Блокировка стандартного HintText сообщения

Danyas

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Интересует способ блокировки стандартных сообщений
nPc2IBi.png
Желательно который просто выключает их, а не перебивает пустым
 

WINS

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в плагине cleanchat есть такой код, мож это оно

PHP:
public Action:Hook_HintText(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
{
    decl String:message[256];
    BfReadString(bf, message, sizeof(message));
 
    if (StrContains(message, "spotted_a_friend") != -1)
      return Plugin_Handled;

    if (StrContains(message, "careful_around_teammates") != -1)
      return Plugin_Handled;
 
    if (StrContains(message, "try_not_to_injure_teammates") != -1)
      return Plugin_Handled;
  
    return Plugin_Continue;
}
на просторах интернета нашел "события" или как их правильно назвать
C-подобный:
win_round_by_killing_enemy
press_buy_to_purchase
spotted_an_enemy
use_nightvision
lost_money
removed_for_next_hostage_killed
careful_around_hostages
careful_around_teammates
reward_for_killing_vip
win_round_by_killing_enemy
try_not_to_injure_teammates
you_are_in_targetzone
hostage_rescue_zone
terrorist_escape_zone
ct_vip_zone
terrorist_vip_zone
cannot_play_because_tk
use_hostage_to_stop_him
lead_hostage_to_rescue_point
you_have_the_bomb
you_are_the_vip
out_of_ammo
spotted_a_friend
spotted_an_enemy
prevent_hostage_rescue
rescue_the_hostages
press_use_so_hostage_will_follow
 

Danyas

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в плагине cleanchat есть такой код, мож это оно

PHP:
public Action:Hook_HintText(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
{
    decl String:message[256];
    BfReadString(bf, message, sizeof(message));
 
    if (StrContains(message, "spotted_a_friend") != -1)
      return Plugin_Handled;

    if (StrContains(message, "careful_around_teammates") != -1)
      return Plugin_Handled;
 
    if (StrContains(message, "try_not_to_injure_teammates") != -1)
      return Plugin_Handled;
  
    return Plugin_Continue;
}
на просторах интернета нашел "события" или как их правильно назвать
C-подобный:
win_round_by_killing_enemy
press_buy_to_purchase
spotted_an_enemy
use_nightvision
lost_money
removed_for_next_hostage_killed
careful_around_hostages
careful_around_teammates
reward_for_killing_vip
win_round_by_killing_enemy
try_not_to_injure_teammates
you_are_in_targetzone
hostage_rescue_zone
terrorist_escape_zone
ct_vip_zone
terrorist_vip_zone
cannot_play_because_tk
use_hostage_to_stop_him
lead_hostage_to_rescue_point
you_have_the_bomb
you_are_the_vip
out_of_ammo
spotted_a_friend
spotted_an_enemy
prevent_hostage_rescue
rescue_the_hostages
press_use_so_hostage_will_follow

Понаписывал вот такое, но не работает
PHP:
#include <sourcemod>
#include <sdktools>

public Plugin:myinfo = {name = "HintText blocker",author = "Danyas"}

new UserMsg:umHintText = INVALID_MESSAGE_ID;

public OnPluginStart()
{
	umHintText = GetUserMessageId("HintText");
	if (umHintText == INVALID_MESSAGE_ID)	SetFailState("This game doesn't support HintText");
	HookUserMessage(umHintText, MsgHook_HintText);
}

public Action:MsgHook_HintText(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
{
	decl String:message[256];BfReadString(bf, message, sizeof(message));
	if (StrContains(message, "spotted_a_friend") != -1)					return Plugin_Handled;
	if (StrContains(message, "careful_around_teammates") != -1)			return Plugin_Handled;
	if (StrContains(message, "try_not_to_injure_teammates") != -1)		return Plugin_Handled;
	if (StrContains(message, "win_round_by_killing_enemy") != -1)		return Plugin_Handled;
	if (StrContains(message, "press_buy_to_purchase") != -1)				return Plugin_Handled;
	if (StrContains(message, "spotted_an_enemy") != -1)					return Plugin_Handled;
	if (StrContains(message, "use_nightvision") != -1)					return Plugin_Handled;
	if (StrContains(message, "lost_money") != -1)						return Plugin_Handled;
	if (StrContains(message, "removed_for_next_hostage_killed") != -1)	return Plugin_Handled;
	if (StrContains(message, "careful_around_hostages") != -1)			return Plugin_Handled;
	if (StrContains(message, "careful_around_teammates") != -1)			return Plugin_Handled;
	if (StrContains(message, "reward_for_killing_vip") != -1)			return Plugin_Handled;
	if (StrContains(message, "win_round_by_killing_enemy") != -1)		return Plugin_Handled;
	if (StrContains(message, "you_are_in_targetzone") != -1)				return Plugin_Handled;
	if (StrContains(message, "hostage_rescue_zone") != -1)				return Plugin_Handled;
	if (StrContains(message, "terrorist_escape_zone") != -1)				return Plugin_Handled;
	if (StrContains(message, "ct_vip_zone") != -1)						return Plugin_Handled;
	if (StrContains(message, "terrorist_vip_zone") != -1)				return Plugin_Handled;
	if (StrContains(message, "cannot_play_because_tk") != -1)			return Plugin_Handled;
	if (StrContains(message, "use_hostage_to_stop_him") != -1)			return Plugin_Handled;
	if (StrContains(message, "lead_hostage_to_rescue_point") != -1)		return Plugin_Handled;
	if (StrContains(message, "you_have_the_bomb") != -1)					return Plugin_Handled;
	if (StrContains(message, "you_are_the_vip") != -1)					return Plugin_Handled;
	if (StrContains(message, "out_of_ammo") != -1)						return Plugin_Handled;
	if (StrContains(message, "spotted_a_friend") != -1)					return Plugin_Handled;
	if (StrContains(message, "spotted_an_enemy") != -1)					return Plugin_Handled;
	if (StrContains(message, "prevent_hostage_rescue") != -1)			return Plugin_Handled;
	if (StrContains(message, "rescue_the_hostages") != -1)				return Plugin_Handled;
	if (StrContains(message, "press_use_so_hostage_will_follow") != -1)	return Plugin_Handled;
	return Plugin_Continue;
}
 

