[CS:S/CS:GO] GunGame 1.2.16.0

RUSTIC

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Re: GunGame - Source v.1.1.9.1

Вопрос,как на гг сервере включить вармод именно гг вармод,что бы проводить клан вар???
 

_Lexa_

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Re: GunGame - Source v.1.1.9.1

Почему сразу извращенцы?
Многие хотели бы поиграть кв в GG
 

ksusupra

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Re: GunGame - Source v.1.1.9.1

Не работает гангейм...
meta list

sourceMod (1.3.8.)
css Tools (1.3.8.)
bintools (1.3.8.)
SDK Tools (1.3.8.)

Gungame51 установлен.... все как надо вроде,gungame.equip и gungame.config настроены,как в теме советовали ....
Серв загружается,и там классика все равно :(

что может быть не так? плиз,подскажите..
 

CTe6eJIeK_vRn

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Re: GunGame - Source v.1.1.9.1

ksusupra, Не путай GG для SourceMod и Eventscripts
 

kv.acid

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ksusupra

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Re: GunGame - Source v.1.1.9.1

Подсказать не могу точно, но что мешает проверить? Оффтоп

Почему бред? :)
Многие играют...более того,даже чемпионаты проводят:)
 

Lomz0r

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Re: GunGame - Source v.1.1.9.1

ребят, почитал, но не нашел, такая беда:
заходим на сервер начинается разминка (20 сек), но потом начинается нормальная игра, и всем даются ножи, хотя пишет что лвл 1, при достижении лвл 2 все равно онли найфс, в чем может быть проблема?
 
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freddim

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Re: GunGame - Source v.1.1.9.1

GunGame у всех работает на no-steam 67 версии? уже все перепробовал..остальные сервера работают, проблем нет а GunGame вылетает при первом же коннекте
 

ale-sivov

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Re: GunGame - Source v.1.1.9.1

Подскажите пожалуйста при убийстве ножом уровень не снимается.
где я ошибся?

C-подобный:
"GunGame.Config"
{
    "Config"
    {
        /* ===== [1. GUNGAME MAIN CONFIG] ===== */

        /* ----- [1.1. main] ----- */
        
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /**
         * Block weapon switch if killer leveled up with knife
         * You need SDK Hooks if you want to set "BlockWeaponSwitchIfKnife" "1"
         * To enable this option you need to uncomment "USE_SDK_HOOKS" define in gungame_const.inc and recompile plugin.
         */
        "BlockWeaponSwitchIfKnife" "1"

        /** 
         * Show players level message in hint box instead of chat.
         * If enabled then multikill chat messages will be shown 
         * in hint box too (requres "MultiKillChat" "1").
         */
        "ShowSpawnMsgInHintBox" "0"
        
        /**
         * Show leader level info in hint box 
         * (requires "ShowSpawnMsgInHintBox" to be "1")
         */
        "ShowLeaderInHintBox" "0"

        /* Show leader's weapon name in chat with leading message */
        "ShowLeaderWeapon" "0"
        
        /* Strip dead players weapon */
        "StripDeadPlayersWeapon" "0"
        
        /* Show levels in scoreboard */
        "LevelsInScoreboard" "1"

        /**
         * When shows levels in scoreboard it will 
         * clear deaths (requires "LevelsInScoreboard" "1")
         */
        "ScoreboardClearDeaths" "0"
        
        /* Restore level on player reconnect */
        "RestoreLevelOnReconnect" "1"

        /* Allow level up after round end */
        "AllowLevelUpAfterRoundEnd" "1"
    
        /* Show multikill hints in chat */
        "MultiKillChat" "0"
        
        /* Set sv_alltalk 1 after player win */
        "AlltalkOnWin" "1"
        
        /* Start voting if leader level is less maximum level by this value */
        "VoteLevelLessWeaponCount" "2"
        
        /* Display a join message, popup giving players instructions on how to play */
        "JoinMessage" "0"

        /** 
         * Level down playr if they kill themself by WorldSpawn Suicide.
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "WorldspawnSuicide" "1"

        /**
         * Level down players if they use the "kill" command
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "CommitSuicide"     "1"

        /* How many levels they can gain in 1 round (0 - disabled) */
        "MaxLevelPerRound" "0"

        /* Turbo Mode: give next level weapon on level up */
        "TurboMode" "1"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "1"

        /**
         * Enabled friendly fire automatically when a player reaches hegrenade level.
         *
         * When nobody on nade level, than switches friendly fire back.
         * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled
         * 1 - Enable friendly fire on nade level.
         */
        "AutoFriendlyFire" "1"

