Zombie:Reloaded установка скинов

Павел Симонов

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Добрый день!
У меня проблема.....
Ставлю на Zombie:Reloaded скины и в итоге у меня два эффекта:
1)Когда я выбираю класс с этим скином у меня вырубается сервер
2)Скин розовый
Делаю все по инструкции

1. Качаем скин, я возьму вот этот скин. Заливаем их на сервер.
2. В каждом архиве скина, должен быть текстовой файл, где содержатся пути к файлам скина. Если их нет, вам не повезло, вам придется прописывать их самим.
3. Идем в /addons/sourcemod/configs/zr/ и открываем файл downloads.txt и прописываем туда пути скина(то что в текстовом документе), путь моего скина которого я скачал следующие:
materials/models/player/lextalionis/zombine/combinesoldiersheet_zombie.vmt
materials/models/player/lextalionis/zombine/combinesoldiersheet_zombie.vtf
materials/models/player/lextalionis/zombine/combinesoldiersheet_zombie_normal.vtf
materials/models/player/lextalionis/zombine/headcrabsheet.vmt
materials/models/player/lextalionis/zombine/t_phoenix.vmt
models/player/lextalionis/zombine/t_phoenix.dx80.vtx
models/player/lextalionis/zombine/t_phoenix.dx90.vtx
models/player/lextalionis/zombine/t_phoenix.mdl
models/player/lextalionis/zombine/t_phoenix.phy
models/player/lextalionis/zombine/t_phoenix.sw.vtx
models/player/lextalionis/zombine/t_phoenix.vvd

Сохраняем(CTRL+S).

4. Открываем /addons/sourcemod/configs/zr/models.txt

"t_phoenix"
{
"name" "t_phoenix"
"path" "models/player/lextalionis/zombine/"
"team" "zombies"
"access" "public"
"group" ""
}

Сохраняем(CTRL+S).

5. Открываем /addons/sourcemod/configs/zr/playerclasses.txt
"zombie_phoenix"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Классика"
"description" "Стандартный скин зомби"

// Model
"model_path" "models/player/lextalionis/zombine/t_phoenix.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "357"
"knockback" "4"
"jump_height" "1.2"
"jump_distance" "1.2"
}

Сохраняем(CTRL+S).

Так же ставлю скин на класс админа и в итоге он пропадает в игре (в zmenu его нету)

Подскажите как можно установить скины без багов....
 

msi morkva

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а логи с ошибками есть? выложи их сюда

Добавлено через 1 минуту
и нужно сохранять если присуствуют русские символы в программа notepad ++ в кодировке UTF-8 (Без Bom)
 
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Павел Симонов

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а логи с ошибками есть? выложи их сюда

Добавлено через 1 минуту
и нужно сохранять если присуствуют русские символы в программа notepad ++ в кодировке UTF-8 (Без Bom)

Делаю все через нот пад в кодировке UTF-8 (Без Bom).Логи не пишутся...хз

У меня бывает даже такое что после создания скина пропадает сам зомби мод включая команду !zmenu

Добавлено через 25 минут
Помощь по настройке (полностью настроить 7 скинов для зомби,4 скина для людей и 1 скин для админа за человека) не останется не оплаченой!
 
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msi morkva

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а какие версии самого мода стоят и метамода и соурс мода?

пропиши в консоле сервера

meta version
sm version
sm plugins list
 

Павел Симонов

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Metamod:Source version 1.10.0-dev
Build ID: 832:b91886de7b5b-dev
Loaded As: Valve Server Plugin
Compiled on: Apr 16 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/


SourceMod Version Information:
SourceMod Version: 1.6.0-dev+3921
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.6.0-dev+3921)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: May 17 2013 13:54:26
Build ID: 3921:96e96debb70d
http://www.sourcemod.net/


