikla-overall"
"nameID" "#SFUI_Map_de_mikla"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_mikla"
"authorID" "dr_pretzel and Rick"
"name" "mg_de_mikla"
"icontag" "bomb"
"show_medal_icon" "7Operation$OperationCoin"
"show_season_icon" "season_6"
"show_rich_presence" "_op07"
"grouptype" "op_op07"
"icon_image_path" "map_icons/map_icon_de_mikla"
"maps"
{
"de_mikla" ""
}
}

"mg_de_royal"
{
"imagename" "map-royal-overall"
"nameID" "#SFUI_Map_de_royal"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_royal"
"authorID" "jakuza"
"name" "mg_de_royal"
"icontag" "bomb"
"show_medal_icon" "7Operation$OperationCoin"
"show_season_icon" "season_6"
"show_rich_presence" "_op07"
"grouptype" "op_op07"
"icon_image_path" "map_icons/map_icon_de_royal"
"maps"
{
"de_royal" ""
}
}

"mg_de_santorini"
{
"imagename" "map-santorini-overall"
"nameID" "#SFUI_Map_de_santorini"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_santorini"
"authorID" "FMPONE, Hordeau, Dreamsane and Rf"
"name" "mg_de_santorini"
"icontag" "bomb"
"show_medal_icon" "7Operation$OperationCoin"
"show_season_icon" "season_6"
"show_rich_presence" "_op07"
"grouptype" "op_op07"
"icon_image_path" "map_icons/map_icon_de_santorini"
"maps"
{
"de_santorini" ""
}
}

"mg_de_tulip"
{
"imagename" "map-tulip-overall"
"nameID" "#SFUI_Map_de_tulip"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_tulip"
"authorID" "catfood"
"name" "mg_de_tulip"
"icontag" "bomb"
"show_medal_icon" "7Operation$OperationCoin"
"show_season_icon" "season_6"
"show_rich_presence" "_op07"
"grouptype" "op_op07"
"icon_image_path" "map_icons/map_icon_de_tulip"
"maps"
{
"de_tulip" ""
}
}

//Operation 06
"mg_de_rails"
{
"imagename" "map-rails-overall"
"nameID" "#SFUI_Map_de_rails"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_rails"
"authorID" "Deh0lise"
"name" "mg_de_rails"
"icontag" "bomb"
"show_medal_icon" "6Operation$OperationCoin"
"show_season_icon" "season_5"
"show_rich_presence" "_op06"
"grouptype" "op_op06"
"icon_image_path" "map_icons/map_icon_de_rails"
"maps"
{
"de_rails" ""
}
}

"mg_de_resort"
{
"imagename" "map-resort-overall"
"nameID" "#SFUI_Map_de_resort"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_resort"
"authorID" "'RZL and Yanzl"
"name" "mg_de_resort"
"icontag" "bomb"
"show_medal_icon" "6Operation$OperationCoin"
"show_season_icon" "season_5"
"show_rich_presence" "_op06"
"grouptype" "op_op06"
"icon_image_path" "map_icons/map_icon_de_resort"
"maps"
{
"de_resort" ""
}
}

"mg_de_zoo"
{
"imagename" "map-zoo-overall"
"nameID" "#SFUI_Map_de_zoo"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"descriptionID" "#SFUI_Map_Tooltip_Desc_zoo"
"authorID" "Squad and Yanzl"
"name" "mg_de_zoo"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_zoo"
"maps"
{
"de_zoo" ""
}
}

"mg_de_log"
{
"imagename" "map-log-overall"
"nameID" "#SFUI_Map_de_log"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_log"
"authorID" "catfood"
"name" "mg_de_log"
"icontag" "bomb"
"show_medal_icon" "6Operation$OperationCoin"
"show_season_icon" "season_5"
"show_rich_presence" "_op06"
"grouptype" "op_op06"
"icon_image_path" "map_icons/map_icon_de_log"
"maps"
{
"de_log" ""
}
}

"mg_de_season"
{
"imagename" "map-season-overall"
"nameID" "#SFUI_Map_de_season"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_season"
"authorID" "ted and FMPONE"
"name" "mg_de_season"
"icontag" "bomb"
"show_medal_icon" "6Operation$OperationCoin"
"show_season_icon" "season_5"
"show_rich_presence" "_op06"
"grouptype" "op_op06"
"icon_image_path" "map_icons/map_icon_de_season"
"maps"
{
"de_season" ""
}
}

//Operation Vanguard

"mg_cs_workout"
{
"imagename" "map-workout-overall"
"nameID" "#SFUI_Map_cs_workout"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Hostage"
"descriptionID" "#SFUI_Map_Tooltip_Desc_workout"
"authorID" "Skybex"
"name" "mg_cs_workout"
"icontag" "hostage"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_cs_workout"
"maps"
{
"cs_workout" ""
}
}