        /** 
         * FFA DM mode.
         *
         * If you are using CSS:DM with FFA mode enabled, 
         * then you should set this variable to "1".
         *
         * 0 - Disabled
         * 1 - Enabled
         */
        "FFA" "0"

        /** 
         * Enable friendly fire on defined level.
         *
         * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled.
         * 1..N - enable friendly fire on defined level.
         */
        "EnableFriendlyFireLevel" "0"
        
        /** 
         * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
         * or AutoFriendlyFire is 1 and someone reaches nade level.
         *
         * 1 - Enable friendy fire
         * 0 - Disable friendy fire
         */
        "FriendlyFireOnOff" "0"
        
        /** 
         * Disable rtv on defined level. 0 - disabled.
         */
        "DisableRtvLevel" "0"

        /**
         * If this option is enabled, than player can level up by killing with prop_physics.
         * For example with fuel barrels etc.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysics"             "1"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on grenade level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnGrenade"    "1"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnKnife"      "1"

        /**
         * If this option is enabled, than player can level up by killing with nade at any time.
         * For example there are maps having grenades on them leaved by the author.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithMapNades"            "1"

        /**
         * Use "CanLevelUpWithMapNades" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithNadeOnKnife"         "0"

        /* ----- [1.2. knifepro] ----- */
        
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "1"
        
        /* If enabled then knife kill will also affect points */
        "KnifeProRecalcPoints" "1"
        
        /**
         * Maximum level difference between players to allow steal level 
         * 0 - Disabled
         * 1..N - Level difference between killer and victim
         */
        "KnifeProMaxDiff" "0"

        /**
         * Disable level down on knifepro.
         *
         * 1 - Level down disabled
         * 0 - Level down enabled
         */
        "DisableLevelDown" "1"

        /* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "0"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "0"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "3"

        /* ----- [1.4. handicap] ----- */
        
        /**
         * Maximum level that handicap can give.
         * 0 - Disable restriction
         * 1..N - Max level
         */
        "MaxHandicapLevel" "0"
        
        /* Substract handicap level by this value */
        "HandicapLevelSubstract" "0"

        /**
         * Gives joining players the avg/min level of all other players when they join late.
         * 0 - Disable
         * 1 - Avg level
         * 2 - Min level
         */
        "HandicapMode" "0"

        /**
         * Allow players in the top rank to receive a handicap with the rest of the players.
         *
         * Handicap must also be turned on above for this to work.
         * See also "HandicapTopRank" to set rank limit for tp rank.
         *
         * 0 - Do not give handicap to the top rank players.
         * 1 - Give handicap to all players.
         */
        "TopRankHandicap" "0"

        /**
         * Gives handicap level automaticaly every defined number of seconds.
         * This only works for players that is on very minimum level from 
         * all the players.
         * Handicap must also be turned on for this to work.
         */
        "HandicapUpdate" "0"
        
        /**
         * Give handicap not more then given number of times per map.
         * 0 - disabled
         */
        "HandicapTimesPerMap" "0"

        /**
         * Do not give handicap to the top rank players.
         *
         * See also "TopRankHandicap" to allow all players to receive handicap.
         *
         * 0 - Give handicap to all players.
         * N - Do not give handicap for the first N players.
         */
        "HandicapTopRank" "10"
        
        /**
         * Use spectator's levels to calculate handicap level.
         *
         * 0 - Handicap does not count levels of spectators.
         * 1 - Handicap counts levels of spectators.
         */
        "HandicapUseSpectators" "0"
        
        /* ----- [1.5. equip] ----- */
        
        /* Auto reload current level weapon on kill */
        "ReloadWeapon" "0"
        
        /* Give player armor on spawn */
        "ArmorKevlar" "1"
        "ArmorHelmet" "1"
        
        /* Remove additional ammo in bonus weapon on the nade level */
        "RemoveBonusWeaponAmmo" "0"
        
        /**
         * This gives the player a weapon with 50 bullets on nade level.
         * Example:
         *     "NadeBonus" "glock"  - gives glock 
         *     "NadeBonus" "deagle" - gives deagle
         *     "NadeBonus" ""       - feature disabled
         */
        "NadeBonus" ""

        /* Gives a smoke grenade on nade level */
        "NadeSmoke" "0"

        /* Gives a Flash grenade on nade level */
        "NadeFlash" "0"

        /* Gives a smoke grenade on knife level */
        "KnifeSmoke" "0"

        /* Gives a Flash grenade on knife level */
        "KnifeFlash" "0"

