Настройка сервера, клиент не хочет коннектиться к серверу

RamoniO

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У меня вот такая сейчас проблема.
Почему-то клиент не хочет коннектиться к серверу,в самом начале загрузки сразу же выкидывает в меню.

В избранном сервер видно,а в глобальном поиске не видно.

Как можно исправить?

И подскажите,какой все таки конфиг отвечает за настройку сервера:
gamemodes.txt или gamemodes_server.txt?

Сначала настроил gamemodes_server.txt,на сервак зайти не мог,думал может из-за него,удалил этот конфиг (его так же изначально не было на хостинге),оставил только gamemodes.txt,все равно зайти не могу.
Использую хостинг - myarena.
Хочу настроить паблик с класическим,обычным режимом на 20 слотов.
 

ZloyMonah

Dark Guardian
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Re: Настройка сервера

Таже штука!!!

На клиенте

Connecting to public(xx.xx.xx.xx:27017) ...
20.535: Sending UDP connect to public IP xx.xx.xx.xx:27017
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address xx.xx.xx.xx:27017
Grace request retry for unreserved server...
Retrying public(xx.xx.xx.xx:27017) ...
20.543: Sending UDP connect to public IP xx.xx.xx.xx:27017
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address xx.xx.xx.xx:27017
Server approved grace request...
Retrying connection to xx.xx.xx.xx:27017, server requires lobby reservation but is unreserved.
Received game details information from xx.xx.xx.xx:27017...
[MM] Sending reservation request to xx.xx.xx.xx:27017
[MM] Sending reservation request to xx.xx.xx.xx:27017

В консольке сервера

GameTypes: could not find matching mapGroup "mg_allclassic".
ApplyGameSettings: Invalid mapgroup name mg_allclassic
 

RamoniO

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Re: Настройка сервера

ZloyMonah, у меня проблема решилась.
В моей ситуации оказалось,что сервер от MyArena был не обновлен. Через ТП обновили. На вопрос: "Когда сделаете автообновление?" - ответа не увидел.

1. Сервер теперь виден в интернете.
2. Сервер обновлен.
3. На сервер успешно заходят игроки и играют с минимальным пингом.
 

ZloyMonah

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Re: Настройка сервера

RamoniO, дык а какой у тебя канфиг?? Как настроен???
 

RamoniO

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Re: Настройка сервера

ZloyMonah, после работы скину.
надо его подкорректировать еще...намудрил вчера че то с временем закупки)))
 

Grigar

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Re: Настройка сервера

люди,такая же хрень!сервер обнавлен,в поиске видно!то может зайти один игрок,и другим пишет подключение к лобби и выкидовает.то ваще ни кому не зайти,кидает в меню игры.кто как решил проблему?
 

rogov

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Re: Настройка сервера

Используйте другие параметры запуска сервера, и проблема решиться.
Примеры:
Публичный сервер:
srcds -game csgo -console +ip 80.77.174.93 -port 27015 +maxplayers 20 -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust -tickrate 128 +fps_max 0
Если вы хотите заблокировать сервер на одну карту, просто добавите mg_ перед именем карты. Пример: mg_de_dust2

Mix сервер:
srcds -game csgo -console +ip 80.77.174.92 -port 27015 +maxplayers 10 -usercon +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se -tickrate 128 +fps_max 0
Для микс сервера рекомендую настроить фал gamemodes_server.txt
 

ZloyMonah

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Re: Настройка сервера

RamoniO, все вроде разобрался, но конфиг опытом можно поделитцо )))

rogov, да тоже уже понял что да как,но вот с -tickrate еще не разбирался )))
 

Zhenjabss

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Парни, кому не трудно, скиньте конфиг.
Интересно глянуть...
 

RamoniO

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Вот мой конфиг.
Надеюсь все знают обозначения команд?

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{
"hostname" "NeTGame"
"mp_startmoney" "800"
"mp_maxmoney" "16000"
"sv_allow_votes" "0"
"bot_quota" "0"
"bot_kick" "1"
"sv_pausable" "0"
"mp_forcecamera" "1"
"mp_autoteambalance" "1"
"mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
"mp_autokick" "0"
"ammo_grenade_limit_flashbang" "2"
"mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
"mp_match_end_restart" "0"
"mp_death_drop_defuser" "1"
"mp_roundtime" "3"
"mp_maxrounds" "0"
"mp_timelimit" "60"
"mp_limitteams" "1"
"mp_match_end_restart" "0"
"mp_freezetime" "3"
"mp_buytime" "45"
}
"mapgroupsMP"
// List of mapgroups valid for this game mode
{
"mg_bomb_se" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups //
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
//Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_bomb_se"
// mapgroup definition
{ "name" "mg_bomb_se"
"maps"
{
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
}
}
}
}
{"mg_hostage_se"
{ "name" "mg_hostage_se"
"maps"
{
"mg_cs_office" ""
"mg_cs_italy" ""
}
}
}
}
 

rogov

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Вот мой конфиг.
Надеюсь все знают обозначения команд?

