Михаил Горбачев
Участник
- Сообщения
- 4
- Реакции
- 0
Здравствуйте Ребята У меня Проблема в настройках player classes Вроде бы настроил Нормальна Когда Человек стреляет зомби у него добавляются хп Когда зомби пытаешься заразить человека не получается если ударишь 20-30 раз ножом человека тогда он заразиться в чем может быть проблема
нашол проблемы в классах как
Humans light
Zombi-fast-heavy-classic это три зомби не могут заразить и дмага им нет от людей
Пытался Эти классы поменять ну мод вылетает кто сможет помочь?
Оффтоп
нашол проблемы в классах как
Humans light
Zombi-fast-heavy-classic это три зомби не могут заразить и дмага им нет от людей
Пытался Эти классы поменять ну мод вылетает кто сможет помочь?
Оффтоп
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/techknow/left4dead/hunter.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "4000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "390"
"knockback" "3.7"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/stenli/splitter_skinny.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "7.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "400"
"kill_bonus" "2"
"speed" "420"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}
"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/stenli/officer.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "15.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "3600"
"health_regen_interval" "0.25"
"health_regen_amount" "100"
"health_infect_gain" "850"
"kill_bonus" "2"
"speed" "290"
"knockback" "3.9"
"jump_height" "1.3"
"jump_distance" "1.3"
}
"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Heavy"
"description" "+HP | -Speed | -Knockback"
// Model
"model_path" "models/player/techknow/left4dead/hunter.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "5000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "2000"
"kill_bonus" "2"
"speed" "275"
"knockback" "3.9"
"jump_height" "1.3"
"jump_distance" "1.3"
}
"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/stenli/officer.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "4200"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "4"
"speed" "432"
"knockback" "3.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/slow/carrier/terror.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "3.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "4000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "1"
"speed" "486"
"knockback" "3.6"
"jump_height" "1.4"
"jump_distance" "1.4"
}
// ------------------------------------------
//
// Human classes
//
// ------------------------------------------
"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Normal Human"
"description" "Default Counter-Strike settings"
// Model
"model_path" "models/player/vad36DMC/dante.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
"name" "Human"
"description" "Human class for important players"
// Model
"model_path" "models/player/techknow/ironman_v3/ironman3.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "310"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "models/player/slow/jamis/moon_knight/slow_v2.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "385"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}
"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Speedy"
"description" "+Speed"
// Model
"model_path" "models/player/techknow/puss/puss.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Light"
"description" "-Speed | +Jump | +Immunity"
// Model
"model_path" "models/player/techknow/puss/puss.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "260"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}
}
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/techknow/left4dead/hunter.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "4000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "390"
"knockback" "3.7"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/stenli/splitter_skinny.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "7.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "400"
"kill_bonus" "2"
"speed" "420"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}
"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/stenli/officer.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "15.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "3600"
"health_regen_interval" "0.25"
"health_regen_amount" "100"
"health_infect_gain" "850"
"kill_bonus" "2"
"speed" "290"
"knockback" "3.9"
"jump_height" "1.3"
"jump_distance" "1.3"
}
"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Heavy"
"description" "+HP | -Speed | -Knockback"
// Model
"model_path" "models/player/techknow/left4dead/hunter.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "5000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "2000"
"kill_bonus" "2"
"speed" "275"
"knockback" "3.9"
"jump_height" "1.3"
"jump_distance" "1.3"
}
"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/stenli/officer.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "4200"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "4"
"speed" "432"
"knockback" "3.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/slow/carrier/terror.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "3.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "4000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "1"
"speed" "486"
"knockback" "3.6"
"jump_height" "1.4"
"jump_distance" "1.4"
}
// ------------------------------------------
//
// Human classes
//
// ------------------------------------------
"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Normal Human"
"description" "Default Counter-Strike settings"
// Model
"model_path" "models/player/vad36DMC/dante.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
"name" "Human"
"description" "Human class for important players"
// Model
"model_path" "models/player/techknow/ironman_v3/ironman3.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "310"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "models/player/slow/jamis/moon_knight/slow_v2.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "385"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}
"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Speedy"
"description" "+Speed"
// Model
"model_path" "models/player/techknow/puss/puss.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Light"
"description" "-Speed | +Jump | +Immunity"
// Model
"model_path" "models/player/techknow/puss/puss.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "260"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}
}