Тактический щит CS:S

Vanooo123

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Тактический щит в CS:S!
Есть крутой плагин
Но присутствует недостаток - модель нужно ставить себе в ручную custom
есть ли умельцы или те кто сможет помочь с переделыванием модели в серверную для загрузки клиенту без необходимости каждому зашедшему тыкать ссылку на файл и пояснять что куда кидать или кидать в загрузки з сервера архив заставляя игрока копаться в локальных файлах игры


 

Deluks

Верховное DNO|
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Тактический щит в CS:S!
Есть крутой плагин
Но присутствует недостаток - модель нужно ставить себе в ручную custom
есть ли умельцы или те кто сможет помочь с переделыванием модели в серверную для загрузки клиенту без необходимости каждому зашедшему тыкать ссылку на файл и пояснять что куда кидать или кидать в загрузки з сервера архив заставляя игрока копаться в локальных файлах игры


Ам... добавить на загрузку файлы щита!? О_о
 

Vanooo123

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Ам... добавить на загрузку файлы щита!? О_о
Как.. если это не серверная модель а custom, придётся швырять модель в нужную папку
посмотрите внимательно файл
Сообщения автоматически склеены:

1694065132201.png
 

TolikCorp

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Игра скачивает файлы как раз в кастом.
На сервер к себе кладите без папки кастом и всё должно качаться.
 

Vanooo123

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на сервер класть без папки кастом в которой все файлы для загрузки а что должно загрузить вы меня извините за такой вопрос
закинул как сказали и ничего не грузит и я прекрасно понимаю что ничего не загрузит ведь посмотрев исходник там нету намёка на загрузку кастомных файлов щита мне в клиент игры волшебным образом выше папки загрузок мне в папку кастом для нормальной работы
я повторюсь... перед тем как ставить реакции и писать коментарии считая меня за идиота, посмотрите файл внимательно....
 

Grey83

не пишу плагины с весны 2022
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@Vanooo123, хз
не раньше, чем завтра после работы, смогу глянуть
если вообще получится
 

Grey83

не пишу плагины с весны 2022
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Глянул ресурсы.
Кмк, использовать скрипты с именами, которые совпадают с имеющимися в игре файлами - так себе идея.
После игры на таком сервере могут возникнуть проблема с заходом на сервер без такого плагина.
Хотя можно просто проверить.
Сообщения автоматически склеены:

Интересно, а если в vpk всё это запихнуть, то получится одним файлом отправить игроку?
 

SenatoR

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Глянул ресурсы.
Кмк, использовать скрипты с именами, которые совпадают с имеющимися в игре файлами - так себе идея.
После игры на таком сервере могут возникнуть проблема с заходом на сервер без такого плагина.
Хотя можно просто проверить.
Сообщения автоматически склеены:

Интересно, а если в vpk всё это запихнуть, то получится одним файлом отправить игроку?
Могу ошибаться, но для того, чтобы была загрузка с vpk, на него должна быть ссылка. Иначе все бы давно уже использовали vpk
 

Grey83

не пишу плагины с весны 2022
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Только почистил код, чтобы оно компилировалось без предупреждений.
C-подобный:
//// New_Shield 1.0.0_fix.sp
//
// Code size:         40720 bytes
// Data size:         8652 bytes
// Stack/heap size:      16768 bytes
// Total requirements:   66140 bytes
//
// Compilation Time: 0,39 sec
// ----------------------------------------

//// New_Shield.sp
//
// New_Shield.sp(16) : warning 238: 'int:' is an illegal cast; use view_as<int>(expression)
// New_Shield.sp(20) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
// New_Shield.sp(21) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
// New_Shield.sp(38) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(39) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(40) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(41) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(42) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(43) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(44) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(45) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(64) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(76) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(96) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(122) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(126) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(130) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(178) : warning 242: function "TE_OnEffectDispatch" should return an explicit value
// New_Shield.sp(183) : warning 204: symbol is assigned a value that is never used: "nHitBox"
// New_Shield.sp(370) : warning 242: function "TE_OnWorldDecal" should return an explicit value
// New_Shield.sp(391) : warning 203: symbol is never used: "victimAngles"
// New_Shield.sp(401) : warning 203: symbol is never used: "directionString"
// New_Shield.sp(402) : warning 203: symbol is never used: "unitString"
// New_Shield.sp(404) : warning 203: symbol is never used: "textToPrint"
// New_Shield.sp(786) : warning 239: 'void' is an illegal tag; use void as a type
// New_Shield.sp(802) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(830) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(853) : warning 213: tag mismatch (expected "int", got "CSWeaponID")
// New_Shield.sp(865) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(884) : warning 213: tag mismatch (expected "int", got "CSWeaponID")
// New_Shield.sp(893) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(905) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(916) : warning 213: tag mismatch (expected "int", got "CSWeaponID")
// New_Shield.sp(1005) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1008) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1013) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1021) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1028) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1059) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1059) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1068) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1068) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1166) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1166) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1166) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1168) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1169) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1175) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1179) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1187) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1193) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1224) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1224) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1231) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1231) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1297) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1297) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1297) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1299) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1300) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1306) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1310) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1318) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1324) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1355) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1355) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1362) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1362) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1441) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1441) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1445) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1445) : warning 213: tag mismatch (expected "float", got "int")
// Code size:         42332 bytes
// Data size:         8644 bytes
// Stack/heap size:      17120 bytes
// Total requirements:   68096 bytes
//
// 80 Warnings.
//
// Compilation Time: 0,39 sec
// ----------------------------------------

Иначе все бы давно уже использовали vpk
в l4d2 используют как-то
 

Вложения

  • New_Shield 1.0.0_fix.sp
    45.2 КБ · Просмотры: 10
Последнее редактирование:

