[CS:S/CS:GO] GunGame 1.2.16.0

kivin

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Re: GunGame - Source v.1.1.6.0

Подскажите пожалуйста, какое значение в gungame.config нужно изменить, что бы на уровне гранат, они были бесконечными??? Спасибо!
 

ZL0I

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Re: GunGame - Source v.1.1.6.0

Подскажите пожалуйста, какое значение в gungame.config нужно изменить, что бы на уровне гранат, они были бесконечными??? Спасибо!

"NumberOfNades" "22" этого хватит!
а так,
* дает неограниченные hegrenades к игроку, если он находится на уровне наге * /
"UnlimitedNades" "1"
 

kivin

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Re: GunGame - Source v.1.1.6.0

"UnlimitedNades" "1" так ставил, но почему-то не помогло!
"NumberOfNades" "22" такой строки нет, т.е. ее нужно в gungame.config дописать и тогда на уровне гранат их будет н-количество???
 

ZL0I

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Re: GunGame - Source v.1.1.6.0

"NumberOfNades" "22" такой строки нет, т.е. ее нужно в gungame.config дописать и тогда на уровне гранат их будет н-количество???
Если нету то добавь сторчку. Их будет 22штуки. но куда больше то если убют то опять 22штуки будет)))
 

kivin

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Re: GunGame - Source v.1.1.6.0

Все равно не получился не один из способов:( Уже второй день пытаюсь решить проблему:(
 
C

console1988

Re: GunGame - Source v.1.1.6.0

Народ помогите пожалуйста с двумя проблемами:

1) Как сделать чтобы победные звуки были разными? а не только 1 и тот же
2) Какая команда нужна, чтобы при респауне выводила сколько требуется убийств до повышения уровня

Sourcemod ...
 

ZL0I

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Re: GunGame - Source v.1.1.6.0

kivin
Вот посмотри настройки.

HTML:
"GunGame.Config"
{
    "Config"
    {
        /* ===== [1. GUNGAME MAIN CONFIG] ===== */

        /* ----- [1.1. main] ----- */
        
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /**
         * Block weapon switch if killer leveled up with knife
         * You need SDK Hooks if you want to set "BlockWeaponSwitchIfKnife" "1"
         * To enable this option you need to uncomment "USE_SDK_HOOKS" define in gungame_const.inc and recompile plugin.
         */
        "BlockWeaponSwitchIfKnife" "1"

        /** 
         * Show players level message in hint box instead of chat.
         * If enabled then multikill chat messages will be shown 
         * in hint box too (requres "MultiKillChat" "1").
         */
        "ShowSpawnMsgInHintBox" "1"
        
        /**
         * Show leader level info in hint box 
         * (requires "ShowSpawnMsgInHintBox" to be "1")
         */
        "ShowLeaderInHintBox" "1"

        /* Show leader's weapon name in chat with leading message */
        "ShowLeaderWeapon" "0"
        
        /* Strip dead players weapon */
        "StripDeadPlayersWeapon" "0"
        
        /* Show levels in scoreboard */
        "LevelsInScoreboard" "1"

        /**
         * When shows levels in scoreboard it will 
         * clear deaths (requires "LevelsInScoreboard" "1")
         */
        "ScoreboardClearDeaths" "0"
        
        /* Restore level on player reconnect */
        "RestoreLevelOnReconnect" "1"

        /* Allow level up after round end */
        "AllowLevelUpAfterRoundEnd" "1"
    
        /* Show multikill hints in chat */
        "MultiKillChat" "0"
        
        /* Set sv_alltalk 1 after player win */
        "AlltalkOnWin" "1"
        
        /* Start voting if leader level is less maximum level by this value */
        "VoteLevelLessWeaponCount" "2"
        
        /* Display a join message, popup giving players instructions on how to play */
        "JoinMessage" "0"

        /** 
         * Level down playr if they kill themself by WorldSpawn Suicide.
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "WorldspawnSuicide" "0"

        /**
         * Level down players if they use the "kill" command
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "CommitSuicide"     "1"

        /* How many levels they can gain in 1 round (0 - disabled) */
        "MaxLevelPerRound" "0"

        /* Turbo Mode: give next level weapon on level up */
        "TurboMode" "1"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "3"

        /**
         * Enabled friendly fire automatically when a player reaches hegrenade level.
         *
         * When nobody on nade level, than switches friendly fire back.
         * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled
         * 1 - Enable friendly fire on nade level.
         */
        "AutoFriendlyFire" "0"

        /** 
         * FFA DM mode.
         *
         * If you are using CSS:DM with FFA mode enabled, 
         * then you should set this variable to "1".
         *
         * 0 - Disabled
         * 1 - Enabled
         */
        "FFA" "0"

        /** 
         * Enable friendly fire on defined level.
         *
         * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled.
         * 1..N - enable friendly fire on defined level.
         */
        "EnableFriendlyFireLevel" "0"
        
        /** 
         * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
         * or AutoFriendlyFire is 1 and someone reaches nade level.
         *
         * 1 - Enable friendy fire
         * 0 - Disable friendy fire
         */
        "FriendlyFireOnOff" "0"
        
        /** 
         * Disable rtv on defined level. 0 - disabled.
         */
        "DisableRtvLevel" "0"

        /**
         * If this option is enabled, than player can level up by killing with prop_physics.
         * For example with fuel barrels etc.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysics"             "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on grenade level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnGrenade"    "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnKnife"      "0"

        /**
         * If this option is enabled, than player can level up by killing with nade at any time.
         * For example there are maps having grenades on them leaved by the author.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithMapNades"            "0"

        /**
         * Use "CanLevelUpWithMapNades" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithNadeOnKnife"         "0"

        /* ----- [1.2. knifepro] ----- */
        
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "0"
        
        /* If enabled then knife kill will also affect points */
        "KnifeProRecalcPoints" "0"
        
        /**
         * Maximum level difference between players to allow steal level 
         * 0 - Disabled
         * 1..N - Level difference between killer and victim
         */
        "KnifeProMaxDiff" "0"

        /**
         * Disable level down on knifepro.
         *
         * 1 - Level down disabled
         * 0 - Level down enabled
         */
        "DisableLevelDown" "0"

        /* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "1"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "0"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "3"

        /* ----- [1.4. handicap] ----- */
        
        /**
         * Maximum level that handicap can give.
         * 0 - Disable restriction
         * 1..N - Max level
         */
        "MaxHandicapLevel" "0"
        
        /* Substract handicap level by this value */
        "HandicapLevelSubstract" "1"

        /**
         * Gives joining players the avg/min level of all other players when they join late.
         * 0 - Disable
         * 1 - Avg level
         * 2 - Min level
         */
        "HandicapMode" "2"

        /**
         * Allow players in the top rank to receive a handicap with the rest of the players.
         *
         * Handicap must also be turned on above for this to work.
         * See also "HandicapTopRank" to set rank limit for tp rank.
         *
         * 0 - Do not give handicap to the top rank players.
         * 1 - Give handicap to all players.
         */
        "TopRankHandicap" "1"

        /**
         * Gives handicap level automaticaly every defined number of seconds.
         * This only works for players that is on very minimum level from 
         * all the players.
         * Handicap must also be turned on for this to work.
         */
        "HandicapUpdate" "0"
        
        /**
         * Give handicap not more then given number of times per map.
         * 0 - disabled
         */
        "HandicapTimesPerMap" "0"

        /**
         * Do not give handicap to the top rank players.
         *
         * See also "TopRankHandicap" to allow all players to receive handicap.
         *
         * 0 - Give handicap to all players.
         * N - Do not give handicap for the first N players.
         */
        "HandicapTopRank" "10"
        
        /**
         * Use spectator's levels to calculate handicap level.
         *
         * 0 - Handicap does not count levels of spectators.
         * 1 - Handicap counts levels of spectators.
         */
        "HandicapUseSpectators" "0"
        
        /* ----- [1.5. equip] ----- */
        
        /* Auto reload current level weapon on kill */
        "ReloadWeapon" "1"
        
        /* Give player armor on spawn */
        "ArmorKevlar" "1"
        "ArmorHelmet" "1"
        
        /* Remove additional ammo in bonus weapon on the nade level */
        "RemoveBonusWeaponAmmo" "1"
        
        /**
         * This gives the player a weapon with 50 bullets on nade level.
         * Example:
         *     "NadeBonus" "glock"  - gives glock 
         *     "NadeBonus" "deagle" - gives deagle
         *     "NadeBonus" ""       - feature disabled
         */
        "NadeBonus" ""

        /* Gives a smoke grenade on nade level */
        "NadeSmoke" "0"

        /* Gives a Flash grenade on nade level */
        "NadeFlash" "0"

        /* Gives a smoke grenade on knife level */
        "KnifeSmoke" "0"

