#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#pragma newdecls required
public void OnPluginStart(){
HookEvent("player_spawn", Event_PlayerSpawn);
}
public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast){
int client = GetClientOfUserId(event.GetInt("userid")), TagGrenade;
while ((TagGrenade = GetPlayerWeaponSlot(client, 3)) != -1)
{
RemovePlayerItem(client, TagGrenade);
AcceptEntityInput(TagGrenade, "Kill");
}
GivePlayerItem(client, "weapon_tagrenade");
}