Yes
--- Добавлено позже ---
Me ? I'm using windows.Which Linux distro are you using?
Yes
Me ? I'm using windows.Which Linux distro are you using?
I did willstrix fix from all exploits, though protection and expensive but it's worth it 20KYes
--- Добавлено позже ---
Me ? I'm using windows.
Yes
--- Добавлено позже ---
Me ? I'm using windows.
А зачем вводить 3 одинаковых правила))Give me one good reason to use Windows for a server, eSteamation has bug detecting REVemu 4th gen, harder to get 1k fps, firewall rules are hard to code there... ProcessCMDs can also fix this, but there is a glitch in cracked version,
Switch to Debian 8/Ubuntu 14.04/Ubuntu 16.04...
I have fix for this, for attacker cmdrate will fell
down to an level where it lags for him;
apt-get install iptables-persistent
Choose Y to save rules.v4, also for rules.v6
Open /etc/iptables/rules.v4
Copy this into a file
# Generated by iptables-save v1.4.21 on Wed Jun 27 08:15:27 2018
*filter
:INPUT ACCEPT [9732343:726476362]
:FORWARD ACCEPT [0:0]
:OUTPUT ACCEPT [11954071:3240765871]
-A INPUT -p udp -m length --length 30:110 -m u32 --u32 "0x1a&0xffff=0x100" -j DROP
COMMIT
# Completed on Wed Jun 27 08:15:27 2018
# Generated by iptables-save v1.4.21 on Wed Jun 27 08:15:27 2018
*raw
:PREROUTING ACCEPT [9732416:726481760]
:OUTPUT ACCEPT [11954080:3240767059]
-A PREROUTING -p udp -m u32 --u32 "0x1a&0xffff=0xfeff" -j DROP
-A PREROUTING -p udp -m u32 --u32 "0x1a&0xffff=0xfeff" -j DROP
-A PREROUTING -p udp -m u32 --u32 "0x1a&0xffff=0xfeff" -j DROP
COMMIT
# Completed on Wed Jun 27 08:15:27 2018
Save it, restart your machine; after restart, type iptables-save, and try mass on your server... :)
regards
void SV_BroadcastVoiceData(IClient * cl, int nBytes, char * data, int64 xuid )
{
// Disable voice?
if( !sv_voiceenable.GetInt() )
return;
// Build voice message once
SVC_VoiceData voiceData;
voiceData.m_nFromClient = cl->GetPlayerSlot();
voiceData.m_nLength = nBytes * 8; // length in bits
voiceData.m_DataOut = data;
voiceData.m_xuid = xuid;
if ( voice_debugfeedbackfrom.GetBool() )
{
Msg( "Sending voice from: %s - playerslot: %d\n", cl->GetClientName(), cl->GetPlayerSlot() + 1 );
}
for(int i=0; i < sv.GetClientCount(); i++)
{
IClient *pDestClient = sv.GetClient(i);
bool bSelf = (pDestClient == cl);
// Only send voice to active clients
if( !pDestClient->IsActive() )
continue;
// Does the game code want cl sending to this client?
bool bHearsPlayer = pDestClient->IsHearingClient( voiceData.m_nFromClient );
voiceData.m_bProximity = pDestClient->IsProximityHearingClient( voiceData.m_nFromClient );
if ( IsX360() && bSelf == true )
continue;
if ( !bHearsPlayer && !bSelf )
continue;
voiceData.m_nLength = nBytes * 8;
// Is loopback enabled?
if( !bHearsPlayer )
{
// Still send something, just zero length (this is so the client
// can display something that shows knows the server knows it's talking).
voiceData.m_nLength = 0;
}
pDestClient->SendNetMsg( voiceData );
}
}
Lol no, this is a code of the old engine 2007 (sv_client.cpp) not a plugin of sourcespawn.@damianmp,
//// voice.sp
//
// voice.sp(3) : warning 219: local variable "IClient" shadows a variable at a p
receding level
// voice.sp(3) : error 001: expected token: ")", but found "*"
// voice.sp(3) : error 143: new-style declarations should not have "new"
// voice.sp(3) : error 157: 'char' is a reserved keyword
// voice.sp(3) : fatal error 189: too many error messages on one line
r u srsly? if u dont know how is it working, u should pay cause any job gotta be paid@damianmp, Fool! I want for "sourcespawn"!
Tnx
Sabes como puedo fijar una problema con este exploit? Alguien rompe mi servidor cada vez.@Hossinkia, dont worry everyone has done wrong! nobody is born with knowledge!
@WhoAmI, with yours knowledge and skills should work in Microsoft or IBM! here in Argentina is a well paid job and they paid in dollars lool. I wanna work in programming's stuff but i dont have lucky (low iq lol).