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{
"hostname" "NeTGame"
"mp_startmoney" "800"
"mp_maxmoney" "16000"
"sv_allow_votes" "0"
"bot_quota" "0"
"bot_kick" "1"
"sv_pausable" "0"
"mp_forcecamera" "1"
"mp_autoteambalance" "1"
"mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
"mp_autokick" "0"
"ammo_grenade_limit_flashbang" "2"
"mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
"mp_match_end_restart" "0"
"mp_death_drop_defuser" "1"
"mp_roundtime" "3"
"mp_maxrounds" "0"
"mp_timelimit" "60"
"mp_limitteams" "1"
"mp_match_end_restart" "0"
"mp_freezetime" "3"
"mp_buytime" "45"
}
"mapgroupsMP"
// List of mapgroups valid for this game mode
{
"mg_bomb_se" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups //
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
//Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_bomb_se"
// mapgroup definition
{ "name" "mg_bomb_se"
"maps"
{
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
}
}
}
}
{"mg_hostage_se"
{ "name" "mg_hostage_se"
"maps"
{
"mg_cs_office" ""
"mg_cs_italy" ""
}
}
}
}
Зачем ты из mg_bomb_se делаеш паблик ??? Для паблика фаил GameModes_Server.txt можно не создавать.
Конфиг для микс серверов http://www.esl.eu/eu/csgo/download/26251762/
 
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Grigar

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Да ну вальвовцы андоны!!!я уже 5 дней бьюсь!!!теперь серв стартует,но может зайти только один игрок!больше никто зайти не может!че за хрень???я че один такой ???
 

RamoniO

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rogov, и что же тогда по твоему делать?
GameModes_Server.txt можно не создавать вообще. Но лучше настроить в нем.

На картах mg_bomb_se и mg_hostage_se фпс повыше.
 

rogov

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Что пишет консоль ?
Проверь этот параметр к конфиге sv_allow_lobby_connect_only 0
 
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lok1

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Этот параметр уже давно не работает!
 

_lynx

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Что пишет консоль ?
Проверь этот параметр к конфиге sv_allow_lobby_connect_only 0

у меня аналогичная проблема, ругается на лобби и не заходит на сервер
а параметра sv_allow_lobby_connect_only уже не существует, валве его упразднила
 

rogov

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Переименуй фаил gamemodes_server.txt.example в gamemodes_server.txt
Проверь параметры запуска должно быть так srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se

Мой пример:
srcds -game csgo -console +ip 80.77.174.92 -port 27015 +maxplayers 10 -usercon +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se -tickrate 128 +fps_max 0
 

_lynx

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Переименуй фаил gamemodes_server.txt.example в gamemodes_server.txt
Проверь параметры запуска должно быть так srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se

Мой пример:
srcds -game csgo -console +ip 80.77.174.92 -port 27015 +maxplayers 10 -usercon +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se -tickrate 128 +fps_max 0

ради эксперимента смирил гордыню и, уповая на высший разум, скачал чистый серв
переименовал gamemodes_server.txt.example в gamemodes_server.txt
запустил
srcds -game csgo -console +ip 192.168.21.2 -port 27033 +maxplayers 10 -usercon +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se -tickrate 128 +fps_max 0