        /* Gives a Flash grenade on knife level */
        "KnifeFlash" "0"

        /* Gives an extra hegrenade to the player if they get a kill */
        "ExtraNade" "0"

        /* Gives unlimited hegrenades to the player if he is on nage level */
        "UnlimitedNades" "0"

        /**
         * Enable UnlimitedNades depending on the number of players in team.
         *
         * If UnlimitedNades is off and the number of players in one team less or 
         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
         * When it will be more players on both teams, turn UnlimitedNades back to off.
         *
         * 0 - Disable
         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
         */
        "UnlimitedNadesMinPlayers" "1"
        
        /**
         * Number of nades on the nade level.
         *
         * This option is disabled 
         * if less then 2.
         */
       "NumberOfNades" "5"
        
        /* ----- [1.6. multi level] ----- */
        
        /* Multi Level Bonus */
        "MultiLevelBonus" "0"

        /* Enable God Mode when multi leveled */
        "MultiLevelBonusGodMode" "1"

        /**
         * Custom speed and gravity value multiplier for multi level bonus.
         * 0 - Disabled
         */
        "MultiLevelBonusGravity" "0.5"
        "MultiLevelBonusSpeed" "1.5"

        /* Miltilevel visual effect */
        "MultiLevelEffect" "0"

        /* How much levels is needed to get bonus */
        "MultiLevelAmount" "3"

        /* ----- [1.7. warmup] ----- */
        
        /* Enables Warmup Round*/
        "WarmupEnabled" "1"

        /* Warmup time length */
        "WarmupTimeLength" "60"

        /**
         * Gives unlimited hegrenades to the player if warmup is enabled.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         */
        "WarmupNades" "1"

        /**
         * Give random weapon on warmup.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         *
         * 0 - Disable
         * 1 - Random weapon every map
         * 2 - Random weapon every round
         * 3 - Random weapon every spawn
         */
        "WarmupRandomWeaponMode" "0"

        /**
         * Weapon for warmup.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         */
        "WarmupWeapon" ""

        /* ===== [2. GUNGAME TK CONFIG] ===== */
        
        /**
         * How much levels to loose after TK
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "TkLooseLevel" "0"
    
        /* ===== [3. GUNGAME AFK CONFIG] ===== */
        
        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "5"

        /**
         * What action to deal with the player when the maximum is reach?
         * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
         */
        "AfkAction" "1"
		
		/* Reload current weapon on afk kill. */
        "AfkReload" "0"

        /* ===== [4. GUNGAME STATS CONFIG] ===== */
        
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"     "366"

        /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "1"

        /* URL to display in MOTD window. */
        "DisplayWinnerUrl" "http://inca.net.ru/1/cccwinner.php"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "1"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "0"

        /* ===== [6. GUNGAME BOTS CONFIG] ===== */

        /**
         * Dont use bots levels for handicap calculation. 
         * Dont give handicap level to bots too.
         */
        "HandicapSkipBots" "0"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "1"

        /* Allow level up by killing a bot with knife */
        "AllowLevelUpByKnifeBot" "1"

        /* Allow level up by killing a bot with hegrenade */
        "AllowLevelUpByExplodeBot" "1"

        /* Allow level up by killing a bot with knife if there is no other human */
        "AllowLevelUpByKnifeBotIfNoHuman" "1"

        /* Allow level up by killing a bot with hegrenade if there is no other human */
        "AllowLevelUpByExplodeBotIfNoHuman" "1"
    }
    
    "Sounds"
    {
        //"IntroSound" "gungame/gungame2.wav"
        //"KnifeLevel" "gungame/knife_level.wav"
        //"NadeLevel" "gungame/nade_level.wav"
        "LevelSteal" "gungame/smb3_1-up.wav"
        "LevelUp" "gungame/smb3_powerup.wav"
        "LevelDown" "gungame/smb3_powerdown.wav"
        //"Triple" "gungame/smb_star.mp3"
        //"Autoff" "gungame/smb_warning2.mp3"
        "MultiKill" "common/stuck1.wav"
        //* Put each song filename in this list seperated by commas */
        "Winner" "/dreist/ctwin/ctw0007.mp3"
        "WarmupTimerSound" "ambient/tones/floor1.wav"
    }
}
 

ZL0I

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Re: GunGame - Source v.1.1.6.0

console1988
1. вот команды которые отвечаюь за показ сообщений.

HTML:
 Показать игроков уровня сообщение в окне подсказки, а не чат.
           Если включена, то multikill сообщений чата будет показан
           В окне подсказки тоже (requres "MultiKillChat" "1").
         
           "ShowSpawnMsgInHintBox" "1"
        
     
          Show leader level info in hint box 
          (requires "ShowSpawnMsgInHintBox" to be "1")
         
          "ShowLeaderInHintBox" "1"

          Показать оружия имя лидера в чате с ведущими сообщение
          "ShowLeaderWeapon" "0"
        
          Газа оружия мертвых игроков
          "StripDeadPlayersWeapon" "0"
        
          Показать уровней в табло
          "LevelsInScoreboard" "1"

2. попробуй просто стереть в настройках "Winner" "music/HL2_song15.mp3"
и поставь плагин RoundEndSound если не стоит.
 
Последнее редактирование:

kivin

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Re: GunGame - Source v.1.1.6.0

ZL0I

Спасибо тебе, разобрался, за количество гранат, отвечает строка "NumberOfNades" "5"!
 

ZL0I

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Re: GunGame - Source v.1.1.7.0

Sever801
Эх, как все туго, хитро ты пишешь, что нехера непонятно.
В общем у тебя 24 уровня
Пример сейчас у тебя
23- Грена+нож (нужно 2 убийства гранатой!!! для перехода н сл.левл)
24- Дым+нож (нужно одно убийство с ножа чтоб закончилась карта(т.к. дымом ты некого не убьёшь!)

Если я правильно понимаю, то тебе надо сделать на 23 левеле чтоб можно было убить не только с грены но и с ножа тоже чтоб перейти на 24 левл?????
 

mihaput

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Re: GunGame - Source v.1.1.7.0

Будьте добры поправьте что не так ?
Должно быть по 1му убийству со скаута, грены, ножа и пулемета на 25ом левле.
По 2 убийства с пистолетов. Остальное все по 3
Или еще что то где то прописать надо ?

"GunGame.Weapon"
{
"WeaponOrder"
{
/**
* Weapon Choices:
* There are a total of 64 levels by default. (To change this value you can edit the gungame_const.inc
* to change the maximum allowed level of the game by changing the define MAX_LEVEL)
*
* There are a total of 25 usable killing weapons for GunGame.
* By default weapon order only 23 levels and uses 23 out of 25 of the usable killing weapons.
*
* WARNING:
* DO NOT SKIP LEVELS in any config for WeaponOrder.
* ie .. Only have level 1 to 3 and skip 4 and use 5 to level 23.
* DO NOT SKIP LEVELS
*
* HandGuns:
* glock, usp, p228, deagle, fiveseven, elite
*
* Shotguns:
* m3, xm1014
*
* Sub Machine Guns:
* tmp, mac10, mp5navy, ump45, p90
*
* Rifles:
* galil, famas, ak47, scout, m4a1, sg552,
* aug, m249, awp
*
* Automatic Rifles:
* sg550, g3sg1
*
* Machine Gun:
* m249
*
* Other:
* knife, hegrenade
*/

"1" "glock"
"2" "usp"
"3" "p228"
"4" "deagle"
"5" "fiveseven"
"6" "elite"
"7" "m3"
"8" "xm1014"
"9" "tmp"
"10" "mac10"
"11" "mp5navy"
"12" "ump45"
"13" "p90"
"14" "galil"
"15" "famas"
"16" "ak47"
"17" "scout"
"18" "m4a1"
"19" "sg552"
"20" "aug"
"21" "m249"
"22" "sg550"
"23" "g3sg1"
"24" "awp"
"25" "m249"
"26" "hegrenade"
"27" "knife"

/**
* If RandomWeaponOrder is enabled, keep this levels unchanged.
* Use comma as a delimiter, do not use whitespace characters - only digits are allowed.
* Please keep this config line after levels list and before RandomWeaponOrder.
*
* "22,23" - keep knife and nade levels on defined levels
* "23" - keep knife level on defined level
* "" - randomize all levels
*/
"RandomWeaponReserveLevels" ""

/**
* This will take the weapons in the WeaponOrder and randomize all the weapons order.
* Please keep this config line after levels list and after RandomWeaponReserveLevels.
*/
"RandomWeaponOrder" "0"
}

"MultipleKillsPerLevel"
{
"1" "2"
"2" "2"
"3" "2"
"4" "2"
"5" "3"
"6" "3"
"7" "3"
"8" "3"
"9" "3"
"10" "3"
"11" "3"
"12" "3"
"13" "3"
"14" "3"
"15" "3"
"16" "3"
"17" "1"
"18" "2"
"19" "3"
"20" "3"
"21" "3"
"22" "3"
"23" "3"
"24" "3
"25" "1"
"26" "1"
"27" "1"
}
}
 

ZL0I

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Re: GunGame - Source v.1.1.7.0

Будьте добры поправьте что не так ?
Должно быть по 1му убийству со скаута, грены, ножа и пулемета на 25ом левле.
По 2 убийства с пистолетов. Остальное все по 3
Или еще что то где то прописать надо ?

