oleg_nelasy
Участник
- Сообщения
- 664
- Реакции
- 46
C#:
foreach (var player in Utilities.GetPlayers()
.Where(p => p.Connected == PlayerConnectedState.PlayerConnected)
.Where(p => p.PlayerPawn.Value?.TeamNum == (byte)CsTeam.Terrorist))
{
var playerPawn = player.PlayerPawn.Value!;
var weaponServices = player.PlayerPawn.Value!.WeaponServices;
if (weaponServices is null) continue;
var activeWeapon = weaponServices.ActiveWeapon;
if (activeWeapon is null || activeWeapon.Value is null) continue;
if (activeWeapon.Value.DesignerName == "weapon_awp")
{
awpCountTeamT++;
}
}