Настройка последовательности оружия стандартного Arms Race

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Приветствую.
Не могу настроить последовательности оружия стандартного Arms Race. Перечитал все посты в интернете по этому поводу, перепробовал все что в моих силах. Не получается поставить очередь которую хочу я. Постоянно оружие рандомно.
Вылаживаю мои конфигурации на данный момент.
GameModes_Server.txt
C-подобный:
"GameModes_Server.txt"
{
	"gameTypes"
	{
		"gungame"
		{
			"gameModes"
			{
				"gungameprogressive"
				{
				
					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_ar_baggage"		""
						"mg_ar_shoots"		""
						"random_ar"			""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_armsrace"	""
					}

					"weaponprogression_ct"
					{
						"glock"			{ "kills"	"1" }
						"p250"			{ "kills"	"1" }
						"fiveseven"		{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"elite"			{ "kills"	"1" }
						"tec9"			{ "kills"	"1" }
						"hkp2000"		{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"xm1014"		{ "kills"	"1" }
						"sawedoff"		{ "kills"	"1" }
						"mag7" 			{ "kills"	"1" }
						"mac10"			{ "kills"	"1" }
						"mp9"			{ "kills"	"1" }
						"mp7"			{ "kills"	"1" }
						"ump45"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"bizon"			{ "kills"	"1" }
						"galilar"		{ "kills"	"1" }
						"famas"			{ "kills"	"1" }
						"ak47"			{ "kills"	"1" }
						"m4a1"			{ "kills"	"1" }
						"sg556"			{ "kills"	"1" }
						"aug"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"m249"			{ "kills"	"1" }
						"negev"			{ "kills"	"1" }
						"knifegg"		{ "kills"	"1" }
					}
					
					"weaponprogression_t"
					{
						"glock"			{ "kills"	"1" }
						"p250"			{ "kills"	"1" }
						"fiveseven"		{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"elite"			{ "kills"	"1" }
						"tec9"			{ "kills"	"1" }
						"hkp2000"		{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"xm1014"		{ "kills"	"1" }
						"sawedoff"		{ "kills"	"1" }
						"mag7"			{ "kills"	"1" }
						"mac10"			{ "kills"	"1" }
						"mp9"			{ "kills"	"1" }
						"mp7"			{ "kills"	"1" }
						"ump45"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"bizon"			{ "kills"	"1" }
						"galilar"		{ "kills"	"1" }
						"famas"			{ "kills"	"1" }
						"ak47"			{ "kills"	"1" }
						"m4a1"			{ "kills"	"1" }
						"sg556"			{ "kills"	"1" }
						"aug"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"m249"			{ "kills"	"1" }
						"negev"			{ "kills"	"1" }
						"knifegg"		{ "kills"	"1" }
					}
				}
			}
		}
	}

}
	"mapgroups"
	{
		"mg_armsrace"			// mapgroup definition
		{
			"name"			"mg_armsrace"
			"maps"
			{
                "aim_nightmap_csgo"        ""
                "aim_ak47aim"        ""
                "aim_allpistols"        ""
                "aim_deagle_india"        ""
                "aim_map_usp"        ""
                "ar_shoots"        ""
                "gg_elim"        ""
                "gg_2tower_outajungle"        ""
                "gg_aztec"        ""
                "gg_concrete_box"        ""
                "gg_crash_arabian"        ""



//			}
		}
	}
}
gamemodes.txt
C-подобный:
// DO NOT MODIFY THIS FILE
// 
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"value"				"0"
			"nameID"			"#SFUI_GameTypeClassic"

			"gameModes"
			{
				"casual"
				{
					"value"			 	"0"
					"nameID"		 	"#SFUI_GameModeCasual"
					"descID"		 	"#SFUI_GameModeCasualDesc"
					"matchmakingvalue"	"casual"
					"uid"				"1"
					"maxplayers"			"20"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$400" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "3 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty2" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_casual.cfg"
						"exec" "gamemode_casual_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_de_train"		""
						"mg_de_dust"		""
						"mg_de_dust2"		""
						"mg_de_aztec"		""
						"mg_de_inferno"		""
						"mg_de_nuke"		""
						"mg_cs_italy"		""
						"mg_cs_office"		""
						"random_classic"	""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_bomb"		""
						"mg_hostage"		""
						"mg_dust"		""

					}
				}
	
				"competitive"
				{
					"value"			  	"1"
					"nameID"		  	"#SFUI_GameModeCompetitive"
					"descID"		  	"#SFUI_GameModeCompetitiveDesc"
					"matchmakingvalue"	"competitive"
					"uid"				"2"
					"maxplayers"			"10"
				
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$800" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Rounds" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "2 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_competitive.cfg"
						"exec" "gamemode_competitive_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_de_train"		""
						"mg_de_dust"		""
						"mg_de_dust2"		""
						"mg_de_aztec"		""
						"mg_de_inferno"		""
						"mg_de_nuke"		""
						"mg_cs_italy"		""
						"mg_cs_office"		""
						"random_classic"	""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_bomb"		""
						"mg_hostage"	""
						"mg_dust"		""
					}
				}
			}	
		}

		"gungame"
		{
			"value"				"1"
			"nameID"			"#SFUI_GameTypeGungame"

			// This is the list of game modes supported by this game type.
			"gameModes"
			{
				"gungameprogressive"
				{
					
					"exec"
					{
						"exec" "gamemode_armsrace.cfg"
						"exec" "gamemode_armsrace_server.cfg"
					}
					
					// Map groups for offline modes
					"mapgroupsSP"
					{
                "aim_nightmap_csgo"        ""
                "aim_ak47aim"        ""
                "aim_allpistols"        ""
                "aim_deagle_india"        ""
                "aim_map_usp"        ""
                "ar_shoots"        ""
                "gg_elim"        ""
                "gg_2tower_outajungle"        ""
                "gg_aztec"        ""
                "gg_concrete_box"        ""
                "gg_crash_arabian"        ""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_armsrace"	""
					}

					"weaponprogression_ct"
					{
					}
					
					"weaponprogression_t"
					{
					}
				}

				"gungametrbomb"
				{
					"value"				"1"
					"nameID"			"#SFUI_GameModeGGBomb"
					"descID"			"#SFUI_GameModeGGBombDesc"
					"matchmakingvalue"	"competitive"
					"uid"				"12"
					"maxplayers"			"10"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{

						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "10 #SFUI_Rounds" }
						"1"		{ "label" "#SFUI_TimePerRoundColon"		"value" "90 #SFUI_Seconds" }
						"2"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"3"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_demolition.cfg"
						"exec" "gamemode_demolition_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_de_bank"		""
						"mg_de_lake"		""
						"mg_de_safehouse"	""
						"mg_de_sugarcane"	""
						"mg_de_stmarc"		""
						"mg_de_shorttrain"	""
						"random_demo"		""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_demolition"		""
					}

