Настройка Zombie:Reloaded v.3.1

Петр Решетов

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если модели таких же зомби скачать с другого зм начинают работать

Ну ответ же на поверхности, настрой скачку твоих моделей с сервера клиентам или заказывай сборку и настройку твоего сервера профи.
 

staff4uk

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Ну ответ же на поверхности, настрой скачку твоих моделей с сервера клиентам или заказывай сборку и настройку твоего сервера профи.

ставлю я все ! одни модели работают скачиваются все ок вот эти которые я скинул не работают но скачиваются такое ощущение чего то в них не хватает может у кого такие стоят скиньте плиз
 

Петр Решетов

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staff4uk,У меня как и у большинства здесь присутствующих нет способностей ванги. Поэтому опишите более детально что куда прописывали и файлы которые настраивали (кроме самих моделей) так же прикладывайте.
 

staff4uk

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staff4uk,У меня как и у большинства здесь присутствующих нет способностей ванги. Поэтому опишите более детально что куда прописывали и файлы которые настраивали (кроме самих моделей) так же прикладывайте.

я не знаю как прикреплять но вроде настроил все сам ) прописал только модели в скачку и удалил все с materials такое ощущение те файлы были лишние бывает такое ? без materials все работает качает всех видно все окей :beer::beer::beer: p.s мучался неделю минимум и так и так пробывал никак не работали решил удалить все заработало странно
 

Петр Решетов

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staff4uk,Да очень странно, а ты попробуй скачай чистую ксс и зайди на свой сервер скачав все модели - может будет эрроры ил что то не докачается.
 

staff4uk

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staff4uk,Да очень странно, а ты попробуй скачай чистую ксс и зайди на свой сервер скачав все модели - может будет эрроры ил что то не докачается.

я удалял с папок все специально чтоб проверить будет ли error все окей все на месте каак должно быть
 

staff4uk

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еще проблему затронул выключаю передвижение объектов на Е встаю на холодильник бегаю по нему туда сюда с него откидывает на метром 10-15 либо в воздух либо в сторону саму модель игрока кидает phys_pushscale "" думал если 3 поменять на 1 изменится не помогло откидывает еще дальше help если активировать чтобы на кнопку Е объекты двигались сразу все становится на свои места....
 

Solo6669

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Server CS:GO ZR

На зе картах стоит ноблок, при слиянии более трех моделей находясь на движущемся объекте на карте, они проваливаются сквозь текстуры - причем все находящиеся на этом объекте, буди это лодка вертолет и тд.
Чем это можно вылечить ?
 

staff4uk

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sv_turbophysics 1 работают лифты а техника проходит сквозь игроков. застревания в мебели
sv_turbophysics 0 работает техника а лифты нет. откидывает от предметов
Помогите как сделать чтобы все работало одновременно! и не откидывало от предметов иногда так откидывает аж убивает...
Хочу чтобы на кнопку Е предметы не двигались хочу чтоб ножиком и телом только передвигали...
 
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-=AWP=-

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ребят подскажите, с меня лайс, кто знает как сделать так, чтобы когда человек убивает зомби, и этот зомби становится человеком?
//Воскрешать ли игроков после рождения зомби ['-1' = Блокировать | '0' = Воскресить как человека | '1' = Воскресить как зомби | Зависит: zr_zspawn_timelimit]
//Def "1"
zr_zspawn_timelimit_zombie "0"

пробовал так не работает.. эта команда отвечает за это?
 

Webman

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-=AWP=-, Если игра началась уже (таймер прошел, родилась мать зомби (первый зомби)), то только что приконнекченный игрок может стать человеком. Ему вроде бы дается иммунитет (невидимость, скорость) в течении 10 секунд.
 

-=AWP=-

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Да, спс.. я за это знаю, а еще как то можно сделать когда зомб умирает, он становится человеком, тоесть: Я стал зомби, меня убили, и я возродился не как зомб, а как человек. Как так сделать кто знает?
 

Napas

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Помогите настроить патроны для cs go, какие команды прописать в zombiereloaded
 

andriyzver

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У меня не выбирается класс людей human_speedy в игре. Настройки классов все стандартные. Что может быть?

Уже решил:
Когда делал перевод классов в меню, то назвал одинаково класс в разделе зомби и в разделе людей.
 
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Petrovich

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Возможно ли настроить в Z:R лимит гранат, больше чем лимит самой игры? Например: требуется 2 HE-гранаты, прописал в weapons.txt

PHP:
"HEGrenade"
    {
        // General

        "weaponentity"        "weapon_hegrenade"
        "weapontype"        "All, Projectile"
        "weaponslot"        "3"

        // Restrict (core)

        "restrictdefault"    "no"
        "toggleable"        "no"

        // Knockback (module)

        "knockback"        "6.0"

        // ZMarket (module)

        "zmarketprice"        "300"
        "zmarketpurchasemax"    "2"
    }

Покупается только одна. Пишет, что разрешена только одна граната. !zmarket включен

UPD:

Один из вариантов:
ammo_flashbang_max №
ammo_smokegrenade_max №
ammo_hegrenade_max №
В server.cfg

Гранат столько, сколько указал, но, выходит сообщение что могу нести только 1 гранату. Есть варианты сделать это через Z:R?
 
