/**
* Called when a player is about to become a zombie.
* Here you can modify any variable or block the infection entirely.
*
* @param client The client index.
* @param attacker The the infecter. (-1 if there is no infecter)
* @param motherInfect If the client is becoming a mother zombie.
* @param respawnOverride True if the respawn cvar is being overridden.
* @param respawn The value that respawn is being overridden with.
*
* @return Plugin_Handled to block infection. Anything else
* (like Plugin_Continue) to allow infection.
*/
forward Action:ZR_OnClientInfect(&client, &attacker, &bool:motherInfect, &bool:respawnOverride, &bool:respawn);