					"weaponprogression_ct"
					{
						"m4a1"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"ump45"			{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"fiveseven"		{ "kills"	"1" }
						"hkp2000"		{ "kills"	"1" }
						"ssg08"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"Scar20"		{ "kills"	"1" }
					}
					
					"weaponprogression_t"
					{
						"ak47"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"bizon"			{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"p250"			{ "kills"	"1" }
						"glock"			{ "kills"	"1" }
						"ssg08"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"g3sg1"			{ "kills"	"1" }
					}
				}
			}
		}


		"training"
		{
			"value"				"3"
			"nameID"			"#SFUI_GameTypeFreestyle"
			"singleplayeronly"	"1"
	
			"gameModes"
			{
				"training"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameTypeTraining"
					"descID"			"#SFUI_GameModeTrainingDesc"
					"showdisclaimer"	"1"
					"uid"				"21"
					"maxplayers"		"1"
	
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$16,000" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "5 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "90 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						// Bot data is determined by user selection.
					}
	
					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_training.cfg"
						"exec" "gamemode_training_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_training1"		""
					}
				}
			}
		}
	}

	"mapgroups"
	{
		// 
		// Map cycle groups
		//

		"mg_hostage"
		{
			"imagename"		"mapgroup-hostage"
			"nameID"		"#SFUI_Mapgroup_hostage"
			"name"			"mg_hostage"
			"maps"
			{
				"cs_office"		""
				"cs_italy"		""
			}
		}

		"mg_bomb"
		{
			"imagename"		"mapgroup-bomb"
			"nameID"		"#SFUI_Mapgroup_bomb"
			"name"			"mg_bomb"
			"maps"
			{
				"de_dust2"		""
				"de_train"		""
				"de_inferno"		""
				"de_dust"		""
				"de_aztec"		""
				"de_nuke"		""
			}
		}


		"mg_dust"
		{
			"imagename"		"map-dust2-overall"
			"nameID"		"#SFUI_Mapgroup_dust"
			"name"			"mg_dust"
			"maps"
			{
				"de_dust"		""
				"de_dust2"		""
			}
		}

		"mg_armsrace"
		{
			"imagename"		"mapgroup-armsrace"
			"nameID"		"#SFUI_Mapgroup_armsrace"
			"name"			"mg_armsrace"
			"maps"
			{
                "aim_nightmap_csgo"        ""
                "aim_ak47aim"        ""
                "aim_allpistols"        ""
                "aim_deagle_india"        ""
                "aim_map_usp"        ""
                "ar_shoots"        ""
                "gg_elim"        ""
                "gg_2tower_outajungle"        ""
                "gg_aztec"        ""
                "gg_concrete_box"        ""
                "gg_crash_arabian"        ""
			}
		}

		"mg_demolition"
		{
			"imagename"		"mapgroup-demolition"
			"nameID"		"#SFUI_Mapgroup_demolition"
			"name"			"mg_demolition"
			"maps"
			{
				"de_lake"		""
				"de_stmarc"		""
				"de_sugarcane"		""
				"de_bank"		""
				"de_safehouse"		""
				"de_shorttrain"		""
			}
		}
			
		//
		// Single map groups
		//

		"mg_de_train"
		{
			"imagename"		"map-train-overall"
			"nameID"		"#SFUI_Map_de_train"
			"name"			"mg_de_train"
			"maps"
			{
				"de_train"		""
			}
		}

		"mg_de_dust"		
		{
			"imagename"		"map-dust-overall"
			"nameID"		"#SFUI_Map_de_dust"
			"name"			"mg_de_dust"	
			"maps"
			{
				"de_dust"		""
			}	
		}

		"mg_de_dust2"
		{
			"imagename"		"map-dust2-overall"
			"nameID"		"#SFUI_Map_de_dust2"
			"name"			"mg_de_dust2"
			"maps"
			{
				"de_dust2"		""
			}
		}

		"mg_de_aztec"
		{
			"imagename"		"map-aztec-overall"
			"nameID"		"#SFUI_Map_de_aztec"
			"name"			"mg_de_aztec"
			"maps"
			{
				"de_aztec"		""
			}
		}

		"mg_de_inferno"
		{
			"imagename"		"map-inferno-overall"
			"nameID"		"#SFUI_Map_de_inferno"
			"name"			"mg_de_inferno"
			"maps"
			{
				"de_inferno"		""
			}
		}

		"mg_de_nuke"
		{
			"imagename"		"map-nuke-overall"
			"nameID"		"#SFUI_Map_de_nuke"
			"name"			"mg_de_nuke"
			"maps"
			{
				"de_nuke"		""
			}
		}

		"mg_cs_italy"
		{
			"imagename"		"map-italy-overall"
			"nameID"		"#SFUI_Map_cs_italy"
			"name"			"mg_cs_italy"
			"maps"
			{
				"cs_italy"		""
			}
		}

		"mg_cs_office"
		{
			"imagename"		"map-office-overall"
			"nameID"		"#SFUI_Map_cs_office"
			"name"			"mg_cs_office"
			"maps"
			{
				"cs_office"		""
			}
		}

		"mg_ar_baggage"
		{
			"imagename"		"map-baggage-overall"
			"nameID"		"#SFUI_Map_ar_baggage"
			"name"			"mg_ar_baggage"
			"maps"
			{
				"ar_baggage"		""
			}
		}

		"mg_ar_shoots"
		{
			"imagename"		"map-vietnam-overall"
			"nameID"		"#SFUI_Map_ar_shoots"
			"name"			"mg_ar_shoots"
			"maps"
			{
				"ar_shoots"		""
			}
		}

		"mg_de_bank"
		{
			"imagename"		"map-bank-overall"
			"nameID"		"#SFUI_Map_de_bank"
			"name"			"mg_de_bank"
			"maps"
			{
				"de_bank"		""
			}
		}

		"mg_de_lake"
		{
			"imagename"		"map-boathouse-overall"
			"nameID"		"#SFUI_Map_de_lake"
			"name"			"mg_de_lake"
			"maps"
			{
				"de_lake"		""
			}
		}

		"mg_de_safehouse"
		{
			"imagename"		"map-house-overall"
			"nameID"		"#SFUI_Map_de_safehouse"
			"name"			"mg_de_safehouse"
			"maps"
			{
				"de_safehouse"		""
			}
		}

		"mg_de_sugarcane"
		{
			"imagename"		"map-mill-overall"
			"nameID"		"#SFUI_Map_de_sugarcane"
			"name"			"mg_de_sugarcane"
			"maps"
			{
				"de_sugarcane"	""
			}
		}

