Wiz[z]y
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Первый плагин
Первый плагин выдает:36 <Error> "Zombie Character Select" (0.9.6) by XBetaAlphaКонсоль: Zombie Character Select: Error detected in plugin startup (see error logs)
В логах:
L 12/20/2017 - 04:42:35: [SM] Error parsing gameconfig file "/game/left4dead2/addons/sourcemod/gamedata/l4d2_zcs.txt":В логах:
L 12/20/2017 - 04:42:35: [SM] Error 1 on line 0, col 0: Stream failed to open
L 12/20/2017 - 04:42:35: [SM] Native "LoadGameConfigFile" reported: Unable to open l4d2_zcs: File could not be opened: No such file or directory
L 12/20/2017 - 04:42:35: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 12/20/2017 - 04:42:35: [SM] [0] Line 930, /home/forums/content/files/5/8/6/7/7/157273.attach::Sub_HookGameData()
L 12/20/2017 - 04:42:35: [SM] [1] Line 217, /home/forums/content/files/5/8/6/7/7/157273.attach::OnPluginStart()
L 12/20/2017 - 04:42:37: [SM] Plugin encountered error 25: Call was aborted
Второй плагин
[RUM][Server Mgmt] ссылка на alliedmods[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update] - AlliedModders
Нету таймера, не успеваю подключиться,как боты уже бегут и я подключаюсь полумертвым.
CFG:
C-подобный:
"config"
{
"halftime warmup?" "1" // Does ready up occur before the second round begins?
"skip readyup period?" "2" // Does the ready up period not occur? (Global forwards will still occur) 1 - waits for connecting players 2 - game begins when first client loads.
"disable hud?" "0" // Do we hide the ready up panel? If hidden, players cannot toggle ready/not ready, and ready up will last the full period?
"preround alltalk?" "1" // Do we enable all talk during the warmup period?
"freeze players?" "1" // Do we freeze all players during the warmup period?
"show loading?" "1" // Do we display the names of loading players in a panel during/before the ready up period starts?
"periodic countdown?" "1" // Do we display a periodic countdown of the ready up time remaining in chat?
"connection timeout delay" "30" // The maximum time to hold starting the ready up event if players are still connecting.
"force start door open delay" "15" // The maximum time the start of map saferoom door remains closed after the ready up event ends, if no survivors open it.
"delete saferoom door on round start?" "1" // If 1, when the saferoom door opens at the beginning of the round, it will be removed from the game.
"periodic countdown time" "30" // The delay, in seconds, between displaying the ready up event time remaining.
"coop finale rounds" "3" // How many rounds are played on coop finales? This is the number of times a finale can be attempted.
"all other rounds" "2" // How many rounds are played on all other gametypes? (Does not include versus, which is hard-coded to 2.)
"ready up time?" "20" // The time, in seconds, the ready up event is active. If 0, it lasts until all players ready up.
"connect message?" "1" // Do we display a message to the server when a player is connecting?
"load message?" "1" // Do we display a message to the server when a player loads into the game?
"survival gametype?" "0" // Whether or not this is a survival gametype. If more than one gametype is set to 1, the plugin will function improperly.
"coop gametype?" "0" // Whether or not this is a coop gametype.
"versus gametype?" "1" // Whether or not this is a versus gametype.
"forcestart command?" "fstart" // (Always start with the sm_ prefix) This will force the ready up period to end, immediately. KICK flag required.
"togglehud command?" "hud" // This allows players to toggle on/off the ready up menu Hud.
"toggleready command?" "ready" // This allows players to toggle ready/not ready, instead of through the menu.
"header?" "PG" // This is the header that shows up at the start of many phrases.
"majority ready counter?" "1" // The number of players that must be ready for it to override the countdown. 0 - Will be the number of ACTIVE (non-spectators) players plus 1.
"majority ready timer?" "15" // The countdown that occurs when a majority of players are ready. If the majority of players are not ready while the timer is active, it will terminate.
}
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