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Arthur Don

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Как исправить эти ошибки?
L 09/08/2015 - 16:28:38: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 188/predicted_viewmodel)
L 09/08/2015 - 16:28:38: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 09/08/2015 - 16:28:38: [SM] [0] Line 310, env/include/entity_prop_stocks.inc::SetEntityRenderMode()
L 09/08/2015 - 16:28:38: [SM] [1] Line 137, src/zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha()
L 09/08/2015 - 16:28:38: [SM] [2] Line 88, src/zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost()
L 09/08/2015 - 16:28:38: [SM] [3] Line 426, src/zr/weapons/weapons.inc::WeaponsOnItemPickupPost()

L 09/08/2015 - 16:19:48: [SM] Native "CS_DropWeapon" reported: Weapon 278 is not owned by client 3
L 09/08/2015 - 16:19:48: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 09/08/2015 - 16:19:48: [SM] [0] Line 803, src/zr/weapons/weapons.inc::WeaponsForceClientDrop()
L 09/08/2015 - 16:19:48: [SM] [1] Line 895, src/zr/weapons/weapons.inc::WeaponsRemoveAllClientWeapons()
L 09/08/2015 - 16:19:48: [SM] [2] Line 770, src/zr/infect.inc::InfectHumanToZombie()
L 09/08/2015 - 16:19:48: [SM] [3] Line 559, src/zr/infect.inc::InfectMotherZombie()
 

staff4uk

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12/18/2015 - 18:03:50: SourceMod error session started
L 12/18/2015 - 18:03:50: Info (map "de_dust2") (file "errors_20151218.log")
L 12/18/2015 - 18:03:50: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Missing description at index 0.
L 12/18/2015 - 18:03:50: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid model_path at index 0. File not found: "models/player/zh/zh_corpse003.mdl"
L 12/18/2015 - 18:03:50: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 0, disabled class. Class error flags: 192.
L 12/18/2015 - 18:03:50: [SM] Plugin encountered error 25: Call was aborted
L 12/18/2015 - 18:03:50: [SM] Native "SetFailState" reported: [Player Classes] [Config Validation] Couldn't find a default class for one or more teams. At least one class per team must be marked as default.
L 12/18/2015 - 18:03:50: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 12/18/2015 - 18:03:50: [SM] [0] Line 344, src/zr/log.inc::LogEvent()
L 12/18/2015 - 18:03:50: [SM] [1] Line 660, src/zr/playerclasses/playerclasses.inc::ClassLoad()
L 12/18/2015 - 18:03:50: [SM] [2] Line 230, src/zombiereloaded.sp::OnConfigsExecuted()


помоги разобраться вроде все правильно делаю уже пробывал 100000000 раз и так и так все равно не выходит нехрена....

playerclasses
============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's ьbercharge). Deploy with "zshield" command.
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
// "shield" - Number of seconds the shield is active.
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
// "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "speed"
"description" ""

// Model
"model_path" "models/player/zh/zh_corpse003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "130"

// Effects
"has_napalm" "no"
"napalm_time" "6.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3200"
"health_regen_interval" "0.5"
"health_regen_amount" "20"
"health_infect_gain" "500"
"kill_bonus" "1"

"speed" "410"
"knockback" "3.1"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "classic"
"description" "adsa"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "6.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "4200"
"health_regen_interval" "0.5"
"health_regen_amount" "20"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "330"
"knockback" "4.4"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Jumping"
"description" "asdad"

// Model
"model_path" "models/player/zh/pil_fast_v5.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "95"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.5"
"health_regen_amount" "20"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "305"
"knockback" "1.0"
"jump_height" "1.5"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "asdasd"

// Model
"model_path" "models/player/lextalionis/fatty/t_phoenix_v3b.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "91"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "6200"
"health_regen_interval" "0.5"
"health_regen_amount" "15"
"health_infect_gain" "1000"
"kill_bonus" "1"

"speed" "290"
"knockback" "0.2"
"jump_height" "1.0"
"jump_distance" "0.9"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Mother zombie"
"description" "sdasd"

// Model
"model_path" "models/player/b4p/b4p_zombie_poison/b4p_zombie_poison.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "91"

// Effects
"has_napalm" "no"
"napalm_time" "4.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "12000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "1"

"speed" "270"
"knockback" "2.9"
"jump_height" "1.1"
"jump_distance" "1.0"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Admin mother zombie"
"description" "gasdadsa"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "130"

// Effects
"has_napalm" "no"
"napalm_time" "3.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "14000"
"health_regen_interval" "0.25"
"health_regen_amount" "20"
"health_infect_gain" "1000"
"kill_bonus" "1"

"speed" "290"
"knockback" "2.8"
"jump_height" "1.1"
"jump_distance" "1.0"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

models.txt

// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"zh_charple001"
{
"name" "zh_charple001"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"zh_zombie003"
{
"name" "zh_zombie003"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"t_phoenix_v3b"
{
"name" "t_phoenix_v3b"
"path" "models/player/lextalionis/fatty/"
"team" "zombies"
"access" "public"
"group" ""
}