[SM] Listing 47 plugins:
01 "Extra Cash" (0.2) by Peoples Army
02 "Basic Chat" (1.5.0-dev+3832) by AlliedModders LLC
03 "RandomCycle" (1.5.0-dev+3832) by AlliedModders LLC
04 "Nextmap" (1.5.0-dev+3832) by AlliedModders LLC
05 "Tripmines" (4.0) by L. Duke and Naris
06 "SM Super Commands" (0.60) by pRED*
07 "Grenade Effects" (1.7) by FrozDark (HLModders.ru LLC)
08 "Basic Commands" (1.5.0-dev+3832) by AlliedModders LLC
09 "Map Nominations" (1.5.0-dev+3832) by AlliedModders LLC
10 "Show Damage" (1.0.7) by exvel
11 "Reserved Slots" (1.5.0-dev+3832) by AlliedModders LLC
12 "LastMan" (1.2.1) by dalto
13 "Resetscore" (1.1) by tuty
14 "Quake Sounds" (1.8) by dalto
15 "Round and Map End Sound" (2.4.4) by FrozDark (HLModders.ru LLC)
16 "Admin Help" (1.5.0-dev+3832) by AlliedModders LLC
17 "Admin List" (1.2) by Fredd
18 "Admin File Reader" (1.5.0-dev+3832) by AlliedModders LLC
19 "Basic Comm Control" (1.5.0-dev+3832) by AlliedModders LLC
20 "Zombie:Reloaded" (3.1) by Greyscale | Richard Helgeby
21 "Rock The Vote" (1.5.0-dev+3832) by AlliedModders LLC
22 "SoDStats" (1.0.11) by ]SoD[ Frostbyte
23 "mapchooser_snd.smx"
24 "[ZR] Анти-Вирус граната" (1.0) by Genesis, Влад Лирик
25 "Fun Votes" (1.5.0-dev+3832) by AlliedModders LLC
26 "Sound Commands" (1.5.0-dev+3832) by AlliedModders LLC
27 "[Source 2009] Custom Chat Colors" (3.0.1) by Dr. McKay
28 "Basic Ban Commands" (1.5.0-dev+3832) by AlliedModders LLC
29 "JetPack" (1.2.2) by FrozDark (HLModders.ru LLC)
30 "ZR Personal Skins" (1.0_1) by FrozDark (Доп. EPacker2 - интергация по никам + ZR)
31 "Anti-Flood" (1.5.0-dev+3832) by AlliedModders LLC
32 "Basic Info Triggers" (1.5.0-dev+3832) by AlliedModders LLC
33 "Player Commands" (1.5.0-dev+3832) by AlliedModders LLC
34 "Rules Plugin" (1.1) by haN
35 "Fun Commands" (1.5.0-dev+3832) by AlliedModders LLC
36 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
37 "SQL Admin Manager" (1.5.0-dev+3832) by AlliedModders LLC
38 "Beacon Last Human" (1.0.0-stable) by alongub
39 "Admin Menu" (1.5.0-dev+3832) by AlliedModders LLC
40 "SM Super Menu" (0.5) by pRED*
41 "Client Preferences" (1.5.0-dev+3832) by AlliedModders LLC
42 "ZM Hit Sounds" (1.0.0A) by Neatek Labs. (www.neatek.ru)
43 "Zombie Claws" (1.1) by FrozDark (HLModders.ru LLC)
44 "MapChooser" (1.2.1) by AlliedModders LLC
45 "Basic Votes" (1.5.0-dev+3832) by AlliedModders LLC
46 "Players Votes" (1.5.0) by The Resident, pZv!
47 "Advertisements" (0.6.2) by Tsunami, Otstrel.ru Team
 

msi morkva

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попробуй поставить sourcemod версии 1,5 читал что на новом sourcemodе не корректно работатет зм
а ты скачивал обновление на зм?

Добавлено через 1 минуту
точнее патч
если что то вот
http://www.helgeby.net/zrdev/release/auto/zr-3.1/
 
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Павел Симонов

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попробуй поставить sourcemod версии 1,5 читал что на новом sourcemodе не корректно работатет зм
а ты скачивал обновление на зм?

Добавлено через 1 минуту
точнее патч
если что то вот
http://www.helgeby.net/zrdev/release/auto/zr-3.1/

А можно узнать что именно этот патч исправляет?

Добавлено через 6 минут
попробуй поставить sourcemod версии 1,5 читал что на новом sourcemodе не корректно работатет зм
а ты скачивал обновление на зм?

Добавлено через 1 минуту
точнее патч
если что то вот
http://www.helgeby.net/zrdev/release/auto/zr-3.1/

А то я чето уже видел этот патч у себя на сервере)

Добавлено через 7 минут
Странно! Я сумел поставить 1 скин для зомби....Начинаю делать второй точ вточ как первый и та же самая фигня(
 
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Павел Симонов

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// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's ьbercharge). Deploy with "zshield" command.
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
// "shield" - Number of seconds the shield is active.
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
// "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/stenli/specter.mdl "
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3200"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "390"
"knockback" "3.2"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"zombie_speed"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "speed"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/slow/miamikorin_zombie_v2/miamikorin_zombie.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "7.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "400"
"kill_bonus" "2"

"speed" "420"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_Jump"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Jump"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/techknow/left4dead/hunter.mdl "
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "7.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "400"
"kill_bonus" "2"

"speed" "420"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "7.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "400"
"kill_bonus" "2"

"speed" "420"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "270"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "+HP | -Speed | -Knockback"

// Model
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "2000"
"kill_bonus" "2"

"speed" "250"
"knockback" "2.0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "4"

"speed" "432"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/vad36metro_z/bibliotekar.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "3.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "1"

"speed" "486"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "+Speed"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "-Speed | +Jump | +Immunity"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "infect" // Invulnerable to infection,
"immunity_amount" "25" // until HP go below 25.
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "260"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}
}
 

Павел Симонов

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// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"zh_charple001"
{
"name" "zh_charple001"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}
"bibliotekar" { "name" "bibliotekar" "path" "models/player/vad36metro_z/" "team" "zombies" "access" "public" "group" "" }
"specter"
{
"name" "specter"
"path" "models/player/stenli/"
"team" "zombies"
"access" "public"
"group" ""
}
"revenant"
{
"name" "revenant"
"path" "models/player/vad36wolfenstein/"
"team" "zombies"
"access" "public"
"group" ""
}
"miamikorin_zombie"
{
"name" "miamikorin_zombie"
"path" "models/player/slow/miamikorin_zombie_v2/"
"team" "zombies"
"access" "public"
"group" ""
}
"hunter"
{
"name" "hunter"
"path" "models/player/techknow/left4dead/"
"team" "zombies"
"access" "public"
"group" ""
}
"zh_zombie003"
{
"name" "zh_zombie003"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"zh_corpse002"
{
"name" "zh_corpse002"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"t_guerilla"
{
"name" "t_guerilla"
"path" "models/player/ics/hellknight_red/"
"team" "zombies"
"access" "public"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}

Добавлено через 2 минуты
а не важно куда надо вставлять скачку в доунлоад?
 
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IbizaGaming.Ru
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Павел Симонов, это все, конечно, замечательно, но лучше целым файлом выложи, так ясней будет
нет, не важно Оффтоп
 
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