"mg_cs_backalley"
{
"imagename" "map-backalley-overall"
"nameID" "#SFUI_Map_cs_backalley"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_backalley"
"authorID" "H.Grunt"
"name" "mg_cs_backalley"
"icontag" "hostage"
"show_medal_icon" "5Operation$Community Season Five Summer 2014"
"show_season_icon" "season_4"
"show_rich_presence" "_vanguard"
"grouptype" "op_op05"
"icon_image_path" "map_icons/map_icon_cs_backalley"
"maps"
{
"cs_backalley" ""
}
}

"mg_de_marquis"
{
"imagename" "map-marquis-overall"
"nameID" "#SFUI_Map_de_marquis"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_marquis"
"authorID" "Kane and DamDam"
"name" "mg_de_marquis"
"icontag" "bomb"
"show_medal_icon" "5Operation$Community Season Five Summer 2014"
"show_season_icon" "season_4"
"show_rich_presence" "_vanguard"
"grouptype" "op_op05"
"icon_image_path" "map_icons/map_icon_de_marquis"
"maps"
{
"de_marquis" ""
}
}

"mg_de_facade"
{
"imagename" "map-facade-overall"
"nameID" "#SFUI_Map_de_facade"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_facade"
"authorID" "TopHATTwaffle and maxgiddens"
"name" "mg_de_facade"
"icontag" "bomb"
"show_medal_icon" "5Operation$Community Season Five Summer 2014"
"show_season_icon" "season_4"
"show_rich_presence" "_vanguard"
"grouptype" "op_op05"
"icon_image_path" "map_icons/map_icon_de_facade"
"maps"
{
"de_facade" ""
}
}

"mg_de_bazaar"
{
"imagename" "map-bazaar-overall"
"nameID" "#SFUI_Map_de_bazaar"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_bazaar"
"authorID" "Skybex"
"name" "mg_de_bazaar"
"icontag" "bomb"
"show_medal_icon" "5Operation$Community Season Five Summer 2014"
"show_season_icon" "season_4"
"show_rich_presence" "_vanguard"
"grouptype" "op_op05"
"icon_image_path" "map_icons/map_icon_de_bazaar"
"maps"
{
"de_bazaar" ""
}
}

//Operation Breakout
"mg_de_castle"
{
"imagename" "map-castle-overall"
"nameID" "#SFUI_Map_de_castle"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_castle"
"authorID" "Yanzl"
"name" "mg_de_castle"
"icontag" "bomb"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_season_icon" "season_3"
"grouptype" "op_breakout"
"icon_image_path" "map_icons/map_icon_"
"maps"
{
"de_castle" ""
}
}

"mg_de_overgrown"
{
"imagename" "map-overgrown-overall"
"nameID" "#SFUI_Map_de_overgrown"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_overgrown"
"authorID" "Psy"
"name" "mg_de_overgrown"
"icontag" "bomb"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_season_icon" "season_3"
"grouptype" "op_breakout"
"icon_image_path" "map_icons/map_icon_de_overgrown"
"maps"
{
"de_overgrown" ""
}
}


"mg_cs_rush"
{
"imagename" "map-rush-overall"
"nameID" "#SFUI_Map_cs_rush"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_rush"
"authorID" "Invalid nick"
"name" "mg_cs_rush"
"icontag" "hostage"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_season_icon" "season_3"
"grouptype" "op_breakout"
"icon_image_path" "map_icons/map_icon_cs_rush"
"maps"
{
"cs_rush" ""
}
}

"mg_de_mist"
{
"imagename" "map-mist-overall"
"nameID" "#SFUI_Map_de_mist"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"descriptionID" "#SFUI_Map_Tooltip_Desc_mist"
"authorID" "Invalid nick"
"name" "mg_de_mist"
"icontag" "bomb"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_season_icon" "season_3"
"grouptype" "op_breakout"
"icon_image_path" "map_icons/map_icon_de_mist"
"maps"
{
"de_mist" ""
}
}


//Operation Pheonix maps
"mg_de_cache"
{
"imagename" "map-cache-overall"
"nameID" "#SFUI_Map_de_cache"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_de_cache"
"icontag" "bomb"
"grouptype" "reserves"
"icon_image_path" "map_icons/map_icon_de_cache"
"maps"
{
"de_cache" ""
}
}

"mg_de_ali"
{
"imagename" "map-ali-overall"
"nameID" "#SFUI_Map_de_ali"
"name" "mg_de_ali"
"icontag" "bomb"
"show_season_icon" "season_2"
"icon_image_path" "map_icons/map_icon_de_ali"

"maps"
{
"de_ali" ""
}
}

// "mg_de_seaside"
// {
// "imagename" "map-seaside-overall"
// "nameID" "#SFUI_Map_de_seaside"
// "name" "mg_de_seaside"
// "icontag" "bomb"
// "show_season_icon" "season_2"
// "icon_image_path" "map_icons/map_icon_de_seaside"
// "maps"
// {
// "de_seaside" ""
// }
// }

