rcon_password "[убрал]" // RCON пароль (для управления консолью, обязательно заполните сложным паролем)
mapgroup "mg_custom" // набор карт для голосования (пусть остаётся как есть)
sv_region "3" // регион сервера (если вписать 255 - то сервер будет виден по всему миру)
sv_setsteamaccount "[убрал]" // токен для игрового сервера (о нём напишу ниже)
sv_steamgroup "steamcommunity.com/groups/EvilPublicGroup" // Steam группа сервера (можно оставить пустым)
sv_pure 0 // проверка соответствия файлов сервера и клиента (советую оставить 0)
log "on" // включить логи (пусть будет включён, не выключать)
sv_lan 0 // игроки могут заходить только с интернета (думаю тут всё понятно)
host_name_store 1
host_info_show 2
host_players_show 2
tv_enable 1
tv_autorecord 1
mp_autokick 0
sv_allow_votes 0
sv_tags "!ws !gloves !knives !viptest !public 128tick !vip !admin"
//**быстрая скачка с сервера
cl_downloadfilter ""
cl_allowupload 1
sv_allowdownload 1
sv_downloadurl "
http://evilpublic.ru/csgo/"
host_workshop_collection 2059356137
workshop_start_map 1855572088
//gamemode_casual
mp_endmatch_votenextmap 0
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 30
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 2.30
mp_roundtime_hostage 2.30
mp_roundtime_defuse 2.30 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 2
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 60
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount 2
spec_freeze_panel_extended_time 0
spec_freeze_time 3.0
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_vote_to_changelevel_before_match_point 1
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 7
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_occlude_players 1
occlusion_test_async 1
spec_replay_enable 1
mp_round_restart_delay 10 // need more time for replay