css update 19.02.2025

HooLIGUN

MatchMaking CS:S / RGMIX.ru
Сообщения
1,062
Реакции
267
Операционная система
Linux
Текст ошибки
Failed to open bin/dedicated_srv.so (/lib32/libm.so.6: version `GLIBC_2.27' not found (required by bin/dedicated_srv.so))

Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem

Wed Feb 19 00:26:07 MSK 2025: Server restart in 10 seconds
Добрый вечер.
Ксс решила обновиться и не хочет стартовать.
Как поправить?
ОС
Distributor ID: Debian
Release: 9.13

upd:
Обновил до deb11, серверы стартанули, но большинство плагинов вызывают краш.

upd#2
Исправление краша сервера:
1. обновить см и мм
- SM 1.13 - build 7207
- Metamod:Source version 1.11.0-dev+1156
2. Убрать или актуализировать плагины, которые требуют отдельный файл в папке gamedata
 
Последнее редактирование:

ANALGIN

Участник
Сообщения
154
Реакции
26
интересно, а что может быть, на 1.11 работает, на 1.13 нет, все вроде обновил, хм
У меня все работает на sm 1.12 + mm 2.0 Я правда перекомпилил почти все плагины под sm 1.12, так как до этого сидел на sm 1.10. За сутки ни одного краша
 

Vanooo123

Участник
Сообщения
206
Реакции
64
лучше бы зеркала убрали)
Реально
Сообщения автоматически склеены:

VScript API (CS: Source ONLY):
C-подобный:
Function:    AddThinkToEnt
Signature:   void AddThinkToEnt(handle, string)
Description: Adds a late bound think function to the C++ think tables for the obj

Function:    CBaseAnimating::BecomeRagdollOnClient
Signature:   bool CBaseAnimating::BecomeRagdollOnClient(Vector)
Description: Becomes a ragdoll with a force

Function:    CBaseAnimating::DispatchAnimEvents
Signature:   void CBaseAnimating::DispatchAnimEvents(handle)
Description: Dispatch animation events to a CBaseAnimating

Function:    CBaseAnimating::FindBodygroupByName
Signature:   int CBaseAnimating::FindBodygroupByName(string)
Description: Find a bodygroup id by name

Function:    CBaseAnimating::GetAttachmentAngles
Signature:   QAngle CBaseAnimating::GetAttachmentAngles(int)
Description: Get the attachement id's angles as a p,y,r vector

Function:    CBaseAnimating::GetAttachmentBone
Signature:   int CBaseAnimating::GetAttachmentBone(int)
Description: Get the named attachement's parent bone index

Function:    CBaseAnimating::GetAttachmentOrigin
Signature:   Vector CBaseAnimating::GetAttachmentOrigin(int)
Description: Get the attachement id's origin vector

Function:    CBaseAnimating::GetBodygroup
Signature:   int CBaseAnimating::GetBodygroup(int)
Description: Get a bodygroup by id

Function:    CBaseAnimating::GetBodygroupName
Signature:   string CBaseAnimating::GetBodygroupName(int)
Description: Get the bodygroup id's name

Function:    CBaseAnimating::GetBodygroupPartName
Signature:   string CBaseAnimating::GetBodygroupPartName(int, int)
Description: Get name by group and part

Function:    CBaseAnimating::GetBoneAngles
Signature:   QAngle CBaseAnimating::GetBoneAngles(int)
Description: Get the bone id's angles as a p,y,r vector

Function:    CBaseAnimating::GetBoneOrigin
Signature:   Vector CBaseAnimating::GetBoneOrigin(int)
Description: Get the bone id's origin vector

Function:    CBaseAnimating::GetCycle
Signature:   float CBaseAnimating::GetCycle()
Description: Gets the models current cycle

Function:    CBaseAnimating::GetModelScale
Signature:   float CBaseAnimating::GetModelScale()

Function:    CBaseAnimating::GetPlaybackRate
Signature:   float CBaseAnimating::GetPlaybackRate()
Description: Set the current playback rate.

Function:    CBaseAnimating::GetSequence
Signature:   int CBaseAnimating::GetSequence()
Description: Get the current sequence id

Function:    CBaseAnimating::GetSequenceActivityName
Signature:   string CBaseAnimating::GetSequenceActivityName(int)
Description: Get the activity name for a sequence by id

Function:    CBaseAnimating::GetSequenceDuration
Signature:   float CBaseAnimating::GetSequenceDuration(int)
Description: Get a sequence duration by id

Function:    CBaseAnimating::GetSequenceName
Signature:   string CBaseAnimating::GetSequenceName(int)
Description: Get a sequence name by id

Function:    CBaseAnimating::GetSkin
Signature:   int CBaseAnimating::GetSkin()
Description: Gets the current skin index.

Function:    CBaseAnimating::IsSequenceFinished
Signature:   bool CBaseAnimating::IsSequenceFinished()
Description: Ask whether the main sequence is done playing

Function:    CBaseAnimating::LookupActivity
Signature:   int CBaseAnimating::LookupActivity(string)
Description: Get the named activity index

Function:    CBaseAnimating::LookupAttachment
Signature:   int CBaseAnimating::LookupAttachment(string)
Description: Get the named attachement id

Function:    CBaseAnimating::LookupBone
Signature:   int CBaseAnimating::LookupBone(string)
Description: Get the named bone index

Function:    CBaseAnimating::LookupPoseParameter
Signature:   int CBaseAnimating::LookupPoseParameter(string)
Description: Looks up a pose parameter index by name

Function:    CBaseAnimating::LookupSequence
Signature:   int CBaseAnimating::LookupSequence(string)
Description: Looks up a sequence by sequence name or activity name

Function:    CBaseAnimating::ResetSequence
Signature:   void CBaseAnimating::ResetSequence(int)
Description: Reset a sequence by id. If the id is different than the current sequence, switch to the new sequence

Function:    CBaseAnimating::SetBodygroup
Signature:   void CBaseAnimating::SetBodygroup(int, int)
Description: Sets a bodygroup

Function:    CBaseAnimating::SetCycle
Signature:   void CBaseAnimating::SetCycle(float)
Description: Sets the models current cycle

Function:    CBaseAnimating::SetModelScale
Signature:   void CBaseAnimating::SetModelScale(float, float)
Description: (scale, change_duration) Changes a model's scale over time

Function:    CBaseAnimating::SetModelSimple
Signature:   void CBaseAnimating::SetModelSimple(string)
Description: Set a model for this entity. Matches easier behaviour of the SetModel input, automatically precaches, maintains sequence/cycle if possible.

Function:    CBaseAnimating::SetPlaybackRate
Signature:   void CBaseAnimating::SetPlaybackRate(float)
Description: Set the current playback rate.

Function:    CBaseAnimating::SetPoseParameter
Signature:   float CBaseAnimating::SetPoseParameter(int, float)
Description: (id, value) Sets a pose parameter value

Function:    CBaseAnimating::SetSequence
Signature:   void CBaseAnimating::SetSequence(int)
Description: Set a sequence by id

Function:    CBaseAnimating::SetSkin
Signature:   void CBaseAnimating::SetSkin(int)
Description: Sets the skin.

Function:    CBaseAnimating::StopAnimation
Signature:   void CBaseAnimating::StopAnimation()
Description: Stop the current animation (same as SetPlaybackRate 0.0)

Function:    CBaseAnimating::StudioFrameAdvance
Signature:   void CBaseAnimating::StudioFrameAdvance()
Description: Advance animation frame to some time in the future with an automatically calculated interval

Function:    CBaseAnimating::StudioFrameAdvanceManual
Signature:   void CBaseAnimating::StudioFrameAdvanceManual(float)
Description: Advance animation frame to some time in the future with a manual interval

Function:    CBaseCombatCharacter::GetLastKnownArea
Signature:   handle CBaseCombatCharacter::GetLastKnownArea()
Description: Return the last nav area occupied - NULL if unknown

Function:    CBaseCombatWeapon::CanBeSelected
Signature:   bool CBaseCombatWeapon::CanBeSelected()
Description: Can this weapon be selected

Function:    CBaseCombatWeapon::Clip1
Signature:   int CBaseCombatWeapon::Clip1()
Description: Current ammo in clip1

Function:    CBaseCombatWeapon::Clip2
Signature:   int CBaseCombatWeapon::Clip2()
Description: Current ammo in clip2

Function:    CBaseCombatWeapon::GetDefaultClip1
Signature:   int CBaseCombatWeapon::GetDefaultClip1()
Description: Default size of clip1

Function:    CBaseCombatWeapon::GetDefaultClip2
Signature:   int CBaseCombatWeapon::GetDefaultClip2()
Description: Default size of clip2

Function:    CBaseCombatWeapon::GetMaxClip1
Signature:   int CBaseCombatWeapon::GetMaxClip1()
Description: Max size of clip1

Function:    CBaseCombatWeapon::GetMaxClip2
Signature:   int CBaseCombatWeapon::GetMaxClip2()
Description: Max size of clip2

Function:    CBaseCombatWeapon::GetName
Signature:   string CBaseCombatWeapon::GetName()
Description: Gets the weapon's name

Function:    CBaseCombatWeapon::GetPosition
Signature:   int CBaseCombatWeapon::GetPosition()
Description: Gets the weapon's current position

Function:    CBaseCombatWeapon::GetPrimaryAmmoCount
Signature:   int CBaseCombatWeapon::GetPrimaryAmmoCount()
Description: Current primary ammo count if no clip is used or to give a player if they pick up this weapon legacy style (not TF)