"mg_cs_thunder"
{
"imagename" "map-thunder-overall"
"nameID" "#SFUI_Map_cs_thunder"
"name" "mg_cs_thunder"
"icontag" "hostage"
"show_season_icon" "season_2"
"icon_image_path" "map_icons/map_icon_cs_thunder"
"maps"
{
"cs_thunder" ""
}
}

"mg_de_favela"
{
"imagename" "map-favela-overall"
"nameID" "#SFUI_Map_de_favela"
"name" "mg_de_favela"
"icontag" "bomb"
"show_season_icon" "season_2"
"icon_image_path" "map_icons/map_icon_de_favela"
"maps"
{
"de_favela" ""
}
}

"mg_cs_downtown"
{
"imagename" "map-downtown-overall"
"nameID" "#SFUI_Map_cs_downtown"
"name" "mg_cs_downtown"
"icontag" "hostage"
"show_season_icon" "season_2"
"icon_image_path" "map_icons/map_icon_cs_downtown"
"maps"
{
"cs_downtown" ""
}
}

"mg_cs_motel"
{
"imagename" "map-motel-overall"
"nameID" "#SFUI_Map_cs_motel"
"name" "mg_cs_motel"
"icontag" "hostage"
"show_season_icon" "season_2"
"icon_image_path" "map_icons/map_icon_cs_motel"
"maps"
{
"cs_motel" ""
}
}
//old operation maps so that old saved matches can use this info
"mg_de_gwalior"
{
"imagename" "map-gwalior-overall"
"nameID" "#SFUI_Map_de_gwalior"
"name" "mg_de_gwalior"
"icontag" "bomb"
"show_season_icon" "season_1"
"icon_image_path" "map_icons/map_icon_de_gwalior"
"maps"
{
"de_gwalior" ""
}
}

"mg_de_chinatown"
{
"imagename" "map-chinatown-overall"
"nameID" "#SFUI_Map_de_chinatown"
"name" "mg_de_chinatown"
"icontag" "bomb"
"show_season_icon" "season_1"
"icon_image_path" "map_icons/map_icon_de_chinatown"
"maps"
{
"de_chinatown" ""
}
}

"mg_cs_siege"
{
"imagename" "map-siege-overall"
"nameID" "#SFUI_Map_cs_siege"
"name" "mg_cs_siege"
"icontag" "hostage"
"show_season_icon" "season_1"
"icon_image_path" "map_icons/map_icon_cs_siege"
"maps"
{
"cs_siege" ""
}
}

"mg_cs_museum"
{
"imagename" "map-museum-overall"
"nameID" "#SFUI_Map_cs_museum"
"name" "mg_cs_museum"
"icontag" "hostage"
"show_season_icon" "season_1"
"icon_image_path" "map_icons/map_icon_cs_museum"
"maps"
{
"cs_museum" ""
}
}

"mg_de_library"
{
"imagename" "map-library-overall"
"nameID" "#SFUI_Map_de_library"
"name" "mg_de_library"
"icontag" "bomb"
"show_season_icon" "season_1"
"icon_image_path" "map_icons/map_icon_de_library"
"maps"
{
"de_library" ""
}
}

"mg_de_ruins"
{
"imagename" "map-ruins-overall"
"nameID" "#SFUI_Map_de_ruins"
"name" "mg_de_ruins"
"icontag" "bomb"
"show_season_icon" "season_1"
"icon_image_path" "map_icons/map_icon_de_ruins"
"maps"
{
"de_ruins" ""
}
}

//end old operation Maps

"mg_ar_baggage"
{
"imagename" "map-baggage-overall"
"nameID" "#SFUI_Map_ar_baggage"
"name" "mg_ar_baggage"
"icon_image_path" "map_icons/map_icon_ar_baggage"
"maps"
{
"ar_baggage" ""
}
}