		"mg_de_stmarc"
		{
			"imagename"		"map-shacks-overall"
			"nameID"		"#SFUI_Map_de_stmarc"
			"name"			"mg_de_stmarc"
			"maps"
			{
				"de_stmarc"		""
			}
		}

		"mg_de_shorttrain"
		{
			"imagename"		"map-train-overall"
			"nameID"		"#SFUI_Map_de_shorttrain"
			"name"			"mg_de_shorttrain"
			"maps"
			{
				"de_shorttrain"		""
			}
		}

		"mg_training1"
		{
			"imagename"		"map-alleyway-overall"
			"nameID"		"#SFUI_Map_training1"
			"name"			"mg_training1"
			"maps"
			{
				"training1"		""
			}
		}

		"random_ar"
		{
			"nameID"			"#SFUI_Map_random"
			"imagename"			"map-random-ar"
			"name"				"random"
			"maps"
			{
				//Empty
			}
		}
		
		"random_demo"
		{
			"nameID"			"#SFUI_Map_random"
			"imagename"			"map-random-demo"
			"name"				"random"
			"maps"
			{
				//Empty
			}
		}
		
		"random_classic"
		{
			"nameID"			"#SFUI_Map_random"
			"imagename"			"map-random-overall"
			"name"				"random"
			"maps"
			{
				//Empty
			}
		}
	}

	"maps"
	{
		//
		// Classic Maps
		//

		"cs_italy"
		{
			"nameID"			"#SFUI_Map_cs_italy"
			"name"				"cs_italy"
			"imagename"			"map-italy-overall"
			"t_arms"			"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage.mdl"	""
				"models/hostage/hostage_variantA.mdl"	""
				"models/hostage/hostage_variantB.mdl"	""
				"models/hostage/hostage_variantC.mdl"	""
			}
		}
	
		"cs_office"
		{
			"nameID"			"#SFUI_Map_cs_office"
			"name"				"cs_office"
			"imagename"			"map-office-overall"
			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage_variantD.mdl"	""
				"models/hostage/hostage_variantE.mdl"	""
				"models/hostage/hostage_variantF.mdl"	""
				"models/hostage/hostage_variantG.mdl"	""
			}
		}
	
		"de_aztec"
		{
			"nameID"			"#SFUI_Map_de_aztec"
			"name"				"de_aztec"
			"imagename"			"map-aztec-overall"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
		
		"de_train"
		{
			"nameID"			"#SFUI_Map_de_train"
			"name"				"de_train"
			"imagename"			"map-train-overall"
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
	
		"de_dust"
		{
			"nameID"			"#SFUI_Map_de_dust"
			"name"				"de_dust"
			"imagename"			"map-dust-overall"
			"t_arms"			"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
			"ct_models"
			{
				"ctm_idf"		""
				"ctm_idf_variantB"	""
				"ctm_idf_variantC"	""
				"ctm_idf_variantD"	""
				"ctm_idf_variantE"	""
			}
		}
		
		"de_dust2"
		{
			"nameID"			"#SFUI_Map_de_dust2"
			"name"				"de_dust2"
			"imagename"			"map-dust2-overall"
			"t_arms"			"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
			"ct_models"
			{
				"ctm_idf"		""
				"ctm_idf_variantB"	""
				"ctm_idf_variantC"	""
				"ctm_idf_variantD"	""
				"ctm_idf_variantE"	""
				// We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
				//"ctm_idf_variantF"	""
			}
		}
	
		"de_inferno"
		{
			"nameID"			"#SFUI_Map_de_inferno"
			"name"				"de_inferno"
			"imagename"			"map-inferno-overall"
			"t_arms"			"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
	
		"de_nuke"
		{
			"nameID"			"#SFUI_Map_de_nuke"
			"name"				"de_nuke"
			"imagename"			"map-nuke-overall"
			"t_arms"			"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}

		//
		// Gun Game Maps
		//

		"ar_baggage"
		{
			"nameID"			"#SFUI_Map_ar_baggage"
			"name"				"ar_baggage"
			"imagename"			"map-baggage-overall"
			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}
 

Вложения

  • GameModes_Server.txt
    3.5 КБ · Просмотры: 5
  • gamemodes.txt
    28.1 КБ · Просмотры: 5

Tallanvor

НЕ ПИШУ я плагины!!! И не правлю! И ваще...
Сообщения
1,352
Реакции
554
Александр Будник, а давай-ка глянем, что в логе консоли при запуске?)
Сдаётся мне, что причина в банальном регистре названия конфига...
Переименуй в gamemodes_server.txt и проверь.
 
