public Action:Hook_HintText(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
{
decl String:message[256];
BfReadString(bf, message, sizeof(message));
if (StrContains(message, "spotted_a_friend") != -1)
return Plugin_Handled;
if (StrContains(message, "careful_around_teammates") != -1)
return Plugin_Handled;
if (StrContains(message, "try_not_to_injure_teammates") != -1)
return Plugin_Handled;
return Plugin_Continue;
}
win_round_by_killing_enemy
press_buy_to_purchase
spotted_an_enemy
use_nightvision
lost_money
removed_for_next_hostage_killed
careful_around_hostages
careful_around_teammates
reward_for_killing_vip
win_round_by_killing_enemy
try_not_to_injure_teammates
you_are_in_targetzone
hostage_rescue_zone
terrorist_escape_zone
ct_vip_zone
terrorist_vip_zone
cannot_play_because_tk
use_hostage_to_stop_him
lead_hostage_to_rescue_point
you_have_the_bomb
you_are_the_vip
out_of_ammo
spotted_a_friend
spotted_an_enemy
prevent_hostage_rescue
rescue_the_hostages
press_use_so_hostage_will_follow
в плагине cleanchat есть такой код, мож это оно
на просторах интернета нашел "события" или как их правильно назватьPHP:public Action:Hook_HintText(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) { decl String:message[256]; BfReadString(bf, message, sizeof(message)); if (StrContains(message, "spotted_a_friend") != -1) return Plugin_Handled; if (StrContains(message, "careful_around_teammates") != -1) return Plugin_Handled; if (StrContains(message, "try_not_to_injure_teammates") != -1) return Plugin_Handled; return Plugin_Continue; }
C-подобный:win_round_by_killing_enemy press_buy_to_purchase spotted_an_enemy use_nightvision lost_money removed_for_next_hostage_killed careful_around_hostages careful_around_teammates reward_for_killing_vip win_round_by_killing_enemy try_not_to_injure_teammates you_are_in_targetzone hostage_rescue_zone terrorist_escape_zone ct_vip_zone terrorist_vip_zone cannot_play_because_tk use_hostage_to_stop_him lead_hostage_to_rescue_point you_have_the_bomb you_are_the_vip out_of_ammo spotted_a_friend spotted_an_enemy prevent_hostage_rescue rescue_the_hostages press_use_so_hostage_will_follow
#include <sourcemod>
#include <sdktools>
public Plugin:myinfo = {name = "HintText blocker",author = "Danyas"}
new UserMsg:umHintText = INVALID_MESSAGE_ID;
public OnPluginStart()
{
umHintText = GetUserMessageId("HintText");
if (umHintText == INVALID_MESSAGE_ID) SetFailState("This game doesn't support HintText");
HookUserMessage(umHintText, MsgHook_HintText);
}
public Action:MsgHook_HintText(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
{
decl String:message[256];BfReadString(bf, message, sizeof(message));
if (StrContains(message, "spotted_a_friend") != -1) return Plugin_Handled;
if (StrContains(message, "careful_around_teammates") != -1) return Plugin_Handled;
if (StrContains(message, "try_not_to_injure_teammates") != -1) return Plugin_Handled;
if (StrContains(message, "win_round_by_killing_enemy") != -1) return Plugin_Handled;
if (StrContains(message, "press_buy_to_purchase") != -1) return Plugin_Handled;
if (StrContains(message, "spotted_an_enemy") != -1) return Plugin_Handled;
if (StrContains(message, "use_nightvision") != -1) return Plugin_Handled;
if (StrContains(message, "lost_money") != -1) return Plugin_Handled;
if (StrContains(message, "removed_for_next_hostage_killed") != -1) return Plugin_Handled;
if (StrContains(message, "careful_around_hostages") != -1) return Plugin_Handled;
if (StrContains(message, "careful_around_teammates") != -1) return Plugin_Handled;
if (StrContains(message, "reward_for_killing_vip") != -1) return Plugin_Handled;
if (StrContains(message, "win_round_by_killing_enemy") != -1) return Plugin_Handled;
if (StrContains(message, "you_are_in_targetzone") != -1) return Plugin_Handled;
if (StrContains(message, "hostage_rescue_zone") != -1) return Plugin_Handled;
if (StrContains(message, "terrorist_escape_zone") != -1) return Plugin_Handled;
if (StrContains(message, "ct_vip_zone") != -1) return Plugin_Handled;
