Иконка ресурса

Accelerator 2.5.0-cd575aa

MFS

Участник
Сообщения
1,533
Реакции
787
  • Автор ресурса
  • #1
Пользователь MFS разместил новый ресурс:

Accelerator - Сбор статы по крашам серверов для последующего анализа

Accelerator по умолчанию заменяет обработчик крашей SRCDS и загружает отчеты о сбоях для обработки авторами MM и SM на специальный сервер обработки крашей.

В случае краша сервера, дамп краша будет записан в папку sourcemod/data/dumps/. При последующей перезагрузке дамп будет загружен на сервер обработки крашей. Просмотреть свою или чужую статистику по крашам можно на сервере обработки статистики: https://crash.limetech.org (используя Steam OpenID)...

Узнать больше об этом ресурсе...
 

root05

Участник
Сообщения
4
Реакции
0
Uploaded crash dump: Servers that support piracy are not welcome :dntknw:
это типа ему не нравится ноустим по тому и крашит сервер теперь?
 

MFS

Участник
Сообщения
1,533
Реакции
787
  • Автор ресурса
  • #5
Уточнил в описании.
 

MFS

Участник
Сообщения
1,533
Реакции
787
  • Автор ресурса
  • #7
Возможно на сервере обработки дампов существует лимит загрузки, а с твоей стороны было слишком много крашей.
 

Faya™

Жуестер
Сообщения
867
Реакции
457
Возможно на сервере обработки дампов существует лимит загрузки, а с твоей стороны было слишком много крашей.
Что делать в такоем случае?
И втот новая ошибка:
Оффтоп
 

MFS

Участник
Сообщения
1,533
Реакции
787
  • Автор ресурса
  • #9
Прочти внимательно, желательно не 1 раз, описание работы акселератора.
Вкладка Обзор.
 

antonnn598

Участник
Сообщения
152
Реакции
9
@MFS, А как в итоге понять, из-за чего конкретно данный краш? Вот мы ввели краш айди на сайте, нам выдали список ошибок, а дальше как понять в чём проблема?
 

Yura7181

Участник
Сообщения
678
Реакции
594
Правильно я внёс в core.cfg это:
PHP:
2) добавить в addons/sourcemod/configs/core.cfg переменную не нарушая структуры конфига

"MinidumpAccount" "Ваш стим в 64-битной кодировке"


т.е. должно выглядеть где то так:

"Core"
{
[...]

"MinidumpAccount" "Ваш стим в 64-битной кодировке"
}

Смотреть:
PHP:
/**
* This file is used to set various options that are important to SourceMod's core.
* If this file is missing or an option in this file is missing, then the default values will be used.
*/
"Core"
{
    /**
    * This option determines if SourceMod logging is enabled.
    *
    * "on"        - Logging is enabled (default)
    * "off"    - Logging is disabled
    */
    "Logging"        "on"

    /**
    * This option determines how SourceMod logging should be handled.
    *
    * "daily"    - New log file is created for each day (default)
    * "map"    - New log file is created for each map change
    * "game"    - Use game's log files
    */
    "LogMode"        "daily"

    /**
    * Language that multilingual enabled plugins and extensions will use to print messages.
    * Only languages listed in languages.cfg are valid.
    *
    * The default value is "en"
    */
    "ServerLang"    "en"

    /**
    * String to use as the public chat trigger.  Set an empty string to disable.
    */
    "PublicChatTrigger"        "!"

    /**
    * String to use as the silent chat trigger.  Set an empty string to disable.
    */
    "SilentChatTrigger"        "/"

    /**
    * If a say command is a silent chat trigger, and is used by an admin,
    * but it does not evaluate to an actual command, it will be displayed
    * publicly.  This setting allows you to suppress accidental typings.
    *
    * The default value is "no".  A value of "yes" will suppress.
    */
    "SilentFailSuppress"    "no"

    /**
    * Password setinfo key that clients must set.  You must change this in order for
    * passwords to work, for security reasons.
    */
    "PassInfoVar"            "_password"

    /**
    * Specifies the sound that gets played when an item is selected from a menu.
    */
    "MenuItemSound"            "buttons/button14.wav"

    /**
    * Specifies the sound that gets played when an "Exit" button is selected
    * from a menu.
    */
    "MenuExitSound"            "buttons/combine_button7.wav"

    /**
    * Specifies the sound that gets played when an "Exit Back" button is selected
    * from a menu.  This is the special "Back" button that is intended to roll back
    * to a previous menu.
    */
    "MenuExitBackSound"        "buttons/combine_button7.wav"

    /**
    * Enables or disables whether SourceMod reads a client's cl_language cvar to set
    * their language for server-side phrase translation.
    *
    * "on"        - Translate using the client's language (default)
    * "off"    - Translate using default server's language
    */
    "AllowClLanguageVar"        "On"

    /**
    * Enables or Disables SourceMod's automatic gamedata updating.
    *
    * The default value is "no". A value of "yes" will block the Auto Updater.
    */
    "DisableAutoUpdate"            "no"

    /**
    * If set to yes, a successful gamedata update will attempt to restart SourceMod.
    * SourceMod is unloaded and reloaded, and the map is changed to the current map.
    * Since gamedata updates occur when the server loads, impact should be minimal.
    * But to be safe, this option is disabled by default.
    */
    "ForceRestartAfterUpdate"    "no"

    /**
    * URL to use for retrieving update information.
    * SSL is not yet supported.
    */
    "AutoUpdateURL"                "http://update.sourcemod.net/update/"

    /**
    * Whether to show debug spew.
    * Currently this will log details about the gamedata updating process.
    */
    "DebugSpew"                    "no"

    /**
    * If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
    * This can prevent malicious users from impersonating admins with stolen Steam apptickets.
    * If Steam is down, admins will not be authenticated until Steam comes back up.
    * This option increases the security of your server, but is still experimental.
    */
    "SteamAuthstringValidation"    "yes"

    /**
    * Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.
    * It is STRONGLY advised that this is left enabled, there have been cases in the past with plugins that
    * allow anyone to delete files on the server, gain full rcon control, etc.
    *
    * "yes"    - Block malware or illegal plugins from loading (default)
    * "no"        - Warn about malware or illegal plugins loading
    */
    "BlockBadPlugins"    "yes"

    /**
    * If a plugin takes too long to execute, hanging or freezing the game server in the process,
    * SourceMod will attempt to terminate that plugin after the specified timeout length has
    * passed. You can disable this feature by setting the value to "0".
    */
    "SlowScriptTimeout"    "8"

    /**
    * Per "http://blog.counter-strike.net/index.php/server_guidelines/", certain plugin
    * functionality will trigger all of the game server owner's Game Server Login Tokens
    * (GSLTs) to get banned when executed on a Counter-Strike: Global Offensive game server.
    *
    * Enabling this option will block plugins from using functionality that is known to cause this.
    * This option only has any effect on CS:GO. Note that this does NOT guarantee that you cannot
    * receive a ban.
    *
    * Disable this option at your own risk.
    */
    "FollowCSGOServerGuidelines"    "yes"
    {
     [...]

     "MinidumpAccount"  "00000000000000000"
     }
}
 

FurFur

Участник
Сообщения
153
Реакции
85
@Yura7181
PHP:
PHP:
/**
* This file is used to set various options that are important to SourceMod's core.
* If this file is missing or an option in this file is missing, then the default values will be used.
*/
"Core"
{
/**
* This option determines if SourceMod logging is enabled.
*
* "on" - Logging is enabled (default)
* "off" - Logging is disabled
*/
"Logging" "on"

/**
* This option determines how SourceMod logging should be handled.
*
* "daily" - New log file is created for each day (default)
* "map" - New log file is created for each map change
* "game" - Use game's log files
*/
"LogMode" "daily"

/**
* Language that multilingual enabled plugins and extensions will use to print messages.
* Only languages listed in languages.cfg are valid.
*
* The default value is "en"
*/
"ServerLang" "en"

/**
* String to use as the public chat trigger. Set an empty string to disable.
*/
"PublicChatTrigger" "!"

/**
* String to use as the silent chat trigger. Set an empty string to disable.
*/
"SilentChatTrigger" "/"

/**
* If a say command is a silent chat trigger, and is used by an admin,
* but it does not evaluate to an actual command, it will be displayed
* publicly. This setting allows you to suppress accidental typings.
*
* The default value is "no". A value of "yes" will suppress.
*/
"SilentFailSuppress" "no"

/**
* Password setinfo key that clients must set. You must change this in order for
* passwords to work, for security reasons.
*/
"PassInfoVar" "_password"

/**
* Specifies the sound that gets played when an item is selected from a menu.
*/
"MenuItemSound" "buttons/button14.wav"

/**
* Specifies the sound that gets played when an "Exit" button is selected
* from a menu.
*/
"MenuExitSound" "buttons/combine_button7.wav"

/**
* Specifies the sound that gets played when an "Exit Back" button is selected
* from a menu. This is the special "Back" button that is intended to roll back
* to a previous menu.
*/
"MenuExitBackSound" "buttons/combine_button7.wav"

/**
* Enables or disables whether SourceMod reads a client's cl_language cvar to set
* their language for server-side phrase translation.
*
* "on" - Translate using the client's language (default)
* "off" - Translate using default server's language
*/
"AllowClLanguageVar" "On"

/**
* Enables or Disables SourceMod's automatic gamedata updating.
*
* The default value is "no". A value of "yes" will block the Auto Updater.
*/
"DisableAutoUpdate" "no"

/**
* If set to yes, a successful gamedata update will attempt to restart SourceMod.
* SourceMod is unloaded and reloaded, and the map is changed to the current map.
* Since gamedata updates occur when the server loads, impact should be minimal.
* But to be safe, this option is disabled by default.
*/
"ForceRestartAfterUpdate" "no"

