#include <sdktools_sound>
public OnPluginStart() HookEvent("round_end", Event_RoundEnd);
public Event_RoundEnd(Handle:event, String:name[], bool:dontBroadcast) switch(GetEventInt(event, "winner"))
{
case 2:for(new i=1; i<=MaxClients; i++) if(IsClientInGame(i)) StopSound(i, SNDCHAN_STATIC, "radio/terwin.wav");
case 3:for(new i=1; i<=MaxClients; i++) if(IsClientInGame(i)) StopSound(i, SNDCHAN_STATIC, "radio/ctwin.wav");
}