"mg_ar_shoots"
{
"imagename" "map-vietnam-overall"
"nameID" "#SFUI_Map_ar_shoots"
"name" "mg_ar_shoots"
"icon_image_path" "map_icons/map_icon_ar_shoots"
"maps"
{
"ar_shoots" ""
}
}
"mg_ar_dizzy"
{
"imagename" "map-dizzy-overall"
"nameID" "#SFUI_Map_ar_dizzy"
"name" "mg_ar_dizzy"
"icon_image_path" "map_icons/map_icon_ar_dizzy"
"maps"
{
"ar_dizzy" ""
}
}
"mg_ar_monastery"
{
"imagename" "map-monastery-overall"
"nameID" "#SFUI_Map_ar_monastery"
"name" "mg_ar_monastery"
"icon_image_path" "map_icons/map_icon_ar_monastery"
"maps"
{
"ar_monastery" ""
}
}
"mg_ar_lake"
{
"imagename" "map-boathouse-overall"
"nameID" "#SFUI_Map_de_lake"
"name" "mg_ar_lake"
"icon_image_path" "map_icons/map_icon_ar_lake"
"maps"
{
"de_lake" ""
}
}
"mg_ar_stmarc"
{
"imagename" "map-shacks-overall"
"nameID" "#SFUI_Map_de_stmarc"
"name" "mg_ar_stmarc"
"icon_image_path" "map_icons/map_icon_ar_stmarc"
"maps"
{
"de_stmarc" ""
}
}
"mg_ar_safehouse"
{
"imagename" "map-house-overall"
"nameID" "#SFUI_Map_de_safehouse"
"name" "mg_ar_safehouse"
"icon_image_path" "map_icons/map_icon_ar_safehouse"
"maps"
{
"de_safehouse" ""
}
}

"mg_de_bank"
{
"imagename" "map-bank-overall"
"nameID" "#SFUI_Map_de_bank"
"name" "mg_de_bank"
"icontag" "bomb"
"icon_image_path" "map_icons/map_icon_de_bank"
"maps"
{
"de_bank" ""
}
}

"mg_de_lake"
{
"imagename" "map-boathouse-overall"
"nameID" "#SFUI_Map_de_lake"
"name" "mg_de_lake"
"icontag" "bomb"
"icon_image_path" "map_icons/map_icon_de_lake"
"maps"
{
"de_lake" ""
}
}

"mg_de_safehouse"
{
"imagename" "map-house-overall"
"nameID" "#SFUI_Map_de_safehouse"
"name" "mg_de_safehouse"
"icontag" "bomb"
"icon_image_path" "map_icons/map_icon_de_safehouse"
"maps"
{
"de_safehouse" ""
}
}

"mg_de_sugarcane"
{
"imagename" "map-mill-overall"
"nameID" "#SFUI_Map_de_sugarcane"
"name" "mg_de_sugarcane"
"icon_image_path" "map_icons/map_icon_de_sugarcane"
"icontag" "bomb"
"maps"
{
"de_sugarcane" ""
}
}

"mg_de_stmarc"
{
"imagename" "map-shacks-overall"
"nameID" "#SFUI_Map_de_stmarc"
"name" "mg_de_stmarc"
"icontag" "bomb"
"icon_image_path" "map_icons/map_icon_de_stmarc"
"maps"
{
"de_stmarc" ""
}
}

"mg_de_shorttrain"
{
"imagename" "map-train-overall"
"nameID" "#SFUI_Map_de_shorttrain"
"name" "mg_de_shorttrain"
"icontag" "bomb"
"icon_image_path" "map_icons/map_icon_de_shorttrain"
"maps"
{
"de_shorttrain" ""
}
}

"mg_de_shortdust"
{
"imagename" "map-dust-overall"
"nameID" "#SFUI_Map_de_shortdust"
"name" "mg_de_shortdust"
"icontag" "bomb"
"icon_image_path" "map_icons/map_icon_de_shortdust"
"maps"
{
"de_shortdust" ""
}
}

"mg_de_shortnuke"
{
"imagename" "map-nuke-overall"
"nameID" "#SFUI_Map_de_nuke"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
"name" "mg_de_shortnuke"
"icontag" "bomb"
"grouptype" "active"
"icon_image_path" "map_icons/map_icon_de_nuke"
"maps"
{
"de_shortnuke" ""
}
}

"mg_training1"
{
"imagename" "map-alleyway-overall"
"nameID" "#SFUI_Map_training1"
"name" "mg_training1"
"maps"
{
"training1" ""
}
}

"random_ar"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-ar"
"name" "random"
"icon_image_path" "map_icons/mapgroup_icon_random"
"maps"
{
//Empty
}
}

"random_demo"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-demo"
"name" "random"
"icon_image_path" "map_icons/mapgroup_icon_random"
"maps"
{
//Empty
}
}

"random_classic"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-overall"
"name" "random"
"icon_image_path" "map_icons/mapgroup_icon_random"
"maps"
{
//Empty
}
}
}

"maps"
{
//
// Classic Maps
//

"cs_italy"
{
"nameID" "#SFUI_Map_cs_italy"
"name" "cs_italy"
"imagename" "map-italy-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage.mdl" ""
"models/hostage/hostage_variantA.mdl" ""
"models/hostage/hostage_variantB.mdl" ""
"models/hostage/hostage_variantC.mdl" ""
}
}

"cs_office"
{
"nameID" "#SFUI_Map_cs_office"
"name" "cs_office"
"imagename" "map-office-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_anarchist.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage.mdl" ""
"models/hostage/hostage_variantA.mdl" ""
"models/hostage/hostage_variantB.mdl" ""
"models/hostage/hostage_variantC.mdl" ""
}
}

