Проблема двух плагинов

Wiz[z]y

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Первый плагин
Первый плагин выдает:36 <Error> "Zombie Character Select" (0.9.6) by XBetaAlpha
Консоль: Zombie Character Select: Error detected in plugin startup (see error logs)
В логах:
L 12/20/2017 - 04:42:35: [SM] Error parsing gameconfig file "/game/left4dead2/addons/sourcemod/gamedata/l4d2_zcs.txt":
L 12/20/2017 - 04:42:35: [SM] Error 1 on line 0, col 0: Stream failed to open
L 12/20/2017 - 04:42:35: [SM] Native "LoadGameConfigFile" reported: Unable to open l4d2_zcs: File could not be opened: No such file or directory
L 12/20/2017 - 04:42:35: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 12/20/2017 - 04:42:35: [SM] [0] Line 930, /home/forums/content/files/5/8/6/7/7/157273.attach::Sub_HookGameData()
L 12/20/2017 - 04:42:35: [SM] [1] Line 217, /home/forums/content/files/5/8/6/7/7/157273.attach::OnPluginStart()
L 12/20/2017 - 04:42:37: [SM] Plugin encountered error 25: Call was aborted
Второй плагин
[RUM][Server Mgmt] ссылка на alliedmods
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update] - AlliedModders
Нету таймера, не успеваю подключиться,как боты уже бегут и я подключаюсь полумертвым.
CFG:
C-подобный:
"config"
{
    "halftime warmup?"                        "1"                            // Does ready up occur before the second round begins?
    "skip readyup period?"                    "2"                            // Does the ready up period not occur? (Global forwards will still occur) 1 - waits for connecting players 2 - game begins when first client loads.
    "disable hud?"                            "0"                            // Do we hide the ready up panel? If hidden, players cannot toggle ready/not ready, and ready up will last the full period?
    "preround alltalk?"                        "1"                            // Do we enable all talk during the warmup period?
    "freeze players?"                        "1"                            // Do we freeze all players during the warmup period?
    "show loading?"                            "1"                            // Do we display the names of loading players in a panel during/before the ready up period starts?
    "periodic countdown?"                    "1"                            // Do we display a periodic countdown of the ready up time remaining in chat?
    "connection timeout delay"                "30"                        // The maximum time to hold starting the ready up event if players are still connecting.
    "force start door open delay"            "15"                        // The maximum time the start of map saferoom door remains closed after the ready up event ends, if no survivors open it.
    "delete saferoom door on round start?"    "1"                            // If 1, when the saferoom door opens at the beginning of the round, it will be removed from the game.
    "periodic countdown time"                "30"                        // The delay, in seconds, between displaying the ready up event time remaining.
    "coop finale rounds"                    "3"                            // How many rounds are played on coop finales? This is the number of times a finale can be attempted.
    "all other rounds"                        "2"                            // How many rounds are played on all other gametypes? (Does not include versus, which is hard-coded to 2.)
    "ready up time?"                        "20"                        // The time, in seconds, the ready up event is active. If 0, it lasts until all players ready up.
    "connect message?"                        "1"                            // Do we display a message to the server when a player is connecting?   
    "load message?"                            "1"                            // Do we display a message to the server when a player loads into the game?
    "survival gametype?"                    "0"                            // Whether or not this is a survival gametype. If more than one gametype is set to 1, the plugin will function improperly.
    "coop gametype?"                        "0"                            // Whether or not this is a coop gametype.
    "versus gametype?"                        "1"                            // Whether or not this is a versus gametype.
    "forcestart command?"                    "fstart"                    // (Always start with the sm_ prefix) This will force the ready up period to end, immediately. KICK flag required.
    "togglehud command?"                    "hud"                        // This allows players to toggle on/off the ready up menu Hud.
    "toggleready command?"                    "ready"                        // This allows players to toggle ready/not ready, instead of through the menu.
    "header?"                                "PG"                        // This is the header that shows up at the start of many phrases.
    "majority ready counter?"                "1"                            // The number of players that must be ready for it to override the countdown. 0 - Will be the number of ACTIVE (non-spectators) players plus 1.
    "majority ready timer?"                    "15"                            // The countdown that occurs when a majority of players are ready. If the majority of players are not ready while the timer is active, it will terminate.
}
 
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