Как делать некоторые эффекты

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env_embers - Valve Developer Community
env_funnel - Valve Developer Community

не получается соспавнить никак, просто не видно эффекта, не 1 не 2
CS:GO

C-подобный:
new flame = CreateEntityByName("env_embers");

    //DispatchKeyValue(flame,"Type", "1");
    DispatchKeyValue(flame,"density", "15");
    DispatchKeyValue(flame,"lifetime", "1");
    DispatchKeyValue(flame,"Speed", "40");
    DispatchKeyValue(flame,"RenderColor", "25 255 25");
  
    new Float:position[3];
    GetClientAbsOrigin(client, position);
    TeleportEntity(flame, position, NULL_VECTOR, NULL_VECTOR);
    DispatchSpawn(flame);
    AcceptEntityInput(flame, "TurnOn");
 

Черная вдова

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Env_funnel получилось запустить, но как изменить путь к текстуре
Не получилось:
DispatchKeyValue(flame, "modelindex", "sprites/***.vmt")
DispatchKeyValue(flame, "model", "sprites/***.vmt")
DispatchKeyValue(flame, "texture", "sprites/***.vmt");
CBaseEntity - env_funnel
- m_iClassname (Offset 96) (Save|Key)(4 Bytes) - classname
- m_iGlobalname (Offset 520) (Global|Save|Key)(4 Bytes) - globalname
- m_iParent (Offset 524) (Save|Key)(4 Bytes) - parentname
- m_nMinCPULevel (Offset 516) (Save|Key)(1 Bytes) - mincpulevel
- m_nMaxCPULevel (Offset 517) (Save|Key)(1 Bytes) - maxcpulevel
- m_nMinGPULevel (Offset 518) (Save|Key)(1 Bytes) - mingpulevel
- m_nMaxGPULevel (Offset 519) (Save|Key)(1 Bytes) - maxgpulevel
- m_iHammerID (Offset 528) (Save|Key)(4 Bytes) - hammerid
- m_flSpeed (Offset 532) (Save|Key)(4 Bytes) - speed
- m_nRenderFX (Offset 192) (Save|Key)(1 Bytes) - renderfx
- m_nRenderMode (Offset 193) (Save|Key)(1 Bytes) - rendermode
- m_flPrevAnimTime (Offset 100) (Save)(4 Bytes)
- m_flAnimTime (Offset 104) (Save)(4 Bytes)
- m_flSimulationTime (Offset 108) (Save)(4 Bytes)
- m_nLastThinkTick (Offset 112) (Save)(4 Bytes)
- m_iszScriptId (Offset 860) (Save)(4 Bytes)
- m_iszVScripts (Offset 828) (Save|Key)(4 Bytes) - vscripts
- m_iszScriptThinkFunction (Offset 832) (Save|Key)(4 Bytes) - thinkfunction
- m_nNextThinkTick (Offset 164) (Save|Key)(4 Bytes) - nextthink
- m_fEffects (Offset 168) (Save|Key)(4 Bytes) - effects
- m_clrRender (Offset 196) (Save|Key)(4 Bytes) - rendercolor
- m_nModelIndex (Offset 194) (Global|Save|Key)(2 Bytes) - modelindex
- touchStamp (Offset 116) (Save)(4 Bytes)
- m_aThinkFunctions (Offset 120) (Save)(0 Bytes)
- m_ResponseContexts (Offset 140) (Save)(0 Bytes)
- m_iszResponseContext (Offset 160) (Save|Key)(4 Bytes) - ResponseContext
- m_pfnThink (Offset 12) (Save)(4 Bytes)
- m_pfnTouch (Offset 552) (Save)(4 Bytes)
- m_pfnUse (Offset 556) (Save)(4 Bytes)
- m_pfnBlocked (Offset 560) (Save)(4 Bytes)
- m_pfnMoveDone (Offset 8) (Save)(4 Bytes)
- m_lifeState (Offset 565) (Save)(1 Bytes)
- m_takedamage (Offset 566) (Save)(1 Bytes)
- m_iMaxHealth (Offset 536) (Save|Key)(4 Bytes) - max_health
- m_iHealth (Offset 540) (Save|Key)(4 Bytes) - health
- m_bIsAutoaimTarget (Offset 176) (Save|Key)(1 Bytes) - is_autoaim_target
- m_target (Offset 184) (Save|Key)(4 Bytes) - target
- m_iszDamageFilterName (Offset 544) (Save|Key)(4 Bytes) - damagefilter
- m_hDamageFilter (Offset 548) (Save)(4 Bytes)
- m_debugOverlays (Offset 820) (Save)(4 Bytes)
- m_pParent (Offset 220) (Global|Save)(4 Bytes)
- m_iParentAttachment (Offset 225) (Save)(1 Bytes)
- m_hMoveParent (Offset 228) (Global|Save)(4 Bytes)
- m_hMoveChild (Offset 232) (Global|Save)(4 Bytes)
- m_hMovePeer (Offset 236) (Global|Save)(4 Bytes)