"cs_militia"
{
"nameID" "#SFUI_Map_cs_militia"
"name" "cs_militia"
"imagename" "map-militia-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
//"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage.mdl" ""
"models/hostage/hostage_variantA.mdl" ""
"models/hostage/hostage_variantB.mdl" ""
"models/hostage/hostage_variantC.mdl" ""
}
}

"cs_assault"
{
"nameID" "#SFUI_Map_cs_assault"
"name" "cs_assault"
"imagename" "map-assault-overall"
"default_game_type" "0" // Classic
"default_game_mode" "0" // Casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"de_aztec"
{
"nameID" "#SFUI_Map_de_aztec"
"name" "de_aztec"
"imagename" "map-aztec-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_train"
{
"nameID" "#SFUI_Map_de_train"
"name" "de_train"
"imagename" "map-train-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_dust"
{
"nameID" "#SFUI_Map_de_dust"
"name" "de_dust"
"imagename" "map-dust-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_idf.mdl"
"ct_models"
{
"ctm_idf" ""
"ctm_idf_variantB" ""
"ctm_idf_variantC" ""
"ctm_idf_variantD" ""
"ctm_idf_variantE" ""
}
}

"de_dust2"
{
"nameID" "#SFUI_Map_de_dust2"
"name" "de_dust2"
"imagename" "map-dust2-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_idf.mdl"
"ct_models"
{
"ctm_idf" ""
"ctm_idf_variantB" ""
"ctm_idf_variantC" ""
"ctm_idf_variantD" ""
"ctm_idf_variantE" ""
}
}

"de_inferno"
{
"nameID" "#SFUI_Map_de_inferno"
"name" "de_inferno"
"imagename" "map-inferno-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{

"ctm_sas" ""
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
}
}

"de_mirage"
{
"nameID" "#SFUI_Map_de_mirage"
"name" "de_mirage"
"imagename" "map-mirage-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_leet.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas" ""
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
}
}

"de_nuke"
{
"nameID" "#SFUI_Map_de_nuke"
"name" "de_nuke"
"imagename" "map-nuke-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"de_vertigo"
{
"nameID" "#SFUI_Map_de_vertigo"
"name" "de_vertigo"
"imagename" "map-vertigo-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"de_overpass"
{
"nameID" "#SFUI_Map_de_overpass"
"name" "de_overpass"
"imagename" "map-overpass-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

"de_cbble"
{
"nameID" "#SFUI_Map_de_cbble"
"name" "de_cbble"
"imagename" "map-cbble-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}


"de_canals"
{
"nameID" "#SFUI_Map_de_canals"
"name" "de_canals"
"imagename" "map-canals-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"gd_cbble"
{
"nameID" "#SFUI_Map_gd_cbble"
"name" "gd_cbble"
"imagename" "map-cbble-overall"
"default_game_type" "4" // Guardian
"default_game_mode" "0" //
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"gd_lake"
{
"nameID" "#SFUI_Map_gd_lake"
"name" "gd_lake"
"imagename" "map-boathouse-overall"
"default_game_type" "4" // Guardian
"default_game_mode" "0" //
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"gd_rialto"
{
"nameID" "#SFUI_Map_gd_rialto"
"name" "gd_rialto"
"imagename" "map-rialto-overall"
"default_game_type" "4" // Guardian
"default_game_mode" "0" //
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""

}
}

"gd_bank"
{
"nameID" "#SFUI_Map_gd_bank"
"name" "gd_bank"
"imagename" "map-bank-overall"
"default_game_type" "4" // Guardian
"default_game_mode" "0" //
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""

}
}

"gd_sugarcane"
{
"nameID" "#SFUI_Map_gd_sugarcane"
"name" "gd_sugarcane"
"imagename" "map-mill-overall"
"default_game_type" "4" // Guardian
"default_game_mode" "0" //
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"gd_crashsite"
{
"nameID" "#SFUI_Map_gd_crashsite"
"name" "gd_crashsite"
"imagename" "map-crashsite-overall"
"default_game_type" "4" // Guardian
"default_game_mode" "0" //
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"coop_cementplant"
{
"nameID" "#SFUI_Map_coop_cementplant"
"name" "coop_cementplant"
"imagename" "map-cementplant-overall"
"default_game_type" "4" // Coop
"default_game_mode" "1" // Mission
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"dz_blacksite"
{
"nameID" "#SFUI_Map_dz_blacksite"
"name" "dz_blacksite"
"imagename" "map-blacksite-overall"
"default_game_type" "6" // freeforall
"default_game_mode" "0" // survival
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_jumpsuit_varianta" ""
"tm_jumpsuit_variantb" ""
"tm_jumpsuit_variantc" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"dz_sirocco"
{
"nameID" "#SFUI_Map_dz_sirocco"
"name" "dz_sirocco"
"imagename" "map-dz_sirocco-overall"
"default_game_type" "6" // freeforall
"default_game_mode" "0" // survival
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_jumpsuit_varianta" ""
"tm_jumpsuit_variantb" ""
"tm_jumpsuit_variantc" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