Сообщения
15
Реакции
0
Прямо с консоли
Setting breakpad minidump AppID = 740
#Using breakpad minidump system 740/13509.236.DC
Using breakpad crash handler
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#CGameEventManager::AddListener: event 'player_connect' unknown.
#CGameEventManager::AddListener: event 'player_disconnect' unknown.
#KeyValues Error: RecursiveLoadFromBuffer: got } in key in file gamemodes_server.txt
#GameModes_Server.txt, #2//, #(*gameTypes*), #(*gungame*), #(*gameModes*), #(*gungameprogressive*), #(*weaponprogression_t*), #(*knifegg*), #
#GameTypes: missing nameID entry for game type/mode (gungame/gungameprogressive).
#GameTypes: missing descID entry for game type/mode (gungame/gungameprogressive).
#GameTypes: missing, < 1, or invalid maxplayers entry for game type/mode (gungame/gungameprogressive).
#GameTypes: empty weaponprogression_ct entry for game type/mode (gungame/gungameprogressive).
#GameTypes: empty weaponprogression_t entry for game type/mode (gungame/gungameprogressive).
Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
No web api auth key specified - workshop downloads will be disabled.
maxplayers set to 64
ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar
Setting mapgroup to 'mg_armsrace'
---- Host_NewGame ----
#######################################
Map aim_nightmap_csgo missing stringtable dictionary, don't ship this way!!!
Run with -stringtables on the command line or convar
stringtable_alwaysrebuilddictionaries enabled to build the string table
#######################################
Host_NewGame on map aim_nightmap_csgo
L 10/30/2015 - 10:36:33: -------- Mapchange to aim_nightmap_csgo --------
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file gamemodes_server.txt
GameModes_Server.txt, 2//, (*gameTypes*), (*gungame*), (*gameModes*), (*gungameprogressive*), (*weaponprogression_t*), (*knifegg*),
GameTypes: missing nameID entry for game type/mode (gungame/gungameprogressive).
GameTypes: missing descID entry for game type/mode (gungame/gungameprogressive).
GameTypes: missing, < 1, or invalid maxplayers entry for game type/mode (gungame/gungameprogressive).
GameTypes: empty weaponprogression_ct entry for game type/mode (gungame/gungameprogressive).
GameTypes: empty weaponprogression_t entry for game type/mode (gungame/gungameprogressive).
ConVarRef room_type doesn't point to an existing ConVar
bot_autodifficulty_threshold_high - 5.0
bot_autodifficulty_threshold_low - -2.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
bot_allow_grenades - 1
bot_allow_pistols - 1
bot_allow_sub_machine_guns - 1
bot_allow_shotguns - 1
bot_allow_rifles - 1
bot_allow_snipers - 1
bot_allow_machine_guns - 1
sv_auto_adjust_bot_difficulty - 1
sv_bots_get_easier_each_win - 0
sv_bots_force_rebuy_every_round - 0
sv_bots_get_harder_after_each_wave - 0
mp_playercashawards - 1
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_player_get_killed - 0
mp_teamcashawards - 1
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_t - 1000
cash_team_elimination_hostage_map_ct - 2000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
cash_team_survive_guardian_wave - 1000
mp_afterroundmoney - 0
mp_buytime - 90
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_startmoney - 800
mp_maxmoney - 16000
sv_buy_status_override - -1
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapons_glow_on_ground - 0
mp_ct_default_melee - weapon_knife
mp_ct_default_secondary - weapon_hkp2000
mp_ct_default_primary -
mp_ct_default_grenades -
mp_t_default_melee - weapon_knife
mp_t_default_secondary - weapon_glock
mp_t_default_primary -
mp_t_default_grenades -
mp_buy_allow_grenades - 1
mp_weapons_allow_typecount - 5
mp_freezetime - 6
mp_force_pick_time - 15
mp_halftime - 0
mp_match_can_clinch - 1
mp_maxrounds - 0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_timelimit - 5
mp_warmuptime - 30
mp_warmup_pausetimer - 0
mp_halftime_pausetimer - 0
mp_default_team_winner_no_objective - -1
mp_hostagepenalty - 10
mp_solid_teammates - 1
sv_allow_votes - 1
sv_alltalk - 0
sv_auto_full_alltalk_during_warmup_half_end - 1
sv_deadtalk - 0
sv_ignoregrenaderadio - 0
mp_teammates_are_enemies - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_friendlyfire - 0
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
mp_limitteams - 2
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 5.0
mp_forcecamera - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_t - 0
mp_respawn_on_death_ct - 0
mp_display_kill_assists - 1
mp_use_respawn_waves - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_randomspawn - 0
mp_randomspawn_los - 1
mp_radar_showall - 0
mp_force_assign_teams - 0
sv_gravity - 800
sv_accelerate - 5.5
sv_stopspeed - 80
sv_airaccelerate - 12
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_friction - 5.2
sv_bounce - 0
sv_maxvelocity - 3500
sv_maxspeed - 320
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_bomb_defuse_bonus - 1.0
mp_ggtr_bomb_detonation_bonus - 1.0
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
mp_guardian_special_kills_needed - 10
mp_guardian_special_weapon_needed - awp
mp_guardian_player_dist_min - 1300
mp_guardian_player_dist_max - 2000
mp_randomspawn_in_bombsite - -1
bot_custom_strat -
mp_hostages_spawn_force_positions -
mp_hostages_spawn_same_every_round - 1
mp_guardian_bot_money_per_wave - 800
sv_disable_show_team_select_menu - 0
mp_hostages_max - 2
Executing dedicated server config file
Unknown command "sv_rcon_banpenalty"
Unknown command "1"
Unknown command "sv_rcon_maxfailures"
Unknown command "1"
Unknown command "-"
Unknown command "."
Unknown command "sv_maxcmdrate"
Unknown command "."
Server logging enabled.
Server logging data to file logs/L000_000_000_000_27015_201510301036_000.log
L 10/30/2015 - 10:36:33: Log file started (file "logs/L000_000_000_000_27015_201510301036_000.log") (game "/home/csgoserver/serverfiles/csgo") (version "6171")
Server waking up from hibernation
Unknown command "bot_auto_vacate"
--------------------------------------------------------
sv_pure value unchanged (current value is 1).
--------------------------------------------------------
Unknown command "sv_maxplayers"
[SM] Changed cvar "sv_turbophysics" to "1".
L 10/30/2015 - 10:36:33: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "sv_turbophysics") (value "1")
[SM] Changed cvar "phys_pushscale" to "10".
L 10/30/2015 - 10:36:33: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "phys_pushscale") (value "10")
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 10/30/2015 - 10:36:33: server_cvar: "cash_player_bomb_defused" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_player_bomb_planted" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_player_damage_hostage" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_player_interact_with_hostage" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_player_killed_enemy_default" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_player_killed_enemy_factor" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_player_killed_hostage" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_player_killed_teammate" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_player_rescued_hostage" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_elimination_bomb_map" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_elimination_hostage_map_t" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_elimination_hostage_map_ct" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_hostage_interaction" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_loser_bonus" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_loser_bonus_consecutive_rounds" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_planted_bomb_but_defused" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_terrorist_win_bomb" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_win_by_defusing_bomb" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_win_by_hostage_rescue" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_win_by_time_running_out_bomb" "0"
L 10/30/2015 - 10:36:33: server_cvar: "cash_team_win_by_time_running_out_hostage" "0"
L 10/30/2015 - 10:36:33: server_cvar: "mp_friendlyfire" "1"
L 10/30/2015 - 10:36:33: server_cvar: "mp_maxrounds" "10"
L 10/30/2015 - 10:36:33: server_cvar: "mp_roundtime" "30"
L 10/30/2015 - 10:36:33: server_cvar: "mp_timelimit" "30"
L 10/30/2015 - 10:36:33: server_cvar: "sv_alltalk" "1"
L 10/30/2015 - 10:36:33: server_cvar: "sv_deadtalk" "1"
L 10/30/2015 - 10:36:33: server_cvar: "mp_freezetime" "0"
Unknown command "sv_vote_issue_nextlevel_allowed"
Unknown command "sbox_weapons"
PlayerModelInfo: missing terrorist models for map aim_nightmap_csgo. Adding the default model tm_phoenix.
PlayerModelInfo: missing counter-terrorist models for map aim_nightmap_csgo. Adding the default model ctm_st6.
Commentary: Could not find commentary data file 'maps/aim_nightmap_csgo_commentary.txt'.
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Modifying bin/steamclient_valve.so
Setting breakpad minidump AppID = 730
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Setting breakpad minidump AppID = 740
Logging into anonymous gameserver account.
Unknown command "?"
Unknown command ","
Unknown command "!"
L 10/30/2015 - 10:36:35: World triggered "Round_Start"
L 10/30/2015 - 10:36:35: "Mike<2><BOT><>" connected, address ""
L 10/30/2015 - 10:36:35: "Mike<2><BOT>" switched from team <Unassigned> to <CT>
L 10/30/2015 - 10:36:35: World triggered "Game_Commencing"
L 10/30/2015 - 10:36:35: "Mike<2><BOT><>" entered the game
L 10/30/2015 - 10:36:35: server_cvar: "sm_nextmap" "aim_ak47aim"
L 10/30/2015 - 10:36:35: "Keith<3><BOT><>" connected, address ""
L 10/30/2015 - 10:36:35: "Keith<3><BOT>" switched from team <Unassigned> to <TERRORIST>
L 10/30/2015 - 10:36:35: "Keith<3><BOT><>" entered the game
ConVarRef sf_ui_tint doesn't point to an existing ConVar
ConVarRef sf_ui_tint doesn't point to an existing ConVar
L 10/30/2015 - 10:36:35: World triggered "Match_Start" on "aim_nightmap_csgo"
Connection to Steam servers successful.
Public IP is 193.110.17.171.
Assigned anonymous gameserver Steam ID [A:1:1027671044(6020)].
VAC secure mode is activated.
GC Connection established for server version 236, instance idx 1
L 10/30/2015 - 10:36:37: World triggered "Round_Start"
ConVarRef sf_ui_tint doesn't point to an existing ConVar
ConVarRef sf_ui_tint doesn't point to an existing ConVar
L 10/30/2015 - 10:36:44: World triggered "Match_Start" on "aim_nightmap_csgo"
L 10/30/2015 - 10:36:44: World triggered "Round_Start"
 

