GoldKingZ
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Selling Private [CSGO-CSS] HNS Anti BodyBlock (1.0.0)
+ will update in future
+ requested any ideas
if you are interested add me on Discord : oqyh
Selling Private [CSGO-CSS] HNS Anti BodyBlock (1.0.0)
+ will update in future
+ requested any ideas
if you are interested add me on Discord : oqyh
//=========================[ Enable/Disable Plugin ]======================================================
// Enable [CSGO-CSS] HNS Anti BodyBlock Plugin?
// 1= Yes
// 0= No
hns_b_enable_plugin "1"
//===============================[ Settings ]=============================================================
// Make 0 Fall Damage For
// 3= CT on T's Head Only
// 2= T on CT's Head Only
// 1= Both [CT on T's Head] and [T on CT's Head]
// 0= No one
hns_b_disable_fall "0"
//===============================[ Misc ]=================================================================
// Enable Cooldown Timer Client Between Jumps On Enemy's Head?
// 1= Yes
// 0= No (Means Client Can Jump On Next Head After Land On Ground)
hns_b_enable_cooldown "0"
// if [hns_b_enable_cooldown 1] (in Secs) Cooldown Client Between Jumps On Enemy's Head
hns_b_cooldown "5.0"
// Enable Jumped Boost?
// 1= Yes
// 0= No
hns_b_enable_jb "0"
// if [hns_b_enable_jb 1] For How Much Jump Boost Height
// 400 or higher= high jump
// 200 or lower= low jump
hns_b_jb_height "400.0"
// Make Damage Who Got Step On His Head
// 3= CT on T's Head Only
// 2= T on CT's Head Only
// 1= Both [CT on T's Head] and [T on CT's Head]
// 0= No (Disable)
hns_b_enable_damage "0"
// if [hns_b_enable_damage 1 or 2 or 3] Damage Who Got Step On His Head @Air
hns_b_damage_a "20"
// if [hns_b_enable_damage 1 or 2 or 3] Damage Who Got Step On His Head @Ground
hns_b_damage_g "4"
// if [hns_b_enable_damage 1 or 2 or 3] Damage Who Got Step On His Head @Ladder
hns_b_damage_l "8"
// if [hns_b_enable_damage 1 or 2 or 3] Damage Who Got Step On His Head @Surf
hns_b_damage_s "10"
// if [hns_b_enable_damage 1 or 2 or 3] Damage Who Got Step On His Head @Water
hns_b_damage_w "4"
//===============================[ Sounds ]===============================================================
// Enable Sound CT on T's Head?
// 1= Yes
// 0= No
hns_b_sound_ct "1"
// if [hns_b_sound_ct 1] Where Sound Located ((((Without Sound/)))
hns_b_ct_path "discord-oqyh/mario.mp3"
// Enable Sound T on CT's Head?
// 1= Yes
// 0= No
hns_b_sound_t "1"
// if [hns_b_sound_t 1] Where Sound Located ((((Without Sound/)))
hns_b_t_path "discord-oqyh/haha.mp3"
//=======================[ Messages / Chat ]==============================================================
// Send Announced Message To All Who Got Jump On Enemy's Head
// 2= Yes Without Hp Left
// 1= Yes With Hp Left
// 0= No
hns_b_announcer "1"
// if [hns_b_announcer 1 or 2] Do You Like To Add Locations (@surf,@water,etc...)
// 1= Yes
// 0= No
hns_b_announcer_loc "0"
//========================================================================================================
// Enable [CSGO-CSS] HNS Anti BodyBlock Plugin?
// 1= Yes
// 0= No
hns_b_enable_plugin "1"
//===============================[ Settings ]=============================================================
// Make 0 Fall Damage For
// 3= CT on T's Head Only
// 2= T on CT's Head Only
// 1= Both [CT on T's Head] and [T on CT's Head]
// 0= No one
hns_b_disable_fall "0"
//===============================[ Misc ]=================================================================
// Enable Cooldown Timer Client Between Jumps On Enemy's Head?
// 1= Yes
// 0= No (Means Client Can Jump On Next Head After Land On Ground)
hns_b_enable_cooldown "0"
// if [hns_b_enable_cooldown 1] (in Secs) Cooldown Client Between Jumps On Enemy's Head
hns_b_cooldown "5.0"
// Enable Jumped Boost?
// 1= Yes
// 0= No
hns_b_enable_jb "0"
// if [hns_b_enable_jb 1] For How Much Jump Boost Height
// 400 or higher= high jump
// 200 or lower= low jump
hns_b_jb_height "400.0"
// Make Damage Who Got Step On His Head
// 3= CT on T's Head Only
// 2= T on CT's Head Only
// 1= Both [CT on T's Head] and [T on CT's Head]
// 0= No (Disable)
hns_b_enable_damage "0"
// if [hns_b_enable_damage 1 or 2 or 3] Damage Who Got Step On His Head @Air
hns_b_damage_a "20"
// if [hns_b_enable_damage 1 or 2 or 3] Damage Who Got Step On His Head @Ground
hns_b_damage_g "4"
// if [hns_b_enable_damage 1 or 2 or 3] Damage Who Got Step On His Head @Ladder
hns_b_damage_l "8"
// if [hns_b_enable_damage 1 or 2 or 3] Damage Who Got Step On His Head @Surf
hns_b_damage_s "10"
// if [hns_b_enable_damage 1 or 2 or 3] Damage Who Got Step On His Head @Water
hns_b_damage_w "4"
//===============================[ Sounds ]===============================================================
// Enable Sound CT on T's Head?
// 1= Yes
// 0= No
hns_b_sound_ct "1"
// if [hns_b_sound_ct 1] Where Sound Located ((((Without Sound/)))
hns_b_ct_path "discord-oqyh/mario.mp3"
// Enable Sound T on CT's Head?
// 1= Yes
// 0= No
hns_b_sound_t "1"
// if [hns_b_sound_t 1] Where Sound Located ((((Without Sound/)))
hns_b_t_path "discord-oqyh/haha.mp3"
//=======================[ Messages / Chat ]==============================================================
// Send Announced Message To All Who Got Jump On Enemy's Head
// 2= Yes Without Hp Left
// 1= Yes With Hp Left
// 0= No
hns_b_announcer "1"
// if [hns_b_announcer 1 or 2] Do You Like To Add Locations (@surf,@water,etc...)
// 1= Yes
// 0= No
hns_b_announcer_loc "0"
//========================================================================================================
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