Function:    CBaseCombatWeapon::GetPrimaryAmmoType
Signature:   int CBaseCombatWeapon::GetPrimaryAmmoType()
Description: Returns the primary ammo type

Function:    CBaseCombatWeapon::GetPrintName
Signature:   string CBaseCombatWeapon::GetPrintName()
Description: Gets the weapon's print name

Function:    CBaseCombatWeapon::GetSecondaryAmmoCount
Signature:   int CBaseCombatWeapon::GetSecondaryAmmoCount()
Description: Current secondary ammo count if no clip is used or to give a player if they pick up this weapon legacy style (not TF)

Function:    CBaseCombatWeapon::GetSecondaryAmmoType
Signature:   int CBaseCombatWeapon::GetSecondaryAmmoType()
Description: Returns the secondary ammo type

Function:    CBaseCombatWeapon::GetSlot
Signature:   int CBaseCombatWeapon::GetSlot()
Description: Gets the weapon's current slot

Function:    CBaseCombatWeapon::GetSubType
Signature:   int CBaseCombatWeapon::GetSubType()
Description: Get the weapon subtype

Function:    CBaseCombatWeapon::GetWeaponFlags
Signature:   int CBaseCombatWeapon::GetWeaponFlags()
Description: Get the weapon flags

Function:    CBaseCombatWeapon::GetWeight
Signature:   int CBaseCombatWeapon::GetWeight()
Description: Get the weapon weighting/importance

Function:    CBaseCombatWeapon::HasAnyAmmo
Signature:   bool CBaseCombatWeapon::HasAnyAmmo()
Description: Do we have any ammo?

Function:    CBaseCombatWeapon::HasPrimaryAmmo
Signature:   bool CBaseCombatWeapon::HasPrimaryAmmo()
Description: Do we have any primary ammo?

Function:    CBaseCombatWeapon::HasSecondaryAmmo
Signature:   bool CBaseCombatWeapon::HasSecondaryAmmo()
Description: Do we have any secondary ammo?

Function:    CBaseCombatWeapon::IsAllowedToSwitch
Signature:   bool CBaseCombatWeapon::IsAllowedToSwitch()
Description: Are we allowed to switch to this weapon?

Function:    CBaseCombatWeapon::IsMeleeWeapon
Signature:   bool CBaseCombatWeapon::IsMeleeWeapon()
Description: Returns whether this is a melee weapon

Function:    CBaseCombatWeapon::PrimaryAttack
Signature:   void CBaseCombatWeapon::PrimaryAttack()
Description: Force a primary attack

Function:    CBaseCombatWeapon::SecondaryAttack
Signature:   void CBaseCombatWeapon::SecondaryAttack()
Description: Force a secondary attack

Function:    CBaseCombatWeapon::SetClip1
Signature:   void CBaseCombatWeapon::SetClip1(int)
Description: Set current ammo in clip1

Function:    CBaseCombatWeapon::SetClip2
Signature:   void CBaseCombatWeapon::SetClip2(int)
Description: Set current ammo in clip2

Function:    CBaseCombatWeapon::SetCustomViewModel
Signature:   void CBaseCombatWeapon::SetCustomViewModel(string)
Description: Sets a custom view model for this weapon by model name

Function:    CBaseCombatWeapon::SetCustomViewModelModelIndex
Signature:   void CBaseCombatWeapon::SetCustomViewModelModelIndex(int)
Description: Sets a custom view model for this weapon by modelindex

Function:    CBaseCombatWeapon::SetSubType
Signature:   void CBaseCombatWeapon::SetSubType(int)
Description: Set the weapon subtype

Function:    CBaseCombatWeapon::UsesClipsForAmmo1
Signature:   bool CBaseCombatWeapon::UsesClipsForAmmo1()
Description: Do we use clips for ammo 1?

Function:    CBaseCombatWeapon::UsesClipsForAmmo2
Signature:   bool CBaseCombatWeapon::UsesClipsForAmmo2()
Description: Do we use clips for ammo 2?

Function:    CBaseCombatWeapon::UsesPrimaryAmmo
Signature:   bool CBaseCombatWeapon::UsesPrimaryAmmo()
Description: Do we use primary ammo?

Function:    CBaseCombatWeapon::UsesSecondaryAmmo
Signature:   bool CBaseCombatWeapon::UsesSecondaryAmmo()
Description: Do we use secondary ammo?

Function:    CBaseCombatWeapon::VisibleInWeaponSelection
Signature:   bool CBaseCombatWeapon::VisibleInWeaponSelection()
Description: Is this weapon visible in weapon selection

Function:    CBaseEntity::AcceptInput
Signature:   bool CBaseEntity::AcceptInput(string, string, handle, handle)
Description: Generate a synchronous I/O event

Function:    CBaseEntity::AddEFlags
Signature:   void CBaseEntity::AddEFlags(int)

Function:    CBaseEntity::AddFlag
Signature:   void CBaseEntity::AddFlag(int)

Function:    CBaseEntity::AddSolidFlags
Signature:   void CBaseEntity::AddSolidFlags(int)

Function:    CBaseEntity::ApplyAbsVelocityImpulse
Signature:   void CBaseEntity::ApplyAbsVelocityImpulse(Vector)
Description: Apply a Velocity Impulse

Function:    CBaseEntity::ApplyLocalAngularVelocityImpulse
Signature:   void CBaseEntity::ApplyLocalAngularVelocityImpulse(Vector)
Description: Apply an Ang Velocity Impulse

Function:    CBaseEntity::ClearFlags
Signature:   void CBaseEntity::ClearFlags()

Function:    CBaseEntity::ClearSolidFlags
Signature:   void CBaseEntity::ClearSolidFlags()

Function:    CBaseEntity::ConnectOutput
Signature:   void CBaseEntity::ConnectOutput(string, string)
Description: Adds an I/O connection that will call the named function when the specified output fires

Function:    CBaseEntity::Destroy
Signature:   void CBaseEntity::Destroy()

Function:    CBaseEntity::DisableDraw
Signature:   void CBaseEntity::DisableDraw()
Description: Enable drawing (removes EF_NODRAW)

Function:    CBaseEntity::DisconnectOutput
Signature:   void CBaseEntity::DisconnectOutput(string, string)
Description: Removes a connected script function from an I/O event.

Function:    CBaseEntity::DispatchSpawn
Signature:   void CBaseEntity::DispatchSpawn()
Description: Alternative dispatch spawn, same as the one in CEntities, for convenience.

Function:    CBaseEntity::EmitSound
Signature:   void CBaseEntity::EmitSound(string)
Description: Plays a sound from this entity.

Function:    CBaseEntity::EnableDraw
Signature:   void CBaseEntity::EnableDraw()
Description: Disable drawing (sets EF_NODRAW)

Function:    CBaseEntity::EyeAngles
Signature:   QAngle CBaseEntity::EyeAngles()
Description: Returns the entity's eye angles

Function:    CBaseEntity::EyePosition
Signature:   Vector CBaseEntity::EyePosition()
Description: Get vector to eye position - absolute coords

Function:    CBaseEntity::FirstMoveChild
Signature:   handle CBaseEntity::FirstMoveChild()

Function:    CBaseEntity::GetAbsAngles
Signature:   QAngle CBaseEntity::GetAbsAngles()
Description: Get entity pitch, yaw, roll as QAngles

Function:    CBaseEntity::GetAbsVelocity
Signature:   Vector CBaseEntity::GetAbsVelocity()
Description: Returns the current absolute velocity of the entity

Function:    CBaseEntity::GetAngles
Signature:   Vector CBaseEntity::GetAngles()
Description: !!!LEGACY FOR COMPAT!!! DO NOT USE ME. Get entity pitch, yaw, roll as a vector

Function:    CBaseEntity::GetAngularVelocity
Signature:   Vector CBaseEntity::GetAngularVelocity()
Description: Get the local angular velocity - returns a vector of pitch,yaw,roll

Function:    CBaseEntity::GetBaseVelocity
Signature:   Vector CBaseEntity::GetBaseVelocity()
Description: Get Base velocity

Function:    CBaseEntity::GetBoundingMaxs
Signature:   Vector CBaseEntity::GetBoundingMaxs()
Description: Get a vector containing max bounds, centered on object

Function:    CBaseEntity::GetBoundingMaxsOriented
Signature:   Vector CBaseEntity::GetBoundingMaxsOriented()
Description: Get a vector containing max bounds, centered on object, taking the object's orientation into account

Function:    CBaseEntity::GetBoundingMins
Signature:   Vector CBaseEntity::GetBoundingMins()
Description: Get a vector containing min bounds, centered on object

Function:    CBaseEntity::GetBoundingMinsOriented
Signature:   Vector CBaseEntity::GetBoundingMinsOriented()
Description: Get a vector containing min bounds, centered on object, taking the object's orientation into account

Function:    CBaseEntity::GetCenter
Signature:   Vector CBaseEntity::GetCenter()
Description: Get vector to center of object - absolute coords

Function:    CBaseEntity::GetClassname
Signature:   string CBaseEntity::GetClassname()

Function:    CBaseEntity::GetCollisionGroup
Signature:   int CBaseEntity::GetCollisionGroup()

Function:    CBaseEntity::GetEFlags
Signature:   int CBaseEntity::GetEFlags()

Function:    CBaseEntity::GetEntityHandle
Signature:   <unknown> CBaseEntity::GetEntityHandle()
Description: Get the entity as an EHANDLE

Function:    CBaseEntity::GetEntityIndex
Signature:   int CBaseEntity::GetEntityIndex()

Function:    CBaseEntity::GetFlags
Signature:   int CBaseEntity::GetFlags()

Function:    CBaseEntity::GetForwardVector
Signature:   Vector CBaseEntity::GetForwardVector()
Description: Get the forward vector of the entity

Function:    CBaseEntity::GetFriction
Signature:   float CBaseEntity::GetFriction()

Function:    CBaseEntity::GetGravity
Signature:   float CBaseEntity::GetGravity()

Function:    CBaseEntity::GetHealth
Signature:   int CBaseEntity::GetHealth()

Function:    CBaseEntity::GetLeftVector
Signature:   Vector CBaseEntity::GetLeftVector()
Description: !!!LEGACY FOR COMPAT!!! Get the **right** vector of the entity. This is purely for compatibility. DO NOT USE ME. Use GetRightVector!

Function:    CBaseEntity::GetLocalAngles
Signature:   QAngle CBaseEntity::GetLocalAngles()

Function:    CBaseEntity::GetLocalOrigin
Signature:   Vector CBaseEntity::GetLocalOrigin()

Function:    CBaseEntity::GetLocalVelocity
Signature:   Vector CBaseEntity::GetLocalVelocity()
Description: Get Entity relative velocity

Function:    CBaseEntity::GetMaxHealth
Signature:   int CBaseEntity::GetMaxHealth()

Function:    CBaseEntity::GetModelKeyValues
Signature:   handle CBaseEntity::GetModelKeyValues()
Description: Get a KeyValue class instance on this entity's model

Function:    CBaseEntity::GetModelName
Signature:   string CBaseEntity::GetModelName()
Description: Returns the name of the model

Function:    CBaseEntity::GetMoveParent
Signature:   handle CBaseEntity::GetMoveParent()
Description: If in hierarchy, retrieves the entity's parent

Function:    CBaseEntity::GetMoveType
Signature:   int CBaseEntity::GetMoveType()

Function:    CBaseEntity::GetName
Signature:   string CBaseEntity::GetName()

Function:    CBaseEntity::GetOrigin
Signature:   Vector CBaseEntity::GetOrigin()
Description: This is GetAbsOrigin with a funny script name for some reason. Not changing it for legacy compat though.

Function:    CBaseEntity::GetOwner
Signature:   handle CBaseEntity::GetOwner()
Description: Gets this entity's owner

Function:    CBaseEntity::GetPhysAngularVelocity
Signature:   Vector CBaseEntity::GetPhysAngularVelocity()

Function:    CBaseEntity::GetPhysVelocity
Signature:   Vector CBaseEntity::GetPhysVelocity()

Function:    CBaseEntity::GetPreTemplateName
Signature:   string CBaseEntity::GetPreTemplateName()
Description: Get the entity name stripped of template unique decoration

Function:    CBaseEntity::GetRightVector
Signature:   Vector CBaseEntity::GetRightVector()
Description: Get the right vector of the entity

Function:    CBaseEntity::GetRootMoveParent
Signature:   handle CBaseEntity::GetRootMoveParent()
Description: If in hierarchy, walks up the hierarchy to find the root parent

Function:    CBaseEntity::GetScriptId
Signature:   string CBaseEntity::GetScriptId()
Description: Retrieve the unique identifier used to refer to the entity within the scripting system

Function:    CBaseEntity::GetScriptScope
Signature:   handle CBaseEntity::GetScriptScope()
Description: Retrieve the script-side data associated with an entity

Function:    CBaseEntity::GetScriptThinkFunc
Signature:   string CBaseEntity::GetScriptThinkFunc()
Description: Retrieve the name of the current script think func

Function:    CBaseEntity::GetSolid
Signature:   int CBaseEntity::GetSolid()

Function:    CBaseEntity::GetSoundDuration
Signature:   float CBaseEntity::GetSoundDuration(string, string)
Description: Returns float duration of the sound. Takes soundname and optional actormodelname.

Function:    CBaseEntity::GetTeam
Signature:   int CBaseEntity::GetTeam()

Function:    CBaseEntity::GetUpVector
Signature:   Vector CBaseEntity::GetUpVector()
Description: Get the up vector of the entity

Function:    CBaseEntity::GetVelocity
Signature:   Vector CBaseEntity::GetVelocity()
Description: !!!LEGACY FOR COMPAT!!! Use GetAbsVelocity

Function:    CBaseEntity::GetWaterLevel
Signature:   int CBaseEntity::GetWaterLevel()

Function:    CBaseEntity::GetWaterType
Signature:   int CBaseEntity::GetWaterType()

Function:    CBaseEntity::IsAlive
Signature:   bool CBaseEntity::IsAlive()

Function:    CBaseEntity::IsEFlagSet
Signature:   bool CBaseEntity::IsEFlagSet(int)

Function:    CBaseEntity::IsPlayer
Signature:   bool CBaseEntity::IsPlayer()

Function:    CBaseEntity::IsSolid
Signature:   bool CBaseEntity::IsSolid()

Function:    CBaseEntity::IsSolidFlagSet
Signature:   bool CBaseEntity::IsSolidFlagSet(int)

Function:    CBaseEntity::KeyValueFromFloat
Signature:   bool CBaseEntity::KeyValueFromFloat(string, float)
Description: Executes KeyValue with a float

Function:    CBaseEntity::KeyValueFromInt
Signature:   bool CBaseEntity::KeyValueFromInt(string, int)
Description: Executes KeyValue with an int

Function:    CBaseEntity::KeyValueFromString
Signature:   bool CBaseEntity::KeyValueFromString(string, string)
Description: Executes KeyValue with a string

Function:    CBaseEntity::KeyValueFromVector
Signature:   bool CBaseEntity::KeyValueFromVector(string, Vector)
Description: Executes KeyValue with a vector

Function:    CBaseEntity::Kill
Signature:   void CBaseEntity::Kill()

Function:    CBaseEntity::LocalEyeAngles
Signature:   QAngle CBaseEntity::LocalEyeAngles()
Description: Returns the entity's local eye angles

Function:    CBaseEntity::NextMovePeer
Signature:   handle CBaseEntity::NextMovePeer()

Function:    CBaseEntity::PrecacheModel
Signature:   void CBaseEntity::PrecacheModel(string)

Function:    CBaseEntity::PrecacheScriptSound
Signature:   void CBaseEntity::PrecacheScriptSound(string)

Function:    CBaseEntity::PrecacheSoundScript
Signature:   void CBaseEntity::PrecacheSoundScript(string)
Description: Precache a sound for later playing.

Function:    CBaseEntity::RemoveEFlags
Signature:   void CBaseEntity::RemoveEFlags(int)

Function:    CBaseEntity::RemoveFlag
Signature:   void CBaseEntity::RemoveFlag(int)

Function:    CBaseEntity::RemoveSolidFlags
Signature:   void CBaseEntity::RemoveSolidFlags(int)

Function:    CBaseEntity::SetAbsAngles
Signature:   void CBaseEntity::SetAbsAngles(QAngle)
Description: Set entity pitch, yaw, roll as QAngles

Function:    CBaseEntity::SetAbsOrigin
Signature:   void CBaseEntity::SetAbsOrigin(Vector)
Description: SetAbsOrigin

Function:    CBaseEntity::SetAbsVelocity
Signature:   void CBaseEntity::SetAbsVelocity(Vector)
Description: Sets the current absolute velocity of the entity

Function:    CBaseEntity::SetAngles
Signature:   void CBaseEntity::SetAngles(float, float, float)
Description: !!!LEGACY FOR COMPAT!!! DO NOT USE ME. Set entity pitch, yaw, roll

Function:    CBaseEntity::SetAngularVelocity
Signature:   void CBaseEntity::SetAngularVelocity(float, float, float)
Description: Set the local angular velocity - takes float pitch,yaw,roll velocities

Function:    CBaseEntity::SetCollisionGroup
Signature:   void CBaseEntity::SetCollisionGroup(int)

Function:    CBaseEntity::SetDrawEnabled
Signature:   void CBaseEntity::SetDrawEnabled(bool)
Description: Enables drawing if you pass true, disables drawing if you pass false.

