Краш сервера

Сообщения
363
Реакции
216
Где то неделю назад у меня начался странный краш. Не понимаю в чём проблема вообще. На двух серверах краш каждый день примерно в 21-23 часа. На ещё одном сервере в этом же промежутке времени, только раз в 2-3 дня.
----------------------------------------------
CRASH: Mon Aug 27 20:07:50 MSK 2018
Start Line: ./srcds_linux -game csgo +map awp_lego_2 -ip 46.174.52.25 -port 27242 +tv_port 37242 -maxplayers_override 20 +game_type 0 +game_mode 0 +mapgroup mg_bomb +sv_max_allowed_net_graph 3 +host_info_show 2 +sv_voicecodec vaudio_celt +sv_force_transmit_players 0 +tv_advertise_watchable 1 +sv_debug_ugc_downloads 1 +sv_broadcast_ugc_downloads 1 +sv_pure 0 -insecure +sv_kick_players_with_cooldown 0 -condebug -debug -nosse4 -strictportbind -tickrate 66 -timeout 60 +fps_max 500 -console -usercon -noipx -norestart -net_port_try 1 -pidfile ../game.pid
[New LWP 636]
[New LWP 1412]
[New LWP 867]
[New LWP 1386]
[New LWP 1391]
[New LWP 1430]
[New LWP 1437]
[New LWP 1438]
[New LWP 1440]
[New LWP 1450]
[New LWP 5617]
[New LWP 1495]
[New LWP 1436]
[New LWP 1429]
[New LWP 1413]
[New LWP 1441]
[New LWP 1387]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib64/libthread_db.so.1".
Core was generated by `./srcds_linux -game csgo +map awp_lego_2 -ip 46.174.52.25 -port 27242 +tv_port'.
Program terminated with signal 11, Segmentation fault.
#0 0xf122a637 in SourceHook::Impl::CSourceHookImpl::SetupHookLoop(SourceHook::IHookManagerInfo*, void*, void*, void**, META_RES*, META_RES*, META_RES*, void const*, void*) () from /game/csgo/addons/metamod/bin/metamod.2.csgo.so
#0 0xf122a637 in SourceHook::Impl::CSourceHookImpl::SetupHookLoop(SourceHook::IHookManagerInfo*, void*, void*, void**, META_RES*, META_RES*, META_RES*, void const*, void*) () from /game/csgo/addons/metamod/bin/metamod.2.csgo.so
#1 0x0d214888 in ?? ()
No symbol table info available.
eax 0x0 0
ecx 0x0 0
edx 0x9a5d478 161862776
ebx 0x0 0
esp 0xfff289b0 0xfff289b0
ebp 0xf23ae6e0 0xf23ae6e0
esi 0xa408a50 172001872
edi 0xfff28a04 -882172
eip 0xf122a637 0xf122a637 <SourceHook::Impl::CSourceHookImpl::SetupHookLoop(SourceHook::IHookManagerInfo*, void*, void*, void**, META_RES*, META_RES*, META_RES*, void const*, void*)+279>
eflags 0x10282 [ SF IF RF ]
cs 0x23 35
ss 0x2b 43
ds 0x2b 43
es 0x2b 43
fs 0x0 0
gs 0x63 99
From To Syms Read Shared Object Library
0xf76c4460 0xf76eec06 Yes (*) /lib/libm.so.6
0xf76b8a90 0xf76b997c Yes (*) /lib/libdl.so.2
0xf769c780 0xf76a8857 Yes (*) /lib/libpthread.so.0
0xf74ef320 0xf763591b Yes (*) /lib/libc.so.6
0xf7446914 0xf748cc78 Yes /game/bin/libstdc++.so.6
0xf73e9e04 0xf73f94b8 Yes /game/bin/libgcc_s.so.1
0xf77208a0 0xf773b261 Yes (*) /lib/ld-linux.so.2
0xf73a6440 0xf73c307c Yes (*) /game/bin/libtier0.so
0xf7342c80 0xf73763cc Yes (*) /game/bin/libvstdlib.so
0xf6e418a0 0xf6ed1dcc Yes (*) /game/bin/dedicated.so
0xf6dffd60 0xf6e151b4 Yes (*) /game/bin/libsteam_api.so
0xf5d19fc0 0xf614ec44 Yes (*) /game/bin/engine.so
0xf5993680 0xf5b6a1b4 Yes (*) /game/bin/libsteamnetworkingsockets.so
0xf65d9900 0xf65dcdca Yes (*) /lib/librt.so.1