- m_iEFlags (Offset 208) (Save)(4 Bytes)
- m_iName (Offset 216) (Save)(4 Bytes)
Sub-Class Table (1 Deep): m_Collision - CCollisionProperty
- m_vecMins (Offset 8) (Global|Save)(12 Bytes)
- m_vecMaxs (Offset 20) (Global|Save)(12 Bytes)
- m_nSolidType (Offset 34) (Save|Key)(1 Bytes) - solid
- m_usSolidFlags (Offset 32) (Save)(2 Bytes)
- m_nSurroundType (Offset 42) (Save)(1 Bytes)
- m_flRadius (Offset 36) (Save)(4 Bytes)
- m_triggerBloat (Offset 35) (Save)(1 Bytes)
- m_vecSpecifiedSurroundingMins (Offset 44) (Save)(12 Bytes)
- m_vecSpecifiedSurroundingMaxs (Offset 56) (Save)(12 Bytes)
- m_vecSurroundingMins (Offset 68) (Save)(12 Bytes)
- m_vecSurroundingMaxs (Offset 80) (Save)(12 Bytes)
Sub-Class Table (1 Deep): m_Network - CServerNetworkProperty
- m_hParent (Offset 52) (Global|Save)(4 Bytes)
- m_MoveType (Offset 226) (Save|Key)(1 Bytes) - MoveType
- m_MoveCollide (Offset 227) (Save)(1 Bytes)
- m_hOwnerEntity (Offset 332) (Save)(4 Bytes)
- m_CollisionGroup (Offset 336) (Save|Key)(4 Bytes) - CollisionGroup
- m_pPhysicsObject (Offset 340) (Save)(0 Bytes)
- m_flElasticity (Offset 452) (Save)(4 Bytes)
- m_flShadowCastDistance (Offset 804) (Save|Key)(4 Bytes) - shadowcastdist
- m_flDesiredShadowCastDistance (Offset 808) (Save)(4 Bytes)
- m_iInitialTeamNum (Offset 764) (Save|Key|Input)(4 Bytes) - TeamNum
- m_iTeamNum (Offset 768) (Save|Key)(4 Bytes) - teamnumber
- m_iPendingTeamNum (Offset 772) (Save|Key)(4 Bytes) - pendingteamnumber
- m_hGroundEntity (Offset 356) (Save)(4 Bytes)
- m_flGroundChangeTime (Offset 360) (Save)(4 Bytes)
- m_ModelName (Offset 172) (Global|Save|Key)(4 Bytes) - model
- m_AIAddOn (Offset 780) (Save|Key)(4 Bytes) - addon
- m_vecBaseVelocity (Offset 364) (Save|Key)(12 Bytes) - basevelocity
- m_vecAbsVelocity (Offset 376) (Save)(12 Bytes)
- m_vecAngVelocity (Offset 388) (Save|Key)(12 Bytes) - avelocity
- m_rgflCoordinateFrame (Offset 400) (Save)(48 Bytes)
- m_nWaterLevel (Offset 351) (Save|Key)(1 Bytes) - waterlevel
- m_nWaterType (Offset 350) (Save)(1 Bytes)
- m_pBlocker (Offset 508) (Save)(4 Bytes)
- m_flGravity (Offset 784) (Save|Key)(4 Bytes) - gravity
- m_flFriction (Offset 448) (Save|Key)(4 Bytes) - friction
- m_flLocalTime (Offset 456) (Save|Key)(4 Bytes) - ltime
- m_flVPhysicsUpdateLocalTime (Offset 460) (Save)(4 Bytes)
- m_flMoveDoneTime (Offset 464) (Save)(4 Bytes)
- m_vecAbsOrigin (Offset 472) (Save)(12 Bytes)
- m_vecVelocity (Offset 496) (Save|Key)(12 Bytes) - velocity
- m_iTextureFrameIndex (Offset 512) (Save|Key)(1 Bytes) - texframeindex
- m_bSimulatedEveryTick (Offset 513) (Save)(1 Bytes)
- m_bAnimatedEveryTick (Offset 514) (Save)(1 Bytes)
- m_bAlternateSorting (Offset 515) (Save)(1 Bytes)
- m_spawnflags (Offset 776) (Save|Key)(4 Bytes) - spawnflags
- m_nTransmitStateOwnedCounter (Offset 224) (Save)(1 Bytes)
- m_angAbsRotation (Offset 484) (Save)(12 Bytes)
- m_vecOrigin (Offset 712) (Save)(12 Bytes)
- m_angRotation (Offset 724) (Save)(12 Bytes)
- m_bClientSideRagdoll (Offset 564) (Save)(1 Bytes)
- m_vecViewOffset (Offset 740) (Save|Key)(12 Bytes) - view_ofs
- m_fFlags (Offset 212) (Save)(4 Bytes)
- m_nSimulationTick (Offset 200) (Save)(4 Bytes)
- m_flNavIgnoreUntilTime (Offset 352) (Save)(4 Bytes)
- InputSetTeam (Offset 0) (Input)(0 Bytes) - SetTeam
- m_fadeMinDist (Offset 792) (Save|Key|Input)(4 Bytes) - fademindist
- m_fadeMaxDist (Offset 796) (Save|Key|Input)(4 Bytes) - fademaxdist
- m_flFadeScale (Offset 800) (Save|Key)(4 Bytes) - fadescale
- InputKill (Offset 0) (Input)(0 Bytes) - Kill
- InputKillHierarchy (Offset 0) (Input)(0 Bytes) - KillHierarchy
- InputUse (Offset 0) (Input)(0 Bytes) - Use
- InputAlpha (Offset 0) (Input)(0 Bytes) - Alpha
- InputAlternativeSorting (Offset 0) (Input)(0 Bytes) - AlternativeSorting
- InputColor (Offset 0) (Input)(0 Bytes) - Color
- InputSetParent (Offset 0) (Input)(0 Bytes) - SetParent
- InputSetParentAttachment (Offset 0) (Input)(0 Bytes) - SetParentAttachment
- InputSetParentAttachmentMaintainOffset (Offset 0) (Input)(0 Bytes) - SetParentAttachmentMaintainOffset
- InputClearParent (Offset 0) (Input)(0 Bytes) - ClearParent
- InputSetLocalOrigin (Offset 0) (Input)(0 Bytes) - SetLocalOrigin
- InputSetLocalAngles (Offset 0) (Input)(0 Bytes) - SetLocalAngles
- InputSetDamageFilter (Offset 0) (Input)(0 Bytes) - SetDamageFilter
- InputEnableDamageForces (Offset 0) (Input)(0 Bytes) - EnableDamageForces
- InputDisableDamageForces (Offset 0) (Input)(0 Bytes) - DisableDamageForces
- InputDispatchResponse (Offset 0) (Input)(0 Bytes) - DispatchResponse
- InputAddContext (Offset 0) (Input)(0 Bytes) - AddContext
- InputRemoveContext (Offset 0) (Input)(0 Bytes) - RemoveContext
- InputClearContext (Offset 0) (Input)(0 Bytes) - ClearContext
- InputDisableShadow (Offset 0) (Input)(0 Bytes) - DisableShadow
- InputEnableShadow (Offset 0) (Input)(0 Bytes) - EnableShadow
- InputDisableDraw (Offset 0) (Input)(0 Bytes) - DisableDraw
- InputEnableDraw (Offset 0) (Input)(0 Bytes) - EnableDraw
- InputDisableReceivingFlashlight (Offset 0) (Input)(0 Bytes) - DisableReceivingFlashlight
- InputEnableReceivingFlashlight (Offset 0) (Input)(0 Bytes) - EnableReceivingFlashlight
- InputDisableDrawInFastReflection (Offset 0) (Input)(0 Bytes) - DisableDrawInFastReflection
- InputEnableDrawInFastReflection (Offset 0) (Input)(0 Bytes) - EnableDrawInFastReflection
- InputAddOutput (Offset 0) (Input)(0 Bytes) - AddOutput
- InputFireUser1 (Offset 0) (Input)(0 Bytes) - FireUser1
- InputFireUser2 (Offset 0) (Input)(0 Bytes) - FireUser2
- InputFireUser3 (Offset 0) (Input)(0 Bytes) - FireUser3
- InputFireUser4 (Offset 0) (Input)(0 Bytes) - FireUser4
- InputRunScriptFile (Offset 0) (Input)(0 Bytes) - RunScriptFile
- InputRunScript (Offset 0) (Input)(0 Bytes) - RunScriptCode
- InputCallScriptFunction (Offset 0) (Input)(0 Bytes) - CallScriptFunction
- m_OnUser1 (Offset 572) (Save|Key|Output)(0 Bytes) - OnUser1
- m_OnUser2 (Offset 596) (Save|Key|Output)(0 Bytes) - OnUser2
- m_OnUser3 (Offset 620) (Save|Key|Output)(0 Bytes) - OnUser3
- m_OnUser4 (Offset 644) (Save|Key|Output)(0 Bytes) - OnUser4
- CBaseEntitySUB_Remove (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_DoNothing (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_StartFadeOut (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_StartFadeOutInstant (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_FadeOut (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_Vanish (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_CallUseToggle (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntityShadowCastDistThink (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntityScriptThink (Offset 0) (FunctionTable)(0 Bytes)
- m_hEffectEntity (Offset 788) (Save)(4 Bytes)
- m_bLagCompensate (Offset 813) (Save|Key)(1 Bytes) - LagCompensate
- m_bForcePurgeFixedupStrings (Offset 814) (Save)(1 Bytes)
- m_flUseLookAtAngle (Offset 4) (Save)(4 Bytes)
И еще Sub-Class Table (1 Deep): m_Network - CServerNetworkProperty - Это для того что бы нормально на сервере работало или как ?
 

Webman

Nevermind
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