//
//operation maps
//

"de_abbey"
{
"nameID" "#SFUI_Map_de_abbey"
"name" "de_abbey"
"imagename" "map-abbey-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_biome"
{
"nameID" "#SFUI_Map_de_biome"
"name" "de_biome"
"imagename" "map-biome-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_leet.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_subzero"
{
"nameID" "#SFUI_Map_de_subzero"
"name" "de_subzero"
"imagename" "map-subzero-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"de_thrill"
{
"nameID" "#SFUI_Map_de_thrill"
"name" "de_thrill"
"imagename" "map-thrill-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "8Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

"de_shipped"
{
"nameID" "#SFUI_Map_de_shipped"
"name" "de_shipped"
"imagename" "map-shipped-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"de_lite"
{
"nameID" "#SFUI_Map_de_lite"
"name" "de_lite"
"imagename" "map-lite-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "8Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"de_austria"
{
"nameID" "#SFUI_Map_de_austria"
"name" "de_austria"
"imagename" "map-austria-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

//
//old operation maps
//

"cs_cruise"
{
"nameID" "#SFUI_Map_cs_cruise"
"name" "cs_cruise"
"imagename" "map-cruise-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "7Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_coast"
{
"nameID" "#SFUI_Map_de_coast"
"name" "de_coast"
"imagename" "map-coast-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "7Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_empire"
{
"nameID" "#SFUI_Map_de_empire"
"name" "de_empire"
"imagename" "map-empire-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "7Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_mikla"
{
"nameID" "#SFUI_Map_de_mikla"
"name" "de_mikla"
"imagename" "map-mikla-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "7Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

"de_royal"
{
"nameID" "#SFUI_Map_de_royal"
"name" "de_royal"
"imagename" "map-coast-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "7Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"de_santorini"
{
"nameID" "#SFUI_Map_de_santorini"
"name" "de_santorini"
"imagename" "map-santorini-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "7Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_tulip"
{
"nameID" "#SFUI_Map_de_tulip"
"name" "de_tulip"
"imagename" "map-tulip-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "7Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"de_rails"
{
"nameID" "#SFUI_Map_de_rails"
"name" "de_rails"
"imagename" "map-rails-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "6Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"de_zoo"
{
"nameID" "#SFUI_Map_de_zoo"
"name" "de_zoo"
"imagename" "map-zoo-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "6Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"de_log"
{
"nameID" "#SFUI_Map_de_log"
"name" "de_log"
"imagename" "map-log-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "6Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_resort"
{
"nameID" "#SFUI_Map_de_resort"
"name" "de_resort"
"imagename" "map-resort-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "6Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_season"
{
"nameID" "#SFUI_Map_de_season"
"name" "de_season"
"imagename" "map-season-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "6Operation$OperationCoin"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"cs_agency"
{
"nameID" "#SFUI_Map_cs_agency"
"name" "cs_agency"
"imagename" "map-agency-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}


"cs_workout"
{
"nameID" "#SFUI_Map_cs_workout"
"name" "cs_workout"
"imagename" "map-workout-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"cs_backalley"
{
"nameID" "#SFUI_Map_cs_backalley"
"name" "cs_backalley"
"imagename" "map-backalley-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "5Operation$Community Season Five Summer 2014"
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"de_marquis"
{
"nameID" "#SFUI_Map_de_marquis"
"name" "de_marquis"
"imagename" "map-marquis-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "5Operation$Community Season Five Summer 2014"
"t_arms" "models/weapons/t_arms_anarchist.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
//"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_facade"
{
"nameID" "#SFUI_Map_de_facade"
"name" "de_facade"
"imagename" "map-facade-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "5Operation$Community Season Five Summer 2014"
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}

"de_bazaar"
{
"nameID" "#SFUI_Map_de_bazaar"
"name" "de_bazaar"
"imagename" "map-bazaar-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "5Operation$Community Season Five Summer 2014"
"t_arms" "models/weapons/t_arms_leet.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"de_castle"
{
"nameID" "#SFUI_Map_de_castle"
"name" "de_castle"
"imagename" "map-castle-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas" ""
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas_variantE" ""
}
}

"de_overgrown"
{
"nameID" "#SFUI_Map_de_overgrown"
"name" "de_overgrown"
"imagename" "map-overgrown-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_leet.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas" ""
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas_variantE" ""
}
}

"de_blackgold"
{
"nameID" "#SFUI_Map_de_blackgold"
"name" "de_blackgold"
"imagename" "map-blackgold-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"cs_rush"
{
"nameID" "#SFUI_Map_cs_rush"
"name" "cs_rush"
"imagename" "map-rush-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas" ""
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas_variantE" ""
}
}

