Вышло крупное обновление CSGO, содержащее новые операцию Wildfire, карты, кейс с 16 скинами оружия, в том числе AWP, Ak, M4A4, нож Bowie Knife (от 7 до 30 т.р Карл!).
Как обычно бывает у Valve, после обновления последовал фикс-патч, а у клиентов с AMD Radeon появились проблемы с вылетами игры (временное решение снизить кол-во шейдеров в настройках), а ESEA отложила европейские матчи по причине траблов с серверами.
Из заметных дополнений по движку:
- Новый режим игры Co-op Strike (game_type 4, game_mode 1) с новыми предметами экипировки Heavy Armor, Tactical Awareness Grenades, Medi-Shot и взрывающиеся бочки. Также добавлен новый класс игрока Heavy Phoenix. Соответственно для кооператива добавлена кампания Gemini.
- Новый ConVar mp_c4_cannot_be_defused для предотвращения дефьюза.
- Для создателей карт повысили MAX_MAP_ENTITIES с 16384 до 20480
- Карты могут иметь разные изображения радара в зависимости от высоты положения игрока
- Оптимизация некоторых спрайтов типа травы для отображения большего их количества в поле зрения игрока
- Изменения в таких картах:
Nuke - полный редизайн
Cache:
Fixed DM spawns
Improved radar polish
Improved visual polish
Added physics to fence in Sun room
Fixed numerous “pixel walks”
Fixed one-way wallbang at mid (thanks TomCS!)
Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
Mirage:
Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
- Небольшие фиксы карт Safehouse, Lake, and Shoots
- прочие мелкие фиксы, которые касаются sdk, интерфейса и т.д.
Читать оригинал - много текста на аглийском
17 FEB 2016
[OPERATION WILDFIRE]
– Operation Wildfire is LIVE: CS:GO - Operation Wildfire
— Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
– The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
— The Operation Wildfire coin, upgradeable through the completion of challenge missions
— An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
— The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
— The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
— Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
— Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
— Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
– Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: CS:GO - Reintroducing Nuke
[GAMEPLAY]
– ARMS RACE
— The leader’s glow in Arms Race no longer shows through walls.
— M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
[UI]
– Fixed AWP icon to better represent the weapon’s silhouette.
– The English string “ALIVE” in the playercount hud element is now a localized token.
– Inventory filter for All Weapons now filters out display items and music kits correctly.
– Inventory sorting by Quality now better groups items within the same quality by their slot.
– Updated the Nuke loading screen icon.
[MISC]
– Fixed particle rain not following the “in eye” player if you were spectating someone.
– Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
[SDK]
-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
– Maps can have multiple radar images based on player height.
– Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
— Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
— Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
— Added an Exploding Barrel entity for use in the Co-op Strike missions.
— func_hostage_rescue entity is now able to be disabled.
— Added a Heavy Phoenix enemy.
– Added item_coop_coin entity that displays how many (of 3) you’ve collected.
— In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
— Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
— Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
– The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
– prop_door_rotating now blocks nav when closed, locked and unbreakable.
– Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
– Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
– Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
– Resurrected the HL2 env_gunfire entity.
– Added two new convars for managing dropped weapons
— weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
— weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
– Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
– Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
– Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
[MAPS]
– Nuke
— Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
– Cache:
— Fixed DM spawns
— Improved radar polish
— Improved visual polish
— Added physics to fence in Sun room
— Fixed numerous “pixel walks”
— Fixed one-way wallbang at mid (thanks TomCS!)
— Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
– Mirage:
— Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
— Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
— Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
– Slight adjustments to Safehouse, Lake, and Shoots
[OPERATION WILDFIRE]
– Operation Wildfire is LIVE: CS:GO - Operation Wildfire
— Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
– The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
— The Operation Wildfire coin, upgradeable through the completion of challenge missions
— An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
— The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
— The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
— Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
— Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
— Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
– Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: CS:GO - Reintroducing Nuke
[GAMEPLAY]
– ARMS RACE
— The leader’s glow in Arms Race no longer shows through walls.
— M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
[UI]
– Fixed AWP icon to better represent the weapon’s silhouette.
– The English string “ALIVE” in the playercount hud element is now a localized token.
– Inventory filter for All Weapons now filters out display items and music kits correctly.
– Inventory sorting by Quality now better groups items within the same quality by their slot.
– Updated the Nuke loading screen icon.
[MISC]
– Fixed particle rain not following the “in eye” player if you were spectating someone.
– Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
[SDK]
-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
– Maps can have multiple radar images based on player height.
– Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
— Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
— Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
— Added an Exploding Barrel entity for use in the Co-op Strike missions.
— func_hostage_rescue entity is now able to be disabled.
— Added a Heavy Phoenix enemy.
– Added item_coop_coin entity that displays how many (of 3) you’ve collected.
— In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
— Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
— Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
– The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
– prop_door_rotating now blocks nav when closed, locked and unbreakable.
– Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
– Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
– Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
– Resurrected the HL2 env_gunfire entity.
– Added two new convars for managing dropped weapons
— weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
— weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
– Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
– Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
– Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
[MAPS]
– Nuke
— Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
– Cache:
— Fixed DM spawns
— Improved radar polish
— Improved visual polish
— Added physics to fence in Sun room
— Fixed numerous “pixel walks”
— Fixed one-way wallbang at mid (thanks TomCS!)
— Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
– Mirage:
— Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
— Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
— Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
– Slight adjustments to Safehouse, Lake, and Shoots
Из заметных дополнений по операции:
- Полностью новые блиц миссии, участие от 3 уровня игрока.
- Дроп скинов из коллекций Cobblestone, Overpass, Cache, Gods and Monsters, Chop Shop, and Rising Sun collections.
- Новая операция Wildfire с 30 миссиями, журналом и монетами, заканчивающаяся 17 июня 2016г, всего за 500 рублей, подробности CS:GO - Operation Wildfire
и Steam Community Market :: Listings for Operation Wildfire Case Key

- Редизайн карты Nuke, подробности CS:GO - Reintroducing Nuke
Карта будет включена в MM, как и другие 6 карт. HD постер по карте можно скачать из этого сообщения ниже.
- Новый ящик с оружием Wildfire Case, по цене примерно 213-220 рублей.
Steam Community Market :: Listings for Operation Wildfire Case
Ключ к кейсу 200-210 р
Steam Community Market :: Listings for Operation Wildfire Case Key
Кейс содержит
ПП-19 Бизон | Photic Zone
Dual Berettas | Картель
MAC-10 | Lapis Gator
SSG 08 | Necropos
Tec-9 | Jambiya
USP-S | Lead Conduit
FAMAS | Валентность
Five-SeveN | Triumvirate
Glock-18 | Royal Legion
MAG-7 | Praetorian
MP7 | Impire
AWP | Элитное снаряжение
Desert Eagle | Kumicho Dragon
Nova | Скоростной зверь
AK-47 | Fuel Injector
M4A4 | The Battlestar
or the Exceedingly Rare Bowie Knife!
Картинки скинов:

















Рекомендуется обновить Sm 1.7 - build 5297
SourceMod: Half-Life 2 Scripting
Хотя особых изменений там нет, кроме gamedata.