На клиенте:
Connecting to public(178.236.131.44:27033) ...
20.790: Sending UDP connect to public IP 178.236.131.44:27033
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 178.236.131.44:27033
Grace request retry for unreserved server...
Retrying public(178.236.131.44:27033) ...
20.791: Sending UDP connect to public IP 178.236.131.44:27033
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 178.236.131.44:27033
Server approved grace request...
Retrying connection to 178.236.131.44:27033, server requires lobby reservation but is unreserved.
Received game details information from 178.236.131.44:27033...
GameTypes: could not find matching map "de_nuke_se".
Adding direct connect IP to reservation 178.236.131.44:27033
[MM] Sending reservation request to 192.168.21.2:27033
[MM] Sending reservation request to 178.236.131.44:27033
] connect 178.236.131.44:27033
Connecting to public(178.236.131.44:27033) ...
234.455: Sending UDP connect to public IP 178.236.131.44:27033
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 178.236.131.44:27033
Server approved grace request...
Retrying connection to 178.236.131.44:27033, server requires lobby reservation but is unreserved.
Received game details information from 178.236.131.44:27033...
GameTypes: could not find matching map "de_nuke_se".
Adding direct connect IP to reservation 178.236.131.44:27033
[MM] Sending reservation request to 192.168.21.2:27033
[MM] Sending reservation request to 178.236.131.44:27033
] connect 178.236.131.44:27033
Connecting to public(178.236.131.44:27033) ...
247.194: Sending UDP connect to public IP 178.236.131.44:27033
Server using 'public' lobbies, requiring pw no, lobby id 1860000539cd751
RememberIPAddressForLobby: lobby 1860000539cd751 from address 178.236.131.44:27033
Unknown command "joingame"
GameTypes: could not find matching game type "".
CSysSessionClient: Could not get lobby data
] connect 178.236.131.44:27033
Warning: Self recursive import detected in 'sharedlib.swf'
Import error: GFxResource 'btn-arrow-insert' is not exported from movie 'sharedlib.swf'
Connecting to public(178.236.131.44:27033) ...
250.629: Sending UDP connect to public IP 178.236.131.44:27033
Server using 'public' lobbies, requiring pw no, lobby id 1860000539cd751
RememberIPAddressForLobby: lobby 1860000539cd751 from address 178.236.131.44:27033
Unknown command "joingame"
GameTypes: could not find matching game type "".
CSysSessionClient: Could not get lobby data

На сервере:
10.0 fps 0/32 on map de_nuke_se
#Console initialized.
#ConVarRef sv_alternateticks doesn't point to an existing ConVar
#Game.dll loaded for "Counter-Strike: Global Offensive"
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: Creating new entry for maps/de_dust2_se.kv.
#GameTypes: merging game types interface from GameModes_Server.txt.
#GamesTypes: game type/mode (classic/casual) is missing convar "hostname".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "host
name".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "hostname"
.
#GamesTypes: game type/mode (training/training) is missing convar "bot_quota".
#GamesTypes: game type/mode (training/training) is missing convar "hostname".
Server is hibernating
Convar developer has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, paren
t: has FCVAR_CHEAT, parent wins)
Particles: Missing 'particles/maps/gg_vietnam.pcf'
maxplayers set to 32
Required key "game_info" missing.
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Maxplayers is deprecated, see gamemodes_server.txt.example to change player limi
t.
Unknown command "mat_bloom_scalefactor_scalar"
NET_GetBindAddresses found 192.168.21.2: 'TEAM : FS'
NET_GetBindAddresses found 192.168.245.1: 'VMware Virtual Ethernet Adapter for V
Mnet1'
NET_GetBindAddresses found 192.168.111.1: 'VMware Virtual Ethernet Adapter for V
Mnet8'
Network: IP 192.168.21.2 mode MP, dedicated No, ports 27033 SV / 27011 CL
---- Host_NewGame ----
Unknown command "sv_show_bot_difficulty_in_name"
Host_NewGame on map de_nuke_se
Executing dedicated server config file
ConVarRef cl_playerspraydisable doesn't point to an existing ConVar
ConVarRef cl_enable_roundstart_autobuy doesn't point to an existing ConVar
ConVarRef spec_freeze_panel_extended_time doesn't point to an existing ConVar
ConVarRef mp_ggprogressive_win_panel_pct doesn't point to an existing ConVar
GameTypes: could not find matching map "de_nuke_se".
GamesTypes: unable to set convars for map de_nuke_se.bsp. Could not find matchin
g map name.
GameTypes: could not find matching map "de_nuke_se".
PlayerModelInfo: missing terrorist models for map de_nuke_se. Adding the default
model tm_phoenix.
GameTypes: could not find matching map "de_nuke_se".
PlayerModelInfo: missing counter-terrorist models for map de_nuke_se. Adding the
default model ctm_st6.
GameTypes: could not find matching map "de_nuke_se".
GameTypes: could not find matching map "de_nuke_se".
PrecacheScriptSound 'anarchist_blank' failed, no such sound script entry
PrecacheScriptSound 'balkan_blank' failed, no such sound script entry
PrecacheScriptSound 'fbihrt_blank' failed, no such sound script entry
PrecacheScriptSound 'gign_blank' failed, no such sound script entry
Attempting to precache model, but model name is NULL
InstanceAuto1-door_02 has Door model (models/props_downtown/metal_door_112.mdl)
with no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid,
and has a corresponding options block in the model QC file
InstanceAuto1-door_01 has Door model (models/props_downtown/metal_door_112.mdl)
with no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid,
and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_downtown/metal_door_112.mdl) wit
h no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid, an
d has a corresponding options block in the model QC file
Commentary: Could not find commentary data file 'maps/de_nuke_se_commentary.txt'
.
Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
BOpenService failed
ServiceStart: failed to start
Logging into anonymous gameserver account.
Connection to Steam servers successful.
Public IP is 178.236.131.44.
Assigned anonymous gameserver Steam ID [A:1:3908280320(3054)].
VAC secure mode is activated.
-> Reservation cookie 1860000539cd4d1: reason ReplyReservationRequest
Executing server command:
mapgroup mg_bomb_se
map de_nuke_se reserved