        /* Gives an extra hegrenade to the player if they get a kill */
        "ExtraNade" "1"

        /* Gives unlimited hegrenades to the player if he is on nage level */
        "UnlimitedNades" "0"

        /**
         * Enable UnlimitedNades depending on the number of players in team.
         *
         * If UnlimitedNades is off and the number of players in one team less or 
         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
         * When it will be more players on both teams, turn UnlimitedNades back to off.
         *
         * 0 - Disable
         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
         */
        "UnlimitedNadesMinPlayers" "1"
        
        /**
         * Number of nades on the nade level.
         *
         * This option is disabled 
         * if less then 2.
         */
        "NumberOfNades" "0"
        
        /* ----- [1.6. multi level] ----- */
        
        /* Milti Level Bonus */
        "MultiLevelBonus" "1"

        /* Enable God Mode when multi leveled */
        "MultiLevelBonusGodMode" "1"

        /**
         * Custom speed and gravity value multiplier for multi level bonus.
         * 0 - Disabled
         */
        "MultiLevelBonusGravity" "0.5"
        "MultiLevelBonusSpeed" "1.5"

        /* Miltilevel visual effect */
        "MultiLevelEffect" "1"

        /* How much levels is needed to get bonus */
        "MultiLevelAmount" "3"

        /* ----- [1.7. warmup] ----- */
        
        /* Enables Warmup Round*/
        "WarmupEnabled" "1"

        /* Warmup time length */
        "WarmupTimeLength" "30"

        /**
         * Gives unlimited hegrenades to the player if warmup is enabled.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         */
        "WarmupNades" "1"

        /**
         * Give random weapon on warmup.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         *
         * 0 - Disable
         * 1 - Random weapon every map
         * 2 - Random weapon every round
         * 3 - Random weapon every spawn
         */
        "WarmupRandomWeaponMode" "0"

        /**
         * Weapon for warmup.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         */
        "WarmupWeapon" ""

        /* ===== [2. GUNGAME TK CONFIG] ===== */
        
        /**
         * How much levels to loose after TK
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "TkLooseLevel" "2"
    
        /* ===== [3. GUNGAME AFK CONFIG] ===== */
        
        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "2"

        /**
         * What action to deal with the player when the maximum is reach?
         * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
         */
        "AfkAction" "2"

        /* ===== [4. GUNGAME STATS CONFIG] ===== */
        
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"     "366"

        /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "1"

        /* URL to display in MOTD window. */
        "DisplayWinnerUrl" "http://gungame5.com/gg5_win.php"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "1"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "1"

        /* ===== [6. GUNGAME BOTS CONFIG] ===== */

        /**
         * Dont use bots levels for handicap calculation. 
         * Dont give handicap level to bots too.
         */
        "HandicapSkipBots" "1"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "1"

        /* Allow level up by killing a bot with knife */
        "AllowLevelUpByKnifeBot" "0"

        /* Allow level up by killing a bot with hegrenade */
        "AllowLevelUpByExplodeBot" "0"

        /* Allow level up by killing a bot with knife if there is no other human */
        "AllowLevelUpByKnifeBotIfNoHuman" "1"

        /* Allow level up by killing a bot with hegrenade if there is no other human */
        "AllowLevelUpByExplodeBotIfNoHuman" "1"
    }
    
    "Sounds"
    {
        "IntroSound" "gungame/gungame2.wav"
        "KnifeLevel" "gungame/knife_level.wav"
        "NadeLevel" "gungame/nade_level.wav"
        "LevelSteal" "gungame/smb3_1-up.wav"
        "LevelUp" "gungame/smb3_powerup.wav"
        "LevelDown" "gungame/smb3_powerdown.wav"
        "Triple" "gungame/smb_star.mp3"
        "Autoff" "gungame/smb_warning2.mp3"
        "MultiKill" "common/stuck1.wav"
        /* Put each song filename in this list seperated by commas */
        "Winner" "music/HL2_song15.mp3"
        "WarmupTimerSound" "ambient/tones/floor1.wav"
    }
}
 
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zalman

жив, здоров ))
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Re: GunGame - Source v.1.1.9.1

конечно бред какойто но может из за этого
C-подобный:
/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "1"
 

Nikolos

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Re: GunGame - Source v.1.1.9.1

Вылетает серв на v67 при конекте, почему?
 
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Re: GunGame - Source v.1.1.9.1

подскажите как вместо уровня в таблице результатов показывать количество фрагов. А то количество твоих смертей есть а количество тобою убитых нет.
 
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