Function:    CBaseEntity::SetEFlags
Signature:   void CBaseEntity::SetEFlags(int)

Function:    CBaseEntity::SetForwardVector
Signature:   void CBaseEntity::SetForwardVector(Vector)
Description: Set the orientation of the entity to have this forward vector

Function:    CBaseEntity::SetFriction
Signature:   void CBaseEntity::SetFriction(float)

Function:    CBaseEntity::SetGravity
Signature:   void CBaseEntity::SetGravity(float)

Function:    CBaseEntity::SetHealth
Signature:   void CBaseEntity::SetHealth(int)

Function:    CBaseEntity::SetLocalAngles
Signature:   void CBaseEntity::SetLocalAngles(QAngle)

Function:    CBaseEntity::SetLocalOrigin
Signature:   void CBaseEntity::SetLocalOrigin(Vector)

Function:    CBaseEntity::SetMaxHealth
Signature:   void CBaseEntity::SetMaxHealth(int)

Function:    CBaseEntity::SetModel
Signature:   void CBaseEntity::SetModel(string)
Description: Set a model for this entity

Function:    CBaseEntity::SetMoveType
Signature:   void CBaseEntity::SetMoveType(int, int)

Function:    CBaseEntity::SetOrigin
Signature:   void CBaseEntity::SetOrigin(Vector)
Description: THIS DOESNT CALL SetAbsOrigin IT CALLS Teleport

Function:    CBaseEntity::SetOwner
Signature:   void CBaseEntity::SetOwner(handle)
Description: Sets this entity's owner

Function:    CBaseEntity::SetPhysAngularVelocity
Signature:   void CBaseEntity::SetPhysAngularVelocity(Vector)

Function:    CBaseEntity::SetPhysVelocity
Signature:   void CBaseEntity::SetPhysVelocity(Vector)

Function:    CBaseEntity::SetSize
Signature:   void CBaseEntity::SetSize(Vector, Vector)

Function:    CBaseEntity::SetSolid
Signature:   void CBaseEntity::SetSolid(int)

Function:    CBaseEntity::SetSolidFlags
Signature:   void CBaseEntity::SetSolidFlags(int)

Function:    CBaseEntity::SetTeam
Signature:   void CBaseEntity::SetTeam(int)

Function:    CBaseEntity::SetVelocity
Signature:   void CBaseEntity::SetVelocity(Vector)
Description: !!!LEGACY FOR COMPAT!!! Use SetAbsVelocity

Function:    CBaseEntity::SetWaterLevel
Signature:   void CBaseEntity::SetWaterLevel(int)

Function:    CBaseEntity::SetWaterType
Signature:   void CBaseEntity::SetWaterType(int)

Function:    CBaseEntity::StopSound
Signature:   void CBaseEntity::StopSound(string)
Description: Stops a sound on this entity.

Function:    CBaseEntity::TakeDamage
Signature:   void CBaseEntity::TakeDamage(float, int, handle)
Description: (flDamage, nDamageType, hAttacker)

Function:    CBaseEntity::TakeDamageCustom
Signature:   void CBaseEntity::TakeDamageCustom(handle, handle, handle, Vector, Vector, float, int, int)
Description: (hInflictor, hAttacker, hWeapon, vecDamageForce, vecDamagePosition, flDamage, nDamageType, nCustomDamageType)

Function:    CBaseEntity::TakeDamageEx
Signature:   void CBaseEntity::TakeDamageEx(handle, handle, handle, Vector, Vector, float, int)
Description: (hInflictor, hAttacker, hWeapon, vecDamageForce, vecDamagePosition, flDamage, nDamageType)

Function:    CBaseEntity::Teleport
Signature:   void CBaseEntity::Teleport(bool, Vector, bool, QAngle, bool, Vector)
Description: Teleports this entity

Function:    CBaseEntity::TerminateScriptScope
Signature:   void CBaseEntity::TerminateScriptScope()
Description: Clear the current script scope for this entity

Function:    CBaseEntity::ToggleFlag
Signature:   void CBaseEntity::ToggleFlag(int)

Function:    CBaseEntity::ValidateScriptScope
Signature:   bool CBaseEntity::ValidateScriptScope()
Description: Ensure that an entity's script scope has been created

Function:    CBaseEntity::entindex
Signature:   int CBaseEntity::entindex()

Function:    CBaseFlex::PlayScene
Signature:   float CBaseFlex::PlayScene(string, float)
Description: Play the specified .vcd file.

Function:    CBasePlayer::GetForceLocalDraw
Signature:   bool CBasePlayer::GetForceLocalDraw()
Description: Gets the state of whether the player is being forced by SetForceLocalDraw to be drawn

Function:    CBasePlayer::GetPlayerMaxs
Signature:   <unknown> CBasePlayer::GetPlayerMaxs()

Function:    CBasePlayer::GetPlayerMins
Signature:   <unknown> CBasePlayer::GetPlayerMins()

Function:    CBasePlayer::GetScriptOverlayMaterial
Signature:   string CBasePlayer::GetScriptOverlayMaterial()
Description: Gets the current view overlay material

Function:    CBasePlayer::IsNoclipping
Signature:   bool CBasePlayer::IsNoclipping()
Description: Returns true if the player is in noclip mode.

Function:    CBasePlayer::SetForceLocalDraw
Signature:   void CBasePlayer::SetForceLocalDraw(bool)
Description: Forces the player to be drawn as if they are third person

Function:    CBasePlayer::SetScriptOverlayMaterial
Signature:   void CBasePlayer::SetScriptOverlayMaterial(string)
Description: Sets a view overlay material

Function:    CBasePlayer::SnapEyeAngles
Signature:   void CBasePlayer::SnapEyeAngles(QAngle)
Description: Snap the player's eye angles to this.

Function:    CBasePlayer::ViewPunch
Signature:   void CBasePlayer::ViewPunch(QAngle)
Description: Ow! Punches the player's view

Function:    CBasePlayer::ViewPunchReset
Signature:   void CBasePlayer::ViewPunchReset(float)
Description: Reset's the player's view punch

Function:    CEntities::CreateByClassname
Signature:   handle CEntities::CreateByClassname(string)
Description: Creates an entity by classname

Function:    CEntities::DispatchSpawn
Signature:   void CEntities::DispatchSpawn(handle)
Description: Dispatches spawn of an entity!

Function:    CEntities::FindByClassname
Signature:   handle CEntities::FindByClassname(handle, string)
Description: Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search

Function:    CEntities::FindByClassnameNearest
Signature:   handle CEntities::FindByClassnameNearest(string, Vector, float)
Description: Find entities by class name nearest to a point.

Function:    CEntities::FindByClassnameWithin
Signature:   handle CEntities::FindByClassnameWithin(handle, string, Vector, float)
Description: Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search

Function:    CEntities::FindByModel
Signature:   handle CEntities::FindByModel(handle, string)
Description: Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search

Function:    CEntities::FindByName
Signature:   handle CEntities::FindByName(handle, string)
Description: Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search

Function:    CEntities::FindByNameNearest
Signature:   handle CEntities::FindByNameNearest(string, Vector, float)
Description: Find entities by name nearest to a point.

Function:    CEntities::FindByNameWithin
Signature:   handle CEntities::FindByNameWithin(handle, string, Vector, float)
Description: Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search

Function:    CEntities::FindByTarget
Signature:   handle CEntities::FindByTarget(handle, string)
Description: Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search

Function:    CEntities::FindInSphere
Signature:   handle CEntities::FindInSphere(handle, Vector, float)
Description: Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search

Function:    CEntities::First
Signature:   handle CEntities::First()
Description: Begin an iteration over the list of entities

Function:    CEntities::Next
Signature:   handle CEntities::Next(handle)
Description: Continue an iteration over the list of entities, providing reference to a previously found entity

Function:    CEnvEntityMaker::SpawnEntity
Signature:   void CEnvEntityMaker::SpawnEntity()
Description: Create an entity at the location of the maker

Function:    CEnvEntityMaker::SpawnEntityAtEntityOrigin
Signature:   void CEnvEntityMaker::SpawnEntityAtEntityOrigin(handle)
Description: Create an entity at the location of a specified entity instance

Function:    CEnvEntityMaker::SpawnEntityAtLocation
Signature:   void CEnvEntityMaker::SpawnEntityAtLocation(Vector, Vector)
Description: Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll)

Function:    CEnvEntityMaker::SpawnEntityAtNamedEntityOrigin
Signature:   void CEnvEntityMaker::SpawnEntityAtNamedEntityOrigin(string)
Description: Create an entity at the location of a named entity

Function:    CFuncTrackTrain::GetFuturePosition
Signature:   Vector CFuncTrackTrain::GetFuturePosition(float, float)
Description: Get a position on the track x seconds in the future

Function:    CNavMesh::FindNavAreaAlongRay
Signature:   handle CNavMesh::FindNavAreaAlongRay(Vector, Vector, handle)
Description: Arguments: ( startpos, endpos, ignoreAreaID ) - get nav area from ray

Function:    CNavMesh::GetAllAreas
Signature:   void CNavMesh::GetAllAreas(handle)
Description: Arguments: ( table ) - fills a passed in table of all nav areas

Function:    CNavMesh::GetAreasWithAttributes
Signature:   void CNavMesh::GetAreasWithAttributes(int, handle)
Description: Arguments: ( bits, table ) - fills a passed in table of all nav areas that have the specified attributes

Function:    CNavMesh::GetNavArea
Signature:   handle CNavMesh::GetNavArea(Vector, float)
Description: Arguments: ( origin, flBeneath ) - given a position in the world, return the nav area that is closest to or below that height.

Function:    CNavMesh::GetNavAreaByID
Signature:   handle CNavMesh::GetNavAreaByID(int)
Description: Arguments: ( areaID ) - get nav area by ID

Function:    CNavMesh::GetNavAreaCount
Signature:   int CNavMesh::GetNavAreaCount()
Description: return total number of nav areas

Function:    CNavMesh::GetNavAreasFromBuildPath
Signature:   bool CNavMesh::GetNavAreasFromBuildPath(handle, handle, Vector, float, int, bool, handle)
Description: Arguments: ( table ) - Fills the table with areas from a path. Returns whether a path was found

Function:    CNavMesh::GetNavAreasInRadius
Signature:   void CNavMesh::GetNavAreasInRadius(Vector, float, handle)
Description: Arguments: ( origin, radius, table ) - fills a passed in table of nav areas within radius

Function:    CNavMesh::GetNavAreasOverlappingEntityExtent
Signature:   void CNavMesh::GetNavAreasOverlappingEntityExtent(handle, handle)
Description: Arguments: ( entity, table ) - fills passed in table with areas overlapping entity's extent

Function:    CNavMesh::GetNearestNavArea
Signature:   handle CNavMesh::GetNearestNavArea(Vector, float, bool, bool)
Description: Arguments: ( origin, maxDist, checkLOS, checkGround ) - given a position in the world, return the nav area that is closest to or below that height.

Function:    CNavMesh::GetObstructingEntities
Signature:   void CNavMesh::GetObstructingEntities(handle)
Description: Arguments: ( table ) - fills a passed in table of all obstructing entities

Function:    CNavMesh::NavAreaBuildPath
Signature:   bool CNavMesh::NavAreaBuildPath(handle, handle, Vector, float, int, bool)
Description: Arguments: ( area, area, goalPos, flMaxPathLength, teamID, ignoreNavBlockers ) - returns true if a path exists

Function:    CNavMesh::NavAreaTravelDistance
Signature:   float CNavMesh::NavAreaTravelDistance(handle, handle, float)
Description: Arguments: ( area, area, flMaxPathLength ) - compute distance between two areas. Return -1 if can't reach 'endArea' from 'startArea'

Function:    CNavMesh::RegisterAvoidanceObstacle
Signature:   void CNavMesh::RegisterAvoidanceObstacle(handle)
Description: Arguments: ( entity ) - registers avoidance obstacle

Function:    CNavMesh::UnregisterAvoidanceObstacle
Signature:   void CNavMesh::UnregisterAvoidanceObstacle(handle)
Description: Arguments: ( entity ) - unregisters avoidance obstacle

Function:    CNetPropManager::GetPropArraySize
Signature:   int CNetPropManager::GetPropArraySize(handle, string)
Description: Arguments: ( entity, propertyName )

Function:    CNetPropManager::GetPropBool
Signature:   bool CNetPropManager::GetPropBool(handle, string)
Description: Arguments: ( entity, propertyName )

Function:    CNetPropManager::GetPropBoolArray
Signature:   bool CNetPropManager::GetPropBoolArray(handle, string, int)
Description: Arguments: ( entity, propertyName, arrayElement )

Function:    CNetPropManager::GetPropEntity
Signature:   handle CNetPropManager::GetPropEntity(handle, string)
Description: Arguments: ( entity, propertyName ) - returns an entity

Function:    CNetPropManager::GetPropEntityArray
Signature:   handle CNetPropManager::GetPropEntityArray(handle, string, int)
Description: Arguments: ( entity, propertyName, arrayElement ) - returns an entity

Function:    CNetPropManager::GetPropFloat
Signature:   float CNetPropManager::GetPropFloat(handle, string)
Description: Arguments: ( entity, propertyName )

Function:    CNetPropManager::GetPropFloatArray
Signature:   float CNetPropManager::GetPropFloatArray(handle, string, int)
Description: Arguments: ( entity, propertyName, arrayElement )

Function:    CNetPropManager::GetPropInfo
Signature:   bool CNetPropManager::GetPropInfo(handle, string, int, handle)
Description: Arguments: ( entity, propertyName, arrayElement, table ) - Fills in a passed table with property info for the provided entity

Function:    CNetPropManager::GetPropInt
Signature:   int CNetPropManager::GetPropInt(handle, string)
Description: Arguments: ( entity, propertyName )

Function:    CNetPropManager::GetPropIntArray
Signature:   int CNetPropManager::GetPropIntArray(handle, string, int)
Description: Arguments: ( entity, propertyName, arrayElement )

Function:    CNetPropManager::GetPropString
Signature:   string CNetPropManager::GetPropString(handle, string)
Description: Arguments: ( entity, propertyName )

Function:    CNetPropManager::GetPropStringArray
Signature:   string CNetPropManager::GetPropStringArray(handle, string, int)
Description: Arguments: ( entity, propertyName, arrayElement )

Function:    CNetPropManager::GetPropType
Signature:   string CNetPropManager::GetPropType(handle, string)
Description: Arguments: ( entity, propertyName ) - return the prop type as a string

Function:    CNetPropManager::GetPropVector
Signature:   Vector CNetPropManager::GetPropVector(handle, string)
Description: Arguments: ( entity, propertyName )

Function:    CNetPropManager::GetPropVectorArray
Signature:   Vector CNetPropManager::GetPropVectorArray(handle, string, int)
Description: Arguments: ( entity, propertyName, arrayElement )

Function:    CNetPropManager::GetTable
Signature:   void CNetPropManager::GetTable(handle, int, handle)
Description: Arguments: ( entity, iPropType, table ) - Fills in a passed table with all props of a specified type for the provided entity (set iPropType to 0 for SendTable or 1 for DataMap)

Function:    CNetPropManager::HasProp
Signature:   bool CNetPropManager::HasProp(handle, string)
Description: Arguments: ( entity, propertyName )

Function:    CNetPropManager::SetPropBool
Signature:   void CNetPropManager::SetPropBool(handle, string, bool)
Description: Arguments: ( entity, propertyName, value )

Function:    CNetPropManager::SetPropBoolArray
Signature:   void CNetPropManager::SetPropBoolArray(handle, string, bool, int)
Description: Arguments: ( entity, propertyName, value, arrayElement )

Function:    CNetPropManager::SetPropEntity
Signature:   void CNetPropManager::SetPropEntity(handle, string, handle)
Description: Arguments: ( entity, propertyName, value )

Function:    CNetPropManager::SetPropEntityArray
Signature:   void CNetPropManager::SetPropEntityArray(handle, string, handle, int)
Description: Arguments: ( entity, propertyName, value, arrayElement )

Function:    CNetPropManager::SetPropFloat
Signature:   void CNetPropManager::SetPropFloat(handle, string, float)
Description: Arguments: ( entity, propertyName, value )

Function:    CNetPropManager::SetPropFloatArray
Signature:   void CNetPropManager::SetPropFloatArray(handle, string, float, int)
Description: Arguments: ( entity, propertyName, value, arrayElement )

Function:    CNetPropManager::SetPropInt
Signature:   void CNetPropManager::SetPropInt(handle, string, int)
Description: Arguments: ( entity, propertyName, value )

Function:    CNetPropManager::SetPropIntArray
Signature:   void CNetPropManager::SetPropIntArray(handle, string, int, int)
Description: Arguments: ( entity, propertyName, value, arrayElement )

Function:    CNetPropManager::SetPropString
Signature:   void CNetPropManager::SetPropString(handle, string, string)
Description: Arguments: ( entity, propertyName, value )

Function:    CNetPropManager::SetPropStringArray
Signature:   void CNetPropManager::SetPropStringArray(handle, string, string, int)
Description: Arguments: ( entity, propertyName, value, arrayElement )

Function:    CNetPropManager::SetPropVector
Signature:   void CNetPropManager::SetPropVector(handle, string, Vector)
Description: Arguments: ( entity, propertyName, value )

Function:    CNetPropManager::SetPropVectorArray
Signature:   void CNetPropManager::SetPropVectorArray(handle, string, Vector, int)
Description: Arguments: ( entity, propertyName, value, arrayElement )

Function:    CPlayerVoiceListener::GetPlayerSpeechDuration
Signature:   float CPlayerVoiceListener::GetPlayerSpeechDuration(int)
Description: Returns the number of seconds the player has been continuously speaking.

Function:    CPlayerVoiceListener::IsPlayerSpeaking
Signature:   bool CPlayerVoiceListener::IsPlayerSpeaking(int)
Description: Returns whether the player specified is speaking.

Function:    CPointScriptTemplate::AddTemplate
Signature:   void CPointScriptTemplate::AddTemplate(string, handle)
Description: Add an entity to the template spawner

Function:    CPointScriptTemplate::SetGroupSpawnTables
Signature:   void CPointScriptTemplate::SetGroupSpawnTables(handle, handle)
Description: Cache the group spawn tables

Function:    CSceneEntity::AddBroadcastTeamTarget
Signature:   void CSceneEntity::AddBroadcastTeamTarget(int)
Description: Adds a team (by index) to the broadcast list

Function:    CSceneEntity::EstimateLength
Signature:   float CSceneEntity::EstimateLength()
Description: Returns length of this scene in seconds.

Function:    CSceneEntity::FindNamedEntity
Signature:   handle CSceneEntity::FindNamedEntity(string)
Description: given an entity reference, such as !target, get actual entity from scene object

Function:    CSceneEntity::IsPaused
Signature:   bool CSceneEntity::IsPaused()
Description: If this scene is currently paused.

Function:    CSceneEntity::IsPlayingBack
Signature:   bool CSceneEntity::IsPlayingBack()
Description: If this scene is currently playing.

Function:    CSceneEntity::LoadSceneFromString
Signature:   bool CSceneEntity::LoadSceneFromString(string, string)
Description: given a dummy scene name and a vcd string, load the scene

Function:    CSceneEntity::RemoveBroadcastTeamTarget
Signature:   void CSceneEntity::RemoveBroadcastTeamTarget(int)
Description: Removes a team (by index) from the broadcast list

Function:    CScriptEntityOutputs::AddOutput
Signature:   void CScriptEntityOutputs::AddOutput(handle, string, string, string, string, float, int)
Description: Arguments: ( entity, outputName, targetName, inputName, parameter, delay, timesToFire ) - add a new output to the entity

Function:    CScriptEntityOutputs::GetNumElements
Signature:   int CScriptEntityOutputs::GetNumElements(handle, string)
Description: Arguments: ( entity, outputName ) - returns the number of array elements

Function:    CScriptEntityOutputs::GetOutputTable
Signature:   void CScriptEntityOutputs::GetOutputTable(handle, string, handle, int)
Description: Arguments: ( entity, outputName, table, arrayElement ) - returns a table of output information

Function:    CScriptEntityOutputs::HasAction
Signature:   bool CScriptEntityOutputs::HasAction(handle, string)
Description: Arguments: ( entity, outputName ) - returns true if an action exists for the output

Function:    CScriptEntityOutputs::HasOutput
Signature:   bool CScriptEntityOutputs::HasOutput(handle, string)
Description: Arguments: ( entity, outputName ) - returns true if the output exists

Function:    CScriptEntityOutputs::RemoveOutput
Signature:   void CScriptEntityOutputs::RemoveOutput(handle, string, string, string, string)
Description: Arguments: ( entity, outputName, targetName, inputName, parameter ) - remove an output from the entity

Function:    CScriptKeyValues::FindKey
Signature:   handle CScriptKeyValues::FindKey(string)
Description: Given a KeyValues object and a key name, find a KeyValues object associated with the key name

Function:    CScriptKeyValues::GetFirstSubKey
Signature:   handle CScriptKeyValues::GetFirstSubKey()
Description: Given a KeyValues object, return the first sub key object

Function:    CScriptKeyValues::GetKeyBool
Signature:   bool CScriptKeyValues::GetKeyBool(string)
Description: Given a KeyValues object and a key name, return associated bool value

Function:    CScriptKeyValues::GetKeyFloat
Signature:   float CScriptKeyValues::GetKeyFloat(string)
Description: Given a KeyValues object and a key name, return associated float value

Function:    CScriptKeyValues::GetKeyInt
Signature:   int CScriptKeyValues::GetKeyInt(string)
Description: Given a KeyValues object and a key name, return associated integer value

Function:    CScriptKeyValues::GetKeyString
Signature:   string CScriptKeyValues::GetKeyString(string)
Description: Given a KeyValues object and a key name, return associated string value

Function:    CScriptKeyValues::GetNextKey
Signature:   handle CScriptKeyValues::GetNextKey()
Description: Given a KeyValues object, return the next key object in a sub key group

Function:    CScriptKeyValues::IsKeyEmpty
Signature:   bool CScriptKeyValues::IsKeyEmpty(string)
Description: Given a KeyValues object and a key name, return true if key name has no value

Function:    CScriptKeyValues::ReleaseKeyValues
Signature:   void CScriptKeyValues::ReleaseKeyValues()
Description: Given a root KeyValues object, release its contents

Function:    ClientPrint
Signature:   void ClientPrint(handle, int, string)
Description: Print a client message

Function:    Convars::GetBool
Signature:   <unknown> Convars::GetBool(string)
Description: GetBool(name) : returns the convar as a bool. May return null if no such convar.

Function:    Convars::GetClientConvarValue
Signature:   string Convars::GetClientConvarValue(string, int)
Description: GetClientConvarValue(name) : returns the convar value for the entindex as a string.

Function:    Convars::GetFloat
Signature:   <unknown> Convars::GetFloat(string)
Description: GetFloat(name) : returns the convar as a float. May return null if no such convar.

Function:    Convars::GetInt
Signature:   <unknown> Convars::GetInt(string)
Description: GetInt(name) : returns the convar as an int. May return null if no such convar.

Function:    Convars::GetStr
Signature:   <unknown> Convars::GetStr(string)
Description: GetStr(name) : returns the convar as a string. May return null if no such convar.

Function:    Convars::IsConVarOnAllowList
Signature:   bool Convars::IsConVarOnAllowList(string)
Description: IsConVarOnAllowList(name) : checks if the convar is allowed to be used and is in cfg/vscript_convar_allowlist.txt. Please be nice with this and use it for *compatibility* if you need check support and NOT to force server owners to allow hostname to be set... or else this will simply lie and return true in future. ;-) You have been warned!

Function:    Convars::SetValue
Signature:   void Convars::SetValue(string, <unknown>)
Description: SetValue(name, value) : sets the value of the convar. The convar must be in cfg/vscript_convar_allowlist.txt to be set. Supported types are bool, int, float, string.

Function:    CreateProp
Signature:   handle CreateProp(string, Vector, string, int)
Description: Create a physics prop

Function:    CreateSceneEntity
Signature:   handle CreateSceneEntity(string)
Description: Create a scene entity to play the specified scene.

Function:    DebugDrawBox
Signature:   void DebugDrawBox(Vector, Vector, Vector, int, int, int, int, float)
Description: Draw a debug overlay box

Function:    DebugDrawBoxAngles
Signature:   void DebugDrawBoxAngles(Vector, Vector, Vector, QAngle, Vector, float, float)
Description: Draw a debug oriented box (cent, min, max, angles(p,y,r), vRgb, a, duration)

Function:    DebugDrawBoxDirection
Signature:   void DebugDrawBoxDirection(Vector, Vector, Vector, Vector, Vector, float, float)
Description: Draw a debug forward box (cent, min, max, forward, vRgb, a, duration)

Function:    DebugDrawCircle
Signature:   void DebugDrawCircle(Vector, Vector, float, float, bool, float)
Description: Draw a debug circle (center, rad, vRgb, a, ztest, duration)

Function:    DebugDrawClear
Signature:   void DebugDrawClear()
Description: Try to clear all the debug overlay info

Function:    DebugDrawLine
Signature:   void DebugDrawLine(Vector, Vector, int, int, int, bool, float)
Description: Draw a debug overlay line

Function:    DebugDrawLine_vCol
Signature:   void DebugDrawLine_vCol(Vector, Vector, Vector, bool, float)
Description: Draw a debug line using color vec (start, end, vRgb, a, ztest, duration)

Function:    DebugDrawScreenTextLine
Signature:   void DebugDrawScreenTextLine(float, float, int, string, int, int, int, int, float)
Description: Draw text with a line offset

Function:    DebugDrawText
Signature:   void DebugDrawText(Vector, string, bool, float)
Description: Draw text in 3d (origin, text, bViewCheck, duration)

Function:    DispatchParticleEffect
Signature:   void DispatchParticleEffect(string, Vector, Vector)
Description: Dispatches a one-off particle system

Function:    DoIncludeScript
Signature:   bool DoIncludeScript(string, handle)
Description: Execute a script (internal)

Function:    EmitAmbientSoundOn
Signature:   void EmitAmbientSoundOn(string, float, int, int, handle)
Description: Play named ambient sound on an entity.

Function:    EmitSoundEx
Signature:   void EmitSoundEx(handle)
Description: Play a sound. Takes in a script table of params.

Function:    EmitSoundOn
Signature:   void EmitSoundOn(string, handle)
Description: Play named sound on Entity. Legacy only, use EmitSoundEx.

Function:    EmitSoundOnClient
Signature:   void EmitSoundOnClient(string, handle)
Description: Play named sound only on the client for the passed in player. NOTE: This only supports soundscripts. Legacy only, use EmitSoundEx.

Function:    EntFire
Signature:   function EntFire(target, action, value, delay, activator)
Description: Generate and entity i/o event

Function:    EntFireByHandle
Signature:   void EntFireByHandle(handle, string, string, float, handle, handle)
Description: Generate and entity i/o event. First parameter is an entity instance.

Function:    EntIndexToHScript
Signature:   handle EntIndexToHScript(int)
Description: Turn an entity index integer to an HScript representing that entity's script instance.

Function:    FileToString
Signature:   string FileToString(string)
Description: Reads a string from a file to send to script

Function:    FireGameEvent
Signature:   bool FireGameEvent(string, handle)
Description: Fire a game event to a listening callback function in script. Parameters are passed in a squirrel table.

Function:    FireScriptHook
Signature:   bool FireScriptHook(string, handle)
Description: Fire a script hoook to a listening callback function in script. Parameters are passed in a squirrel table.

Function:    FrameTime
Signature:   float FrameTime()
Description: Get the time spent on the server in the last frame

Function:    GetDeveloperLevel
Signature:   int GetDeveloperLevel()
Description: Gets the level of 'developer'

Function:    GetFrameCount
Signature:   int GetFrameCount()
Description: Returns the engines current frame count

Function:    GetFriction
Signature:   float GetFriction(handle)
Description: Returns the Friction on a player entity, meaningless if not a player

Function:    GetListenServerHost
Signature:   handle GetListenServerHost()
Description: Get the local player on a listen server.

Function:    GetMapName
Signature:   string GetMapName()
Description: Get the name of the map.

Function:    GetModelIndex
Signature:   int GetModelIndex(string)
Description: Returns the index of the named model.

Function:    GetPhysAngularVelocity
Signature:   Vector GetPhysAngularVelocity(handle)
Description: Get Angular Velocity for VPHYS or normal object

Function:    GetPhysVelocity
Signature:   Vector GetPhysVelocity(handle)
Description: Get Velocity for VPHYS or normal object

Function:    GetPlayerFromUserID
Signature:   handle GetPlayerFromUserID(int)
Description: Given a user id, return the entity, or null

Function:    GetSoundDuration
Signature:   float GetSoundDuration(string, string)
Description: Returns float duration of the sound. Takes soundname and optional actormodelname.

Function:    ILocomotion::Approach
Signature:   void ILocomotion::Approach(Vector, float)
Description: The primary locomotive method. Sets the goal destination for the bot

Function:    ILocomotion::ClearStuckStatus
Signature:   void ILocomotion::ClearStuckStatus(string)
Description: Reset stuck status to un-stuck

Function:    ILocomotion::ClimbUpToLedge
Signature:   bool ILocomotion::ClimbUpToLedge(Vector, Vector, handle)
Description: Initiate a jump to an adjacent high ledge, return false if climb can't start

Function:    ILocomotion::DriveTo
Signature:   void ILocomotion::DriveTo(Vector)
Description: Move the bot to the precise given position immediately, updating internal state

Function:    ILocomotion::FaceTowards
Signature:   void ILocomotion::FaceTowards(Vector)
Description: Rotate body to face towards target

Function:    ILocomotion::FractionPotentialGap
Signature:   float ILocomotion::FractionPotentialGap(Vector, Vector)
Description: If the locomotor cannot jump over the gap, returns the fraction of the jumpable ray

Function:    ILocomotion::FractionPotentiallyTraversable
Signature:   float ILocomotion::FractionPotentiallyTraversable(Vector, Vector, bool)
Description: If the locomotor could not move along the line given, returns the fraction of the walkable ray.

Function:    ILocomotion::GetDeathDropHeight
Signature:   float ILocomotion::GetDeathDropHeight()
Description: Distance at which we will die if we fall

Function:    ILocomotion::GetDesiredSpeed
Signature:   float ILocomotion::GetDesiredSpeed()
Description: Get desired speed for locomotor movement

Function:    ILocomotion::GetFeet
Signature:   Vector ILocomotion::GetFeet()
Description: Return position of feet - the driving point where the bot contacts the ground

Function:    ILocomotion::GetGround
Signature:   handle ILocomotion::GetGround()
Description: Return the current ground entity or NULL if not on the ground

Function:    ILocomotion::GetGroundMotionVector
Signature:   Vector ILocomotion::GetGroundMotionVector()
Description: Return unit vector in XY plane describing our direction of motion - even if we are currently not moving

Function:    ILocomotion::GetGroundNormal
Signature:   Vector ILocomotion::GetGroundNormal()
Description: Surface normal of the ground we are in contact with

Function:    ILocomotion::GetGroundSpeed
Signature:   float ILocomotion::GetGroundSpeed()
Description: Return current world space speed in XY plane

Function:    ILocomotion::GetMaxAcceleration
Signature:   float ILocomotion::GetMaxAcceleration()
Description: Return maximum acceleration of locomotor

Function:    ILocomotion::GetMaxDeceleration
Signature:   float ILocomotion::GetMaxDeceleration()
Description: Return maximum deceleration of locomotor

Function:    ILocomotion::GetMaxJumpHeight
Signature:   float ILocomotion::GetMaxJumpHeight()
Description: Return maximum height of a jump

Function:    ILocomotion::GetMotionVector
Signature:   Vector ILocomotion::GetMotionVector()
Description: Return unit vector describing our direction of motion - even if we are currently not moving

Function:    ILocomotion::GetRunSpeed
Signature:   float ILocomotion::GetRunSpeed()
Description: Get maximum running speed

Function:    ILocomotion::GetSpeed
Signature:   float ILocomotion::GetSpeed()
Description: Return current world space speed (magnitude of velocity)

Function:    ILocomotion::GetSpeedLimit
Signature:   float ILocomotion::GetSpeedLimit()
Description: Get maximum speed bot can reach, regardless of desired speed

Function:    ILocomotion::GetStepHeight
Signature:   float ILocomotion::GetStepHeight()
Description: If delta Z is greater than this, we have to jump to get up

Function:    ILocomotion::GetStuckDuration
Signature:   float ILocomotion::GetStuckDuration()
Description: Return how long we've been stuck

Function:    ILocomotion::GetTraversableSlopeLimit
Signature:   float ILocomotion::GetTraversableSlopeLimit()
Description: Return Z component of unit normal of steepest traversable slope

Function:    ILocomotion::GetVelocity
Signature:   Vector ILocomotion::GetVelocity()
Description: Return current world space velocity

Function:    ILocomotion::GetWalkSpeed
Signature:   float ILocomotion::GetWalkSpeed()
Description: Get maximum walking speed

Function:    ILocomotion::HasPotentialGap
Signature:   float ILocomotion::HasPotentialGap(Vector, Vector)
Description: Return true if there is a possible gap that will need to be jumped over

Function:    ILocomotion::IsAbleToClimb
Signature:   bool ILocomotion::IsAbleToClimb()
Description: Return true if this bot can climb arbitrary geometry it encounters

Function:    ILocomotion::IsAbleToJumpAcrossGaps
Signature:   bool ILocomotion::IsAbleToJumpAcrossGaps()
Description: Return true if this bot can jump across gaps in its path

Function:    ILocomotion::IsAreaTraversable
Signature:   bool ILocomotion::IsAreaTraversable(handle)
Description: Return true if given area can be used for navigation

Function:    ILocomotion::IsAttemptingToMove
Signature:   bool ILocomotion::IsAttemptingToMove()
Description: Return true if we have tried to Approach() or DriveTo() very recently

Function:    ILocomotion::IsClimbingOrJumping
Signature:   bool ILocomotion::IsClimbingOrJumping()
Description: Is jumping in any form

Function:    ILocomotion::IsClimbingUpToLedge
Signature:   bool ILocomotion::IsClimbingUpToLedge()
Description: Is climbing up to a high ledge

Function:    ILocomotion::IsEntityTraversable
Signature:   bool ILocomotion::IsEntityTraversable(handle, bool)
Description: Return true if the entity handle is traversable

Function:    ILocomotion::IsGap
Signature:   bool ILocomotion::IsGap(Vector, Vector)
Description: Return true if there is a gap here when moving in the given direction

Function:    ILocomotion::IsJumpingAcrossGap
Signature:   bool ILocomotion::IsJumpingAcrossGap()
Description: Is jumping across a gap to the far side

Function:    ILocomotion::IsOnGround
Signature:   bool ILocomotion::IsOnGround()
Description: Return true if standing on something

Function:    ILocomotion::IsPotentiallyTraversable
Signature:   float ILocomotion::IsPotentiallyTraversable(Vector, Vector, bool)
Description: Return true if this locomotor could potentially move along the line given.

Function:    ILocomotion::IsRunning
Signature:   bool ILocomotion::IsRunning()
Description: Is running?

Function:    ILocomotion::IsScrambling
Signature:   bool ILocomotion::IsScrambling()
Description: Is in the middle of a complex action (climbing a ladder, climbing a ledge, jumping, etc) that shouldn't be interrupted

Function:    ILocomotion::IsStuck
Signature:   bool ILocomotion::IsStuck()
Description: Return true if bot is stuck. If the locomotor cannot make progress, it becomes stuck and can only leave this stuck state by successfully movingand becoming un-stuck.

Function:    ILocomotion::Jump
Signature:   void ILocomotion::Jump()
Description: Initiate a simple undirected jump in the air

Function:    ILocomotion::JumpAcrossGap
Signature:   void ILocomotion::JumpAcrossGap(Vector, Vector)
Description: Initiate a jump across an empty volume of space to far side

Function:    ILocomotion::OnLandOnGround
Signature:   void ILocomotion::OnLandOnGround(handle)
Description: Manually run the OnLandOnGround callback. Typically invoked when bot lands on the ground after being in the air

Function:    ILocomotion::OnLeaveGround
Signature:   void ILocomotion::OnLeaveGround(handle)
Description: Manually run the OnLeaveGround callback. Typically invoked when bot leaves ground for any reason

Function:    ILocomotion::Run
Signature:   void ILocomotion::Run()
Description: Set desired movement speed to running

Function:    ILocomotion::SetDesiredSpeed
Signature:   void ILocomotion::SetDesiredSpeed(float)
Description: Set desired speed for locomotor movement

Function:    ILocomotion::SetSpeedLimit
Signature:   void ILocomotion::SetSpeedLimit(float)
Description: Set maximum speed bot can reach, regardless of desired speed

Function:    ILocomotion::Stop
Signature:   void ILocomotion::Stop()
Description: Set desired movement speed to stopped

Function:    ILocomotion::Walk
Signature:   void ILocomotion::Walk()
Description: Set desired movement speed to walking

Function:    INextBotComponent::ComputeUpdateInterval
Signature:   bool INextBotComponent::ComputeUpdateInterval()
Description: Recomputes the component update interval

Function:    INextBotComponent::GetUpdateInterval
Signature:   float INextBotComponent::GetUpdateInterval()
Description: Returns the component update interval

Function:    INextBotComponent::Reset
Signature:   void INextBotComponent::Reset()
Description: Resets the internal update state

Function:    IsDedicatedServer
Signature:   bool IsDedicatedServer()
Description: Returns true if this server is a dedicated server.

Function:    IsModelPrecached
Signature:   bool IsModelPrecached(string)
Description: Checks if the modelname is precached.

Function:    IsPlayerABot
Signature:   bool IsPlayerABot(handle)
Description: Is this player/entity a bot

Function:    IsSoundPrecached
Signature:   bool IsSoundPrecached(string)
Description: Takes a sound name

Function:    LocalTime
Signature:   void LocalTime(handle)
Description: Fills out a table with the local time (second, minute, hour, day, month, year, dayofweek, dayofyear, daylightsavings)

Function:    MaxClients
Signature:   float MaxClients()
Description: Get the current number of max clients set by the maxplayers command.

Function:    NextBotCombatCharacter::ClearImmobileStatus
Signature:   void NextBotCombatCharacter::ClearImmobileStatus()
Description: Clear immobile status

Function:    NextBotCombatCharacter::FlagForUpdate
Signature:   void NextBotCombatCharacter::FlagForUpdate(bool)
Description: Flag this bot for update

Function:    NextBotCombatCharacter::GetBodyInterface
Signature:   handle NextBotCombatCharacter::GetBodyInterface()
Description: Get this bot's body interface

Function:    NextBotCombatCharacter::GetBotId
Signature:   int NextBotCombatCharacter::GetBotId()
Description: Get this bot's id

Function:    NextBotCombatCharacter::GetImmobileDuration
Signature:   float NextBotCombatCharacter::GetImmobileDuration()
Description: How long have we been immobile

Function:    NextBotCombatCharacter::GetImmobileSpeedThreshold
Signature:   float NextBotCombatCharacter::GetImmobileSpeedThreshold()
Description: Return units/second below which this actor is considered immobile

Function:    NextBotCombatCharacter::GetIntentionInterface
Signature:   handle NextBotCombatCharacter::GetIntentionInterface()
Description: Get this bot's intention interface

Function:    NextBotCombatCharacter::GetLocomotionInterface
Signature:   handle NextBotCombatCharacter::GetLocomotionInterface()
Description: Get this bot's locomotion interface

Function:    NextBotCombatCharacter::GetTickLastUpdate
Signature:   int NextBotCombatCharacter::GetTickLastUpdate()
Description: Get last update tick

Function:    NextBotCombatCharacter::GetVisionInterface
Signature:   handle NextBotCombatCharacter::GetVisionInterface()
Description: Get this bot's vision interface

Function:    NextBotCombatCharacter::IsEnemy
Signature:   bool NextBotCombatCharacter::IsEnemy(handle)
Description: Return true if given entity is our enemy

Function:    NextBotCombatCharacter::IsFlaggedForUpdate
Signature:   bool NextBotCombatCharacter::IsFlaggedForUpdate()
Description: Is this bot flagged for update

Function:    NextBotCombatCharacter::IsFriend
Signature:   bool NextBotCombatCharacter::IsFriend(handle)
Description: Return true if given entity is our friend

Function:    NextBotCombatCharacter::IsImmobile
Signature:   bool NextBotCombatCharacter::IsImmobile()
Description: Return true if we haven't moved in awhile

Function:    PickupObject
Signature:   void PickupObject(handle, handle)
Description: Have a player pickup a nearby named entity

Function:    PlayerInstanceFromIndex
Signature:   handle PlayerInstanceFromIndex(int)
Description: Get a script instance of a player by index.

Function:    PrecacheEntityFromTable
Signature:   bool PrecacheEntityFromTable(handle)
Description: Precache an entity from KeyValues in table

Function:    PrecacheModel
Signature:   int PrecacheModel(string)
Description: Precache a model. Returns the modelindex.

Function:    PrecacheScriptSound
Signature:   bool PrecacheScriptSound(string)
Description: Precache a sound.

Function:    PrecacheSound
Signature:   bool PrecacheSound(string)
Description: Precache a sound.

Function:    RandomFloat
Signature:   float RandomFloat(float, float)
Description: Generate a random floating point number within a range, inclusive

Function:    RandomInt
Signature:   int RandomInt(int, int)
Description: Generate a random integer within a range, inclusive

Function:    RegisterScriptGameEventListener
Signature:   void RegisterScriptGameEventListener(string)
Description: Register as a listener for a game event from script.

Function:    RegisterScriptHookListener
Signature:   void RegisterScriptHookListener(string)
Description: Register as a listener for a script hook from script.

Function:    RotateOrientation
Signature:   QAngle RotateOrientation(QAngle, QAngle)
Description: Rotate a QAngle by another QAngle.

Function:    RotatePosition
Signature:   Vector RotatePosition(Vector, QAngle, Vector)
Description: Rotate a Vector around a point.

Function:    Say
Signature:   void Say(handle, string, bool)
Description: Have Entity say string, and teamOnly or not

Function:    ScreenFade
Signature:   void ScreenFade(handle, int, int, int, int, float, float, int)
Description: Start a screenfade with the following parameters. player, red, green, blue, alpha, flFadeTime, flFadeHold, flags

Function:    ScreenShake
Signature:   void ScreenShake(Vector, float, float, float, float, int, bool)
Description: Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake

Function:    ScriptHooksEnabled
Signature:   bool ScriptHooksEnabled()
Description: Returns whether script hooks are currently enabled.

Function:    SendGlobalGameEvent
Signature:   bool SendGlobalGameEvent(string, handle)
Description: Sends a real game event to everything. Parameters are passed in a squirrel table.

Function:    SendToConsole
Signature:   void SendToConsole(string)
Description: Send a string to the console as a command

Function:    SendToConsoleServer
Signature:   void SendToConsoleServer(string)
Description: Copy of SendToServerConsole with another name for compat.

Function:    SendToServerConsole
Signature:   void SendToServerConsole(string)
Description: Send a string that gets executed on the server as a ServerCommand. Respects sv_allow_point_servercommand.

Function:    SetFakeClientConVarValue
Signature:   void SetFakeClientConVarValue(handle, string, string)
Description: Sets a USERINFO client ConVar for a fakeclient

Function:    SetSkyboxTexture
Signature:   void SetSkyboxTexture(string)
Description: Sets the current skybox texture

Function:    ShowMessage
Signature:   void ShowMessage(string)
Description: Print a hud message on all clients

Function:    SpawnEntityFromTable
Signature:   handle SpawnEntityFromTable(string, handle)
Description: Spawn entity from KeyValues in table - 'name' is entity name, rest are KeyValues for spawn.

Function:    SpawnEntityGroupFromTable
Signature:   bool SpawnEntityGroupFromTable(handle)
Description: Hierarchically spawn an entity group from a set of spawn tables.

Function:    StopAmbientSoundOn
Signature:   void StopAmbientSoundOn(string, handle)
Description: Stop named ambient sound on an entity.

Function:    StopSoundOn
Signature:   void StopSoundOn(string, handle)
Description: Stop named sound on Entity.

Function:    StringToFile
Signature:   bool StringToFile(string, string)
Description: Store a string to a file for later reading

Function:    Time
Signature:   float Time()
Description: Get the current server time

Function:    TraceHull
Signature:   bool TraceHull(handle)
Description: Pass table - Inputs: start, end, hullmin, hullmax, mask, ignore  -- outputs: pos, fraction, hit, enthit, allsolid, startpos, endpos, startsolid, plane_normal, plane_dist, surface_name, surface_flags, surface_props

Function:    TraceLine
Signature:   float TraceLine(Vector, Vector, handle)
Description: given 2 points & ent to ignore, return fraction along line that hits world or models

Function:    TraceLineEx
Signature:   bool TraceLineEx(handle)
Description: Pass table - Inputs: start, end, mask, ignore  -- outputs: pos, fraction, hit, enthit, allsolid, startpos, endpos, startsolid, plane_normal, plane_dist, surface_name, surface_flags, surface_props

Function:    TraceLinePlayersIncluded
Signature:   float TraceLinePlayersIncluded(Vector, Vector, handle)
Description: given 2 points & ent to ignore, return fraction along line that hits world, models, players or npcs

Function:    UniqueString
Signature:   function UniqueString(string)
Description: Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table.
Хмм, а что звучит хайпово )
Сообщения автоматически склеены:

Знакомый пират написал что ксс обновили и типа сервера пропали, а я то уже обрадовался что старуху дядя габэн решил застрелить чтобы не мучилась из-за cumньюнити, серьёзно, засрать зеркалами, одни проблемы XD
 
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Bazol

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Установил сервер css 93 в папке bin в корне нет steamclient.so. Кто в курсе где он?
 

-=|УЧЕНИК|=-

вся жизнь,сплошной цирк.
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Украли(
Сообщения автоматически склеены:

Ладно хоть старушка живет как и жила,не кому не нужная)
 
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Sammit92

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Поделитесь пожалуйста рабочим NoBlock для этой версии.
Я какой не поставлю, они себя все одинаково ведут:
в начале вроде работает, потом через раз, то работает, то застряют друг в друге.
Спасибо!
 

JohnTesla

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Доброго времени, кто рискнёт проверить?)
1740410482976.png

 

hintoz

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Доброго времени, кто рискнёт проверить?)
Посмотреть вложение 120621
на арене только что обновили, поставил себе
Сообщения автоматически склеены:

Поделитесь пожалуйста рабочим NoBlock для этой версии.
Я какой не поставлю, они себя все одинаково ведут:
в начале вроде работает, потом через раз, то работает, то застряют друг в друге.
Спасибо!
 

Вложения

  • noblock.smx
    8 КБ · Просмотры: 13

sladerev

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EaglEs

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И что они сделали со шрифтом в игре? Постоянно приходится переключать в окне без рамок, и на оборот, в полный экран. После этого шрифт становится нормальный.
Это на стандартном GUI?
 

Аластар

GunGameGuru
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Это на стандартном GUI?
Любое, т.к. игра по умолчанию запускается в собственном разрешении вместо 640x480, и действует это почему-то только на гуи
Сообщения автоматически склеены:

Не могу найти рабочую пиратку на 93й версии. Не поделитесь?
 
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Голос_в_ночи

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После обновления не работает функция "Приглушать звук, когда игра свернута" и консольную команду "net_graph" постоянно приходится прописывать после рестарта игры. Ждать еще одно обновление или только у меня такие траблы?)
 

JohnTesla

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FokS

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После обновления не работает функция "Приглушать звук, когда игра свернута" и консольную команду "net_graph" постоянно приходится прописывать после рестарта игры. Ждать еще одно обновление или только у меня такие траблы?)
Тоже самое и у меня, видимо это у всех после обновления.
 
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