Vanooo123

Участник
Сообщения
206
Реакции
64
Только почистил код, чтобы оно компилировалось без предупреждений.
C-подобный:
//// New_Shield 1.0.0_fix.sp
//
// Code size:         40720 bytes
// Data size:         8652 bytes
// Stack/heap size:      16768 bytes
// Total requirements:   66140 bytes
//
// Compilation Time: 0,39 sec
// ----------------------------------------

//// New_Shield.sp
//
// New_Shield.sp(16) : warning 238: 'int:' is an illegal cast; use view_as<int>(expression)
// New_Shield.sp(20) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
// New_Shield.sp(21) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
// New_Shield.sp(38) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(39) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(40) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(41) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(42) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(43) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(44) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(45) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(64) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(76) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(96) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(122) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(126) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(130) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(178) : warning 242: function "TE_OnEffectDispatch" should return an explicit value
// New_Shield.sp(183) : warning 204: symbol is assigned a value that is never used: "nHitBox"
// New_Shield.sp(370) : warning 242: function "TE_OnWorldDecal" should return an explicit value
// New_Shield.sp(391) : warning 203: symbol is never used: "victimAngles"
// New_Shield.sp(401) : warning 203: symbol is never used: "directionString"
// New_Shield.sp(402) : warning 203: symbol is never used: "unitString"
// New_Shield.sp(404) : warning 203: symbol is never used: "textToPrint"
// New_Shield.sp(786) : warning 239: 'void' is an illegal tag; use void as a type
// New_Shield.sp(802) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(830) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(853) : warning 213: tag mismatch (expected "int", got "CSWeaponID")
// New_Shield.sp(865) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(884) : warning 213: tag mismatch (expected "int", got "CSWeaponID")
// New_Shield.sp(893) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(905) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(916) : warning 213: tag mismatch (expected "int", got "CSWeaponID")
// New_Shield.sp(1005) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1008) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1013) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1021) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1028) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1059) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1059) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1068) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1068) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1166) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1166) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1166) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1168) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1169) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1175) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1179) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1187) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1193) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1224) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1224) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1231) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1231) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1297) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1297) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1297) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1299) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1300) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1306) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1310) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1318) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1324) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1355) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1355) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1362) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1362) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1441) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1441) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1445) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1445) : warning 213: tag mismatch (expected "float", got "int")
// Code size:         42332 bytes
// Data size:         8644 bytes
// Stack/heap size:      17120 bytes
// Total requirements:   68096 bytes
//
// 80 Warnings.
//
// Compilation Time: 0,39 sec
// ----------------------------------------


в l4d2 используют как-то
спасибо
Сообщения автоматически склеены:

Только почистил код, чтобы оно компилировалось без предупреждений.
C-подобный:
//// New_Shield 1.0.0_fix.sp
//
// Code size:         40720 bytes
// Data size:         8652 bytes
// Stack/heap size:      16768 bytes
// Total requirements:   66140 bytes
//
// Compilation Time: 0,39 sec
// ----------------------------------------

//// New_Shield.sp
//
// New_Shield.sp(16) : warning 238: 'int:' is an illegal cast; use view_as<int>(expression)
// New_Shield.sp(20) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
// New_Shield.sp(21) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
// New_Shield.sp(38) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(39) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(40) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(41) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(42) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(43) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(44) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(45) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// New_Shield.sp(64) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(76) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(96) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(122) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(126) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(130) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(178) : warning 242: function "TE_OnEffectDispatch" should return an explicit value
// New_Shield.sp(183) : warning 204: symbol is assigned a value that is never used: "nHitBox"
// New_Shield.sp(370) : warning 242: function "TE_OnWorldDecal" should return an explicit value
// New_Shield.sp(391) : warning 203: symbol is never used: "victimAngles"
// New_Shield.sp(401) : warning 203: symbol is never used: "directionString"
// New_Shield.sp(402) : warning 203: symbol is never used: "unitString"
// New_Shield.sp(404) : warning 203: symbol is never used: "textToPrint"
// New_Shield.sp(786) : warning 239: 'void' is an illegal tag; use void as a type
// New_Shield.sp(802) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(830) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(853) : warning 213: tag mismatch (expected "int", got "CSWeaponID")
// New_Shield.sp(865) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(884) : warning 213: tag mismatch (expected "int", got "CSWeaponID")
// New_Shield.sp(893) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(905) : warning 213: tag mismatch (expected "int", got "int")
// New_Shield.sp(916) : warning 213: tag mismatch (expected "int", got "CSWeaponID")
// New_Shield.sp(1005) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1008) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1013) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1021) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1028) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1059) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1059) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1060) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1068) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1068) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1166) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1166) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1166) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1168) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1169) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1175) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1179) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1187) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1193) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1224) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1224) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1231) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1231) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1297) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1297) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1297) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1299) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1300) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1306) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1310) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1318) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1324) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1355) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1355) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1362) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// New_Shield.sp(1362) : warning 213: tag mismatch (expected "bool", got "int")
// New_Shield.sp(1441) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1441) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1442) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1445) : warning 213: tag mismatch (expected "float", got "int")
// New_Shield.sp(1445) : warning 213: tag mismatch (expected "float", got "int")
// Code size:         42332 bytes
// Data size:         8644 bytes
// Stack/heap size:      17120 bytes
// Total requirements:   68096 bytes
//
// 80 Warnings.
//
// Compilation Time: 0,39 sec
// ----------------------------------------


в l4d2 используют как-то
может не по теме но всё же, можешь пофиксить этот древний исходник для CS:S OB?
 

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