if (StrContains(message, "terrorist_vip_zone") != -1) return Plugin_Handled;
if (StrContains(message, "cannot_play_because_tk") != -1) return Plugin_Handled;
if (StrContains(message, "use_hostage_to_stop_him") != -1) return Plugin_Handled;
if (StrContains(message, "lead_hostage_to_rescue_point") != -1) return Plugin_Handled;
if (StrContains(message, "you_have_the_bomb") != -1) return Plugin_Handled;
if (StrContains(message, "you_are_the_vip") != -1) return Plugin_Handled;
if (StrContains(message, "out_of_ammo") != -1) return Plugin_Handled;
if (StrContains(message, "spotted_a_friend") != -1) return Plugin_Handled;
if (StrContains(message, "spotted_an_enemy") != -1) return Plugin_Handled;
if (StrContains(message, "prevent_hostage_rescue") != -1) return Plugin_Handled;
if (StrContains(message, "rescue_the_hostages") != -1) return Plugin_Handled;
if (StrContains(message, "press_use_so_hostage_will_follow") != -1) return Plugin_Handled;
return Plugin_Continue;
}
Для теста так нагляднее, что всё безошибочно прописано.цикл то можно сделатьЧем эти if использовать каждый раз
плагин не работает, CS:S OBПонаписывал вот такое, но не работает
PHP:#include <sourcemod> #include <sdktools> public Plugin:myinfo = {name = "HintText blocker",author = "Danyas"} new UserMsg:umHintText = INVALID_MESSAGE_ID; public OnPluginStart() { umHintText = GetUserMessageId("HintText"); if (umHintText == INVALID_MESSAGE_ID) SetFailState("This game doesn't support HintText"); HookUserMessage(umHintText, MsgHook_HintText); } public Action:MsgHook_HintText(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) { decl String:message[256];BfReadString(bf, message, sizeof(message)); if (StrContains(message, "spotted_a_friend") != -1) return Plugin_Handled; if (StrContains(message, "careful_around_teammates") != -1) return Plugin_Handled; if (StrContains(message, "try_not_to_injure_teammates") != -1) return Plugin_Handled; if (StrContains(message, "win_round_by_killing_enemy") != -1) return Plugin_Handled; if (StrContains(message, "press_buy_to_purchase") != -1) return Plugin_Handled; if (StrContains(message, "spotted_an_enemy") != -1) return Plugin_Handled; if (StrContains(message, "use_nightvision") != -1) return Plugin_Handled; if (StrContains(message, "lost_money") != -1) return Plugin_Handled; if (StrContains(message, "removed_for_next_hostage_killed") != -1) return Plugin_Handled; if (StrContains(message, "careful_around_hostages") != -1) return Plugin_Handled; if (StrContains(message, "careful_around_teammates") != -1) return Plugin_Handled; if (StrContains(message, "reward_for_killing_vip") != -1) return Plugin_Handled; if (StrContains(message, "win_round_by_killing_enemy") != -1) return Plugin_Handled; if (StrContains(message, "you_are_in_targetzone") != -1) return Plugin_Handled; if (StrContains(message, "hostage_rescue_zone") != -1) return Plugin_Handled; if (StrContains(message, "terrorist_escape_zone") != -1) return Plugin_Handled; if (StrContains(message, "ct_vip_zone") != -1) return Plugin_Handled; if (StrContains(message, "terrorist_vip_zone") != -1) return Plugin_Handled; if (StrContains(message, "cannot_play_because_tk") != -1) return Plugin_Handled; if (StrContains(message, "use_hostage_to_stop_him") != -1) return Plugin_Handled; if (StrContains(message, "lead_hostage_to_rescue_point") != -1) return Plugin_Handled; if (StrContains(message, "you_have_the_bomb") != -1) return Plugin_Handled; if (StrContains(message, "you_are_the_vip") != -1) return Plugin_Handled; if (StrContains(message, "out_of_ammo") != -1) return Plugin_Handled; if (StrContains(message, "spotted_a_friend") != -1) return Plugin_Handled; if (StrContains(message, "spotted_an_enemy") != -1) return Plugin_Handled; if (StrContains(message, "prevent_hostage_rescue") != -1) return Plugin_Handled; if (StrContains(message, "rescue_the_hostages") != -1) return Plugin_Handled; if (StrContains(message, "press_use_so_hostage_will_follow") != -1) return Plugin_Handled; return Plugin_Continue; }