F
FBI
Ребята объясните один момент по времени раунда он длится всего 30 сек как его увеличить в данном плагине, не нашел!
Оффтоп
// Don't change these:
bot_quota 0
bot_quota_mode fill
mp_autoteambalance 0
mp_ct_default_primary ""
mp_ct_default_secondary ""
mp_free_armor 1
mp_halftime 0
mp_join_grace_time 0
mp_match_can_clinch 0
mp_respawn_immunitytime 0
mp_respawn_on_death_ct 0
mp_respawn_on_death_t 0
mp_t_default_primary ""
mp_t_default_secondary ""
// You can change these, but there isn't much reason to:
mp_autokick 0
mp_default_team_winner_no_objective 3
mp_do_warmup_period 0
mp_maxmoney 0
mp_playercashawards 0
mp_teamcashawards 0
mp_warmuptime 5
sv_competitive_official_5v5 0
sv_ignoregrenaderadio 1
// Game cvars you may want to change:
mp_endmatch_votenextleveltime 5
mp_endmatch_votenextmap 0
mp_forcecamera 0
mp_freezetime 3
mp_match_end_changelevel 1
mp_match_end_restart 0
mp_match_restart_delay 20
mp_maxrounds 0
mp_round_restart_delay 1
mp_timelimit 12
mp_win_panel_display_time 5
sv_allow_votes 0
sv_talk_enemy_dead 1
sv_talk_enemy_living 1
sv_deadtalk 1
// Restarts (might not be needed?)
mp_restartgame 1
mp_warmup_end
Оффтоп
// Don't change these:
bot_quota 0
bot_quota_mode fill
mp_autoteambalance 0
mp_ct_default_primary ""
mp_ct_default_secondary ""
mp_free_armor 1
mp_halftime 0
mp_join_grace_time 0
mp_match_can_clinch 0
mp_respawn_immunitytime 0
mp_respawn_on_death_ct 0
mp_respawn_on_death_t 0
mp_t_default_primary ""
mp_t_default_secondary ""
// You can change these, but there isn't much reason to:
mp_autokick 0
mp_default_team_winner_no_objective 3
mp_do_warmup_period 0
mp_maxmoney 0
mp_playercashawards 0
mp_teamcashawards 0
mp_warmuptime 5
sv_competitive_official_5v5 0
sv_ignoregrenaderadio 1
// Game cvars you may want to change:
mp_endmatch_votenextleveltime 5
mp_endmatch_votenextmap 0
mp_forcecamera 0
mp_freezetime 3
mp_match_end_changelevel 1
mp_match_end_restart 0
mp_match_restart_delay 20
mp_maxrounds 0
mp_round_restart_delay 1
mp_timelimit 12
mp_win_panel_display_time 5
sv_allow_votes 0
sv_talk_enemy_dead 1
sv_talk_enemy_living 1
sv_deadtalk 1
// Restarts (might not be needed?)
mp_restartgame 1
mp_warmup_end