Александр Будник
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Приветствую.
Не могу настроить последовательности оружия стандартного Arms Race. Перечитал все посты в интернете по этому поводу, перепробовал все что в моих силах. Не получается поставить очередь которую хочу я. Постоянно оружие рандомно.
Вылаживаю мои конфигурации на данный момент.
GameModes_Server.txt
gamemodes.txt
Не могу настроить последовательности оружия стандартного Arms Race. Перечитал все посты в интернете по этому поводу, перепробовал все что в моих силах. Не получается поставить очередь которую хочу я. Постоянно оружие рандомно.
Вылаживаю мои конфигурации на данный момент.
GameModes_Server.txt
C-подобный:
"GameModes_Server.txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
// Map groups for offline modes
"mapgroupsSP"
{
"mg_ar_baggage" ""
"mg_ar_shoots" ""
"random_ar" ""
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" ""
}
"weaponprogression_ct"
{
"glock" { "kills" "1" }
"p250" { "kills" "1" }
"fiveseven" { "kills" "1" }
"deagle" { "kills" "1" }
"elite" { "kills" "1" }
"tec9" { "kills" "1" }
"hkp2000" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"mag7" { "kills" "1" }
"mac10" { "kills" "1" }
"mp9" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"glock" { "kills" "1" }
"p250" { "kills" "1" }
"fiveseven" { "kills" "1" }
"deagle" { "kills" "1" }
"elite" { "kills" "1" }
"tec9" { "kills" "1" }
"hkp2000" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"mag7" { "kills" "1" }
"mac10" { "kills" "1" }
"mp9" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
"knifegg" { "kills" "1" }
}
}
}
}
}
}
"mapgroups"
{
"mg_armsrace" // mapgroup definition
{
"name" "mg_armsrace"
"maps"
{
"aim_nightmap_csgo" ""
"aim_ak47aim" ""
"aim_allpistols" ""
"aim_deagle_india" ""
"aim_map_usp" ""
"ar_shoots" ""
"gg_elim" ""
"gg_2tower_outajungle" ""
"gg_aztec" ""
"gg_concrete_box" ""
"gg_crash_arabian" ""
// }
}
}
}
C-подобный:
// DO NOT MODIFY THIS FILE
//
// To customize your server, see gamemodes_server.txt.example
"GameModes.txt"
{
"gameTypes"
{
"classic"
{
"value" "0"
"nameID" "#SFUI_GameTypeClassic"
"gameModes"
{
"casual"
{
"value" "0"
"nameID" "#SFUI_GameModeCasual"
"descID" "#SFUI_GameModeCasualDesc"
"matchmakingvalue" "casual"
"uid" "1"
"maxplayers" "20"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$400" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_casual.cfg"
"exec" "gamemode_casual_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"mg_de_train" ""
"mg_de_dust" ""
"mg_de_dust2" ""
"mg_de_aztec" ""
"mg_de_inferno" ""
"mg_de_nuke" ""
"mg_cs_italy" ""
"mg_cs_office" ""
"random_classic" ""
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
}
}
"competitive"
{
"value" "1"
"nameID" "#SFUI_GameModeCompetitive"
"descID" "#SFUI_GameModeCompetitiveDesc"
"matchmakingvalue" "competitive"
"uid" "2"
"maxplayers" "10"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$800" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_competitive.cfg"
"exec" "gamemode_competitive_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"mg_de_train" ""
"mg_de_dust" ""
"mg_de_dust2" ""
"mg_de_aztec" ""
"mg_de_inferno" ""
"mg_de_nuke" ""
"mg_cs_italy" ""
"mg_cs_office" ""
"random_classic" ""
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
}
}
}
}
"gungame"
{
"value" "1"
"nameID" "#SFUI_GameTypeGungame"
// This is the list of game modes supported by this game type.
"gameModes"
{
"gungameprogressive"
{
"exec"
{
"exec" "gamemode_armsrace.cfg"
"exec" "gamemode_armsrace_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"aim_nightmap_csgo" ""
"aim_ak47aim" ""
"aim_allpistols" ""
"aim_deagle_india" ""
"aim_map_usp" ""
"ar_shoots" ""
"gg_elim" ""
"gg_2tower_outajungle" ""
"gg_aztec" ""
"gg_concrete_box" ""
"gg_crash_arabian" ""
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" ""
}
"weaponprogression_ct"
{
}
"weaponprogression_t"
{
}
}
"gungametrbomb"
{
"value" "1"
"nameID" "#SFUI_GameModeGGBomb"
"descID" "#SFUI_GameModeGGBombDesc"
"matchmakingvalue" "competitive"
"uid" "12"
"maxplayers" "10"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
"1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
"2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_demolition.cfg"
"exec" "gamemode_demolition_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"mg_de_bank" ""
"mg_de_lake" ""
"mg_de_safehouse" ""
"mg_de_sugarcane" ""
"mg_de_stmarc" ""
"mg_de_shorttrain" ""
"random_demo" ""
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_demolition" ""
}
"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"p90" { "kills" "1" }
"ump45" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"fiveseven" { "kills" "1" }
"hkp2000" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}
"weaponprogression_t"
{
"ak47" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"p250" { "kills" "1" }
"glock" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}
}
}
"training"
{
"value" "3"
"nameID" "#SFUI_GameTypeFreestyle"
"singleplayeronly" "1"
"gameModes"
{
"training"
{
"value" "0"
"nameID" "#SFUI_GameTypeTraining"
"descID" "#SFUI_GameModeTrainingDesc"
"showdisclaimer" "1"
"uid" "21"
"maxplayers" "1"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$16,000" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
// Bot data is determined by user selection.
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_training.cfg"
"exec" "gamemode_training_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"mg_training1" ""
}
}
}
}
}
"mapgroups"
{
//
// Map cycle groups
//
"mg_hostage"
{
"imagename" "mapgroup-hostage"
"nameID" "#SFUI_Mapgroup_hostage"
"name" "mg_hostage"
"maps"
{
"cs_office" ""
"cs_italy" ""
}
}
"mg_bomb"
{
"imagename" "mapgroup-bomb"
"nameID" "#SFUI_Mapgroup_bomb"
"name" "mg_bomb"
"maps"
{
"de_dust2" ""
"de_train" ""
"de_inferno" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
}
}
"mg_dust"
{
"imagename" "map-dust2-overall"
"nameID" "#SFUI_Mapgroup_dust"
"name" "mg_dust"
"maps"
{
"de_dust" ""
"de_dust2" ""
}
}
"mg_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#SFUI_Mapgroup_armsrace"
"name" "mg_armsrace"
"maps"
{
"aim_nightmap_csgo" ""
"aim_ak47aim" ""
"aim_allpistols" ""
"aim_deagle_india" ""
"aim_map_usp" ""
"ar_shoots" ""
"gg_elim" ""
"gg_2tower_outajungle" ""
"gg_aztec" ""
"gg_concrete_box" ""
"gg_crash_arabian" ""
}
}
"mg_demolition"
{
"imagename" "mapgroup-demolition"
"nameID" "#SFUI_Mapgroup_demolition"
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_sugarcane" ""
"de_bank" ""
"de_safehouse" ""
"de_shorttrain" ""
}
}
//
// Single map groups
//
"mg_de_train"
{
"imagename" "map-train-overall"
"nameID" "#SFUI_Map_de_train"
"name" "mg_de_train"
"maps"
{
"de_train" ""
}
}
"mg_de_dust"
{
"imagename" "map-dust-overall"
"nameID" "#SFUI_Map_de_dust"
"name" "mg_de_dust"
"maps"
{
"de_dust" ""
}
}
"mg_de_dust2"
{
"imagename" "map-dust2-overall"
"nameID" "#SFUI_Map_de_dust2"
"name" "mg_de_dust2"
"maps"
{
"de_dust2" ""
}
}
"mg_de_aztec"
{
"imagename" "map-aztec-overall"
"nameID" "#SFUI_Map_de_aztec"
"name" "mg_de_aztec"
"maps"
{
"de_aztec" ""
}
}
"mg_de_inferno"
{
"imagename" "map-inferno-overall"
"nameID" "#SFUI_Map_de_inferno"
"name" "mg_de_inferno"
"maps"
{
"de_inferno" ""
}
}
"mg_de_nuke"
{
"imagename" "map-nuke-overall"
"nameID" "#SFUI_Map_de_nuke"