---
---- Host_Changelevel ----
Executing dedicated server config file
ConVarRef cl_playerspraydisable doesn't point to an existing ConVar
ConVarRef cl_enable_roundstart_autobuy doesn't point to an existing ConVar
ConVarRef spec_freeze_panel_extended_time doesn't point to an existing ConVar
ConVarRef mp_ggprogressive_win_panel_pct doesn't point to an existing ConVar
GameTypes: could not find matching map "de_nuke_se".
GamesTypes: unable to set convars for map de_nuke_se.bsp. Could not find matchin
g map name.
Attempting to precache model, but model name is NULL
InstanceAuto1-door_02 has Door model (models/props_downtown/metal_door_112.mdl)
with no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid,
and has a corresponding options block in the model QC file
InstanceAuto1-door_01 has Door model (models/props_downtown/metal_door_112.mdl)
with no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid,
and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_downtown/metal_door_112.mdl) wit
h no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid, an
d has a corresponding options block in the model QC file
Commentary: Could not find commentary data file 'maps/de_nuke_se_commentary.txt'
.
Server waking up from hibernation
GameTypes: could not find matching map "de_nuke_se".
-> Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires(
0.00)
Server is hibernating
-> Reservation cookie 1860000539cd751: reason ReplyReservationRequest
Executing server command:
mapgroup mg_bomb_se
map de_nuke_se reserved

---
Server waking up from hibernation
---- Host_Changelevel ----
Executing dedicated server config file
ConVarRef cl_playerspraydisable doesn't point to an existing ConVar
ConVarRef cl_enable_roundstart_autobuy doesn't point to an existing ConVar
ConVarRef spec_freeze_panel_extended_time doesn't point to an existing ConVar
ConVarRef mp_ggprogressive_win_panel_pct doesn't point to an existing ConVar
GameTypes: could not find matching map "de_nuke_se".
GamesTypes: unable to set convars for map de_nuke_se.bsp. Could not find matchin
g map name.
Attempting to precache model, but model name is NULL
InstanceAuto1-door_02 has Door model (models/props_downtown/metal_door_112.mdl)
with no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid,
and has a corresponding options block in the model QC file
InstanceAuto1-door_01 has Door model (models/props_downtown/metal_door_112.mdl)
with no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid,
and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_downtown/metal_door_112.mdl) wit
h no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid, an
d has a corresponding options block in the model QC file
Commentary: Could not find commentary data file 'maps/de_nuke_se_commentary.txt'
.
GameTypes: could not find matching map "de_nuke_se".
-> Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires(
0.00)
Server is hibernating

попробовал добавить в строку запуска волшебный параметр +net_public_adr 178.236.131.44 - всё равно не пашет, те же ошибки
хотя из инета сервер виден

все порты снаружи в локалку проброшены, на этом внутреннем ip и порту прекрасно живёт css сервер

печалька :)

при этом на внутренний IP из локалки коннектится нормально, но иногда бывает, что тоже не может прицепиться
Connecting to public(192.168.21.2:27033) ...
1077.394: Sending UDP connect to public IP 192.168.21.2:27033
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 192.168.21.2:27033
Server approved grace request...
Retrying connection to 192.168.21.2:27033, server requires lobby reservation but is unreserved.
Received game details information from 192.168.21.2:27033...
GameTypes: could not find matching map "de_nuke_se".
[MM] Sending reservation request to 192.168.21.2:27033
Connecting to public(192.168.21.2:27033) ...
1079.436: Sending UDP connect to public IP 192.168.21.2:27033
Server using 'public' lobbies, requiring pw no, lobby id 1860000539ce1cd
RememberIPAddressForLobby: lobby 1860000539ce1cd from address 192.168.21.2:27033
Connected to 192.168.21.2:27033

Counter-Strike: Global Offensive
Map: de_nuke_se
Players: 1 (0 bots) / 10 humans
Build: 5030
Server Number: 5
 
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