ZizionarD
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Здравствуйте! Решил сделать свою карту с текстурами Лего, все прекрасно работает после компиляции, все текстуры есть, стоит только взять файл .bsp и перенести на другой комп с игрой, то все текстуры черные.
Вопрос, как можно ее правильно скомпилировать,чтобы все текстуры присутствовали. просто сама карта весить 1,5 мб, что для меня кажется маловато
materialPath: D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.vmf
Map revision 157
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (83084 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 130 texinfos to 85
Reduced 8 texdatas to 8 (141 bytes to 141)
Writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
0 seconds elapsed
4 threads
reading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
reading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.prt
281 portalclusters
794 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 317 visible clusters (0.00%)
Total clusters visible: 53390
Average clusters visible: 190
Building PAS...
Average clusters audible: 281
visdatasize:22494 compressed from 22480
writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
2 seconds elapsed
[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
1065 faces
7 degenerate faces
98830 square feet [14231619.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1058 patches before subdivision
11422 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1322528, max 431
transfer lists: 10.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(80970, 42821, 6410)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19742, 7889, 961)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5499, 1357, 117)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1511, 253, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(433, 45, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(125, 8, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(37, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 246/8192 2952/98304 ( 3.0%)
brushsides 2005/65536 16040/524288 ( 3.1%)
planes 1000/65536 20000/1310720 ( 1.5%)
vertexes 1597/65536 19164/786432 ( 2.4%)
nodes 693/65536 22176/2097152 ( 1.1%)
texinfos 85/12288 6120/884736 ( 0.7%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1065/65536 59640/3670016 ( 1.6%)
hdr faces 1065/65536 59640/3670016 ( 1.6%)
origfaces 587/65536 32872/3670016 ( 0.9%)
facebrushes 455/0 910/0 ( 0.0%)
facebrushlists 1065/0 4260/0 ( 0.0%)
leaves 695/65536 22240/2097152 ( 1.1%)
leaffaces 1201/65536 2402/131072 ( 1.8%)
leafbrushes 705/65536 1410/131072 ( 1.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 7309/512000 29236/2048000 ( 1.4%)
edges 4152/256000 16608/1024000 ( 1.6%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 6/8192 600/819200 ( 0.1%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 75/32768 750/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1152/65536 2304/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 470920/0 ( 0.0%)
visdata [variable] 22494/16777216 ( 0.1%)
entdata [variable] 6711/393216 ( 1.7%)
LDR ambient table 695/65536 2780/262144 ( 1.1%)
HDR ambient table 695/65536 2780/262144 ( 1.1%)
LDR leaf ambient 695/65536 19460/1835008 ( 1.1%)
HDR leaf ambient 2702/65536 75656/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/608 ( 0.2%)
pakfile [variable] 127134/0 ( 0.0%)
physics [variable] 83084/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 7e
Total triangle count: 2884
Writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
4 seconds elapsed
materialPath: D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.vmf
Map revision 157
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (83084 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 130 texinfos to 85
Reduced 8 texdatas to 8 (141 bytes to 141)
Writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
0 seconds elapsed
4 threads
reading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
reading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.prt
281 portalclusters
794 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 317 visible clusters (0.00%)
Total clusters visible: 53390
Average clusters visible: 190
Building PAS...
Average clusters audible: 281
visdatasize:22494 compressed from 22480
writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
2 seconds elapsed
[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
1065 faces
7 degenerate faces
98830 square feet [14231619.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1058 patches before subdivision
11422 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1322528, max 431
transfer lists: 10.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(80970, 42821, 6410)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19742, 7889, 961)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5499, 1357, 117)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1511, 253, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(433, 45, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(125, 8, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(37, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 246/8192 2952/98304 ( 3.0%)
brushsides 2005/65536 16040/524288 ( 3.1%)
planes 1000/65536 20000/1310720 ( 1.5%)
vertexes 1597/65536 19164/786432 ( 2.4%)
nodes 693/65536 22176/2097152 ( 1.1%)
texinfos 85/12288 6120/884736 ( 0.7%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1065/65536 59640/3670016 ( 1.6%)
hdr faces 1065/65536 59640/3670016 ( 1.6%)
origfaces 587/65536 32872/3670016 ( 0.9%)
facebrushes 455/0 910/0 ( 0.0%)
facebrushlists 1065/0 4260/0 ( 0.0%)
leaves 695/65536 22240/2097152 ( 1.1%)
leaffaces 1201/65536 2402/131072 ( 1.8%)
leafbrushes 705/65536 1410/131072 ( 1.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 7309/512000 29236/2048000 ( 1.4%)
edges 4152/256000 16608/1024000 ( 1.6%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 6/8192 600/819200 ( 0.1%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 75/32768 750/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1152/65536 2304/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 470920/0 ( 0.0%)
visdata [variable] 22494/16777216 ( 0.1%)
entdata [variable] 6711/393216 ( 1.7%)
LDR ambient table 695/65536 2780/262144 ( 1.1%)
HDR ambient table 695/65536 2780/262144 ( 1.1%)
LDR leaf ambient 695/65536 19460/1835008 ( 1.1%)
HDR leaf ambient 2702/65536 75656/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/608 ( 0.2%)
pakfile [variable] 127134/0 ( 0.0%)
physics [variable] 83084/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 7e
Total triangle count: 2884
Writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
4 seconds elapsed
Loading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.vmf
Map revision 157
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (83084 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 130 texinfos to 85
Reduced 8 texdatas to 8 (141 bytes to 141)
Writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
0 seconds elapsed
4 threads
reading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
reading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.prt
281 portalclusters
794 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 317 visible clusters (0.00%)
Total clusters visible: 53390
Average clusters visible: 190
Building PAS...
Average clusters audible: 281
visdatasize:22494 compressed from 22480
writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
2 seconds elapsed
[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
1065 faces
7 degenerate faces
98830 square feet [14231619.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1058 patches before subdivision
11422 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1322528, max 431
transfer lists: 10.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(80970, 42821, 6410)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19742, 7889, 961)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5499, 1357, 117)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1511, 253, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(433, 45, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(125, 8, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(37, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 246/8192 2952/98304 ( 3.0%)
brushsides 2005/65536 16040/524288 ( 3.1%)
planes 1000/65536 20000/1310720 ( 1.5%)
vertexes 1597/65536 19164/786432 ( 2.4%)
nodes 693/65536 22176/2097152 ( 1.1%)
texinfos 85/12288 6120/884736 ( 0.7%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1065/65536 59640/3670016 ( 1.6%)
hdr faces 1065/65536 59640/3670016 ( 1.6%)
origfaces 587/65536 32872/3670016 ( 0.9%)
facebrushes 455/0 910/0 ( 0.0%)
facebrushlists 1065/0 4260/0 ( 0.0%)
leaves 695/65536 22240/2097152 ( 1.1%)
leaffaces 1201/65536 2402/131072 ( 1.8%)
leafbrushes 705/65536 1410/131072 ( 1.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 7309/512000 29236/2048000 ( 1.4%)
edges 4152/256000 16608/1024000 ( 1.6%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 6/8192 600/819200 ( 0.1%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 75/32768 750/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1152/65536 2304/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 470920/0 ( 0.0%)
visdata [variable] 22494/16777216 ( 0.1%)
entdata [variable] 6711/393216 ( 1.7%)
LDR ambient table 695/65536 2780/262144 ( 1.1%)
HDR ambient table 695/65536 2780/262144 ( 1.1%)
LDR leaf ambient 695/65536 19460/1835008 ( 1.1%)
HDR leaf ambient 2702/65536 75656/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/608 ( 0.2%)
pakfile [variable] 127134/0 ( 0.0%)
physics [variable] 83084/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 7e
Total triangle count: 2884
Writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
4 seconds elapsed
materialPath: D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.vmf
Map revision 157
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (83084 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 130 texinfos to 85
Reduced 8 texdatas to 8 (141 bytes to 141)
Writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
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4 threads
reading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
reading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.prt
281 portalclusters
794 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 317 visible clusters (0.00%)
Total clusters visible: 53390
Average clusters visible: 190
Building PAS...
Average clusters audible: 281
visdatasize:22494 compressed from 22480
writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
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[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
1065 faces
7 degenerate faces
98830 square feet [14231619.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1058 patches before subdivision
11422 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1322528, max 431
transfer lists: 10.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(80970, 42821, 6410)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19742, 7889, 961)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5499, 1357, 117)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1511, 253, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(433, 45, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(125, 8, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(37, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 246/8192 2952/98304 ( 3.0%)
brushsides 2005/65536 16040/524288 ( 3.1%)
planes 1000/65536 20000/1310720 ( 1.5%)
vertexes 1597/65536 19164/786432 ( 2.4%)
nodes 693/65536 22176/2097152 ( 1.1%)
texinfos 85/12288 6120/884736 ( 0.7%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1065/65536 59640/3670016 ( 1.6%)
hdr faces 1065/65536 59640/3670016 ( 1.6%)
origfaces 587/65536 32872/3670016 ( 0.9%)
facebrushes 455/0 910/0 ( 0.0%)
facebrushlists 1065/0 4260/0 ( 0.0%)
leaves 695/65536 22240/2097152 ( 1.1%)
leaffaces 1201/65536 2402/131072 ( 1.8%)
leafbrushes 705/65536 1410/131072 ( 1.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 7309/512000 29236/2048000 ( 1.4%)
edges 4152/256000 16608/1024000 ( 1.6%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 6/8192 600/819200 ( 0.1%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 75/32768 750/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1152/65536 2304/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 470920/0 ( 0.0%)
visdata [variable] 22494/16777216 ( 0.1%)
entdata [variable] 6711/393216 ( 1.7%)
LDR ambient table 695/65536 2780/262144 ( 1.1%)
HDR ambient table 695/65536 2780/262144 ( 1.1%)
LDR leaf ambient 695/65536 19460/1835008 ( 1.1%)
HDR leaf ambient 2702/65536 75656/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/608 ( 0.2%)
pakfile [variable] 127134/0 ( 0.0%)
physics [variable] 83084/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 7e
Total triangle count: 2884
Writing d:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\awp_lego_finalspark_building.bsp', but we don't own that location. Allowing.
4 seconds elapsed
Вопрос, как можно ее правильно скомпилировать,чтобы все текстуры присутствовали. просто сама карта весить 1,5 мб, что для меня кажется маловато