"de_mist"
{
"nameID" "#SFUI_Map_de_mist"
"name" "de_mist"
"imagename" "map-mist-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"cs_insertion"
{
"nameID" "#SFUI_Map_cs_insertion"
"name" "cs_insertion"
"imagename" "map-insertion-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_cache"
{
"nameID" "#SFUI_Map_de_cache"
"name" "de_cache"
"imagename" "map-cache-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_ali"
{
"nameID" "#SFUI_Map_de_ali"
"name" "de_ali"
"imagename" "map-ali-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"de_seaside"
{
"nameID" "#SFUI_Map_de_seaside"
"name" "de_seaside"
"imagename" "map-seaside-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"cs_downtown"
{
"nameID" "#SFUI_Map_cs_downtown"
"name" "cs_downtown"
"imagename" "map-downtown-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

"de_favela"
{
"nameID" "#SFUI_Map_de_favela"
"name" "de_favela"
"imagename" "map-favela-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"cs_motel"
{
"nameID" "#SFUI_Map_cs_motel"
"name" "cs_motel"
"imagename" "map-motel-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}



"de_gwalior"
{
"nameID" "#SFUI_Map_de_gwalior"
"name" "de_gwalior"
"imagename" "map-gwalior-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"de_ruby"
{
"nameID" "#SFUI_Map_de_ruby"
"name" "de_ruby"
"imagename" "map-ruby-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_anarchist.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"de_ruins"
{
"nameID" "#SFUI_Map_de_ruins"
"name" "de_ruins"
"imagename" "map-ali-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_chinatown"
{
"nameID" "#SFUI_Map_de_chinatown"
"name" "de_chinatown"
"imagename" "map-chinatown-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}

"cs_siege"
{
"nameID" "#SFUI_Map_cs_siege"
"name" "cs_siege"
"imagename" "map-siege-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}

"de_library"
{
"nameID" "#SFUI_Map_de_library"
"name" "de_library"
"imagename" "map-library-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

"cs_museum"
{
"nameID" "#SFUI_Map_cs_museum"
"name" "cs_museum"
"imagename" "map-museum-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_anarchist.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

//
// Gun Game Maps
//

"ar_baggage"
{
"nameID" "#SFUI_Map_ar_baggage"
"name" "ar_baggage"
"imagename" "map-baggage-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "0" // Progressive
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

"ar_shoots"
{
"nameID" "#SFUI_Map_ar_shoots"
"name" "ar_shoots"
"imagename" "map-vietnam-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "0" // Progressive
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"ar_dizzy"
{
"nameID" "#SFUI_Map_ar_dizzy"
"name" "ar_dizzy"
"imagename" "map-dizzy-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "0" // Progressive
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""

}
}

"ar_monastery"
{
"nameID" "#SFUI_Map_ar_monastery"
"name" "ar_monastery"
"imagename" "map-tibet-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "0" // Progressive
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}

"de_lake"
{
"nameID" "#SFUI_Map_de_lake"
"name" "de_lake"
"imagename" "map-boathouse-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"de_bank"
{
"nameID" "#SFUI_Map_de_bank"
"name" "de_bank"
"imagename" "map-bank-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""

}
}

"de_safehouse"
{
"nameID" "#SFUI_Map_de_safehouse"
"name" "de_safehouse"
"imagename" "map-house-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{

"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}

"de_sugarcane"
{
"nameID" "#SFUI_Map_de_sugarcane"
"name" "de_sugarcane"
"imagename" "map-mill-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_stmarc"
{
"nameID" "#SFUI_Map_de_stmarc"
"name" "de_stmarc"
"imagename" "map-shacks-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}

"de_shorttrain"
{
"nameID" "#SFUI_Map_de_shorttrain"
"name" "de_shorttrain"
"imagename" "map-train-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}

"de_shortdust"
{
"nameID" "#SFUI_Map_de_shortdust"
"name" "de_shortdust"
"imagename" "map-dust-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_idf.mdl"
"ct_models"
{
"ctm_idf" ""
"ctm_idf_variantB" ""
"ctm_idf_variantC" ""
"ctm_idf_variantD" ""
"ctm_idf_variantE" ""
}
}

"de_shortnuke"
{
"nameID" "#SFUI_Map_de_nuke"
"name" "de_shortnuke"
"imagename" "map-nuke-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}

//
// Random Map
//

"random"
{
"nameID" "#SFUI_Map_random"
"name" "random"
"minplayers" "#SFUI_VariesByMap"
"maxplayers" "#SFUI_VariesByMap"
"imagename" "map-random-overall"
"t_models"
{
// these will be pulled from the assigned map
}
"ct_models"
{
// these will be pulled from the assigned map
}
}

