Garry's Mod [Hammer] Не могу скомпилировать карту Unable to load vertex data

ArtemLs

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Всем привет. Недавно хотел изменить карту в гаррис мод но столкнулся с проблемой.
Декомпилю через bspsrc (В будущем пробовал и VIDE).
Закинул все материалы и т.д в папку.
Захожу в Hammer и не могу запустить:

Карта - Мастерская Steam::rp_retclaw (rp_bangclaw redux)

Unable to load vertex data "models/props_foliage\rock_coast02a.vvd" (Любая модель так бы была, пробывал удалить вылазила другая.
materialPath: C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials Loading C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_retclaw_d.vmf Can't find surfaceprop panel for material METAL/PRODVENTA, using default Patching WVT material: maps/rp_retclaw_d/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/rp_retclaw_d/nature/blendsandgrass008a_wvt_patch Patching WVT material: maps/rp_retclaw_d/nature/blendsandsand008a_wvt_patch Patching WVT material: maps/rp_retclaw_d/nature/blendgrassgravel003a_wvt_patch Patching WVT material: maps/rp_retclaw_d/nature/blendcliffdirt001a_wvt_patch Patching WVT material: maps/rp_retclaw_d/nature/blenddirtgrass006a_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1492 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (5) writing C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_retclaw_d.prt... Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (2) (4638188 bytes) Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model STATIC "models/props_junk/trashdumpster01a.mdl"! Unable to load vertex data "models/props_foliage\rock_coast02a.vvd" materialPath: C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials Loading C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_retclaw_d.vmf Can't find surfaceprop panel for material METAL/PRODVENTA, using default Patching WVT material: maps/rp_retclaw_d/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/rp_retclaw_d/nature/blendsandgrass008a_wvt_patch Patching WVT material: maps/rp_retclaw_d/nature/blendsandsand008a_wvt_patch Patching WVT material: maps/rp_retclaw_d/nature/blendgrassgravel003a_wvt_patch Patching WVT material: maps/rp_retclaw_d/nature/blendcliffdirt001a_wvt_patch Patching WVT material: maps/rp_retclaw_d/nature/blenddirtgrass006a_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1492 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (5) writing C:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_retclaw_d.prt... Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (2) (4638188 bytes) Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model STATIC "models/props_junk/trashdumpster01a.mdl"! [B]Unable to load vertex data "models/props_foliage\rock_coast02a.vvd"[/B]

Подскажите пожалуйста как решить проблему.
 

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noutbuk123

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Привет,указан не правильный путь моделек.Либо удали,либо измени путь на правильный
 
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