Предупреждение компилирования

VSN7

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26
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4
Здравствуйте господа, вот проблемка, при компиляции .sp выдаёт предупреждения, хотелось бы их исправить
// C:\Users\EWN\Desktop\SourseMod\addons\sourcemod\scripting\Admin-Util-Chat.sp(42) : warning 203: symbol is never used: "iArgc"
// C:\Users\EWN\Desktop\SourseMod\addons\sourcemod\scripting\Admin-Util-Chat.sp(42) : warning 203: symbol is never used: "cCommand"
// C:\Users\EWN\Desktop\SourseMod\addons\sourcemod\scripting\Admin-Util-Chat.sp(67) : warning 203: symbol is never used: "iArgc"
// C:\Users\EWN\Desktop\SourseMod\addons\sourcemod\scripting\Admin-Util-Chat.sp(67) : warning 203: symbol is never used: "cCommand"
Плагин [CS:GO] Admin Util. - Chat (v1.15, 8/21/2017) - AlliedModders

C-подобный:
#define PLUGIN_PREFIX "\x01[\x06A.Checker\x01]"
#define PLUGIN_VERSION "1.14"

#include <sourcemod>

ConVar g_cvDeadTalk;

public Plugin myinfo = {
    name = "Admin Util - (Chat)",
    author = "Oscar Wos (OSWO)",
    description = "Admin Util",
    version = PLUGIN_VERSION,
    url = "https://git.discordlogs.com / https://steamcommunity.com/id/OSWO",
}

public void OnPluginStart() {
    AddCommandListener(lSay, "say");
    AddCommandListener(lSayTeam, "say_team");

    g_cvDeadTalk = FindConVar("sv_deadtalk");

    LoadTranslations("admin-util-chat.phrases");
}

Action lSay(int iClient, const char[] cCommand, int iArgc) {
    if (!IsValidClient(iClient)) return;

    ArrayList aAdmins = new ArrayList();
    FindSuitableAdmins(aAdmins, ADMFLAG_GENERIC);

    char cMessage[512];
    int iClientAlive = IsPlayerAlive(iClient);

    GetCmdArgString(cMessage, sizeof(cMessage));
    if (strlen(cMessage) <= 2) return;

    cMessage[strlen(cMessage) - 1] = '\0';

    if (g_cvDeadTalk.BoolValue) return;

    for (int i = 0; i < aAdmins.Length; i++) {
        bool bCheckAlive = !iClientAlive && IsPlayerAlive(aAdmins.Get(i));

        if (bCheckAlive) SendCustomMessage(aAdmins.Get(i), iClient, bCheckAlive, false, cMessage[1]);
    }

    delete aAdmins;
}

Action lSayTeam(int iClient, const char[] cCommand, int iArgc) {
    if (!IsValidClient(iClient)) return;

    ArrayList aAdmins = new ArrayList();
    FindSuitableAdmins(aAdmins, ADMFLAG_GENERIC);

    char cMessage[512];
    int iClientAlive = IsPlayerAlive(iClient);
    int iClientTeam = GetClientTeam(iClient);

    GetCmdArgString(cMessage, sizeof(cMessage));
    if (strlen(cMessage) <= 2) return;

    cMessage[strlen(cMessage) - 1] = '\0';

    for (int i = 0; i < aAdmins.Length; i++) {
        bool bCheckAlive = !iClientAlive && IsPlayerAlive(aAdmins.Get(i));
        bool bCheckTeam = iClientTeam != GetClientTeam(aAdmins.Get(i));

        if (bCheckAlive || bCheckTeam) SendCustomMessage(aAdmins.Get(i), iClient, bCheckAlive, bCheckTeam, cMessage[1]);
    }

    delete aAdmins;
}

void FindSuitableAdmins(ArrayList aAdmins, int iFlag) {
    for (int i = 0; i <= MaxClients; i++) {
        if (IsValidClient(i)) {
            if (CheckCommandAccess(i, "", iFlag, true)) {
                aAdmins.Push(i);
            }
        }
    }
}

void SendCustomMessage(int iClient, int iTarget, bool bDeadChat, bool bDiffChat, char[] cMessage) {
    char cBuffer[512];
    char cTargetName[64];

    GetClientName(iTarget, cTargetName, sizeof(cTargetName));
    Format(cBuffer, sizeof(cBuffer), "%s", PLUGIN_PREFIX);

    if (bDeadChat) { Format(cBuffer, sizeof(cBuffer), "%s (\x0F%T\x01)", cBuffer, "Dead", iClient); }

    if (bDiffChat) {
        switch (GetClientTeam(iTarget)) {
            case 1: {
                Format(cBuffer, sizeof(cBuffer), "%s (\x10%T \x0DS.\x01)", cBuffer, "Team", iClient);
            }
            case 2: {
                Format(cBuffer, sizeof(cBuffer), "%s (\x10%T \x07T\x01)", cBuffer, "Team", iClient);
            }
            case 3: {
                Format(cBuffer, sizeof(cBuffer), "%s (\x10%T \x0BCT\x01)", cBuffer, "Team", iClient);
            }
        }
    }