0xf532c5f0 0xf5417d5c Yes (*) /game/bin/materialsystem.so
0xf4db62e0 0xf4e73fac Yes (*) /game/bin/studiorender.so
0xf4bde420 0xf4d10988 Yes (*) /game/bin/vphysics.so
0xf4ab0ed0 0xf4b36bf4 Yes (*) /game/bin/datacache.so
0xf49cf630 0xf4a4e204 Yes (*) /game/bin/vscript.so
0xf497f540 0xf499f320 Yes (*) /game/bin/shaderapiempty.so
0xf2be1200 0xf3a7a504 Yes (*) /game/bin/steamclient.so
0xf2ac6110 0xf2afcf24 Yes (*) /game/bin/crashhandler.so
0xf2a07f90 0xf2a68b38 Yes (*) /game/csgo/bin/matchmaking_ds.so
0xf1818480 0xf2300bbc Yes (*) /game/csgo/bin/server.so
0xf1458d80 0xf148df10 Yes (*) /game/bin/soundemittersystem.so
0xf1414820 0xf14332cc Yes (*) /game/bin/scenefilecache.so
0xf65110f0 0xf6512dc9 Yes (*) /game/csgo/addons/metamod/bin/server.so
0xf1220ee0 0xf124dd52 Yes (*) /game/csgo/addons/metamod/bin/metamod.2.csgo.so
0xf65e8950 0xf65e8eb8 Yes (*) /game/csgo/addons/sourcemod/bin/sourcemod_mm_i486.so
0xec0029b0 0xec175849 Yes (*) /game/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so
0xec3369d0 0xec38d200 Yes (*) /game/csgo/addons/sourcemod/bin/sourcemod.logic.so
0xebd3e4d0 0xebd630c9 Yes (*) /game/csgo/addons/sourcemod/bin/sourcepawn.jit.x86.so
0xf65094f0 0xf650c324 Yes (*) /game/csgo/addons/sourcemod/extensions/updater.ext.so
0xebc07a60 0xebc2fdf5 Yes (*) /game/csgo/addons/sourcemod/extensions/webternet.ext.so
0xec309a50 0xec310fb9 Yes (*) /lib/libnss_files.so.2
0xf1208c00 0xf120c06e Yes (*) /lib/libnss_dns.so.2
0xeabe26a0 0xeabf1694 Yes (*) /lib/libresolv.so.2
0xf63f9cc0 0xf63fb78d Yes (*) /game/csgo/addons/sourcemod/extensions/cleaner.ext.2.csgo.so
0xea86eac0 0xea9aec80 Yes /game/csgo/addons/sourcemod/extensions/curl.ext.so
0xeab9ef30 0xeabc1f63 Yes (*) /game/csgo/addons/sourcemod/extensions/processcmds.ext.2.csgo.so
0xeab3cd70 0xeab779b8 Yes (*) /game/libssl.so.1.0.0
0xea669040 0xea76b328 Yes (*) /game/libcrypto.so.1.0.0
0xeab11860 0xeab1e3a4 Yes (*) /lib/libz.so.1
0xea5c8390 0xea6010d2 Yes (*) /game/csgo/addons/sourcemod/extensions/sdktools.ext.2.csgo.so
0xeab08c90 0xeab0c4d8 Yes (*) /game/csgo/addons/sourcemod/extensions/bintools.ext.so
0xea580130 0xea59fbe2 Yes (*) /game/csgo/addons/sourcemod/extensions/game.cstrike.ext.2.csgo.so
0xea337f50 0xea357592 Yes (*) /game/csgo/addons/sourcemod/extensions/sdkhooks.ext.2.csgo.so
0xea319780 0xea31ff68 Yes (*) /game/csgo/addons/sourcemod/extensions/topmenus.ext.so
0xea309ac0 0xea30e5d4 Yes (*) /game/csgo/addons/sourcemod/extensions/clientprefs.ext.so
0xea1d6e30 0xea2f6fc0 Yes (*) /game/csgo/addons/sourcemod/extensions/dbi.sqlite.ext.so
0xe87221b0 0xe884bd73 Yes (*) /game/csgo/addons/sourcemod/extensions/PTaH.ext.2.csgo.so
0xe997ad80 0xe998646e Yes /game/csgo/addons/sourcemod/extensions/SteamWorks.ext.so
0xe993e700 0xe9970ed0 Yes (*) /game/csgo/addons/sourcemod/extensions/regex.ext.so
0xe869b2b0 0xe86d4798 Yes (*) /game/csgo/addons/sourcemod/extensions/soundlib.ext.so
0xf63f1210 0xf63f31c2 Yes (*) /game/csgo/addons/sourcemod/extensions/TAU_LIB.ext.2.csgo.so
0xe834dfb0 0xe83d8d05 Yes (*) /game/csgo/addons/sourcemod/extensions/dbi.mysql.ext.so
(*): Shared library is missing debugging information.
Dump of assembler code for function _ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_:
0xf122a520 <+0>: push %ebp
0xf122a521 <+1>: push %ebx
0xf122a522 <+2>: push %edi
0xf122a523 <+3>: push %esi
0xf122a524 <+4>: sub $0xc,%esp
0xf122a527 <+7>: mov 0x28(%esp),%ebp
0xf122a52b <+11>: mov 0x20(%esp),%eax
0xf122a52f <+15>: mov 0x2c(%eax),%ecx
0xf122a532 <+18>: add $0x20,%eax
0xf122a535 <+21>: test %ecx,%ecx
0xf122a537 <+23>: je 0xf122a607 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+231>
0xf122a53d <+29>: dec %ecx
0xf122a53e <+30>: mov %ecx,%edx
0xf122a540 <+32>: and $0xf,%edx
0xf122a543 <+35>: shr $0x4,%ecx
0xf122a546 <+38>: mov (%eax),%esi
0xf122a548 <+40>: mov (%esi,%ecx,4),%edi
0xf122a54b <+43>: imul $0x38,%edx,%ecx
0xf122a54e <+46>: mov %edi,%esi
0xf122a550 <+48>: add %ecx,%esi
0xf122a552 <+50>: je 0xf122a607 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+231>
0xf122a558 <+56>: lea 0x4(%edi,%ecx,1),%ebx
0xf122a55c <+60>: mov 0x4(%edi,%ecx,1),%edx
0xf122a560 <+64>: cmp $0x7,%edx
0xf122a563 <+67>: jne 0xf122a5ae <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+142>
0xf122a565 <+69>: mov 0x34(%esp),%eax
0xf122a569 <+73>: movl $0x0,(%eax)
0xf122a56f <+79>: movb $0x1,0x30(%edi,%ecx,1)
0xf122a574 <+84>: movl $0x6,(%ebx)
0xf122a57a <+90>: mov 0x24(%esp),%eax
0xf122a57e <+94>: mov 0x50(%eax),%eax
0xf122a581 <+97>: mov 0x4(%eax),%ebx
0xf122a584 <+100>: cmp %eax,%ebx
0xf122a586 <+102>: mov %ecx,%edx
0xf122a588 <+104>: je 0xf122a6df <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+447>
0xf122a58e <+110>: xchg %ax,%ax
0xf122a590 <+112>: mov (%ebx),%ecx
0xf122a592 <+114>: cmp %ebp,(%ecx)
0xf122a594 <+116>: je 0xf122a6c1 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+417>
0xf122a59a <+122>: xor %ecx,%ecx
0xf122a59c <+124>: test %ebx,%ebx
0xf122a59e <+126>: je 0xf122a5a3 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+131>
0xf122a5a0 <+128>: mov 0x4(%ebx),%ecx
0xf122a5a3 <+131>: cmp %eax,%ecx
0xf122a5a5 <+133>: mov %ecx,%ebx
0xf122a5a7 <+135>: jne 0xf122a590 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+112>
0xf122a5a9 <+137>: jmp 0xf122a6df <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+447>
0xf122a5ae <+142>: and $0xfffffffc,%edx
0xf122a5b1 <+145>: cmp $0x8,%edx
0xf122a5b4 <+148>: jne 0xf122a607 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+231>
0xf122a5b6 <+150>: mov 0x14(%edi,%ecx,1),%eax
0xf122a5ba <+154>: mov (%eax),%eax
0xf122a5bc <+156>: mov 0x34(%esp),%edx
0xf122a5c0 <+160>: mov %eax,(%edx)
0xf122a5c2 <+162>: mov 0x18(%edi,%ecx,1),%eax
0xf122a5c6 <+166>: mov (%eax),%eax
0xf122a5c8 <+168>: mov 0x38(%esp),%edx
0xf122a5cc <+172>: mov %eax,(%edx)
0xf122a5ce <+174>: mov (%ebx),%eax
0xf122a5d0 <+176>: and $0xfffffffe,%eax
0xf122a5d3 <+179>: cmp $0x8,%eax
0xf122a5d6 <+182>: sete 0x30(%edi,%ecx,1)
0xf122a5db <+187>: mov 0x28(%edi,%ecx,1),%edx
0xf122a5df <+191>: cmp $0xa,%eax
0xf122a5e2 <+194>: jne 0xf122a6f1 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+465>
0xf122a5e8 <+200>: mov 0x24(%edi,%ecx,1),%edi
0xf122a5ec <+204>: mov 0x34(%esp),%eax
0xf122a5f0 <+208>: mov %eax,%ebx
0xf122a5f2 <+210>: cmpl $0x2,(%ebx)
0xf122a5f5 <+213>: mov %edi,%eax
0xf122a5f7 <+215>: mov %edi,%ecx
0xf122a5f9 <+217>: mov %ebx,%edi
0xf122a5fb <+219>: jl 0xf122a5ff <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+223>
0xf122a5fd <+221>: mov %edx,%eax
0xf122a5ff <+223>: mov %eax,0x8(%esp)
0xf122a603 <+227>: mov %ecx,%ebx
0xf122a605 <+229>: jmp 0xf122a62c <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+268>
0xf122a607 <+231>: mov 0x44(%esp),%ecx
0xf122a60b <+235>: mov %ecx,0x8(%esp)
0xf122a60f <+239>: mov %eax,(%esp)
0xf122a612 <+242>: call 0xf122b180 <_ZN10SourceHook6CStackINS_4Impl12CHookContextEE9make_nextEv>
0xf122a617 <+247>: mov %eax,%esi
0xf122a619 <+249>: movl $0x0,0x4(%esi)
0xf122a620 <+256>: movb $0x1,0x30(%esi)
0xf122a624 <+260>: mov 0x34(%esp),%edi
0xf122a628 <+264>: mov 0x40(%esp),%ebx
0xf122a62c <+268>: mov 0x24(%esp),%eax
0xf122a630 <+272>: movl $0x0,0x10(%esi)
=> 0xf122a637 <+279>: mov 0x50(%eax),%eax
0xf122a63a <+282>: mov 0x4(%eax),%ecx
0xf122a63d <+285>: cmp %eax,%ecx
0xf122a63f <+287>: je 0xf122a696 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+374>
0xf122a641 <+289>: data32 data32 data32 data32 data32 nopw %cs:0x0(%eax,%eax,1)
0xf122a650 <+304>: mov (%ecx),%edx
0xf122a652 <+306>: cmp %ebp,(%edx)
0xf122a654 <+308>: je 0xf122a667 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+327>
0xf122a656 <+310>: xor %edx,%edx
0xf122a658 <+312>: test %ecx,%ecx
0xf122a65a <+314>: je 0xf122a65f <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+319>
0xf122a65c <+316>: mov 0x4(%ecx),%edx
0xf122a65f <+319>: cmp %eax,%edx
0xf122a661 <+321>: mov %edx,%ecx
0xf122a663 <+323>: jne 0xf122a650 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+304>
0xf122a665 <+325>: jmp 0xf122a696 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+374>
0xf122a667 <+327>: cmp %eax,%ecx
0xf122a669 <+329>: je 0xf122a696 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+374>
0xf122a66b <+331>: mov (%ecx),%eax
0xf122a66d <+333>: mov %eax,0xc(%esi)
0xf122a670 <+336>: mov %eax,(%esp)
0xf122a673 <+339>: call 0xf1234360 <_ZNK10SourceHook4Impl7CVfnPtr15GetOrigCallAddrEv>
0xf122a678 <+344>: mov 0x30(%esp),%ecx
0xf122a67c <+348>: mov %eax,(%ecx)
0xf122a67e <+350>: mov 0xc(%esi),%eax
0xf122a681 <+353>: mov 0x2c(%esp),%ebp
0xf122a685 <+357>: mov %ebp,0x4(%esp)
0xf122a689 <+361>: mov %eax,(%esp)
0xf122a68c <+364>: call 0xf1234560 <_ZN10SourceHook4Impl7CVfnPtr9FindIfaceEPv>
0xf122a691 <+369>: mov %eax,0x10(%esi)
0xf122a694 <+372>: jmp 0xf122a6a1 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+385>
0xf122a696 <+374>: movl $0x6,0x4(%esi)
0xf122a69d <+381>: mov 0x2c(%esp),%ebp
0xf122a6a1 <+385>: mov 0x8(%esp),%ecx
0xf122a6a5 <+389>: mov %edi,0x14(%esi)
0xf122a6a8 <+392>: mov 0x38(%esp),%eax
0xf122a6ac <+396>: mov %eax,0x18(%esi)
0xf122a6af <+399>: mov 0x3c(%esp),%eax
0xf122a6b3 <+403>: mov %eax,0x1c(%esi)
0xf122a6b6 <+406>: mov %ebp,0x20(%esi)
0xf122a6b9 <+409>: mov %ecx,0x28(%esi)
0xf122a6bc <+412>: mov %ebx,0x24(%esi)
0xf122a6bf <+415>: jmp 0xf122a6e7 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+455>
0xf122a6c1 <+417>: cmp %eax,%ebx
0xf122a6c3 <+419>: je 0xf122a6df <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+447>
0xf122a6c5 <+421>: mov (%ebx),%eax
0xf122a6c7 <+423>: mov %eax,(%esp)
0xf122a6ca <+426>: mov %edx,%ebp
0xf122a6cc <+428>: call 0xf1234360 <_ZNK10SourceHook4Impl7CVfnPtr15GetOrigCallAddrEv>
0xf122a6d1 <+433>: mov %ebp,%edx
0xf122a6d3 <+435>: mov 0x30(%esp),%ecx
0xf122a6d7 <+439>: mov %eax,(%ecx)
0xf122a6d9 <+441>: mov (%ebx),%eax
0xf122a6db <+443>: mov %eax,0xc(%edi,%edx,1)
0xf122a6df <+447>: mov 0x40(%esp),%eax
0xf122a6e3 <+451>: mov %eax,0x24(%edi,%edx,1)
0xf122a6e7 <+455>: mov %esi,%eax
0xf122a6e9 <+457>: add $0xc,%esp
0xf122a6ec <+460>: pop %esi
0xf122a6ed <+461>: pop %edi
0xf122a6ee <+462>: pop %ebx
0xf122a6ef <+463>: pop %ebp
0xf122a6f0 <+464>: ret
0xf122a6f1 <+465>: mov %edx,0x8(%esp)
0xf122a6f5 <+469>: jmp 0xf122a624 <_ZN10SourceHook4Impl15CSourceHookImpl13SetupHookLoopEPNS_16IHookManagerInfoEPvS4_PS4_P8META_RESS7_S7_PKvS4_+260>
End of assembler dump.
Stack level 0, frame at 0xfff289c4:
eip = 0xf122a637 in SourceHook::Impl::CSourceHookImpl::SetupHookLoop(SourceHook::IHookManagerInfo*, void*, void*, void**, META_RES*, META_RES*, META_RES*, void const*, void*); saved eip 0xd214888
called by frame at 0x0
Arglist at 0xfff289bc, args:
Locals at 0xfff289bc, Previous frame's sp is 0xfff289c4
Saved registers:
ebx at 0xfff289b8, ebp at 0xfff289bc, esi at 0xfff289b0, edi at 0xfff289b4, eip at 0xfff289c0
End of Source crash report
----------------------------------------------
-------- LAST 200 LINES FROM screen.log--------------------------------------
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
*DEAD* .W.I.T.C.H.: !rs
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
PreMinidumpCallback: updating dump comment
ExceptionHandler::GenerateDump sys_pipe failed:Too many open files
ExceptionHandler::SendContinueSignalToChild sys_write failed:ExceptionHandler::WaitForContinueSignal sys_read failed:Bad file descriptor
Bad file descriptor
No minidump written, nothing to upload.
./srcds_run: line 344: 636 Segmentation fault (core dumped) $HL_CMD

Так же заметил появление таких строк в консоле:
TagLib: MPEG::Header::parse() -- First byte did not match MPEG synch.
TagLib: MPEG::Header::parse() -- Invalid sample rate.
 
Последнее редактирование:
Сообщения
363
Реакции
216
До сих пор проблема не решена.
----------------------------------------------
CRASH: Thu Sep 6 23:04:16 MSK 2018
Start Line: ./srcds_linux -game csgo +map awp_lego_2 -ip 46.174.50.57 -port 27232 +tv_port 37232 -maxplayers_override 20 +game_type 0 +game_mode 0 +mapgroup mg_bomb +sv_max_allowed_net_graph 3 +host_info_show 2 +sv_voicecodec vaudio_celt +sv_force_transmit_players 0 +tv_advertise_watchable 1 +sv_debug_ugc_downloads 1 +sv_broadcast_ugc_downloads 1 +sv_pure 0 -insecure +sv_kick_players_with_cooldown 0 -condebug -debug -nosse4 -strictportbind -tickrate 66 -timeout 60 +fps_max 500 -console -usercon -noipx -norestart -net_port_try 1 -pidfile ../game.pid
[New LWP 26274]
[New LWP 26307]
[New LWP 26332]
[New LWP 26335]
[New LWP 26387]
[New LWP 26394]
[New LWP 26395]
[New LWP 26396]
[New LWP 26393]
[New LWP 26458]
[New LWP 26491]
[New LWP 39112]
[New LWP 26333]
[New LWP 26386]
[New LWP 26397]
[New LWP 26361]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib64/libthread_db.so.1".
Core was generated by `./srcds_linux -game csgo +map awp_lego_2 -ip 46.174.50.57 -port 27232 +tv_port'.
Program terminated with signal 11, Segmentation fault.
#0 0xf6020e72 in ?? () from /game/bin/engine.so
#0 0xf6020e72 in ?? () from /game/bin/engine.so
#1 0xf6020ed0 in ?? () from /game/bin/engine.so
#2 0xf5fb174c in ?? () from /game/bin/engine.so
#3 0xf5ecf7e9 in ?? () from /game/bin/engine.so
#4 0xf5ed9954 in ?? () from /game/bin/engine.so
#5 0xf5ed9dd4 in ?? () from /game/bin/engine.so
#6 0xf5ed9004 in ?? () from /game/bin/engine.so
#7 0xf5efd9bc in ?? () from /game/bin/engine.so
#8 0xf5fb5e51 in ?? () from /game/bin/engine.so
#9 0xf5fbda84 in ?? () from /game/bin/engine.so
#10 0xf5fbdf3d in ?? () from /game/bin/engine.so
#11 0xf5fbe019 in ?? () from /game/bin/engine.so
#12 0xf6024e5a in ?? () from /game/bin/engine.so
#13 0xf6021d46 in ?? () from /game/bin/engine.so
#14 0xf6ef04fd in ?? () from /game/bin/dedicated.so
#15 0xf6ef0588 in ?? () from /game/bin/dedicated.so
#16 0xf6021e3d in ?? () from /game/bin/engine.so
#17 0xf61596c0 in ?? () from /game/bin/engine.so
#18 0xf6023035 in ?? () from /game/bin/engine.so
#19 0xf6ef0664 in ?? () from /game/bin/dedicated.so
#20 0xf6f50e50 in ?? () from /game/bin/dedicated.so
#21 0xf6f50e50 in ?? () from /game/bin/dedicated.so
#22 0xf6ee9c33 in ?? () from /game/bin/dedicated.so
#23 0x080486f9 in main ()
No symbol table info available.
eax 0x0 0
ecx 0xf629c523 -165034717
edx 0x73 115
ebx 0xffa27410 -6130672
esp 0xffa27400 0xffa27400
ebp 0xffa27818 0xffa27818
esi 0x1 1
edi 0xf6684378 -160939144
eip 0xf6020e72 0xf6020e72
eflags 0x10246 [ PF ZF IF RF ]
cs 0x23 35
ss 0x2b 43
ds 0x2b 43
es 0x2b 43
fs 0x0 0
gs 0x63 99
From To Syms Read Shared Object Library
0xf776c460 0xf7796c06 Yes (*) /lib/libm.so.6
0xf7760a90 0xf776197c Yes (*) /lib/libdl.so.2
0xf7744780 0xf7750857 Yes (*) /lib/libpthread.so.0
0xf7597320 0xf76dd91b Yes (*) /lib/libc.so.6
0xf74ee914 0xf7534c78 Yes /game/bin/libstdc++.so.6
0xf7491e04 0xf74a14b8 Yes /game/bin/libgcc_s.so.1
0xf77c88a0 0xf77e3261 Yes (*) /lib/ld-linux.so.2
0xf744e440 0xf746b07c Yes (*) /game/bin/libtier0.so
0xf73eac80 0xf741e40c Yes (*) /game/bin/libvstdlib.so
0xf6ee98e0 0xf6f79eec Yes (*) /game/bin/dedicated.so
0xf6ea7d60 0xf6ebd1b4 Yes (*) /game/bin/libsteam_api.so
0xf5e2a8b0 0xf6260824 Yes (*) /game/bin/engine.so
0xf5aa3680 0xf5c7a1b4 Yes (*) /game/bin/libsteamnetworkingsockets.so
0xf6689900 0xf668cdca Yes (*) /lib/librt.so.1
0xf53fc5f0 0xf54e7dec Yes (*) /game/bin/materialsystem.so
0xf4e862e0 0xf4f4403c Yes (*) /game/bin/studiorender.so
0xf4cae420 0xf4de09c8 Yes (*) /game/bin/vphysics.so
0xf4b80ee0 0xf4c06c94 Yes (*) /game/bin/datacache.so
0xf4a9f630 0xf4b1e244 Yes (*) /game/bin/vscript.so
0xf4a4f550 0xf4a6f370 Yes (*) /game/bin/shaderapiempty.so
0xf2c69200 0xf3b02504 Yes (*) /game/bin/steamclient.so
0xf2b4e110 0xf2b84f24 Yes (*) /game/bin/crashhandler.so
0xf2a8ff90 0xf2af0bc8 Yes (*) /game/csgo/bin/matchmaking_ds.so
0xf18a0620 0xf2389bdc Yes (*) /game/csgo/bin/server.so
0xf14e0d80 0xf1515fa0 Yes (*) /game/bin/soundemittersystem.so
0xf149c820 0xf14bb30c Yes (*) /game/bin/scenefilecache.so
0xf12d10f0 0xf12d2dc9 Yes (*) /game/csgo/addons/metamod/bin/server.so
0xf1290ee0 0xf12bdd52 Yes (*) /game/csgo/addons/metamod/bin/metamod.2.csgo.so
0xf6608950 0xf6608eb8 Yes (*) /game/csgo/addons/sourcemod/bin/sourcemod_mm_i486.so
0xec0029b0 0xec175849 Yes (*) /game/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so
0xec38e9d0 0xec3e5200 Yes (*) /game/csgo/addons/sourcemod/bin/sourcemod.logic.so
0xebd9e4d0 0xebdc30c9 Yes (*) /game/csgo/addons/sourcemod/bin/sourcepawn.jit.x86.so
0xf12214f0 0xf1224324 Yes (*) /game/csgo/addons/sourcemod/extensions/updater.ext.so
0xebc67a60 0xebc8fdf5 Yes (*) /game/csgo/addons/sourcemod/extensions/webternet.ext.so
0xeac49a50 0xeac50fb9 Yes (*) /lib/libnss_files.so.2
0xf1210c00 0xf121406e Yes (*) /lib/libnss_dns.so.2
0xeac2a6a0 0xeac39694 Yes (*) /lib/libresolv.so.2
0xf1209cc0 0xf120b78d Yes (*) /game/csgo/addons/sourcemod/extensions/cleaner.ext.2.csgo.so
0xea96eac0 0xeaaaec80 Yes /game/csgo/addons/sourcemod/extensions/curl.ext.so
0xea8a6f30 0xea8c9f63 Yes (*) /game/csgo/addons/sourcemod/extensions/processcmds.ext.2.csgo.so
0xea844d70 0xea87f9b8 Yes (*) /game/libssl.so.1.0.0
0xea6b9040 0xea7bb328 Yes (*) /game/libcrypto.so.1.0.0
0xeac11860 0xeac1e3a4 Yes (*) /lib/libz.so.1
0xea618390 0xea6510d2 Yes (*) /game/csgo/addons/sourcemod/extensions/sdktools.ext.2.csgo.so
0xec310c90 0xec3144d8 Yes (*) /game/csgo/addons/sourcemod/extensions/bintools.ext.so
0xea5d0130 0xea5efbe2 Yes (*) /game/csgo/addons/sourcemod/extensions/game.cstrike.ext.2.csgo.so
0xea54af80 0xea55699e Yes /game/csgo/addons/sourcemod/extensions/SteamWorks.ext.so
0xea50e700 0xea540ed0 Yes (*) /game/csgo/addons/sourcemod/extensions/regex.ext.so
0xec301ac0 0xec3065d4 Yes (*) /game/csgo/addons/sourcemod/extensions/clientprefs.ext.so
0xea3d6e30 0xea4f6fc0 Yes (*) /game/csgo/addons/sourcemod/extensions/dbi.sqlite.ext.so
0xe995ff50 0xe997f592 Yes (*) /game/csgo/addons/sourcemod/extensions/sdkhooks.ext.2.csgo.so
0xe9941780 0xe9947f68 Yes (*) /game/csgo/addons/sourcemod/extensions/topmenus.ext.so
0xe97721b0 0xe989bd73 Yes (*) /game/csgo/addons/sourcemod/extensions/PTaH.ext.2.csgo.so
0xe971d280 0xe9735932 Yes /game/csgo/addons/sourcemod/extensions/smrcon.ext.2.csgo.so
0xeac09210 0xeac0b1c2 Yes (*) /game/csgo/addons/sourcemod/extensions/TAU_LIB.ext.2.csgo.so
0xe86132b0 0xe864c798 Yes (*) /game/csgo/addons/sourcemod/extensions/soundlib.ext.so
0xe8345fb0 0xe83d0d05 Yes (*) /game/csgo/addons/sourcemod/extensions/dbi.mysql.ext.so
(*): Shared library is missing debugging information.
End of Source crash report
----------------------------------------------
-------- LAST 200 LINES FROM screen.log--------------------------------------
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
CModelLoader::Map_IsValid: No such map 'maps/awp_lego_2.bsp'
CModelLoader::Map_IsValid: No such map 'maps/de_dust2.bsp'
CModelLoader::Map_IsValid: No such map 'maps/de_dust2_night.bsp'
CModelLoader::Map_IsValid: No such map 'maps/aim_deagle_lego.bsp'
CModelLoader::Map_IsValid: No such map 'maps/awp_pro.bsp'
CModelLoader::Map_IsValid: No such map 'maps/35hp_2_2015.bsp'
CModelLoader::Map_IsValid: No such map 'maps/35hp_2_oldschool.bsp'
CModelLoader::Map_IsValid: No such map 'maps/aim_usp_s.bsp'
CModelLoader::Map_IsValid: No such map 'maps/de_mirage.bsp'
*DEAD* impeech: !votemap
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
hustle: ищи
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
hustle: изи
*DEAD* ?emikko?: go redlibne
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
*DEAD* ?emikko?: ooo
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
*DEAD* impeech: редддд
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
Socket ProcessAccept Error: Too many open files
*DEAD*(Terrorist) impeech: реддддддд
*DEAD* ?emikko?: redline
*DEAD* ?emikko?: ahahh
CHANGELEVEL: ConVar 'nextlevel' is set, next map will be 'de_dust2'
CHANGE LEVEL: de_dust2
---- Host_Changelevel ----
*** Map Load: de_dust2: Map Group mg_bombCouldn't open .bsp /game/csgo/maps/de_dust2.bsp for embedded pack file check
Couldn't open .bsp /game/csgo/maps/de_dust2.bsp for embedded pack file check
Couldn't open .bsp /game/csgo/maps/de_dust2.bsp for embedded pack file check
Couldn't open .bsp /game/csgo/maps/de_dust2.bsp for embedded pack file check
Host_Error: CMapLoadHelper::Init, unable to open maps/de_dust2.bsp
Host_Error: CMapLoadHelper::Init, unable to open maps/de_dust2.bsp
PreMinidumpCallback: updating dump comment
ExceptionHandler::GenerateDump sys_pipe failed:Too many open files
ExceptionHandler::SendContinueSignalToChild sys_write failed:ExceptionHandler::WaitForContinueSignal sys_read failed:Bad file descriptor
Bad file descriptor
No minidump written, nothing to upload.
./srcds_run: line 344: 26274 Segmentation fault (core dumped) $HL_CMD
 

WanekWest

Помешан на "Даунских названиях"
Сообщения
442
Реакции
143
Такое ощущение,что тут замешан sourcemod старой версии:blush2:
 

Черная вдова

Участник
Сообщения
2,795
Реакции
670
Как это сделать?
Если не знаешь как то тебе такой вариант не подойдет
Придется контактировать со скриптетром
Эффективность относительная, если функция какого либо плагина приводит к падению то не обязательно краш происходит моментально
Вот у меня был плагин который забирал и тут же выдавал оружие в начале рацнда, из за этого были зависание раз в несколько дней, но зависания происходили в конце раунда
Так же возможно это расширение приводит к падению
 
Последнее редактирование:
Сверху Снизу