Tallanvor

НЕ ПИШУ я плагины!!! И не правлю! И ваще...
Сообщения
1,352
Реакции
554
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file gamemodes_server.txt
GameModes_Server.txt, 2//, (*gameTypes*), (*gungame*), (*gameModes*), (*gungameprogressive*), (*weaponprogression_t*), (*knifegg*),
GameTypes: missing nameID entry for game type/mode (gungame/gungameprogressive).
GameTypes: missing descID entry for game type/mode (gungame/gungameprogressive).
GameTypes: missing, < 1, or invalid maxplayers entry for game type/mode (gungame/gungameprogressive).
GameTypes: empty weaponprogression_ct entry for game type/mode (gungame/gungameprogressive).
GameTypes: empty weaponprogression_t entry for game type/mode (gungame/gungameprogressive).

Прямо из консоли...
Вопросы?
 
Сообщения
15
Реакции
0
KeyValues Error: RecursiveLoadFromBuffer: got empty keyname in file gamemodes_server.txt
#KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file gamemodes_server.txt
#GameModes_Server.txt, #(*mapgroups*), #(*mg_armsrace*), #(*maps*), #(*gg_crash_arabian*), #(*gungameprogressive*), #(*weaponprogression_t_entry*), #(*knifegg*), #
#GameTypes: missing nameID entry for game type/mode (gungame/gungameprogressive).
#GameTypes: missing descID entry for game type/mode (gungame/gungameprogressive).
#GameTypes: empty weaponprogression_ct entry for game type/mode (gungame/gungameprogressive).
#GameTypes: empty weaponprogression_t entry for game type/mode (gungame/gungameprogressive).
не пойму,что это значит
 

Tallanvor

НЕ ПИШУ я плагины!!! И не правлю! И ваще...
Сообщения
1,352
Реакции
554
У тебя перебор с кавычками...
 
Сообщения
15
Реакции
0
На данный момент конфиг:
"GameModes_Server.txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{

// Map groups for offline modes
"mapgroupsSP"
{
"mg_ar_baggage" ""
"mg_ar_shoots" ""
"random_ar" ""
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" ""
}

"weaponprogression_ct"
{
"glock" { "kills" "1" }
"p250" { "kills" "1" }
"fiveseven" { "kills" "1" }
"deagle" { "kills" "1" }
"elite" { "kills" "1" }
"tec9" { "kills" "1" }
"hkp2000" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"mag7" { "kills" "1" }
"mac10" { "kills" "1" }
"mp9" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"glock" { "kills" "1" }
"p250" { "kills" "1" }
"fiveseven" { "kills" "1" }
"deagle" { "kills" "1" }
"elite" { "kills" "1" }
"tec9" { "kills" "1" }
"hkp2000" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"mag7" { "kills" "1" }
"mac10" { "kills" "1" }
"mp9" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"knifegg" { "kills" "1" }
}
}
}
}
}

"mapgroups"
{
"mg_armsrace" // mapgroup definition
{
"name" "mg_armsrace"
"maps"
{
"aim_nightmap_csgo" ""
"aim_ak47aim" ""
"aim_allpistols" ""
"aim_deagle_india" ""
"aim_map_usp" ""
"ar_shoots" ""
"gg_elim" ""
"gg_2tower_outajungle" ""
"gg_aztec" ""
"gg_concrete_box" ""
"gg_crash_arabian" ""



}
}
}
}
Остались ошибки:
#GameTypes: missing nameID entry for game type/mode (gungame/gungameprogressive).
#GameTypes: missing descID entry for game type/mode (gungame/gungameprogressive).

