Есть ли такой плагин, который делает не 100хп, а 500хп например или 35хп? И что бы когда появлялся всегда было например 35хп, даже в новом раунде, даже на следующей карте 35хп а не 100... как так сделать? просто держу Knife Server, есть прикольные карты но там респавнешься со 100хп... а надо 35 )
Добавлено через 4 минуты
Если что у меня DeathMatch Mod
Добавлено через 23 минуты
Ох, кателок сам доварил как это сделать через ДМ мод, вот как:
Добавлено через 4 минуты
Если что у меня DeathMatch Mod
Добавлено через 23 минуты
Ох, кателок сам доварил как это сделать через ДМ мод, вот как:
PHP:
"Equipment"
{
"Settings"
{
// Allow clients to say "guns" to restore their menu.
// This is disabled if the menu isn't drawn.
//
"guns_command" "no"
}
//
// Enable or disable menus here.
// For the primary and secondary gun menus, you can use:
// "no" - Completely disable the menus
// "yes" - Enable the menus
// "random" - Pick a random weapon from the menus automatically for players
//
"Menus"
{
// Primary gun menu
"primary" "no"
// Secondary gun menu
"secondary" "no"
// Normal CS:S buy menu/commands
// If enabled, the main equipment menu will be disabled.
"buy" "yes"
}
//
// Automatic things to give on spawn.
//
"AutoItems"
{
// Health amount to give (0 to use default from game/other plugin)
"health" "35"
// Armor amount to give
"armor" "0"
// Whether to give a helmet. If you want to disable armor, you must
// set this to "no" as well as setting armor to 0.
"helmet" "no"
// Number of flashbangs to give
"flashbangs" "0"
// Whether to give a smoke grenade
"smokegrenade" "no"
// Whether to give an HE grenade
"hegrenade" "no"
// Whether to give defusekits to CTs
"defusekits" "no"
// Whether to give nightvision
"nightvision" "no"
}
//
// Items listed here will be automatically given to bots.
// If multiple weapons exist from one category (primary/secondary),
// then a random item will be chosen from that category. If the same
// weapon is added more than once, it increases its chances of being
// picked. No more than 32 weapons can be added to either the secondary
// or the primary pool.
//
"BotItems"
{
"health" "35"
"armor" "0"
"helmet" "0"
"flashbangs" "0"
"smokegrenade" "no"
"hegrenade" "no"
"defusekits" "no"
}
//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"SecondaryMenu"
{
"weapon" "usp"
"weapon" "glock"
"weapon" "deagle"
"weapon" "p228"
"weapon" "elite"
"weapon" "fiveseven"
}
//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"PrimaryMenu"
{
"weapon" "m4a1"
"weapon" "ak47"
"weapon" "awp"
"weapon" "scout"
"weapon" "sg552"
"weapon" "galil"
"weapon" "famas"
"weapon" "sg550"
"weapon" "aug"
"weapon" "m249"
"weapon" "g3sg1"
"weapon" "ump45"
"weapon" "mp5navy"
"weapon" "m3"
"weapon" "xm1014"
"weapon" "tmp"
"weapon" "mac10"
"weapon" "p90"
}
}
Последнее редактирование модератором: