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Не могу настроить этот конфиг под БЕг на выживание, из за него не чего не выходит.
gamemode_custom_server.cfg
Конфиг режима игры: Сustom (Свой режим)
Вот как сейчас выставлено, помогите пожалуйста.
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.2
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0.1
ff_damage_reduction_grenade 0.4
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 0
mp_freezetime 2
mp_friendlyfire
mp_win_panel_display_time 3 1
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 6
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 10
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 800
mp_teamcashawards 0
mp_timelimit 30
mp_warmuptime 20
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 1
mp_randomspawn_los 1
sv_infinite_ammo 2
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 1
mp_display_kill_assists 1
gamemode_custom_server.cfg
Конфиг режима игры: Сustom (Свой режим)
Вот как сейчас выставлено, помогите пожалуйста.
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.2
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0.1
ff_damage_reduction_grenade 0.4
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 0
mp_freezetime 2
mp_friendlyfire
mp_win_panel_display_time 3 1
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 6
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 10
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 800
mp_teamcashawards 0
mp_timelimit 30
mp_warmuptime 20
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 1
mp_randomspawn_los 1
sv_infinite_ammo 2
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 1
mp_display_kill_assists 1