"GunGame.Weapon"
{
"WeaponOrder"
{
/**
* Weapon Choices:
* There are a total of 64 levels by default. (To change this value you can edit the gungame_const.inc
* to change the maximum allowed level of the game by changing the define MAX_LEVEL)
*
* There are a total of 25 usable killing weapons for GunGame.
* By default weapon order only 23 levels and uses 23 out of 25 of the usable killing weapons.
*
* WARNING:
* DO NOT SKIP LEVELS in any config for WeaponOrder.
* ie .. Only have level 1 to 3 and skip 4 and use 5 to level 23.
* DO NOT SKIP LEVELS
*
* HandGuns:
* glock, usp, p228, deagle, fiveseven, elite
*
* Shotguns:
* m3, xm1014
*
* Sub Machine Guns:
* tmp, mac10, mp5navy, ump45, p90
*
* Rifles:
* galil, famas, ak47, scout, m4a1, sg552,
* aug, m249, awp
*
* Automatic Rifles:
* sg550, g3sg1
*
* Machine Gun:
* m249
*
* Other:
* knife, hegrenade
*/

"1" "glock"
"2" "usp"
"3" "p228"
"4" "deagle"
"5" "fiveseven"
"6" "elite"
"7" "m3"
"8" "xm1014"
"9" "tmp"
"10" "mac10"
"11" "mp5navy"
"12" "ump45"
"13" "p90"
"14" "galil"
"15" "famas"
"16" "ak47"
"17" "scout"
"18" "m4a1"
"19" "sg552"
"20" "aug"
"21" "m249"
"22" "sg550"
"23" "g3sg1"
"24" "awp"
"25" "m249"
"26" "hegrenade"
"27" "knife"

/**
* If RandomWeaponOrder is enabled, keep this levels unchanged.
* Use comma as a delimiter, do not use whitespace characters - only digits are allowed.
* Please keep this config line after levels list and before RandomWeaponOrder.
*
* "22,23" - keep knife and nade levels on defined levels
* "23" - keep knife level on defined level
* "" - randomize all levels
*/
"RandomWeaponReserveLevels" ""

/**
* This will take the weapons in the WeaponOrder and randomize all the weapons order.
* Please keep this config line after levels list and after RandomWeaponReserveLevels.
*/
"RandomWeaponOrder" "0"
}

"MultipleKillsPerLevel"
{
"1" "2"
"2" "2"
"3" "2"
"4" "2"
"5" "3"
"6" "3"
"7" "3"
"8" "3"
"9" "3"
"10" "3"
"11" "3"
"12" "3"
"13" "3"
"14" "3"
"15" "3"
"16" "3"
"17" "1"
"18" "2"
"19" "3"
"20" "3"
"21" "3"
"22" "3"
"23" "3"
"24" "3
"25" "1"
"26" "1"
"27" "1"
}
}
В GUNGAME.CONFIG.TXT изменить строчку.
/* Количество убийств для достижения следующего уровня */
"MinKillsPerLevel" "3"

А В GUNGAME.EQUIP.TXT
ПОСЛЕ
"MultipleKillsPerLevel"

{
"1" "2"
"2" "2"
"3" "2"
"4" "2"
"5" "2"
"6" "2"
"17" "1"
"25" "1"
"26" "1"
"27" "1"
}
 

mihaput

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Re: GunGame - Source v.1.1.7.0

А у кого нибудь есть переведенные настройки конфига gungame.config.txt?
 
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ZL0I

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3
Re: GunGame - Source v.1.1.7.0

Web в первом посте основные переведены а ему все надо)).
mihaput глянь 19 стр. пост от Sever801 там побелее переведено, а так 21 век на дворе, есть переводчики.))) Займёшься переводом? гляди и в шапку запостят.
 

ksenon

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2
Re: GunGame - Source v.1.1.7.0

Подскажите как сделать свою страничку с отображением победившего игрока .. хостинг есть.. не знаю с чего начать !!
 
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