"name" "mg_de_nuke"
"maps"
{
"de_nuke" ""
}
}
"mg_cs_italy"
{
"imagename" "map-italy-overall"
"nameID" "#SFUI_Map_cs_italy"
"name" "mg_cs_italy"
"maps"
{
"cs_italy" ""
}
}
"mg_cs_office"
{
"imagename" "map-office-overall"
"nameID" "#SFUI_Map_cs_office"
"name" "mg_cs_office"
"maps"
{
"cs_office" ""
}
}
"mg_ar_baggage"
{
"imagename" "map-baggage-overall"
"nameID" "#SFUI_Map_ar_baggage"
"name" "mg_ar_baggage"
"maps"
{
"ar_baggage" ""
}
}
"mg_ar_shoots"
{
"imagename" "map-vietnam-overall"
"nameID" "#SFUI_Map_ar_shoots"
"name" "mg_ar_shoots"
"maps"
{
"ar_shoots" ""
}
}
"mg_de_bank"
{
"imagename" "map-bank-overall"
"nameID" "#SFUI_Map_de_bank"
"name" "mg_de_bank"
"maps"
{
"de_bank" ""
}
}
"mg_de_lake"
{
"imagename" "map-boathouse-overall"
"nameID" "#SFUI_Map_de_lake"
"name" "mg_de_lake"
"maps"
{
"de_lake" ""
}
}
"mg_de_safehouse"
{
"imagename" "map-house-overall"
"nameID" "#SFUI_Map_de_safehouse"
"name" "mg_de_safehouse"
"maps"
{
"de_safehouse" ""
}
}
"mg_de_sugarcane"
{
"imagename" "map-mill-overall"
"nameID" "#SFUI_Map_de_sugarcane"
"name" "mg_de_sugarcane"
"maps"
{
"de_sugarcane" ""
}
}
"mg_de_stmarc"
{
"imagename" "map-shacks-overall"
"nameID" "#SFUI_Map_de_stmarc"
"name" "mg_de_stmarc"
"maps"
{
"de_stmarc" ""
}
}
"mg_de_shorttrain"
{
"imagename" "map-train-overall"
"nameID" "#SFUI_Map_de_shorttrain"
"name" "mg_de_shorttrain"
"maps"
{
"de_shorttrain" ""
}
}
"mg_training1"
{
"imagename" "map-alleyway-overall"
"nameID" "#SFUI_Map_training1"
"name" "mg_training1"
"maps"
{
"training1" ""
}
}
"random_ar"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-ar"
"name" "random"
"maps"
{
//Empty
}
}
"random_demo"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-demo"
"name" "random"
"maps"
{
//Empty
}
}
"random_classic"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-overall"
"name" "random"
"maps"
{
//Empty
}
}
}
"maps"
{
//
// Classic Maps
//
"cs_italy"
{
"nameID" "#SFUI_Map_cs_italy"
"name" "cs_italy"
"imagename" "map-italy-overall"
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage.mdl" ""
"models/hostage/hostage_variantA.mdl" ""
"models/hostage/hostage_variantB.mdl" ""
"models/hostage/hostage_variantC.mdl" ""
}
}
"cs_office"
{
"nameID" "#SFUI_Map_cs_office"
"name" "cs_office"
"imagename" "map-office-overall"
"t_arms" "models/weapons/t_arms_anarchist.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage_variantD.mdl" ""
"models/hostage/hostage_variantE.mdl" ""
"models/hostage/hostage_variantF.mdl" ""
"models/hostage/hostage_variantG.mdl" ""
}
}
"de_aztec"
{
"nameID" "#SFUI_Map_de_aztec"
"name" "de_aztec"
"imagename" "map-aztec-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
"de_train"
{
"nameID" "#SFUI_Map_de_train"
"name" "de_train"
"imagename" "map-train-overall"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
"de_dust"
{
"nameID" "#SFUI_Map_de_dust"
"name" "de_dust"
"imagename" "map-dust-overall"
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_idf.mdl"
"ct_models"
{
"ctm_idf" ""
"ctm_idf_variantB" ""
"ctm_idf_variantC" ""
"ctm_idf_variantD" ""
"ctm_idf_variantE" ""
}
}
"de_dust2"
{
"nameID" "#SFUI_Map_de_dust2"
"name" "de_dust2"
"imagename" "map-dust2-overall"
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_idf.mdl"
"ct_models"
{
"ctm_idf" ""
"ctm_idf_variantB" ""
"ctm_idf_variantC" ""
"ctm_idf_variantD" ""
"ctm_idf_variantE" ""
// We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
//"ctm_idf_variantF" ""
}
}
"de_inferno"
{
"nameID" "#SFUI_Map_de_inferno"
"name" "de_inferno"
"imagename" "map-inferno-overall"
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}
"de_nuke"
{
"nameID" "#SFUI_Map_de_nuke"
"name" "de_nuke"
"imagename" "map-nuke-overall"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}
//
// Gun Game Maps
//
"ar_baggage"
{
"nameID" "#SFUI_Map_ar_baggage"
"name" "ar_baggage"
"imagename" "map-baggage-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}