    Format(cBuffer, sizeof(cBuffer), "%s \x09%s\x01: %s", cBuffer, cTargetName, cMessage);
    PrintToChat(iClient, cBuffer);
}

bool IsValidClient(int iClient) {
    if (iClient > 0 && iClient <= MaxClients && IsValidEntity(iClient) && IsClientConnected(iClient) && IsClientInGame(iClient) && !IsFakeClient(iClient)) {
        return true;
    }

    return false;
}
 
Последнее редактирование:

Grey83

не пишу плагины с весны 2022
Сообщения
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@Tem4ed,
PHP:
static const char    PLUGIN_PREFIX[]        = "\x01[\x06A.Checker\x01]",
                    PLUGIN_VERSION[]    = "1.14";

ConVar g_cvDeadTalk;

public Plugin myinfo = {
    name = "Admin Util -(Chat)",
    author = "Oscar Wos(OSWO)",
    description = "Admin Util",
    version = PLUGIN_VERSION,
    url = "https://git.discordlogs.com / https://steamcommunity.com/id/OSWO",
}

public void OnPluginStart()
{
    AddCommandListener(lSay, "say");
    AddCommandListener(lSayTeam, "say_team");

    g_cvDeadTalk = FindConVar("sv_deadtalk");

    LoadTranslations("admin-util-chat.phrases");
}

public Action lSay(int iClient, const char[] cCommand, int iArgc)
{
    if(!IsValidClient(iClient)) return;

    ArrayList aAdmins = new ArrayList();
    FindSuitableAdmins(aAdmins, ADMFLAG_GENERIC);

    char cMessage[512];
    bool iClientAlive = IsPlayerAlive(iClient);

    GetCmdArgString(cMessage, sizeof(cMessage));
    if(strlen(cMessage) <= 2) return;

    cMessage[strlen(cMessage) - 1] = '\0';

    if(g_cvDeadTalk.BoolValue) return;

    for(int i; i < aAdmins.Length; i++)
    {
        bool bCheckAlive = !iClientAlive && IsPlayerAlive(aAdmins.Get(i));
        if(bCheckAlive) SendCustomMessage(aAdmins.Get(i), iClient, bCheckAlive, false, cMessage[1]);
    }

    delete aAdmins;
}

public Action lSayTeam(int iClient, const char[] cCommand, int iArgc)
{
    if(!IsValidClient(iClient)) return;

    ArrayList aAdmins = new ArrayList();
    FindSuitableAdmins(aAdmins, ADMFLAG_GENERIC);

    char cMessage[512];
    bool iClientAlive = IsPlayerAlive(iClient);
    int iClientTeam = GetClientTeam(iClient);

    GetCmdArgString(cMessage, sizeof(cMessage));
    if(strlen(cMessage) <= 2) return;

    cMessage[strlen(cMessage) - 1] = '\0';

    for(int i; i < aAdmins.Length; i++)
    {
        bool bCheckAlive = !iClientAlive && IsPlayerAlive(aAdmins.Get(i));
        bool bCheckTeam = iClientTeam != GetClientTeam(aAdmins.Get(i));

        if(bCheckAlive || bCheckTeam) SendCustomMessage(aAdmins.Get(i), iClient, bCheckAlive, bCheckTeam, cMessage[1]);
    }

    delete aAdmins;
}

void FindSuitableAdmins(ArrayList aAdmins, int iFlag)
{
    for(int i; i <= MaxClients; i++)
        if(IsValidClient(i) && CheckCommandAccess(i, "", iFlag, true)) aAdmins.Push(i);
}

void SendCustomMessage(int iClient, int iTarget, bool bDeadChat, bool bDiffChat, char[] cMessage)
{
    char cBuffer[512];
    char cTargetName[64];

    GetClientName(iTarget, cTargetName, sizeof(cTargetName));
    Format(cBuffer, sizeof(cBuffer), "%s", PLUGIN_PREFIX);

    if(bDeadChat) Format(cBuffer, sizeof(cBuffer), "%s(\x0F%T\x01)", cBuffer, "Dead", iClient);

    if(bDiffChat)
    {
        switch(GetClientTeam(iTarget))
        {
            case 1: Format(cBuffer, sizeof(cBuffer), "%s(\x10%T \x0DS.\x01)", cBuffer, "Team", iClient);
            case 2: Format(cBuffer, sizeof(cBuffer), "%s(\x10%T \x07T\x01)", cBuffer, "Team", iClient);
            case 3: Format(cBuffer, sizeof(cBuffer), "%s(\x10%T \x0BCT\x01)", cBuffer, "Team", iClient);
        }
    }

    Format(cBuffer, sizeof(cBuffer), "%s \x09%s\x01: %s", cBuffer, cTargetName, cMessage);
    PrintToChat(iClient, cBuffer);
}

bool IsValidClient(int iClient)
{
    return(0 < iClient <= MaxClients && IsValidEntity(iClient) && IsClientConnected(iClient) && IsClientInGame(iClient) && !IsFakeClient(iClient));
}
//// Admin-Util-Chat.sp
//
// Code size: 5908 bytes
// Data size: 2544 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 24836 bytes
//
// Compilation Time: 0,3 sec
// ---------------------------------
 

Вложения

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    3 КБ · Просмотры: 8
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