"pil_fast_v5"
{
"name" "pil_fast_v5"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}

еще на самом деле не отказался бы от человека который щарит остальное в личке обсудим чё к чему :) как в свернутый вид сделать не знаю сорри )
 
Последнее редактирование модератором:

Kudeeezy

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Ребят помогите.
Вообщем проблема такова: у зомби выдаётся вообще рандомное количество ХП, один раунд 16000, второй 15000, третий 8000 и тд. В playerclasses прописаны только 3 класса для зомби с 8000,7000 и 7500 ХП, откуда берутся 16-14 тысяч и как это исправить? Возможно что то нафурычил в классах в самом релоаде? Предоставляю код:


Playerclasses.txd:
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// model_skin_index number Model skin index to use if model support multiple skins. First skin is 0.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's b0065007200630068arge). Deploy with "zshield" command.
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
// "shield" - Number of seconds the shield is active.
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
// "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Классический Зомби"
"description" "ХП 8000|Скорость 320|Прыжок 1.1|"

// Model
"model_path" "models/player/zombieskincsgo/zombie.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "8000"
"health_regen_interval" "0.25"
"health_regen_amount" "8"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "320"
"knockback" "3"
"jump_height" "1.1"
"jump_distance" "1.0"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Быстрый Зомби"
"description" "ХП 7000|Скорость 350|Прыжок 1.2|"

// Model
"model_path" "models/player/zombieskincsgo/zombie.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "7000"
"health_regen_interval" "0.25"
"health_regen_amount" "8"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "350"
"knockback" "3"
"jump_height" "1.2"
"jump_distance" "1.0"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Сбалансированный Зомби"
"description" "ХП 7500|Скорость 330|Прыжок 1.2|"

// Model
"model_path" "models/player/zombieskincsgo/zombie.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "7500"
"health_regen_interval" "0.25"
"health_regen_amount" "8"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "330"
"knockback" "3"
"jump_height" "1.2"
"jump_distance" "1.0"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Сбалансированный Человек"
"description" "Скорость 330|Прыжок 1.2"

// Model
"model_path" "default"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "330"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.0"
}


"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Быстрый человек"
"description" "Скорость 350|Прыжок 1.1"

// Model
"model_path" "default"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "350"
"knockback" "0"
"jump_height" "1.1"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Прыгающий Человек"
"description" "Скорость 320|Прыжок 1.3"

// Model
"model_path" "default"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none" // Invulnerable to infection,
"immunity_amount" "1" // until HP go below 25.
"immunity_cooldown" "60"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.0"
}
}



Zombiereloader.cfg [Подпункт классов] :
// ----------------------------------------------------------------------------
// Classes (core)
// ----------------------------------------------------------------------------

// General

// Re-display class selection menu every spawn.
// Default: "0"
zr_classes_menu_spawn "0"

// Display class selection menu when a player spawn for the first time.
// Default: "0"
zr_classes_menu_join "1"

// Automatically close class selection menu after selecting a class.
// Default: "1"
zr_classes_menu_autoclose "1"

// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
// Default: "0"
zr_classes_random "0"

// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
// Default: "20"
zr_classes_change_timelimit "20"

// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
// Default: "1"
zr_classes_save "1"

// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
// Default: "random"
zr_classes_default_admin "default"

// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
// Default: "random"
zr_classes_default_admin_mode "random"

// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
// Default: "random"
zr_classes_default_human "human_normal"

// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
// Default: "random"
zr_classes_default_zombie "zombie_classic"

// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
// Default: "motherzombies"
zr_classes_default_mother_zombie "disable"

// Allow players to select zombie classes.
// Default: "1"
zr_classes_zombie_select "1"

// Allow players to select human classes.
// Default: "1"
zr_classes_human_select "1"

// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
// Default: "1"
zr_classes_admin_select "0"

// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
// Default: "lmv"
zr_classes_speed_method "lmv"

// CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back).
// Default: "1"
zr_classes_csgo_knockback_boost "0"

// Overlay

// Allow players to toggle class overlay.
// Default: "1"
zr_classes_overlay_toggle "1"

// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
// Default: "nightvision"
zr_classes_overlay_togglecmds "nightvision"

// Default class overlay toggle state set on connecting player.
// Default: "1"
zr_classes_overlay_default "0"
 

Хан

Участник
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310
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99
Ребят помогите.
Вообщем проблема такова: у зомби выдаётся вообще рандомное количество ХП, один раунд 16000, второй 15000, третий 8000 и тд. В playerclasses прописаны только 3 класса для зомби с 8000,7000 и 7500 ХП, откуда берутся 16-14 тысяч и как это исправить? Возможно что то нафурычил в классах в самом релоаде? Предоставляю код:


Playerclasses.txd:



Zombiereloader.cfg [Подпункт классов] :


Уменьши свои значения в два раза)
 

BAD BOY

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3
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0
как сделать чтобы на zm картах были бесконечные патроны а на ze нет
 

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