Добавлено через 39 минут
Сейчас ошибки исправил, но все равно оружие рандомное(
Вот логи:
./srcds_run -game csgo -console -usercon -ip 0.0.0.0 -port 27015 +game_type 1 +game_mode 0 +mapgroup mg_armsrace +map aim_nightmap_csgo -tickrate 128 -maxplayers_override 32
./srcds_run: 32: ./srcds_run: pushd: not found
./srcds_run: 35: ./srcds_run: popd: not found
Server will auto-restart if there is a crash.
LD_LIBRARY_PATH=/home/csgoserver/serverfiles/bin:/home/csgoserver/serverfiles:/home/csgoserver/serverfiles/bin:
#
#Console initialized.
Setting breakpad minidump AppID = 740
#Using breakpad minidump system 740/13509.236.DC
Using breakpad crash handler
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#CGameEventManager::AddListener: event 'player_connect' unknown.
#CGameEventManager::AddListener: event 'player_disconnect' unknown.
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
No web api auth key specified - workshop downloads will be disabled.
maxplayers set to 64
ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar
Setting mapgroup to 'mg_armsrace'
---- Host_NewGame ----
#######################################
Map aim_nightmap_csgo missing stringtable dictionary, don't ship this way!!!
Run with -stringtables on the command line or convar
stringtable_alwaysrebuilddictionaries enabled to build the string table
#######################################
Host_NewGame on map aim_nightmap_csgo
L 10/30/2015 - 13:32:50: -------- Mapchange to aim_nightmap_csgo --------
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
ConVarRef room_type doesn't point to an existing ConVar
bot_autodifficulty_threshold_high - 5.0
bot_autodifficulty_threshold_low - -2.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
bot_allow_grenades - 1
bot_allow_pistols - 1
bot_allow_sub_machine_guns - 1
bot_allow_shotguns - 1
bot_allow_rifles - 1
bot_allow_snipers - 1
bot_allow_machine_guns - 1
sv_auto_adjust_bot_difficulty - 1
sv_bots_get_easier_each_win - 0
sv_bots_force_rebuy_every_round - 0
sv_bots_get_harder_after_each_wave - 0
mp_playercashawards - 1
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_player_get_killed - 0
mp_teamcashawards - 1
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_t - 1000
cash_team_elimination_hostage_map_ct - 2000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
cash_team_survive_guardian_wave - 1000
mp_afterroundmoney - 0
mp_buytime - 90
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_startmoney - 800
mp_maxmoney - 16000
sv_buy_status_override - -1
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapons_glow_on_ground - 0
mp_ct_default_melee - weapon_knife
mp_ct_default_secondary - weapon_hkp2000
mp_ct_default_primary -
mp_ct_default_grenades -
mp_t_default_melee - weapon_knife
mp_t_default_secondary - weapon_glock
mp_t_default_primary -
mp_t_default_grenades -
mp_buy_allow_grenades - 1
mp_weapons_allow_typecount - 5
mp_freezetime - 6
mp_force_pick_time - 15
mp_halftime - 0
mp_match_can_clinch - 1
mp_maxrounds - 0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_timelimit - 5
mp_warmuptime - 30
mp_warmup_pausetimer - 0
mp_halftime_pausetimer - 0
mp_default_team_winner_no_objective - -1
mp_hostagepenalty - 10
mp_solid_teammates - 1
sv_allow_votes - 1
sv_alltalk - 0
sv_auto_full_alltalk_during_warmup_half_end - 1
sv_deadtalk - 0
sv_ignoregrenaderadio - 0
mp_teammates_are_enemies - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_friendlyfire - 0
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
mp_limitteams - 2
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 5.0
mp_forcecamera - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_t - 0
mp_respawn_on_death_ct - 0
mp_display_kill_assists - 1
mp_use_respawn_waves - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_randomspawn - 0
mp_randomspawn_los - 1
mp_radar_showall - 0
mp_force_assign_teams - 0
sv_gravity - 800
sv_accelerate - 5.5
sv_stopspeed - 80
sv_airaccelerate - 12
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_friction - 5.2
sv_bounce - 0
sv_maxvelocity - 3500
sv_maxspeed - 320
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_bomb_defuse_bonus - 1.0
mp_ggtr_bomb_detonation_bonus - 1.0
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
mp_guardian_special_kills_needed - 10
mp_guardian_special_weapon_needed - awp
mp_guardian_player_dist_min - 1300
mp_guardian_player_dist_max - 2000
mp_randomspawn_in_bombsite - -1
bot_custom_strat -
mp_hostages_spawn_force_positions -
mp_hostages_spawn_same_every_round - 1
mp_guardian_bot_money_per_wave - 800
sv_disable_show_team_select_menu - 0
mp_hostages_max - 2
Executing dedicated server config file
Unknown command "sv_rcon_banpenalty"
Unknown command "1"
Unknown command "sv_rcon_maxfailures"
Unknown command "1"
Unknown command "-"
Unknown command "."
Unknown command "sv_maxcmdrate"
Unknown command "."
Server logging enabled.
Server logging data to file logs/L000_000_000_000_27015_201510301332_000.log
L 10/30/2015 - 13:32:50: Log file started (file "logs/L000_000_000_000_27015_201510301332_000.log") (game "/home/csgoserver/serverfiles/csgo") (version "6171")
Server waking up from hibernation
Unknown command "bot_auto_vacate"
--------------------------------------------------------
sv_pure value unchanged (current value is 1).
--------------------------------------------------------
Unknown command "sv_maxplayers"
[SM] Changed cvar "sv_turbophysics" to "1".
L 10/30/2015 - 13:32:50: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "sv_turbophysics") (value "1")
[SM] Changed cvar "phys_pushscale" to "10".
L 10/30/2015 - 13:32:50: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "phys_pushscale") (value "10")
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 10/30/2015 - 13:32:50: server_cvar: "cash_player_bomb_defused" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_player_bomb_planted" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_player_damage_hostage" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_player_interact_with_hostage" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_player_killed_enemy_default" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_player_killed_enemy_factor" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_player_killed_hostage" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_player_killed_teammate" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_player_rescued_hostage" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_elimination_bomb_map" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_elimination_hostage_map_t" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_elimination_hostage_map_ct" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_hostage_interaction" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_loser_bonus" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_loser_bonus_consecutive_rounds" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_planted_bomb_but_defused" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_terrorist_win_bomb" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_win_by_defusing_bomb" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_win_by_hostage_rescue" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_win_by_time_running_out_bomb" "0"
L 10/30/2015 - 13:32:50: server_cvar: "cash_team_win_by_time_running_out_hostage" "0"
L 10/30/2015 - 13:32:50: server_cvar: "mp_friendlyfire" "1"
L 10/30/2015 - 13:32:50: server_cvar: "mp_maxrounds" "10"
L 10/30/2015 - 13:32:50: server_cvar: "mp_roundtime" "30"
L 10/30/2015 - 13:32:50: server_cvar: "mp_timelimit" "30"
L 10/30/2015 - 13:32:50: server_cvar: "sv_alltalk" "1"
L 10/30/2015 - 13:32:50: server_cvar: "sv_deadtalk" "1"
L 10/30/2015 - 13:32:50: server_cvar: "mp_freezetime" "0"
Unknown command "sv_vote_issue_nextlevel_allowed"
Unknown command "sbox_weapons"
PlayerModelInfo: missing terrorist models for map aim_nightmap_csgo. Adding the default model tm_phoenix.
PlayerModelInfo: missing counter-terrorist models for map aim_nightmap_csgo. Adding the default model ctm_st6.
Commentary: Could not find commentary data file 'maps/aim_nightmap_csgo_commentary.txt'.
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Modifying bin/steamclient_valve.so
Setting breakpad minidump AppID = 730
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Setting breakpad minidump AppID = 740
Logging into anonymous gameserver account.
Unknown command "?"
Unknown command ","
Unknown command "!"
Вот конфиг:
"GameModes_Server.txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"value" "0"
"nameID" "#SFUI_GameModeGGProgressive"
"descID" "#SFUI_GameModeGGProgressiveDesc"
"matchmakingvalue" "competitive"
"uid" "11"
// Map groups for offline modes
"mapgroupsSP"
{
"mg_ar_baggage" ""
"mg_ar_shoots" ""
"random_ar" ""
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" ""
}