/**
* URL to use for retrieving update information.
* SSL is not yet supported.
*/
"AutoUpdateURL" "http://update.sourcemod.net/update/"

/**
* Whether to show debug spew.
* Currently this will log details about the gamedata updating process.
*/
"DebugSpew" "no"

/**
* If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
* This can prevent malicious users from impersonating admins with stolen Steam apptickets.
* If Steam is down, admins will not be authenticated until Steam comes back up.
* This option increases the security of your server, but is still experimental.
*/
"SteamAuthstringValidation" "yes"

/**
* Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.
* It is STRONGLY advised that this is left enabled, there have been cases in the past with plugins that
* allow anyone to delete files on the server, gain full rcon control, etc.
*
* "yes" - Block malware or illegal plugins from loading (default)
* "no" - Warn about malware or illegal plugins loading
*/
"BlockBadPlugins" "yes"

/**
* If a plugin takes too long to execute, hanging or freezing the game server in the process,
* SourceMod will attempt to terminate that plugin after the specified timeout length has
* passed. You can disable this feature by setting the value to "0".
*/
"SlowScriptTimeout" "8"

/**
* Per "http://blog.counter-strike.net/index.php/server_guidelines/", certain plugin
* functionality will trigger all of the game server owner's Game Server Login Tokens
* (GSLTs) to get banned when executed on a Counter-Strike: Global Offensive game server.
*
* Enabling this option will block plugins from using functionality that is known to cause this.
* This option only has any effect on CS:GO. Note that this does NOT guarantee that you cannot
* receive a ban.
*
* Disable this option at your own risk.
*/
"FollowCSGOServerGuidelines" "yes"

"MinidumpAccount" "00000000000000000"
}
 

Vagabond

Участник
Сообщения
43
Реакции
1
Есть ли аналог или плаг с другим сервером? А то у них вечно забита память на сайте уже 5 дней жду пока дампы покажет
Uploaded crash dump: Sorry, crash submission is currently disabled
 

DJser

Участник
Сообщения
278
Реакции
15
[CRASH] Accelerator uploaded crash dump: Crash ID: KZIH-F2L3-UK4E
Как решить?
 

Lnk

Добрая душа
Сообщения
249
Реакции
78
Здаров ребятули

Не как не могу решить проблему частого краша.
Поставил Аккселервтор вот какие логги выдает он:
вот
0 sourcemod.2.csgo.so!__SourceHook_FHCls_IServerGameDLLThinkfalse::Func [sourcemod.cpp:55 + 0x0]
1 engine.so + 0x25ccbe
2 engine.so + 0x25d95c
3 engine.so + 0x25e0c8
4 engine.so + 0x267324
5 engine.so + 0x2675f6
6 engine.so + 0x267709
7 engine.so + 0x2c9aca
8 engine.so + 0x2c6a16
9 dedicated.so!DedicatedMain + 0x49dd
10 dedicated.so!DedicatedMain + 0x4a68
11 engine.so + 0x2c6b0d
12 engine.so + 0x3fafa0
13 engine.so + 0x2c7cff
14 dedicated.so!DedicatedMain + 0x4b44
15 dedicated.so!CreateInterface + 0x22480
16 dedicated.so!CreateInterface + 0x236ae
17 dedicated.so!CreateInterface + 0x22480
18 dedicated.so!_init + 0x52f
19 srcds_linux + 0x6f9
20 libc-2.13.so + 0x16e46
21 srcds_linux + 0x8bd
22 ld-2.13.so + 0xf320

ID JXKQ-NAJ3-OEIP

Не очень понимаю в этом коде но сюда привило Лайн 55

Нашел похожую ошибочку sourcemod.cpp:55 + 0xс

Говорит что плагин использует старую гейм дату! Посмотрел через екстеншэн вроде всё пучком а как плагины проверять на гейм дату я хз!

Вобщем обращаюсь к вам!

Спасибо братья!



ПС... Странно поч он отображает разные айпи и вобще командный лайн
--- Добавлено позже ---
Screen Shot 2019-01-06 at 1.48.34 am.png
 
Последнее редактирование:

Lnk

Добрая душа
Сообщения
249
Реакции
78
перед крашем сервера выдает в консоль такую ошибку
ERROR: Tried to SetParentAttachmentMaintainOffset for entity prop_dynamic (prop_dynamic), but it has no attachment named letthehungergamesbegin.
связанно с гейм датой?
 
Последнее редактирование:

NaN

FPE_INTDIV_TRAP
Сообщения
1,513
Реакции
1,487
перед выключением он выдает в консоль такую ошибку
ERROR: Tried to SetParentAttachmentMaintainOffset for entity prop_dynamic (prop_dynamic), but it has no attachment named letthehungergamesbegin.
связанно с гейм датой?
это не Accelerator такую ошибку выдает
 
  • Мне нравится
Реакции: Lnk
Сверху Снизу