AZA

/reset
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Danyas, я конечно не кодю на павне,но цикл то можно сделать:)Чем эти if использовать каждый раз.
 

ABSOLUT

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Понаписывал вот такое, но не работает
PHP:
#include <sourcemod>
#include <sdktools>

public Plugin:myinfo = {name = "HintText blocker",author = "Danyas"}

new UserMsg:umHintText = INVALID_MESSAGE_ID;

public OnPluginStart()
{
    umHintText = GetUserMessageId("HintText");
    if (umHintText == INVALID_MESSAGE_ID)    SetFailState("This game doesn't support HintText");
    HookUserMessage(umHintText, MsgHook_HintText);
}

public Action:MsgHook_HintText(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
{
    decl String:message[256];BfReadString(bf, message, sizeof(message));
    if (StrContains(message, "spotted_a_friend") != -1)                    return Plugin_Handled;
    if (StrContains(message, "careful_around_teammates") != -1)            return Plugin_Handled;
    if (StrContains(message, "try_not_to_injure_teammates") != -1)        return Plugin_Handled;
    if (StrContains(message, "win_round_by_killing_enemy") != -1)        return Plugin_Handled;
    if (StrContains(message, "press_buy_to_purchase") != -1)                return Plugin_Handled;
    if (StrContains(message, "spotted_an_enemy") != -1)                    return Plugin_Handled;
    if (StrContains(message, "use_nightvision") != -1)                    return Plugin_Handled;
    if (StrContains(message, "lost_money") != -1)                        return Plugin_Handled;
    if (StrContains(message, "removed_for_next_hostage_killed") != -1)    return Plugin_Handled;
    if (StrContains(message, "careful_around_hostages") != -1)            return Plugin_Handled;
    if (StrContains(message, "careful_around_teammates") != -1)            return Plugin_Handled;
    if (StrContains(message, "reward_for_killing_vip") != -1)            return Plugin_Handled;
    if (StrContains(message, "win_round_by_killing_enemy") != -1)        return Plugin_Handled;
    if (StrContains(message, "you_are_in_targetzone") != -1)                return Plugin_Handled;
    if (StrContains(message, "hostage_rescue_zone") != -1)                return Plugin_Handled;
    if (StrContains(message, "terrorist_escape_zone") != -1)                return Plugin_Handled;
    if (StrContains(message, "ct_vip_zone") != -1)                        return Plugin_Handled;
    if (StrContains(message, "terrorist_vip_zone") != -1)                return Plugin_Handled;
    if (StrContains(message, "cannot_play_because_tk") != -1)            return Plugin_Handled;
    if (StrContains(message, "use_hostage_to_stop_him") != -1)            return Plugin_Handled;
    if (StrContains(message, "lead_hostage_to_rescue_point") != -1)        return Plugin_Handled;
    if (StrContains(message, "you_have_the_bomb") != -1)                    return Plugin_Handled;
    if (StrContains(message, "you_are_the_vip") != -1)                    return Plugin_Handled;
    if (StrContains(message, "out_of_ammo") != -1)                        return Plugin_Handled;
    if (StrContains(message, "spotted_a_friend") != -1)                    return Plugin_Handled;
    if (StrContains(message, "spotted_an_enemy") != -1)                    return Plugin_Handled;
    if (StrContains(message, "prevent_hostage_rescue") != -1)            return Plugin_Handled;
    if (StrContains(message, "rescue_the_hostages") != -1)                return Plugin_Handled;
    if (StrContains(message, "press_use_so_hostage_will_follow") != -1)    return Plugin_Handled;
    return Plugin_Continue;
}
плагин не работает, CS:S OB
Кто подскажет как отключить стандартные HintText сообщения?
 
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