"training1"
{
"nameID" "#SFUI_Map_training1"
"name" "training1"
"minplayers" "1"
"maxplayers" "1"
"extraspectators" "2"
"imagename" "map-alleyway-overall"
"default_game_type" "2" // Training
"default_game_mode" "0" //
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
}
}
}

"botDifficulty"
{
"none"
{
"nameID" "#SFUI_BotDifficulty0"
"value" "0"
"awardProgressDisabled" "1"
"convars"
{
"bot_difficulty" "0"
"bot_dont_shoot" "1"
"bot_quota" "0"
}
}

"dumb"
{
"nameID" "#SFUI_BotDifficulty1"
"value" "1"
"awardProgressDisabled" "1"
"convars"
{
"bot_difficulty" "0"
"bot_dont_shoot" "1"
}
}

"easy"
{
"nameID" "#SFUI_BotDifficulty2"
"value" "2"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "0"
"bot_dont_shoot" "0"
}
}

"medium"
{
"nameID" "#SFUI_BotDifficulty3"
"value" "3"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "1"
"bot_dont_shoot" "0"
}
}

"hard"
{
"nameID" "#SFUI_BotDifficulty4"
"value" "4"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "2"
"bot_dont_shoot" "0"
}
}

"expert"
{
"nameID" "#SFUI_BotDifficulty5"
"value" "5"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "3"
"bot_dont_shoot" "0"
}
}
}

"maptypes"
{
"de_"
{
"nameID" "#SFUI_BombMap"
"imagename" "icon-overview-bomb"
}

"cs_"
{
"nameID" "#SFUI_HostageMap"
"imagename" "icon-overview-hostage"
}

"ar_"
{
"nameID" "#SFUI_GunGameProgressiveMap"
"imagename" "icon-overview-progressive"
}

"dz_"
{
"nameID" "#SFUI_SurvivalMap"
"imagename" "icon-overview-survival"
}

"gungameprogressive"
{
"nameID" "#SFUI_GunGameProgressiveMap"
"imagename" "icon-overview-progressive"
}

"gungametrbomb"
{
"nameID" "#SFUI_GunGameTRMap"
"imagename" "icon-overview-trbomb"
}

"training"
{
"nameID" "#SFUI_TrainingSelectMap"
"imagename" "icon-overview-select"
}

"unknown"
{
"nameID" "?"
}
}
}

может кому пригодится :
файл gamemodes_server.txt закидываем к себе на сервер, файл прикрепил если что .
в параметры запуска сервера добавить эту группу карт +mapgroup "mg_de_dust2"
отредактировать группу можно на 1291 строке либо заменить на свою группу.
если хотим сделть голосование в конце катки с участием карт из группы добавляем эти строки в gamemode_casual_server.cfg
необходимо убедится что их уже нет у вас так же в этих параметрах можно отключить голосование и настроить все как вам удобно .(это стандартное голосование , для его работы нужно удалить плагины mapchooser nextmap nominations randomcycle )
если в группе одна карта то она только и будет крутится , перезагрузка карты или просто смены тоже настраивается этими параметрами .

/////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////ГОЛОСОВАНИЕ И СМЕНА КАРТЫ/////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////

mp_maxrounds 25
// Максимальное количество раундов, по истечении которых произойдет смена карты

mp_timelimit 0
// Длительность карты в минутах


mp_match_can_clinch 0
// 1 = включить преждевременную победу команд

mp_match_end_changelevel 1
// 1 = выполнить в конце матча смену карты, даже если следующая карта такая же

mp_match_end_restart 0
// 1 = выполнить в конце матча перезагрузку карты -0, вместо смены карты


mp_roundtime 3.45
// Длительность каждого раунда в минутах

mp_roundtime_hostage 3.45
// Длительность каждого раунда в минутах для карт с бомбой

mp_roundtime_defuse 3.45
// Длительность каждого раунда в минутах для карт с заложниками


mp_endmatch_votenextmap 1
// 1 = включить встроенное в игру голосование за следующую карту

mp_endmatch_votenextleveltime 20
// Время для голосования за следующую карту

mp_endmatch_votenextmap_keepcurrent 1
// Будет ли учавствовать текущая карта в голосовании за след карту

sv_allow_votes 0
// разрешить голосование (1 - да, 0 - нет)

sv_vote_to_changelevel_before_match_point 0
// (по умолчанию 0). Когда установлена в значение 1,
//голосование за смену карты запрещается в случае достижения
//одной из команд матчпоинта (7 выигранных раундов в обычном режиме,
//15 выигранных раундов в соревновательном и т.д.)


sv_vote_issue_nextlevel_allowed 0
// отключить возможность досрочного голосования за следующую карту из меню ESC;

sv_vote_issue_changelevel_allowed 0
// отключить возможность досрочной смены текущей карты из меню ESC.



mp_win_panel_display_time 40
// отображать панель победителям в секундах

//////////////////////////////////////////////////////////////////////////
 

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  • gamemodes_server.txt
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