"weaponprogression_ct"
{
"glock" { "kills" "1" }
"p250" { "kills" "1" }
"fiveseven" { "kills" "1" }
"deagle" { "kills" "1" }
"elite" { "kills" "1" }
"tec9" { "kills" "1" }
"hkp2000" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"mag7" { "kills" "1" }
"mac10" { "kills" "1" }
"mp9" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"glock" { "kills" "1" }
"p250" { "kills" "1" }
"fiveseven" { "kills" "1" }
"deagle" { "kills" "1" }
"elite" { "kills" "1" }
"tec9" { "kills" "1" }
"hkp2000" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"mag7" { "kills" "1" }
"mac10" { "kills" "1" }
"mp9" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"knifegg" { "kills" "1" }
}
}
}
}
}

"mapgroups"
{
"mg_armsrace" // mapgroup definition
{
"name" "mg_armsrace"
"maps"
{
"aim_nightmap_csgo" ""
"aim_ak47aim" ""
"aim_allpistols" ""
"aim_deagle_india" ""
"aim_map_usp" ""
"ar_shoots" ""
"gg_elim" ""
"gg_2tower_outajungle" ""
"gg_aztec" ""
"gg_concrete_box" ""
"gg_crash_arabian" ""



}
}
}
}
 
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Приветствую.
Не могу настроить последовательности оружия стандартного Arms Race. Перечитал все посты в интернете по этому поводу, перепробовал все что в моих силах. Не получается поставить очередь которую хочу я. Постоянно оружие рандомно.
Попробуй сделать так.
PHP:
"Gamemodes_Server.txt"
{
    "gameTypes"
    {
        "gungame"
        {
            "gameModes"
            {
                "armsrace"
                {
                    "maxplayers" "64"
                    "exec"
                    {
                        "твой конфиг в папке /cfg. Пример: gamemode_casual.cfg"
                    }
 					"convars"
					{
						"mp_gungameimmunitytime" "4"
					}
                    "mapgroupsMP"
                    {
                        "mg_armrace" ""
                    }
					
					"no_reset_vote_threshold_ct" "knife"
					"no_reset_vote_threshold_t" "knife"
                    "weaponprogression_ct"
                    {
                        "glock"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "mag7"             { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp9"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        "knifegg"        { "kills"    "1" }
                    }
                    "weaponprogression_t"
                    {
                        "glock"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "mag7"            { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp9"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        "knifegg"        { "kills"    "1" }
                    }
                }
            }
        }
    }
    "mapgroups"
    {
        "mg_armrace"
        {
            "name" "mg_armrace"
            "maps"
            {
                "aim_nightmap_csgo"        "0"
                "aim_ak47aim"        "1"
                "aim_allpistols"        "2"
                "aim_deagle_india"        "3"
                "aim_map_usp"        "4"
                "ar_shoots"        "5"
                "gg_elim"        "6"
                "gg_2tower_outajungle"        "7"
                "gg_aztec"        "8"
                "gg_concrete_box"        "9"
                "gg_crash_arabian"        "10"
            }
        }
    }
}
 
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#GameTypes: empty weaponprogression_ct entry for game type/mode (gungame/gungameprogressive).
#GameTypes: empty weaponprogression_t entry for game type/mode (gungame/gungameprogressive).
#GameTypes: missing nameID entry for game type/mode (gungame/armsrace).
#GameTypes: missing descID entry for game type/mode (gungame/armsrace).
#GameTypes: missing mapgroupsSP entry for game type/mode (gungame/armsrace).

Добавлено через 9 минут
Вот конфиг с которым грузиться без ошибок:
"gamemodes_server.txt"
{
"gameTypes"
{
"gungame"
{
"value" "1"
"nameID" "#SFUI_GameTypeGungame"
"gameModes"
{
"gungameprogressive"
{
"value" "0"
"nameID" "#SFUI_GameModeGGProgressive"
"descID" "#SFUI_GameModeGGProgressiveDesc"
"matchmakingvalue" "competitive"
"uid" "11"
"ui"
{
"ui"
{
"0"
{
"label" "#SFUI_WinMatchColon"
"value" "30 #SFUI_Minutes"
}
"1"
{
"label" "#SFUI_SpectateColon"
"value" "#SFUI_SpectateAnyone"
}
"2"
{
"label" "#SFUI_BotsColon"
"value" "#SFUI_BotDifficulty2"
}
}
}
"convars"
{
"mp_gungameimmunitytime" "4"
}
"mapgroupsSP"
{
"mg_ar_baggage" ""
"mg_ar_shoots" ""
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" ""
}
"no_reset_vote_threshold_ct" "knife"
"no_reset_vote_threshold_t" "knife"
"weaponprogression_ct"
{
"glock" { "kills" "1" }
"p250" { "kills" "1" }
"fiveseven" { "kills" "1" }
"deagle" { "kills" "1" }
"elite" { "kills" "1" }
"tec9" { "kills" "1" }
"hkp2000" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"mag7" { "kills" "1" }
"mac10" { "kills" "1" }
"mp9" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"glock" { "kills" "1" }
"p250" { "kills" "1" }
"fiveseven" { "kills" "1" }
"deagle" { "kills" "1" }
"elite" { "kills" "1" }
"tec9" { "kills" "1" }
"hkp2000" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"mag7" { "kills" "1" }
"mac10" { "kills" "1" }
"mp9" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"knifegg" { "kills" "1" }
}
}
}
}
}

"mapgroups"
{
"mg_armsrace" // mapgroup definition
{
"name" "mg_armsrace"
"maps"
{
"aim_nightmap_csgo" ""
"aim_ak47aim" ""
"aim_allpistols" ""
"aim_deagle_india" ""
"aim_map_usp" ""
"ar_shoots" ""
"gg_elim" ""
"gg_2tower_outajungle" ""
"gg_aztec" ""
"gg_concrete_box" ""
"gg_crash_arabian" ""



}
}
}
}

Добавлено через 12 минут
Но оружие как выдавалось рандомно так и выдаётся(
Еще немного и сдамся!!
 
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#GameTypes: empty weaponprogression_ct entry for game type/mode (gungame/gungameprogressive).
#GameTypes: empty weaponprogression_t entry for game type/mode (gungame/gungameprogressive).
#GameTypes: missing nameID entry for game type/mode (gungame/armsrace).
#GameTypes: missing descID entry for game type/mode (gungame/armsrace).
#GameTypes: missing mapgroupsSP entry for game type/mode (gungame/armsrace).

Добавлено через 9 минут
Вот конфиг с которым грузиться без ошибок:

Добавлено через 12 минут
Но оружие как выдавалось рандомно так и выдаётся(
Еще немного и сдамся!!

Я дал конфиг выше, попробуй его использовать.
 
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Я дал конфиг выше, попробуй его использовать.

#GameTypes: empty weaponprogression_ct entry for game type/mode (gungame/gungameprogressive).
#GameTypes: empty weaponprogression_t entry for game type/mode (gungame/gungameprogressive).
#GameTypes: missing nameID entry for game type/mode (gungame/armsrace).
#GameTypes: missing descID entry for game type/mode (gungame/armsrace).
#GameTypes: missing mapgroupsSP entry for game type/mode (gungame/armsrace).
Это ошибки с твоим конфигом

Добавлено через 1 минуту
Может еще что то с Gamemodes.txt не так ?
 
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Hejter

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Понятно.
Что же делать?( Все перепробовал.

Вот попробуй этот конфиг, учел все ошибки.

PHP:
"gamemodes_server.txt"
{
    "gameTypes"
    {
		"gungame"
		{
			"value"				"1"
			"nameID"			"#SFUI_GameTypeGungame"

			// This is the list of game modes supported by this game type.
			"gameModes"
			{
				"gungameprogressive"
				{
					
					"exec"
					{
						"exec" "gamemode_armsrace.cfg"
					}
					
                     "convars"
                    {
                        "mp_gungameimmunitytime" "4"
                    }

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_armsrace"	""
					}
					
                    "no_reset_vote_threshold_ct" "knife"
                    "no_reset_vote_threshold_t" "knife"
                    "weaponprogression_ct"
                    {
                        "glock"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "mag7"             { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp9"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        "knifegg"        { "kills"    "1" }
                    }
					
                    "weaponprogression_t"
                    {
                        "glock"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "mag7"            { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp9"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        "knifegg"        { "kills"    "1" }
                    }
				}

				"gungametrbomb"
				{
					"value"				"1"
					"nameID"			"#SFUI_GameModeGGBomb"
					"descID"			"#SFUI_GameModeGGBombDesc"
					"matchmakingvalue"	"competitive"
					"uid"				"12"
					"maxplayers"			"10"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{

						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "10 #SFUI_Rounds" }
						"1"		{ "label" "#SFUI_TimePerRoundColon"		"value" "90 #SFUI_Seconds" }
						"2"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"3"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_demolition.cfg"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_demolition"		""
					}

                    "no_reset_vote_threshold_ct" "knife"
                    "no_reset_vote_threshold_t" "knife"
                    "weaponprogression_ct"
                    {
                        "glock"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "mag7"             { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp9"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        "knifegg"        { "kills"    "1" }
                    }
					
                    "weaponprogression_t"
                    {
                        "glock"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "mag7"            { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp9"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        "knifegg"        { "kills"    "1" }
                    }
				}
			}
		}
	}
	"mapgroups"
	{
		"mg_armsrace"
		{
			"name" "mg_armsrace"
			"maps"
			{
                "aim_nightmap_csgo"        "0"
                "aim_ak47aim"        "1"
                "aim_allpistols"        "2"
                "aim_deagle_india"        "3"
                "aim_map_usp"        "4"
                "ar_shoots"        "5"
                "gg_elim"        "6"
                "gg_2tower_outajungle"        "7"
                "gg_aztec"        "8"
                "gg_concrete_box"        "9"
                "gg_crash_arabian"        "10"
			}
		}
		"mg_demolition"
		{
			"name" "mg_demolition"
			"maps"
			{
                "aim_nightmap_csgo"        "0"
                "aim_ak47aim"        "1"
                "aim_allpistols"        "2"
                "aim_deagle_india"        "3"
                "aim_map_usp"        "4"
                "ar_shoots"        "5"
                "gg_elim"        "6"
                "gg_2tower_outajungle"        "7"
                "gg_aztec"        "8"
                "gg_concrete_box"        "9"
                "gg_crash_arabian"        "10"
			}
		}
	}
}
 

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Загружается без ошибок но как и было оружие постоянно рандомное(
Спасибо за попытку.

Как понять рандомное? Какая последовательность тебе нужна? Какие конфиги используешь? (cfg/gamemode_)

Пропиши в свой gamemode_ конфиг вот эту переменную.

mp_ggprogressive_use_random_weapons "0"
 
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Заходишь один раз получаешь - MAC10, заходишь второй - BIZON и дальше последовательность далеко не такая как в конфиге. А мне нужна такая:
"glock" { "kills" "1" }
"p250" { "kills" "1" }
"fiveseven" { "kills" "1" }
"deagle" { "kills" "1" }
"elite" { "kills" "1" }
"tec9" { "kills" "1" }
"hkp2000" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"mag7" { "kills" "1" }
"mac10" { "kills" "1" }
"mp9" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"knifegg" { "kills" "1" }

Вот все остальные конфиги:
gamemode_armsrace_server.cfg
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 8
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 1
mp_freezetime 0
mp_friendlyfire 1
mp_win_panel_display_time 6
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 4
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 10
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 30
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 30
mp_do_warmup_period 0 //убираем разминку
mp_warmuptime 0
mp_weapons_allow_zeus 0
mp_weapons_allow_typecount -1
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3

//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary ""
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary ""
mp_t_default_primary ""

sv_occlude_players 1
occlusion_test_async 0
mp_endmatch_votenextmap 0 // голосование за карту
server.cfg
// Server Name
hostname "TenStorms ArmsRace"
sv_tags "awp,dust,35hp" //Ключевые слова
sv_contact "" //Связь с админом

// RCON Password
rcon_password ""


//**Разное
sv_cheats 0
sv_lan 0
//mp_match_end_restart 0
mp_autokick 1
mp_autoteambalance 1
mp_limitteams 0
sv_full_alltalk 1
// Server Password
sv_password ""

// Server Logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0


bot_join_after_player 0
sv_hibernate_when_empty 0
sv_hibernate_postgame_delay 5
bot_auto_vacate 1



sv_consistency 1
sv_allowupload 1
sv_allowdownload 1
sv_downloadurl "http://csgo.tenstorms.pp.ua:81/"

// other
sv_pure 1
sv_maxplayers 32
sv_region 255


host_name_store 1
host_players_show 2
host_info_show 2


sm_cvar sv_turbophysics 1
sm_cvar phys_pushscale 10


setmaster enable
setmaster add master-servers.ru:27012

//задежка после конца карты
mp_match_restart_delay 3
mp_endmatch_votenextmap 1


exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

Добавлено через 5 минут
Как понять рандомное? Какая последовательность тебе нужна? Какие конфиги используешь? (cfg/gamemode_)

Пропиши в свой gamemode_ конфиг вот эту переменную.

mp_ggprogressive_use_random_weapons "0"

Спасибо огромное. Теперь отлично работает)
 
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