[CS:S/CS:GO] GunGame 1.2.16.0

ProMT

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Подскажите как убрать из GunGame:SM v1......
binc.png
 

CTe6eJIeK_vRn

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

ProMT, в gungame.config.txt
C-подобный:
        /**
         * Change game description.
         *
         * Requires SDK Hooks (sdkhooks).
         *
         * "{version}" will be changed to plugin version.
         *
         * Options: 
         *     "" = Option disabled.
         */
        "GameDesc" "GunGame:SM {version}"
"GameDesc" ""
 

ProMT

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

А есть, у кого-нибудь русские саунынды для gg
и куда запиливать папку "tools"
 
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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Всем привет! Ребят, подскажите, можно ли сбросит стату GG мода, к примеру как у плагина SoD Stats, у игроков не заходивших на сервер определенное кол-во дней.
 

Webman

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Игорь Романов 1206842669,

gg_reset
- сбросить всю gungame статистику. (только если sql статистика включена)

В конфиге gungame.config.txt:
82. Prune - Удаляет игрока из базы данных после Х дней, если они не были на сервере какое-то время. Удалениеиз БД происходит во время смены карты. Со временем, как игрок выиграет база данных заполняется. Это может привести к долгой смене карты.
0 = отключено;
1...N = количество дней по истечении которых игрок удаляется из БД;
 

Arthur Don

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Не могу понять пропала разминка хотя в конфиге ничего не изменял, из-за чего так?
 

CTe6eJIeK_vRn

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

мы что должны провести сеанс ясновидения?
 

Arthur Don

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

CTe6eJIeK_vRn, ну и какая инфа нужна?
 

CTe6eJIeK_vRn

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

А ты сам не знаешь? Прикидываешься тапком?
1. наверное нужен конфиг
2. наверное нужен список плагинов
3. какие делал последние изменения перед тем как пропала разминка?
 

Arthur Don

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

[SM] Listing 69 plugins:
01 "Fun Commands" (1.5.2) by AlliedModders LLC
02 "Spray Tracer" (5.8a) by Nican132, CptMoore, Lebson506th
03 "GunGame:SM Winner Logger" (1.2.15.0) by teame06-hat, Liam, Otstrel.ru Team
04 "Fun Votes" (1.5.2) by AlliedModders LLC
05 "GunGame:SM Display Winner" (1.2.15.0) by bl4nk, Otstrel.ru Team
06 "TeamSwitch" (1.4) by MistaGee (Modify by Snake 60)
07 "Bot Ping" (1.0.1) by Knagg0
08 "GunGame:SM TK Management" (1.2.15.0) by teame06-hat, Liam, Otstrel.ru Team
09 "SMAC CS:S Exploit Fixes" (0.8.5.0) by SMAC Development Team
10 "Reserved Slots" (1.5.2) by AlliedModders LLC
11 "Admin Menu" (1.5.2) by AlliedModders LLC
12 "Vip Chat" (2.1) by DivX
13 "GunGame:SM Map Vote Starter" (1.2.15.0) by teame06-hat, Liam, Otstrel.ru Team
14 "SMAC Aimbot Detector" (0.8.5.0) by SMAC Development Team
15 "Nextmap" (1.5.2) by AlliedModders LLC
16 "RankMe" (2.8.3) by lok1
17 "Plugin Autoupdater" (1.5) by MikeJS
18 "SMAC Command Monitor" (0.8.5.0) by SMAC Development Team
19 "Basic Chat" (1.5.2) by AlliedModders LLC
20 "Reserved Sprays" (1.0.0) by ShadowMoses
21 "GunGame:SM" (1.2.15.0) by teame06-hat, Liam, Otstrel.ru Team
22 "SimpleSkins" (2.4) by meng
23 "Kill Bonus" (1.0.5.1)
24 "Basic Info Triggers" (1.5.2) by AlliedModders LLC
25 "AFK Manager" (3.5.0) by Rothgar
26 "SourceComms" (0.9.260) by Alex
27 "Basic Votes" (1.5.2) by AlliedModders LLC
28 "[KDLP] High Ping Kicker" (1.3) by KorDen
29 "Admin Help" (1.5.2) by AlliedModders LLC
30 "SourceBans" (1.4.10) by SourceBans Development Team
31 "silencenades" (1.4) by grif_ssa
32 "SMAC ConVar Checker" (0.8.5.0) by SMAC Development Team
33 "Say Back to Spector" (1.0.0.2) by GoDtm666
34 "Admin File Reader" (1.5.2) by AlliedModders LLC
35 "Players Votes" (1.5.0) by The Resident, pZv!
36 "Show Damage" (1.0.7) by exvel
37 "GunGame:SM Bot Protection" (1.2.15.0) by teame06-hat, Liam, Otstrel.ru Team
38 "GunGame:SM Afk Management" (1.2.15.0) by teame06-hat, Liam, Otstrel.ru Team
39 "Clean Chat" (1.1) by Monomizer
40 "GunGame:SM Config Reader" (1.2.15.0) by teame06-hat, Liam, Otstrel.ru Team
41 "Anti-Flood" (1.5.2) by AlliedModders LLC
42 "Basic Commands" (1.5.2) by AlliedModders LLC
43 "GunGame:SM Winner Effects" (1.2.15.0) by teame06-hat, Liam, Otstrel.ru Team
44 "NoBlock" (1.4.2) by Otstrel.ru Team
45 "Client Preferences" (1.5.2) by AlliedModders LLC
46 "Rock The Vote" (1.3.7) by AlliedModders LLC
47 "Player Commands" (1.5.2) by AlliedModders LLC
48 "Advertisements" (0.6.2) by Tsunami, Otstrel.ru Team
49 "GunGame:SM Warmup Configs Execution" (1.2.15.0) by teame06-hat, Liam, Otstrel.ru Team
50 "SM Parachute" (2.5) by SWAT_88
51 "Deathmatch Lite" (2.9-lm) by LumiStance
52 "CD Announcer" (2.9) by Fredd, gH0sTy, MOPO3KO
53 "SMAC AutoTrigger Detector" (0.8.5.0) by SMAC Development Team
54 "Sound Commands" (1.5.2) by AlliedModders LLC
55 "Simple Message Suppression" (1.2.0) by FlyingMongoose, psychonic
56 "SMAC Eye Angle Test" (0.8.5.0) by SMAC Development Team
57 "SMAC Anti-Speedhack" (0.8.5.0) by SMAC Development Team
58 "Basic Comm Control" (1.5.2) by AlliedModders LLC
59 "Quake Sounds" (1.8) by dalto
60 "mapchooser_snd.smx"
61 "SMAC CS:S Anti-Smoke" (0.8.5.0) by SMAC Development Team
62 "SMAC CS:S Anti-Flash" (0.8.5.0) by SMAC Development Team
63 "SMAC Client Protection" (0.8.5.0) by SMAC Development Team
64 "SMAC Rcon Locker" (0.8.5.0) by SMAC Development Team
65 "GunGame:SM Stats" (1.2.15.0) by teame06-hat, Liam, Otstrel.ru Team
66 "Map Nominations" (1.3.7) by AlliedModders LLC
67 "SourceMod Anti-Cheat" (0.8.5.0) by SMAC Development Team
68 "Don't Shoot-Knife" (0.4-lm) by LumiStance
69 "steamid.smx"


а"GunGame.Config"
{
"Config"
{
/* ===== [1. GUNGAME MAIN CONFIG] ===== */

/* ----- [1.1. main] ----- */

/* Enables/Disables GunGame Mod */
"Enabled" "1"

/**
* Do not fast switch on level up for this weapons.
*
* Comma-separated list
* of weapon names from gungame.equip.txt.
*
* Options:
* "hegrenade" - Enabled for hegrenade
* "hegrenade,taser" - Enabled for hegrenade and taser
* "taser,hegrenade,molotov,incgrenade" - Default value
* "" - Disabled
*/
"FastSwitchSkipWeapons" "hegrenade"

/**
* Switch weapon without delays after level up.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnLevelUp" "0"

/**
* Switch weapon without delays when player changes weapon by himself.
*
* SDK Hooks (sdkhooks) is required to use this option.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnChangeWeapon" "0"

/**
* Freeze players after win.
*
* Options:
* 1 - Freeze players.
* 0 - Do not freeze players.
*/
"WinnerFreezePlayers" "0"

/**
* Winner effects.
*
* Options:
* 0 - Freeze players.
* 1 - Make players fly.
*/
"WinnerEffect" "0"

/**
* Delay before end of multiplayer game after gungame win.
*
* Options:
* 0 - Disabled.
* 1-N - Number of seconds.
*/
"EndGameDelay" "0"

/**
* Multiply sound effects volume.
*
* In CS:GO the volume is too low.
* You can up the volume with this multiplier.
*
* Options:
* 0-1 - Do not multiply
* 2-5 - Multiply by defined number of times
*/
"MultiplySoundVolume" "0"

/**
* Block weapon switch if killer leveled up with knife
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchIfKnife" "1"

/**
* Block weapon switch if you get next hegrenade
* after previous hegrenade explode or after getting extra nade.
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchOnNade" "1"

/**
* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "1"

/**
* Show leader level info in hint box
* (requires "ShowSpawnMsgInHintBox" to be "1")
*/
"ShowLeaderInHintBox" "1"

/* Show leader's weapon name in chat with leading message */
"ShowLeaderWeapon" "1"

/**
* Strip dead players weapon
*
* Options:
* 0 - Disabled (default)
* 1 - Enabled for alive and dead players (alive players can not drop guns)
* 2 - Enabled for dead players only (alive players can drop guns)
*/
"StripDeadPlayersWeapon" "1"

/* Show levels in scoreboard */
"LevelsInScoreboard" "1"

/**
* When shows levels in scoreboard it will
* clear deaths (requires "LevelsInScoreboard" "1")
*/
"ScoreboardClearDeaths" "0"

/* Restore level on player reconnect */
"RestoreLevelOnReconnect" "1"

/* Allow level up after round end */
"AllowLevelUpAfterRoundEnd" "1"

/* Show multikill hints in chat */
"MultiKillChat" "0"

/* Set sv_alltalk 1 after player win */
"AlltalkOnWin" "1"

/* Start voting if leader level is less maximum level by this value */
"VoteLevelLessWeaponCount" "2"

/* Display a join message, popup giving players instructions on how to play */
"JoinMessage" "0"

/**
* Level down playr if they kill themself by WorldSpawn Suicide.
* 0 - Disable
* 1..N - Levels to loose
*/
"WorldspawnSuicide" "1"

/**
* Level down players if they use the "kill" command
* 0 - Disable
* 1..N - Levels to loose
*/
"CommitSuicide" "1"

/* How many levels they can gain in 1 round (0 - disabled) */
"MaxLevelPerRound" "0"

/* Turbo Mode: give next level weapon on level up */
"TurboMode" "1"

/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"

/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "1"

/**
* Enabled friendly fire automatically when a player reaches hegrenade level.
*
* When nobody on nade level, than switches friendly fire back.
* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
* See also FriendlyFireOnOff.
*
* 0 - Disabled
* 1 - Enable friendly fire on nade level.
*/
"AutoFriendlyFire" "0"

/**
* FFA DM mode.
*
* If you are using CSS:DM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "0"

/**
* Enable friendly fire on defined level.
*
* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
* See also FriendlyFireOnOff.
*
* 0 - Disabled.
* 1..N - enable friendly fire on defined level.
*/
"EnableFriendlyFireLevel" "0"

/**
* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
* or AutoFriendlyFire is 1 and someone reaches nade level.
*
* 1 - Enable friendy fire
* 0 - Disable friendy fire
*/
"FriendlyFireOnOff" "1"

/**
* Disable rtv on defined level. 0 - disabled.
*/
"DisableRtvLevel" "0"

/**
* If this option is enabled, than player can level up by killing with prop_physics.
* For example with fuel barrels etc.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysics" "0"

/**
* Use "CanLevelUpWithPhysics" option when player is on grenade level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnGrenade" "0"

/**
* Use "CanLevelUpWithPhysics" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnKnife" "0"

/**
* If this option is enabled, than player can level up by killing with nade at any time.
* For example there are maps having grenades on them leaved by the author.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithMapNades" "0"

/**
* Use "CanLevelUpWithMapNades" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithNadeOnKnife" "0"

/**
* Prevent players from using kill command.
*/
"SelfKillProtection" "1"

/**
* Change game description.
*
* Requires SDK Hooks (sdkhooks).
*
* "{version}" will be changed to plugin version.
*
* Options:
* "" = Option disabled.
*/
"GameDesc" "GunGame:SM {version}"

/* ----- [1.2. knifepro] ----- */

/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"

/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "0"

/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
"KnifeProMinLevel" "0"

/* If enabled then knife kill will also affect points */
"KnifeProRecalcPoints" "0"

/**
* Maximum level difference between players to allow steal level
* 0 - Disabled
* 1..N - Level difference between killer and victim
*/
"KnifeProMaxDiff" "0"

/**
* Disable level down on knifepro.
*
* 1 - Level down disabled
* 0 - Level down enabled
*/
"DisableLevelDown" "0"

/* ----- [1.3. objectives] ----- */

/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "1"

/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"

/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "0"

/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"

/* ----- [1.4. handicap] ----- */

/**
* Maximum level that handicap can give.
* 0 - Disable restriction
* 1..N - Max level
*/
"MaxHandicapLevel" "0"

/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"

/**
* Gives joining players the avg/min level of all other players when they join late.
* 0 - Disable
* 1 - Avg level
* 2 - Min level
*/
"HandicapMode" "0"

/**
* Allow players in the top rank to receive a handicap with the rest of the players.
*
* Handicap must also be turned on above for this to work.
* See also "HandicapTopRank" to set rank limit for tp rank.
*
* 0 - Do not give handicap to the top rank players.
* 1 - Give handicap to all players.
*/
"TopRankHandicap" "1"

/**
* Gives handicap level automaticaly every defined number of seconds.
* This only works for players that is on very minimum level from
* all the players.
* Handicap must also be turned on for this to work.
*/
"HandicapUpdate" "0"

/**
* Give handicap not more then given number of times per map.
* 0 - disabled
*/
"HandicapTimesPerMap" "0"

/**
* Do not give handicap to the top rank players.
*
* See also "TopRankHandicap" to allow all players to receive handicap.
*
* 0 - Give handicap to all players.
* N - Do not give handicap for the first N players.
*/
"HandicapTopRank" "10"

/**
* Use spectator's levels to calculate handicap level.
*
* 0 - Handicap does not count levels of spectators.
* 1 - Handicap counts levels of spectators.
*/
"HandicapUseSpectators" "0"

/* ----- [1.5. equip] ----- */

/* Auto reload current level weapon on kill */
"ReloadWeapon" "1"

/* Give player armor on spawn */
"ArmorKevlar" "1"
"ArmorHelmet" "1"

/* Remove additional ammo in bonus weapon on the nade level */
"RemoveBonusWeaponAmmo" "1"

/**
* If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count.
*
* 0 - default clip size
* 1-N - number of bullets
*/
"BonusWeaponAmmo" "50"

/**
* This gives the player a weapon with 50 bullets on nade level.
* Example:
* "NadeBonus" "glock" - gives glock
* "NadeBonus" "deagle" - gives deagle
* "NadeBonus" "" - feature disabled
*/
"NadeBonus" ""

/* Gives a smoke grenade on nade level */
"NadeSmoke" "0"

/* Gives a Flash grenade on nade level */
"NadeFlash" "0"

/* Gives a smoke grenade on knife level */
"KnifeSmoke" "0"

/* Gives a Flash grenade on knife level */
"KnifeFlash" "1"

/**
* Gives an extra hegrenade to the player if they get a kill
*
* 0 - Disable
* 1 - Enable
* 2 - Enable only for knife kills
*/
"ExtraNade" "0"

/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "1"

/**
* Enable UnlimitedNades depending on the number of players in team.
*
* If UnlimitedNades is off and the number of players in one team less or
* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
* When it will be more players on both teams, turn UnlimitedNades back to off.
*
* 0 - Disable
* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
*/
"UnlimitedNadesMinPlayers" "1"

/**
* Number of nades on the nade level.
*
* This option is disabled
* if less then 2.
*/
"NumberOfNades" "3"

/* ----- [1.6. multi level] ----- */

/* Multi Level Bonus */
"MultiLevelBonus" "1"

/* Enable God Mode when multi leveled */
"MultiLevelBonusGodMode" "0"

/**
* Custom speed and gravity value multiplier for multi level bonus.
* 0 - Disabled
*/
"MultiLevelBonusGravity" "0.5"
"MultiLevelBonusSpeed" "1.5"

/* Miltilevel visual effect */
"MultiLevelEffect" "1"

/* How much levels is needed to get bonus */
"MultiLevelAmount" "2"

/**
* Type of the multi level effect.
*
* 1 - Old effect.
* 2 - New effect (default).
*/
"MultilevelEffectType" "2"
/* ----- [1.7. warmup] ----- */

/* Enables Warmup Round*/
"WarmupEnabled" "1"

/* Warmup time length */
"WarmupTimeLength" "60"

/**
* Give random weapon on warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*
* 0 - Disable
* 1 - Random weapon every map
* 2 - Random weapon every round
* 3 - Random weapon every spawn
*/
"WarmupRandomWeaponMode" "0"

/**
* Gives unlimited hegrenades to the player if warmup is enabled.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupNades" "1"

/**
* Weapon for warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupWeapon" ""

/* ===== [2. GUNGAME TK CONFIG] ===== */

/**
* How much levels to loose after TK
* 0 - Disable
* 1..N - Levels to loose
*/
"TkLooseLevel" "0"

/* ===== [3. GUNGAME AFK CONFIG] ===== */

/* Enables or disables built in Afk management system */
"AfkManagement" "1"

/* Kick player on x number of afk deaths. */
"AfkDeaths" "5"

/**
* What action to deal with the player when the maximum is reach?
* 0 = Nothing, 1 = Kick, 2 = Move to spectate,
*/
"AfkAction" "2"

/* Reload current weapon on afk kill. */
"AfkReload" "0"

/* ===== [4. GUNGAME STATS CONFIG] ===== */

/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "366"

/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */

/* Display winner in MOTD window. */
"DisplayWinnerMotd" "1"

/* URL to display in MOTD window. */
"DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php"

/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "1"

/**
* If player wins on bot, then dont add win in stats.
*
* 0 - Add win into stats.
* 1 - Don't add win into stats.
*/
"DontAddWinsOnBot" "0"

/* ===== [6. GUNGAME BOTS CONFIG] ===== */

/**
* Dont use bots levels for handicap calculation.
* Dont give handicap level to bots too.
*/
"HandicapSkipBots" "0"

/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "0"

/* Allow level up by killing a bot with knife */
"AllowLevelUpByKnifeBot" "0"

/* Allow level up by killing a bot with hegrenade */
"AllowLevelUpByExplodeBot" "0"

/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"

/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
}

"Sounds"
{
"IntroSound" "anclave/gungame/gungame2.mp3"
"KnifeLevel" "anclave/gungame/knife_level.mp3"
"NadeLevel" "anclave/gungame/nade_level.mp3"
"LevelSteal" "anclave/gungame/smb3_1-up.mp3"
"LevelUp" "anclave/gungame/smb3_powerup.mp3"
"LevelDown" "anclave/gungame/smb3_powerdown.mp3"
"Triple" "anclave/gungame/gg_start_anclave.mp3"
"Autoff" "anclave/gungame/smb_warning2.mp3"
"MultiKill" "anclave/gungame/multikill.mp3" // (С) VALVE
/* Put each song filename in this list seperated by commas */
"Winner" "anclave/gungame/winners.mp3" // (С) VALVE
"WarmupTimerSound" "anclave/gungame/timer.mp3" // (С) VALVE
}
}

Ничего не менял, такое начало происходить после смены карты.
В логах и в консоле никаких ошибок от этого плагина нету
 

CTe6eJIeK_vRn

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Re: [CS:S/CS:GO]GunGame 1.2.15.1

artushonok, gungame.warmupstart.cfg, gungame.warmupend.cfg пустые?
 

Arthur Don

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Re: [CS:S/CS:GO]GunGame 1.2.15.1

CTe6eJIeK_vRn, да пустые, такое ощущение как будто плагин не видит конфига.
После смены карты еще раз плагин стал работать не по конфигу, например в очках отображается не уровень игрока, а сколько он убил игроков
 

CTe6eJIeK_vRn

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Re: [CS:S/CS:GO]GunGame 1.2.15.1

artushonok, проверяй пути конфигов, они должны находится в cstrike/cfg/gungame. Старый путь конфигов cstrike/cfg/sourcemod/gungame
sm_gg_cfgdirname, можешь указать правильный путь
 

Arthur Don

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Re: [CS:S/CS:GO]GunGame 1.2.15.1

CTe6eJIeK_vRn, cstrike/cfg/gungame, там и есть все конфиги
 

Arthur Don

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Re: [CS:S/CS:GO]GunGame 1.2.15.1

CTe6eJIeK_vRn, спасибо огромное что помог :)
 

Arthur Don

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Re: [CS:S/CS:GO]GunGame 1.2.15.1

☆★☆БАТЯ☆★☆™, та я в этом конфиге хотел найти одну переменную, нажал поиск и случайно а написал :(
 

Webman

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Re: [CS:S/CS:GO]GunGame 1.2.15.1

SM GunGame обновился до версии 1.2.16.0

Обновления:
- Добавлен перевод на польский язык;
- Добавлена переменная EndGameSilent (1/0, по умолчанию 0) в gungame.config.txt. Переменная позволяет выбрать, как будет окончена карта после выигрыша:
C-подобный:
        /**
         * Sets how to finish the game after someone has won.
         *
         * Options:
         *      0 - Normal game end with scoreboard, vote next map valve menu and weapon drops.
         *      1 - Silent game end.
         */
        "EndGameSilent" "0"

0 - Обычное завершение карты. Показывается таблица с счетом игроков (ScoreBoard), голосование за следующую карту, выпадает оружие.
1 - "Тихое" завершение карты. Без выполнения действий, перечисленных в 1 пункте.


Оригинал





 

corban

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Re: [CS:S/CS:GO]GunGame 1.2.15.1

Всем привет, после победы игрока, карта не меняется в чем может быть проблема? В папке addons/sourcemod/gamedata менял файл gungame.games.txt, после этого сервер падал вообще. Помогите решить проблему!
 
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