- Операционная система
- Windows
Всем привет. Недавно хотел изменить карту в гаррис мод но столкнулся с проблемой.
Декомпилю через bspsrc (В будущем пробовал и VIDE).
Закинул все материалы и т.д в папку.
Захожу в Hammer и не могу запустить:
Карта - Мастерская Steam::rp_retclaw (rp_bangclaw redux)
Unable to load vertex data "models/props_foliage\rock_coast02a.vvd" (Любая модель так бы была, пробывал удалить вылазила другая.
Подскажите пожалуйста как решить проблему.
Декомпилю через bspsrc (В будущем пробовал и VIDE).
Закинул все материалы и т.д в папку.
Захожу в Hammer и не могу запустить:
Карта - Мастерская Steam::rp_retclaw (rp_bangclaw redux)
Unable to load vertex data "models/props_foliage\rock_coast02a.vvd" (Любая модель так бы была, пробывал удалить вылазила другая.
materialPath: C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_retclaw_d.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Patching WVT material: maps/rp_retclaw_d/nature/blendsandsand008b_antlion_wvt_patch
Patching WVT material: maps/rp_retclaw_d/nature/blendsandgrass008a_wvt_patch
Patching WVT material: maps/rp_retclaw_d/nature/blendsandsand008a_wvt_patch
Patching WVT material: maps/rp_retclaw_d/nature/blendgrassgravel003a_wvt_patch
Patching WVT material: maps/rp_retclaw_d/nature/blendcliffdirt001a_wvt_patch
Patching WVT material: maps/rp_retclaw_d/nature/blenddirtgrass006a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1492 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_retclaw_d.prt...
Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (4638188 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model STATIC "models/props_junk/trashdumpster01a.mdl"!
Unable to load vertex data "models/props_foliage\rock_coast02a.vvd"
materialPath: C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_retclaw_d.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Patching WVT material: maps/rp_retclaw_d/nature/blendsandsand008b_antlion_wvt_patch
Patching WVT material: maps/rp_retclaw_d/nature/blendsandgrass008a_wvt_patch
Patching WVT material: maps/rp_retclaw_d/nature/blendsandsand008a_wvt_patch
Patching WVT material: maps/rp_retclaw_d/nature/blendgrassgravel003a_wvt_patch
Patching WVT material: maps/rp_retclaw_d/nature/blendcliffdirt001a_wvt_patch
Patching WVT material: maps/rp_retclaw_d/nature/blenddirtgrass006a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1492 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_retclaw_d.prt...
Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (4638188 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model STATIC "models/props_junk/trashdumpster01a.mdl"!
[B]Unable to load vertex data "models/props_foliage\rock_coast02a.vvd"[/B]
Подскажите пожалуйста как решить проблему.
Вложения
Последнее редактирование: